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The IdrA Fan Club - Page 447

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Personal attacks in this thread will draw a temp ban.
dekuschrub
Profile Joined May 2008
United States2069 Posts
Last Edited: 2011-04-29 17:32:58
April 29 2011 17:32 GMT
#8921
hahah its so funny

idra is like a caged animal

most dangerous when he thinks he can't win so he does something he considers retarded
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2011-04-29 17:51:14
April 29 2011 17:42 GMT
#8922
Complete idra series. First game actually works here. Have fun viewing.

http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-1?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-2?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-3?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-4?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-5?show=HD
scrim
Profile Joined December 2010
Germany39 Posts
April 29 2011 18:10 GMT
#8923
Why do they think g1 was such high level from both players?
+ Show Spoiler +
You can actually tell if the twillight council is researching something or not. Chrono boosting an building which isn't doing anything can be easily spotted by anyone. It relys on thinking your opponent isn't smart enough to figure that much out.
It would have been better to research it and then cancel it, not that he had the money to do so, but that was just painful to watch and I didn't like the commentators during that match at all.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 29 2011 18:27 GMT
#8924
--- Nuked ---
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
Last Edited: 2011-04-29 18:42:22
April 29 2011 18:42 GMT
#8925
On April 30 2011 03:10 scrim wrote:
Why do they think g1 was such high level from both players?
+ Show Spoiler +
You can actually tell if the twillight council is researching something or not. Chrono boosting an building which isn't doing anything can be easily spotted by anyone. It relys on thinking your opponent isn't smart enough to figure that much out.
It would have been better to research it and then cancel it, not that he had the money to do so, but that was just painful to watch and I didn't like the commentators during that match at all.

+ Show Spoiler +
Well, with the Twilight Council it's pretty hard to tell between researching and not researching iirc.

Unfortunately for Kiwi, Lair is a pretty good response to both blink and DT, so it didn't change IdrA's decisionmaking much at all I think.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 29 2011 18:46 GMT
#8926
On April 30 2011 03:42 MonsieurGrimm wrote:
Show nested quote +
On April 30 2011 03:10 scrim wrote:
Why do they think g1 was such high level from both players?
+ Show Spoiler +
You can actually tell if the twillight council is researching something or not. Chrono boosting an building which isn't doing anything can be easily spotted by anyone. It relys on thinking your opponent isn't smart enough to figure that much out.
It would have been better to research it and then cancel it, not that he had the money to do so, but that was just painful to watch and I didn't like the commentators during that match at all.

+ Show Spoiler +
Well, with the Twilight Council it's pretty hard to tell between researching and not researching iirc.

Unfortunately for Kiwi, Lair is a pretty good response to both blink and DT, so it didn't change IdrA's decisionmaking much at all I think.

+ Show Spoiler +
Well even if he didnt see it. He had a good lingforce and scouted very few sentrys or stalkers. There should have been more units if it was a push. He also didnt have the stalker count to be able to deny the overlord (which any blinking player would have done. He either knew it or he read the DT's perfectly.
Amiralen
Profile Joined August 2010
Sweden61 Posts
Last Edited: 2011-04-29 19:18:31
April 29 2011 19:18 GMT
#8927
On April 30 2011 02:42 Marradron wrote:
Complete idra series. First game actually works here. Have fun viewing.

http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-1?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-2?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-3?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-4?show=HD
http://uk.ign.com/videos/2011/04/28/ipl-winners-round-3-egidra-vs-rootkiwikaki-game-5?show=HD


I love you. Ik hou van jou. Jag älskar dig!
Punkstar
Profile Joined July 2010
Slovakia522 Posts
April 29 2011 19:33 GMT
#8928
I've got nerd chills all over my body after watching those games!
When in doubt, just drone up.
Pokedude1013
Profile Joined August 2010
116 Posts
April 29 2011 19:35 GMT
#8929
On April 30 2011 03:10 scrim wrote:
Why do they think g1 was such high level from both players?
+ Show Spoiler +
You can actually tell if the twillight council is researching something or not. Chrono boosting an building which isn't doing anything can be easily spotted by anyone. It relys on thinking your opponent isn't smart enough to figure that much out.
It would have been better to research it and then cancel it, not that he had the money to do so, but that was just painful to watch and I didn't like the commentators during that match at all.

+ Show Spoiler +
You CAN tell if Twilight is researching something but if you go ingame and look at the animation difference it is so miniscule (literally the two little pieces in the front levitate a bit) that the chrono boost is the bigger giveaway. But IdrA saw that he didn't have enough stalkers so he assumed DTs, a good read by IdrA and a move by Kiwi that would have worked on a lesser player
Get out
BleaK_
Profile Joined November 2010
Norway593 Posts
April 29 2011 19:38 GMT
#8930
1. Play the first lines in the song "James LaBrie - I Need You"
2. Think of http://www.teamliquid.net/staff/TrueRedemption/GSLJan16IdraFS/Idrajacket.jpg
3. ??????
4. Mind blown.
Paluth
Profile Joined March 2011
Brazil61 Posts
April 29 2011 19:41 GMT
#8931
Why do they think g1 was such high level from both players?
+ Show Spoiler +

You can actually tell if the twillight council is researching something or not. Chrono boosting an building which isn't doing anything can be easily spotted by anyone. It relys on thinking your opponent isn't smart enough to figure that much out.
It would have been better to research it and then cancel it, not that he had the money to do so, but that was just painful to watch and I didn't like the commentators during that match at all.


+ Show Spoiler +
Well the thing is pro gamers usually don't stare at buildings long enough to find out if the chrono was aplied on a build with or without research. At that time Idra had 2 bases, so he was upgrading tech, building army/workers, spreading creep, spawning larva with queen, positioning his army, seting ralling points, etc.. So basically players usually just look at the scouting overloard for a split second. You can see this well when you watch live streams since its always first person view. So the chrono definitely tricked Idra. His response was to pump a lot of lings. But he keeped scouting the front, and didn't see stalkers (there where just a couple out). So thats when he decided to make an overseer. Still, by the time the dts got to Idras base he had tons of lings as if he was expecting to fight an army, not just a couple dts.


Now on to the other games:
+ Show Spoiler +
I think Mondragon made a large contribution to ZvP in his games in TSL. Apparently the casters either never saw those games or simply didn't make the connection. But in game 2 that heavy multi front attack reminded me very much of Mondragons playstyle with all the drops and rouch borrow movement. Also in game 3, going ling/roachs to counter air play, thats pure Mondragon. Idra usually disregards diferent play styles of other zerd plays. But from time to time, he sees something he likes and than he goes on to incorporate some of the key points of those styles in his strategy. Its also fun to mention that in game 3 Idra completilly cut drone production in favor of units, July zerg style! Its good to see Idra is adapting and learning from other players. That only makes his style less predictible and even more fun to watch!
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 29 2011 19:51 GMT
#8932
great.. its HD casting. Ill watch the first game with him but if he starts trying to be funny every other minute im gonna mute the casting for the rest of the series.
You may delay, but time will not. Current Music obsession: Opeth
Ohdamn
Profile Joined June 2010
Germany765 Posts
April 29 2011 19:53 GMT
#8933
omg i absolutely LOVED that first match
fucking sick!
"If you can chill....chill!"
hugman
Profile Joined June 2009
Sweden4644 Posts
April 29 2011 20:03 GMT
#8934
On April 30 2011 04:41 Paluth wrote:
Now on to the other games:
+ Show Spoiler +
I think Mondragon made a large contribution to ZvP in his games in TSL. Apparently the casters either never saw those games or simply didn't make the connection. But in game 2 that heavy multi front attack reminded me very much of Mondragons playstyle with all the drops and rouch borrow movement. Also in game 3, going ling/roachs to counter air play, thats pure Mondragon. Idra usually disregards diferent play styles of other zerd plays. But from time to time, he sees something he likes and than he goes on to incorporate some of the key points of those styles in his strategy. Its also fun to mention that in game 3 Idra completilly cut drone production in favor of units, July zerg style! Its good to see Idra is adapting and learning from other players. That only makes his style less predictible and even more fun to watch!


About G2.
+ Show Spoiler +
I don't want to take too much away from IdrA's play, but I feel like KiWiKaKi really fucked up that game. He was totally out of position which cost him his 3rd plus an Immortal, a Colossus and nearly two additional Colossi. I don't even think he had an Observer over IdrA's army. Moments after that he loses almost 30 probes to two small Roach drops and a runby. I mean, IdrA really picked him apart with the simultaneous drops, but KiWi's response to them was just terrible.
Angelbelow
Profile Joined September 2010
United States3728 Posts
April 29 2011 20:08 GMT
#8935
On April 30 2011 04:51 Angelbelow wrote:
great.. its HD casting. Ill watch the first game with him but if he starts trying to be funny every other minute im gonna mute the casting for the rest of the series.


Half way into game 1, HD is not bad so far. Ive always said that when hes true to him self and just calls the game as is hes fine. Its when he tries to be funny and cute when he really gets annoying.
You may delay, but time will not. Current Music obsession: Opeth
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
April 29 2011 20:10 GMT
#8936
On April 30 2011 04:41 Paluth wrote:


Now on to the other games:
+ Show Spoiler +
I think Mondragon made a large contribution to ZvP in his games in TSL. Apparently the casters either never saw those games or simply didn't make the connection. But in game 2 that heavy multi front attack reminded me very much of Mondragons playstyle with all the drops and rouch borrow movement. Also in game 3, going ling/roachs to counter air play, thats pure Mondragon. Idra usually disregards diferent play styles of other zerd plays. But from time to time, he sees something he likes and than he goes on to incorporate some of the key points of those styles in his strategy. Its also fun to mention that in game 3 Idra completilly cut drone production in favor of units, July zerg style! Its good to see Idra is adapting and learning from other players. That only makes his style less predictible and even more fun to watch!


+ Show Spoiler +
Moon was doing the drops at IEM (though with hydras instead of roaches) and burrow is one of the best ways to deal with the mass sentry style of recent protoss. Pretty sure IdrA does those things independently of what mondragon was doing in TSL. Game three was a cool response to the voidray, like day9 says, when people are doing cutesy tech they just don't have much millitary, so you can just go fucking kill your opponent.
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 20:13 GMT
#8937
http://steelseries.com/gaming/teams/evil-geniuses/player-interviews/1on1-with-idra Pretty cool, just out now I think.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
April 29 2011 20:45 GMT
#8938
hes my hero
I'm like, the coolest
Tschis
Profile Joined November 2010
Brazil1511 Posts
April 29 2011 20:46 GMT
#8939
On April 30 2011 05:13 SONE wrote:
http://steelseries.com/gaming/teams/evil-geniuses/player-interviews/1on1-with-idra Pretty cool, just out now I think.


Amazing amazing interview.

Has a couple typos but it's really interesting, and somewhat deep into his personal history. I like that a lot.

Thank you
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
TUski
Profile Joined April 2010
United States1258 Posts
April 29 2011 20:55 GMT
#8940
On April 30 2011 05:45 Machine[USA] wrote:
hes my hero


Yes. Lol.

Anyways, a really cool quote from the interview at http://steelseries.com/gaming/teams/evil-geniuses/player-interviews/1on1-with-idra

- It's pretty awesome [that he has such a huge fanbase], and one of the bigger benefits to that, is that my personality is actually out there. So the fans, they are not just fans of my play or fans of some public image, they are fans of me. It's much bigger than just having fans, and more meaningful to me.
"There is nothing more cool than being proud of the things that you love." - Day[9]
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