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Patch 1.1.2 Notes - Page 41

Forum Index > SC2 General
1843 CommentsPost a Reply
Prev 1 39 40 41 42 43 93 Next
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
October 14 2010 20:24 GMT
#801
To anyone defending the changes blizzard made: Nothing game changing here (like the roach pop. nerf). Let people bitch about the changes, people will always bitch about any changes. Once they realize the game changed all that much they'll stop moaning.
FOOL! Pain is my friend! Now let me introduce you to it!
Kazang
Profile Joined August 2010
578 Posts
October 14 2010 20:24 GMT
#802
On October 15 2010 05:21 Merikh wrote:
Show nested quote +
On October 15 2010 05:20 bobcat wrote:
On October 15 2010 03:02 FabledIntegral wrote:
As a Zerg user, I do not approve. Feel like T rax change and nitro pack changes were retarded. It'd be better just to revert it back to 100/100 from 50/50.

I dislike Roach Range increase being standard, would rather see a 100/100 upgrade (available at hatchery tech fine).

No cost reduction to hydra range? Tweaking hydras? Bleh.

Supply depots will still fall to 5 banelings... guess it will help double thick walls though.


Am glad to see medivacs nerfed though!! And taking out energy bars really good for Thors! Iffy about with corrupters. Yeah, feedback was a pain, but really there was no other way for mass Protoss air to work without high temp support. I would have rather seen it change from corrupters starting with like 40 energy, needing 50 energy to cast corruption, and having a 100 max energy bar (instead of 200).



Wow.... I'm impressed that a zerg player actually thinks range should be purchased. I agree with removing energy from thors, but with nerfing void rays we now have literally no counter to corruptors. Not templar either apparently.

But hey, at least now carriers are finally useable in PvP.

Stalkers ?


Voidray change actually makes voidrays much much better against corruptors in a normal engagement situation without a critical mass of voidrays and them all being pre-charged.

Over short fights the voidray dps is much higher than before.
MagisterMan
Profile Blog Joined December 2008
Sweden525 Posts
October 14 2010 20:24 GMT
#803
Looks like an awesome patch! The only thing a bit iffy is the supply before rax change..
Nachos?
mvillalo
Profile Joined October 2010
Canada10 Posts
October 14 2010 20:25 GMT
#804
I like this patch no BBS won't change much lots of people gonna try zerg out now.

Too bad ZvZ is my worst matchup
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 14 2010 20:25 GMT
#805
Now that we are at 37 pages (40 prob by the time I type this out), can the OP or a Mod throw on a few polls for us? Maybe, one for overall impression, one for most favorite change and one for least favorite change? I think we need something up front so that when Bliz sees this thread they will get a good summary of what the community thinks.

Personally, my reaction is meh to bleh. I see a few decent looking changes, and a few that I don't really care about, but the silly, silly* over-reaction of changing a classic, nay, historic tech tree is just beyond my comprehension. A.I. in SC1 would always build barracks on 8, supply on 9... where's the respect?

Nerf *reapers* to require supply depot, or engineering bay, or factory, or ghost academy... but nerfing the entire tech tree beginning with the barracks... well, let's just hope that every single map has a ramp or super narrow choke and that no one gets innovative with their maps... oh, and that no one proxy gateways in base or 6 pools. Marines cry. Very poor judgment Bliz.

Also, I think the thor buff is stupid. Leave it with energy and just make the 250mm worthwhile, like doing 750-1000 damage to structures only (whether or not they are floating), or making it a splash damage attack like the Odin's in the campaign but with a much smaller radius.

*insert strong language here
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-10-14 20:26:51
October 14 2010 20:25 GMT
#806
I am biased towards protoss, and here are my opinions on the balance changes.

My Opinions on the balance changes:
Protoss:
Nexus: Wtf, where did this come from? I don't think this is needed, but ok...
Void Ray: Meh, makes them less deadly en masse in 3v3s/4v4s. Doesn't affect my laddering too much.

Terran:
Supply Depot: I do not agree with the rax requires supply depot, but oh well, i dont play terran.
Supply depot: Ew, now it takes two more DT slices to kill.
Medivac: Doesn't affect my play too much, because DTs are in their base killin their doods before they get medvacs out. Helps against drops though, which is good.
Reaper: This wasn't the problem with terran, it was Concussive shells, not Nitro Packs. No one will use reapers now.
Thor: This is going to make them a bit harder to kill (no feedback) but immortals can still pwn them.

Zerg:
Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage...
Corruptor: I don't care one bit.
Infestor: Meh, dont really care.
Roach: This is gonna make PvZ early game hard as hell. 5 Roach Rush = GG
Survival is winning, everything else is bullshit.
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
October 14 2010 20:26 GMT
#807
Somehow I think that this patch gonna be good. No more bunker rush, no more reaper rush. So good! Even though VoidRay's were nerfed, it was needed. They were kinda too strong, IMHO, I think, that this patch will turn into good.
Looking forward to play games on this new patch and see how good roaches gonna be with 4 range. Hope this HP increase for buildings will be good, marauders wont snipe Nexus THAT fast now.
`Sorry for my english`
750/750 emotions fully stacked
funk100
Profile Joined May 2010
United Kingdom172 Posts
October 14 2010 20:26 GMT
#808
shame they missed the 1 thing i would like to patch in -------- FLYING, SPINNING BANELiNGS.

seriusly though, damm good patch
after every post "oh god I hope i've made sence"
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
October 14 2010 20:27 GMT
#809
Since when is thor's cannon as strong as a nuke?
graphene
Profile Joined May 2010
Finland211 Posts
October 14 2010 20:27 GMT
#810

Roach: This is gonna make PvZ early game hard as hell. 5 Roach Rush = GGSee More
a few [/QUOTE]

after u reach 1300 diamond that BO sucks will loose to 4 gate or 3 gate robo or voidray 4 gate etc...
cloud computing is the future
Invol2ver
Profile Joined September 2010
United States330 Posts
October 14 2010 20:27 GMT
#811
I do not understand why so many people think this is going to revolutionize Thor play....it still needs to be researched people. The only thing it does is make them not feedback/EMP vulnerable. You will still never see 250mm...you don't now and you still won't.

The only thing the change does is make the fact that you aren't using it no longer a liability if HT's are on the field.
Losing money is less good than making it, confirm?
Sv1
Profile Joined June 2010
United States204 Posts
Last Edited: 2010-10-14 20:28:29
October 14 2010 20:27 GMT
#812
After 10 years, the depot is now pre-reqed by a barracks. All because blizzard introduced a unit that is never seen 10 minutes after the game.

Now blizz has given terran even less incentive to get it. If I'm building a factory, I'll probably spend the gas on upgrades rather than reapers
flyguy
Profile Joined October 2010
United States45 Posts
October 14 2010 20:28 GMT
#813
I actually like the voidray change. I really didn't useit before because i felt like it was an allin type of strategy. If there was no way to get a good charge before entering battle you were pretty much screwed.

Now they are a little more powerful right off the bat and not god-like once they are fully charged hovering over someones base.

Seems to make sense to me.
Gonzodamus
Profile Joined September 2010
United States273 Posts
October 14 2010 20:28 GMT
#814
Woah, I'm bummed about the slower medivacs but happy about the Thor change. I'll call it a wash for me personally.

I'm fascinated with what the MLG, Blizzcon and the GSL are going to look like with this new patch in place. The WoW tourneys will be nuts too since an enormous patch just went down there.

Should be interesting!
SwiftOneSpeaks
Profile Joined August 2010
5 Posts
October 14 2010 20:28 GMT
#815
As a Zerg fan, I fear this patch...

Roach change is awesome and needed power...the other nerfs handed around to the other races mean that Zerg will be viewed as OP and just as other races figure out how to exploit zerg weakness (such as our limited anti-air) a big zerg nerf will come in and we'll be hit with a double-whammy (just as Terran is now).

Oh well, at least we won't be Toss with their constant lack of love. (You'll always have MLG Raleigh!)

In the GSL2 I'm predicting early Zerg and Terran domination with a surprise midgame rally by the top Terran and Protoss players exploiting FE (I've already seen this in the metagame since GSL1 - don't let zerg macro unharassed) and harass builds, until only FruitDealer again defends the swarm for the win.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 14 2010 20:29 GMT
#816
Voids haven't been nerfed so much as redesigned. Previously, their effectiveness was 100% tied to charge, which meant they were useful when you could surprise people with them via proxy cheese, or when a terran was stupid enough to wall in, or if you set up a pylon ahead of time. But they served almost no purpose in normal fights, nor were they ever useful for defense. They were gimmicky and one-dimensional.

Now at least they do reasonable damage off the bat, so you can use them in battles, and you can use them for defense.

I do think getting longer range back would make sense though, because it fits with their purpose now as being a unit designed for use in actual fights.
He drone drone drone. Me win. - ogsMC
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
Last Edited: 2010-10-14 20:30:30
October 14 2010 20:29 GMT
#817
On October 15 2010 05:27 graphene wrote:
Show nested quote +

Roach: This is gonna make PvZ early game hard as hell. 5 Roach Rush = GGSee More
a few


after u reach 1300 diamond that BO sucks will loose to 4 gate or 3 gate robo or voidray 4 gate etc...

Well, im only 1000 diamond, so that BO still works, and robo facility + building an observer + building an immortal takes some time.
Survival is winning, everything else is bullshit.
Malminos
Profile Joined July 2010
United States321 Posts
October 14 2010 20:29 GMT
#818
On October 15 2010 05:25 57 Corvette wrote:

Zerg:
Roach: This is gonna make PvZ early game hard as hell. 5 Roach Rush = GG


If you were still building zealots when 5RR arrives it would have been GG either way until you get a stalker or two.
"To dream of because become happiness "
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-14 20:30:16
October 14 2010 20:29 GMT
#819
Buildings:I am OK with all the building life increases excluding the spire. Now timing attacks need to do even more damage...


A spire costs 250/200 and takes 100 seconds to build. Yea, I think it should have more than 600 health.

Your timing attacks will still work perfectly fine.
graphene
Profile Joined May 2010
Finland211 Posts
October 14 2010 20:29 GMT
#820
On October 15 2010 05:29 57 Corvette wrote:
Show nested quote +
On October 15 2010 05:27 graphene wrote:

Roach: This is gonna make PvZ early game hard as hell. 5 Roach Rush = GGSee More
a few


after u reach 1300 diamond that BO sucks will loose to 4 gate or 3 gate robo or voidray 4 gate etc...

Well, im only 1000 diamond, so that BO still works, and robo facility + building an observer + building an immortal takes some time.[/QUOTE]
im 1600 diamond, believe doesnt work....
cloud computing is the future
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