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On July 05 2010 22:36 Attica wrote:Show nested quote +On July 05 2010 17:29 Lighioana wrote:On July 05 2010 16:49 eugen1225 wrote:It's funny how they focus on Asian players to balance the game, when it's a fact (in every blizzard game SC,WC3 and now SC2) that Koreans tended to be more mechanical and less creative, when Europeans are the exact opposite. This is most evident in SC1, and it was a case in wc3. Imagine 2 approaches to a loss: 1) If i lose its because my execution wasn't perfect, i must practice more my execution, and only when I peak at this and still lose will I start considering a strategy adjustment. (Korean mindset) 2)If I lose it's probably because of my strategy and inefficiency, i should 1st look into the strategy and look for windows to exploit, and new unit combo's rather than admitting faulty mechanics, only when 'on paper' i have the seemingly 'perfect' strategy will I focus on improving my execution of that strategy. (Europe mindset) This is reflected in the play styles i feel, and it is my opinion that balance-wise Europeans would be better at the job of balancing, because they are more keen to finding exploits, which is more important in the first stages of balance (and lets face it, we are still in that stage). The 'meticulous mechanics' approach is better in the latter stages of balancing. Point: Give top Euro players this opportunity.  Sorry, but I believe you are wrong. Most of the gimmicks and inventive play I've seen was by watching the asian players streams. Days after a nice strategy was used on the asian servers you would see it popup on the EU/US servers. And it's logical to be so. They have more people understanding the mechanics on BW which translate quite nice in SC2. Therefore more likely to have somebody come up with an interesting strategy. I'm not saying they are smarter. I'm saying they have more having the knowledge and interest therefore the possibility increases. I don't agree. In fact when beta came out every CowGoMoo and KingHillBilly replay was on ever asian replay site. It's because they both used different playstyles that no one else was using at the time.
two people who worked for blizzard as playtesters since way before the game came out. I'm pretty sure the main reason they even played was to say "hey guys, do this, maybe you won't whine about certain imbalance then"
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On July 05 2010 10:38 FrozenArbiter wrote: Also, Heosat has it correct (nope, nobody asked me /jealous).
Lol, poor FA... I laughted a bit and now I feel a bit bad about it.
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Sweden33719 Posts
On July 05 2010 17:35 maybenexttime wrote:Show nested quote +On July 05 2010 17:26 Tropics wrote:On July 05 2010 17:11 maybenexttime wrote:On July 05 2010 16:49 eugen1225 wrote:It's funny how they focus on Asian players to balance the game, when it's a fact (in every blizzard game SC,WC3 and now SC2) that Koreans tended to be more mechanical and less creative, when Europeans are the exact opposite. This is most evident in SC1, and it was a case in wc3. Imagine 2 approaches to a loss: 1) If i lose its because my execution wasn't perfect, i must practice more my execution, and only when I peak at this and still lose will I start considering a strategy adjustment. (Korean mindset) 2)If I lose it's probably because of my strategy and inefficiency, i should 1st look into the strategy and look for windows to exploit, and new unit combo's rather than admitting faulty mechanics, only when 'on paper' i have the seemingly 'perfect' strategy will I focus on improving my execution of that strategy. (Europe mindset) This is reflected in the play styles i feel, and it is my opinion that balance-wise Europeans would be better at the job of balancing, because they are more keen to finding exploits, which is more important in the first stages of balance (and lets face it, we are still in that stage). The 'meticulous mechanics' approach is better in the latter stages of balancing. Point: Give top Euro players this opportunity.  Koreans have better mechanics AND strategy in both games. If foreigners are somehow strategically superior, how come all metagame revolutions were started by Koreans? they definitely weren't i mean they've started quite a lot but for the first month and a half or so of beta people had korea written off as a weaker server based on their replays and stuff and were using their own stuff exclusively Talking about BW. I'm pretty sure we'll see that in SC2 once the game is released. It took a long time before all "metagame revolutions" were coming from Korea only.
On July 05 2010 21:47 MetalSlug wrote:Show nested quote +On July 05 2010 17:58 bokchoi wrote:On July 05 2010 17:10 MyHeroNoob wrote: Fake yellow? It's IntoTheRainbow.. he's been playing as NCYellow and SlayersBoxer throughout beta iirc. Guess he thinks its funny to smurf with those aliases :D Is he a Famous ICCUP player or something ? couldnt find anything about him @liquipedia or else where... --EDIT-- Ok i r an idiot... just realised its an alias of RainBOw ... but why is he listed as Gimseongje or is it just a typo ? Kim Seong Je is his name.
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On July 05 2010 10:14 Anfere wrote:I was browsing PlayXp.com and found a thread about a reunion held in blizzards HQ to talk about balance. What i got from google translator is that Blizzard invited several pro gamers to help them discuss the balance of maps and match ups and the 3 races. They aim for some long term balancing process but some of the conclusions of this reunion will be implemented in the next set of patchs. The reunion had 4 parts: 1- Usage of the different units 2- Strategies 3- Maps 4- Open talk about all the other aspects. The sad part is that the people and the players attending this reunion aren't allowed to say what the players talked about and all the content of the reunion is confidential but blizzard said that they will release an official transcript of the reunion but only the positive points and the stuff that the players liked will be displayed ... Here is the list of the participating players: Zerg Kim Won-ki (oGs. Cool) Bakoesik (Gerrard.Prime) Yihyeongju (Check.Prime) Terran Gimseongje (oGs.NCYellow) Yigwanwoo (Ozil) Yijungheon (DayFly.Prime) Protoss Seogisu (oGs.sSKS) Jeongminsu (NEXGenius) Hwanggyuhun (oGs.Spunky) The interesting thing about this article is that it have a lot of pictures so we can see blizzard Reunion room, with the players talking and stuff, the projector with some maps and several stuff. You can check it here: http://www.playxp.com/sc2/news/view.php?article_id=1980356I'm kind of disappointed that this kind of stuff is only held in Korea (for now) while there is a competitive scene in america and Europe and that our pro gamers could assist, specially that the play style of the Na/Eu community is somehow different from the play style of the korean players. The game being addressed to 3 distinct community, it is only normal to ask what's the balance problems each community face. In some way it's really great of blizzard to involve players in the process of balancing the game and working on getting it more interesting for competitive play, but i hope this kind of stuff won't be restricted only to Korea and that Eu/Na point of view will be asked for.
Probably because Asia beat Europe 10 to 5 in the 178 Asia vs EU Starleague. http://www.teamliquid.net/forum/viewmessage.php?topic_id=125039¤tpage=73#1450
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actually i am not sure if that is good news.
it may sound good that blizzards gets external expertise. on the other hand this means blizzard is open for influence and as humans tend to favor options and such stuff they also favor people so the opinion which is proclaimed by the one being nicest to the listener counts more. willingly or not this is a fact. blizzard has all the data, they would be able to watch all the matches. why now risc such influence from outside?
another thing that bugs me is that i don't know even half of them. maybe they were famous in bw so? history repeats itself constantly and if gaming history tells one thing than it is "new game, new cards, new stars" so why ask "dinosaurs" how to style a porsche? besides these guys, if so successfull, for sure did not spent the time playing SC2. they had to practise for whatever tournament. why not pick those really shining with the new game? which already spread their concerns?
my hope now is that blizzard did not just pick these 9 nobodys of the sc2 world (no offense here honestly i just compared your names to like TLO, artosis, white-ra... ) hopefully they really asked a whole bunch of people and even those mentioned.
another aspect that would worry me if they asked only asians is that on the asian servers people play more agressivly there is much more cheese involved so much unlikely you see tier 3 units here. when the hell are these going to get balanced out?
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On July 05 2010 17:29 NEWater wrote: Speaking as an Asian, I'll have to say that the vast majority of us aren't the creative types. It's more likely that a small minority of the Korean players invented the new tactics, and those new tactics managed to proliferate everywhere and make the whole lot of other Asian players seem equally as creative and proficient as that small minority, because we make up for our general lack of creativity with the ability to absorb and copy new stuff very quickly. >_>
On July 05 2010 16:49 eugen1225 wrote:It's funny how they focus on Asian players to balance the game, when it's a fact (in every blizzard game SC,WC3 and now SC2) that Koreans tended to be more mechanical and less creative, when Europeans are the exact opposite. This is most evident in SC1, and it was a case in wc3. Imagine 2 approaches to a loss: 1) If i lose its because my execution wasn't perfect, i must practice more my execution, and only when I peak at this and still lose will I start considering a strategy adjustment. (Korean mindset) 2)If I lose it's probably because of my strategy and inefficiency, i should 1st look into the strategy and look for windows to exploit, and new unit combo's rather than admitting faulty mechanics, only when 'on paper' i have the seemingly 'perfect' strategy will I focus on improving my execution of that strategy. (Europe mindset) This is reflected in the play styles i feel, and it is my opinion that balance-wise Europeans would be better at the job of balancing, because they are more keen to finding exploits, which is more important in the first stages of balance (and lets face it, we are still in that stage). The 'meticulous mechanics' approach is better in the latter stages of balancing. Point: Give top Euro players this opportunity. 
Are you guys trolling or what? Koreans aren't creative? Go to YouTube and look up "Boxer Highlights". This guy revolutionized Terran play.
He SCV rushed [NC]Yellow on National TV in Korea - in the 2005 WCG Tournament Finals and WON. Koreans will always be the best at Starcraft. It is their national sport. No one has enough time to practice like they do. It is not a surprise that from 2000 through 2009, the WCG winners in SC:BW have all been from Korea.
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another thing that bugs me is that i don't know even half of them. maybe they were famous in bw so? history repeats itself constantly and if gaming history tells one thing than it is "new game, new cards, new stars" so why ask "dinosaurs" how to style a porsche? besides these guys, if so successfull, for sure did not spent the time playing SC2. they had to practise for whatever tournament. why not pick those really shining with the new game? which already spread their concerns?
It's not because you don't know those players that they are No bodies like you are calling them.
The players invited are among the best players of their representative race worldwide, Names like tester or cool aren't nobodies, you are just ignorant. So no they didn't pick some clueless idiots to seek their advise, they picked the best ''current'' SC2 korean players that are members of the ''current'' 2 top Korean sc2 teams. So those people know what they are talking about, even though you don't know them.
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On July 06 2010 07:55 wsfosho wrote:
Are you guys trolling or what? Koreans aren't creative? Go to YouTube and look up "Boxer Highlights". This guy revolutionized Terran play.
He SCV rushed [NC]Yellow on National TV in Korea - in the 2005 WCG Tournament Finals and WON. Koreans will always be the best at Starcraft. It is their national sport. No one has enough time to practice like they do. It is not a surprise that from 2000 through 2009, the WCG winners in SC:BW have all been from Korea.
SC2 however is not their national sport and so until that happens, the US and EU players will be around the same level as the KR/Asia players.
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I cant believe people are whining about Blizzard asking some skilled Korean players what they think about the game because they didnt ask white people. There are many possible reasons why Blizzard hasnt done this yet for Europe or US servers and none of them have anything to do with racial/geographical bias.
Besides, even if Blizzard made a HORRIBLE mistake in picking these particular players and everyone disagreed with them it would still only be about the thousandth HORRIBLE mistake Blizzard has supposedly made while developing SC2 according to the fans, and yet the game ended up great.
I dont think that Koreans are biologically superior at RTS games. But, if i had to bet like 10 thousand bucks or whatever on which server will eventually be the toughest to get wins, id not hesitate at all to bet on Asia.
One last thing, im white as hell, and located in the US. And there is nothing i love more than when Korean players completely dominate white people at SC. I dont know why, its just the most hilarious thing in the world to me. Like when they were having those showmatches on Artosis site and practically all US/EU players were getting raped hard and looking like noobs, i was laughing inside. Not because i think the US/EU players suck. They are probably extremely talented players. I just love an impossible final boss that never loses.
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wow im happy to hear this
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lol @ north americans delusional enough to think that there isnt outlying factor hindering the scene. Sorry to break dreams but there is such thing called talent, which if you arent a top player in your respective game, you most likely dont have it to begin with. If you do have talent, then you come into the realization that not many other North Americans do, so very often you wont find competent training partners to help you advance to a top tier of competition, thus you search for koreans or europeans, furthering hurting the scene since there is less inter-server practice as a whole. Then you bring into realization that its much cheaper to live in a lot of countries in europe and asia compared to north america, so they are able to practice more since less obligation to outside responsibilities. Video games are also played prominently by University and Highschool Students, in north america it is not the norm to have no social life during this time, in fact it is part of our culture that this is the time we should be having the most fun, compared to Korea where more often than not, students do not become socially active until after they have finished university, and particularly do not date girls an over extensive amount.
So ya, pretty much if you plan to become the best RTS player ever, or want to try to discredit those who are the best, just realize that they have something you dont have, Talent, and the opportunity to compete against talented players.
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can anyone translate this? I'd be curious to see what they have to say since they're clearly doing some analysis on the maps (sorry if this has been asked or posted already)
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People who are complaining about this are really not thinking straight. These are all very well known players that have proven themselves worthy against the whole world on multiple occasions. Blizzard taking opinions from most of the highest skilled players is great, it can only help.
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The food looks great.
Would love to learn to read Korean though :\.
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On July 06 2010 09:00 Holcan wrote: ...Then you bring into realization that its much cheaper to live in a lot of countries in europe and asia compared to north america, so they are able to practice more since less obligation to outside responsibilitiess.
lolz, has it ever crossed your mind that in these countries they also make "less" money due to the "cheap" prices for living? Do you really think people in EU and Asia has less obligations to outside responsibilitiess? This is the most stupid thing I have ever heard.
Anyways; I think blizzard it taking step in the right direction by doing this
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Not the people i expect but still nice move Blizzard.
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On July 06 2010 07:55 wsfosho wrote:Show nested quote +On July 05 2010 17:29 NEWater wrote: Speaking as an Asian, I'll have to say that the vast majority of us aren't the creative types. It's more likely that a small minority of the Korean players invented the new tactics, and those new tactics managed to proliferate everywhere and make the whole lot of other Asian players seem equally as creative and proficient as that small minority, because we make up for our general lack of creativity with the ability to absorb and copy new stuff very quickly. >_> Show nested quote +On July 05 2010 16:49 eugen1225 wrote:It's funny how they focus on Asian players to balance the game, when it's a fact (in every blizzard game SC,WC3 and now SC2) that Koreans tended to be more mechanical and less creative, when Europeans are the exact opposite. This is most evident in SC1, and it was a case in wc3. Imagine 2 approaches to a loss: 1) If i lose its because my execution wasn't perfect, i must practice more my execution, and only when I peak at this and still lose will I start considering a strategy adjustment. (Korean mindset) 2)If I lose it's probably because of my strategy and inefficiency, i should 1st look into the strategy and look for windows to exploit, and new unit combo's rather than admitting faulty mechanics, only when 'on paper' i have the seemingly 'perfect' strategy will I focus on improving my execution of that strategy. (Europe mindset) This is reflected in the play styles i feel, and it is my opinion that balance-wise Europeans would be better at the job of balancing, because they are more keen to finding exploits, which is more important in the first stages of balance (and lets face it, we are still in that stage). The 'meticulous mechanics' approach is better in the latter stages of balancing. Point: Give top Euro players this opportunity.  Are you guys trolling or what? Koreans aren't creative? Go to YouTube and look up "Boxer Highlights". This guy revolutionized Terran play. He SCV rushed [NC]Yellow on National TV in Korea - in the 2005 WCG Tournament Finals and WON. Koreans will always be the best at Starcraft. It is their national sport. No one has enough time to practice like they do. It is not a surprise that from 2000 through 2009, the WCG winners in SC:BW have all been from Korea.
You're talking about that one guy, dude, and I'd acknowledge him to be one of the small minority of really talented Korean players. I won't ever deny that.
The comparison between Asian and western gamers has already been established within the games industry and is a widely-accepted observation. Westerners as a rule of thumb would find open world games like GTA or Fallout to be incredible, because it gives them a ton of freedom to fool around with things and be creative with what they have. Asians will find themselves lost in such an environment. However, if you give them a straightforward corridor to follow, they will be very proficient at figuring out dozens of combos to to own that corridor. A prime example of that Asian mindset will be the (very Asian) Final Fantasy series of games, which many western RPG purists will protest against the classification that it's a "RPG" to begin with because of its very constrained nature in terms of plot and character setup.
I'm not really talking about the pro-gamers here only, but the entire playerbase in general.
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Forum posting cherry. Popped.
INTRODUCTION *original text in spoilers.
+ Show Spoiler + 오늘, 블리자드 코리아 사무실에 갔다 왔습니다. 어제 갑작스럽게 블코에서 연락이 오더군요. 스타크래프트2 밸런스 간담회를 할 예정인데, 간단한 취재를 할 생각 있으면 오셔도 된다고... 하루 전날 연락하는 무시무시한 센스 덕분에 2g 고민하다가 여차저차 다녀왔습니다.
Yesterday, Blizzard Korea contacted me about attending a Starcraft 2 Balance Meeting. They were wondering if I wanted inside information. They told me one day in advance. 
+ Show Spoiler +오후 3시부터 6시까지 간담회 시간으로 예정된 상황이었고, 저는 2시 45분쯤 블코 사무실에 도착했습니다. 1등! 아무도 없ㅋ음ㅋ
하지만, 알고보니 2등이었다는거... (중요한건 아니지만요 ㅡ..ㅡ)
It was scheduled for 3:00pm to 6:00pm. Excited, I decided to go early. I arrived at the HQ at roughly 2:45pm. FIRST! ... no one was there.
Actually, I was second. (not that this is important -_-)
+ Show Spoiler +블코 사무실은 보안 때문에 이러한 회의실 이외에는 출입이 안됩니다. (회의실 마저도 보안키가 없으면 출입이 안되더군요. 화장실 다녀오면 회의실 안에서 문을 열어줘야 했음) 그래서 블코 사무실 구경은 안되고-..-a 회의실을 살펴봤습니다.
블리자드와 관련된 상품들을 전시해 놓았습니다. 본사에 있는 박물관의 미니 버전을 보는 듯 한 느낌.
Because of Blizzard Korea's security, I wasnt allowed to tour around the facilities. I was only allowed in our conference room. (There seemed to be key FOB security for every single room. When I left the room to go to the washroom, I had to be let in from someone inside.)
I couldnt explore the main office, but I examined the conference room. It looked as if it was a freaking miniature museum.
+ Show Spoiler + 코리안 타임이 적용되어 간담회는 오후 3시 30분 부터 시작되었습니다. 오늘 간담회는 4가지 주제로 고수 게이머들의 심도 있는 토론이 진행되었습니다.라고 쓰고 징징거렸다고 읽는다. 농담이고요 ㅎㅎ 고수 게이머들 답게 단순한 징징 보다는 상대 종족도 함께 배려하고 고민하면서 밸런스에 대한 토론을 이끌어 갔습니다. 단순히 자기의 종족만 좋아진다면 게임의 재미가 없어지기 때문에 합리적인 수준에서 상호 토론이 진행되었습니다. 만약 상대방의 의견에 동의하지 못한다고 생각하면 바로 그 자리에서 반론을 제기하면서 밸런스 토론이 진행되었습니다.
Because of Korean-Time, the actually meeting started 30 minutes late. Today's discussion was into four different sections, as the pro-gamers bitched and whined about the changes.
Just kidding, lol. The pro-gamers acted with class and respect for one another as they discussed on the current issues of the game. Simply because if the class they played became too good compared to the other races, the game wouldn't be as fun and satisfying, they discussed balance changes in respect to all different matchups. If one didn't agree with the current matter being discussed, they were sure to provide a knowledgeable counter-argument.
+ Show Spoiler +오늘 밸런스 토론의 구체적인 내용은 비공개 사항이라 밝힐 수는 없습니다. (뭐야, 이러면 무슨 기사를 쓰라는거야... 왜 불렀어?! 는 훼이크고 이미 비공개라고 전날 밝혔음. 그냥 현장 스케치 겸 다녀왔습니다)
Today's balance discussion details remains confidential.
+ Show Spoiler + 이번 토론회는 블리자드 본사의 밸런스 팀에서 게임의 밸런스적인 완성도를 높이기 위해 한국 게이머들의 피드백을 받고 싶어 추진된 간담회였습니다. 오늘 간담회를 진행하기에 앞서서 사전에 참석 게이머 분들께 각 종족별 밸런스에 대한 설문조사를 진행하였고, 오늘은 서로 함께 모인 자리에서 설문조사 내용을 참고하면서 서로의 의견을 교환하는 시간을 가졌습니다. 오늘 토론의 내용은 취합되어 블리자드 본사에 전달될 예정이라고 합니다. 하지만, 이번 밸런스 토론의 내용이 즉각적으로 다음 패치에 반영되지는 않을 것 이라고 합니다. 장기적인 관점에서 전략성을 높일 수 있도록 향후 패치에 반영될 예정이라고 합니다. 블리자드 관계자는 "자신의 주 종족 대표로 참석한 자리이지만, 각 종족의 주관적인 관점 보다는 객관적으로 평가하여 솔직하게 토론을 진행해 달라"고 사전에 요청도 했습니다.
This meeting was for the Blizzard balance teams' way of improving balance: to receive important feedback from the top ranked players of the Korean Beta servers. The gamers filled out surveys prior to the meeting. The results of the surveys were discussed.
The results of the meeting is to be condensed and released by Blizzard themselves. However, this meetings results will not affect Patch 16. They said they are thinking long-term changes. **translators note: maybe these changes will happen in later expansions? Perhaps they discussed new units? I derno[
Blizzard asked the gamers to not only think about balance suggestions to the players' respective races, but rather to the triune balance of the game.
THE IMPORTANT PART (TLDR)
+ Show Spoiler + 1. 매치업별 유닛 활용도 TvT, TvZ, TvP, ZvZ, ZvP, PvP 각 종족전 별로 어떠한 유닛이 제대로 활용되고 있지 않은지에 대한 토론이 진행되었습니다. 왜 이 유닛은 게임에서 사용되고 있지 않은지에 대한 토론이 주를 이루었습니다. 다양한 전략과 유닛 조합을 추구해야하는데, 유닛을 제대로 활용하지 못하도록 하는 요소가 무엇인지를 직접적으로 게이머분들께 물었고 그에 대한 토론이 진행되었습니다. 다양한 유닛들에 대한 토론이 즐거운 분위기 속에서 진행되었습니다. 토론 도중 황규훈(oGs.Spunky) 선수는 "EMP 맞은 모선은 떠다니는 구름"이라고 말해 웃음을 자아냈습니다.
1. Unit Usage Regarding Different Match-ups. TvT, TvZ, TvP, ZvZ, ZvP, PvP
We discussed WHICH units were being used properly and regularly first. We discussed why certain units were not being utilized often. Blizzard asked for input on why unique and new unit compositions werent being utilized by the masses of players.
Various units were discussed in a fun way. During one of the talks, oGs.Spunky said "An EMP'd Mothership is a drifting cloud" and brought laughter to the room.
They discussed this for one hour.
+ Show Spoiler +2. 매치업별 전략 TvT, TvZ, TvP, ZvZ, ZvP, PvP 1번 토론 주제와 비슷한 부분인데, 전략의 다양성에 대한 토론이 진행되었습니다. 각 종족전 별 전략적 요소에 대한 이야기가 진행되었습니다. 특히, PvP 전은 보는 사람도 재미 없지만, 하는 사람도 재미 없다고 평가되어 밸런스 변화가 시급해 보였습니다. 게임을 더욱 재미있게 즐기고 보는 사람도 즐거울 수 있도록 전략적 다양성을 개선되도록 여러 의견들이 나왔습니다.
2. Strategies of Match-ups. TvT, TvZ, TvP, ZvZ, ZvP, PvP
Similar to the first topic, we discussed the variety of strategies used in the Beta. Each race's representatives brought important points on Zerg, Protoss and Terran strategies. In particular, PvP was brought to light, they agreed that this matchup was not only boring to watch, but boring to play as well. It seemed that urgent balance tweaks and changes were needed for this match-up. *translators note YAY Many ideas and opinions were raised to bring a better game to play, and to spectate.
+ Show Spoiler +3. 지도 선호도 각각의 베타 래더 지도를 보고, 지도의 문제점 지적과 전략적 장애 요소 파악, 개선점 의견 개진 등 지도에 관련된 전반적인 토론이 진행되었습니다. 이형주(Check.Prime) 선수는 테란이 유리한 지도가 나오자 장난삼아 "이 맵 삭제해요" 라며 게임에 필요 없는 지도라고 주장했습니다. ㅎㅎ 또, 대부분 선수들은 <사막 오아시스> 지도가 나오자, 이구동성으로 맵 삭제를 요구해 날빌 오아시스의 명성을 오프라인에서도 다시 한 번 확인시켜줬습니다. 그래도 날빌 오아시스의 개선점을 이야기하면서 게임을 더욱 재미있게 만들 수 있도록 다양한 의견을 개진하였습니다.
3. Map Preference They looked at all the Beta maps, and sought to find the issues, strategic imbalances. Improvement suggestions were also brought up.
Check.Prime joked "Um. Delete this map." when a terran-favored map was brought to light.
Also, most of the pro-gamers reacted to Desert Oasis the same way. In one voice, they asked for deletion of the map. Still, they discussed improvement choices to make the map fun and balanced to play.
+ Show Spoiler + 4. 기타 토론주제 이 밖에도 게임을 플레이하면서 불편했던 점이나 오늘 간담회에서 말하지 못했던 내용에 대해 자유롭게 이야기하는 시간도 잠시 가졌습니다.
We also had to discuss other misc. imbalances and expressed complaints of the game. + Show Spoiler +**translators note: perhaps BNET2.0? UI? Region lock?
And the rest is about them going to a seafood restaurant (buffet style?) all together, with Blizzard paying for the food 
the Prime clan ate alot, apparently.
Also, the pro-gamers that came a long way to come to the meeting expressed their disappointment for having to pay for the commute/transit fees themselves. SPOILED!
Was fun translating.
Enjoy, gimjon
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51437 Posts
On July 06 2010 07:55 wsfosho wrote: He SCV rushed [NC]Yellow on National TV in Korea - in the 2005 WCG Tournament Finals and WON. Koreans will always be the best at Starcraft. It is their national sport. No one has enough time to practice like they do. It is not a surprise that from 2000 through 2009, the WCG winners in SC:BW have all been from Korea.
i don't know where to start how wrong this is.
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That's a pretty frikin' amazing translation, jongim. Thanks.
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