On December 10 2010 12:35 johnlee wrote:
Who's the girl?
Who's the girl?
i thought i was the only one wondering that...
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onewingedmoogle
Canada434 Posts
On December 10 2010 12:35 johnlee wrote: Who's the girl? i thought i was the only one wondering that... | ||
alypse
2771 Posts
Also good luck Bisu getting out of your group >< Again, who's that girl? | ||
Ryo
8787 Posts
On December 10 2010 17:50 alypse wrote: Stats running into Jaedong right on first match, awggg... good luck Stats. Also good luck Bisu getting out of your group >< Again, who's that girl? MBC hired some models for the ceremony, 2 for escorting the players along the red carpet/handing them mics and 2 for making the switches on the grid. In the picture, that model is escorting Light. But since Light is the invisible Terran, you can't see him until scan is initiated. | ||
aimaimaim
Philippines2167 Posts
On December 10 2010 17:37 onewingedmoogle wrote: i thought i was the only one wondering that... apparently, people here doesnt want to know about the broad-shoouldered chick :D | ||
konadora
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Singapore66163 Posts
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Lightwip
United States5497 Posts
Why couldn't they keep FS around forever T_T. I mean, it's the one map that no one can cry imbalance on. | ||
_Quasar_
Russian Federation4405 Posts
And potentially 3 entrances into main... ZOMG. What's with this crazy map. O.O Though it seems to me potentially a Zerg map. It's gonna be impossible to deflect zergling runby's here and there. O.O edit: WUT. This map seems even worse, althoug it is normal it seems, but WTF, it seems like a mutant Fighting Spirit %______% Yep, I agree, they should have returned FS. I still hope they will, in some league. FS is balanced like no other map even Python. | ||
hacklebeast
United States5090 Posts
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konadora
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Singapore66163 Posts
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it. yeah it seems so boring but it's on fomos and it's stated that it's the official map so... yeah. | ||
_Quasar_
Russian Federation4405 Posts
On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it. How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW? | ||
alypse
2771 Posts
On December 10 2010 17:56 Ryo wrote: Show nested quote + On December 10 2010 17:50 alypse wrote: Stats running into Jaedong right on first match, awggg... good luck Stats. Also good luck Bisu getting out of your group >< Again, who's that girl? MBC hired some models for the ceremony, 2 for escorting the players along the red carpet/handing them mics and 2 for making the switches on the grid. In the picture, that model is escorting Light. But since Light is the invisible Terran, you can't see him until scan is initiated. http://www.youtube.com/watch?v=P7k_mppi5yo&feature=player_embedded Thanks a lot pal. So MBC finally got some stargirls hehe... at least for the ceremony. | ||
hacklebeast
United States5090 Posts
On December 10 2010 18:51 _Quasar_ wrote: Show nested quote + On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it. How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW? umm, I don't think there were three entrances into the main. The large blue crystals were decorative I think. even if they were destructible, The time it will take to move an overlord into position, then attack the eggs (200 regenerative health with 10 armor,) then begin to attack the crystal would give toss enough time to get a goon. If the zerg tries to go through the natural, toss can adapt by placing cannons back to defend min line. The zerglings are going to have problems getting through the probes while taking fire from the cannons. Worst comes to worst, toss keeps a zealot + probe on the ramp for a while. | ||
konadora
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Singapore66163 Posts
On December 10 2010 19:24 hacklebeast wrote: Show nested quote + On December 10 2010 18:51 _Quasar_ wrote: On December 10 2010 18:49 hacklebeast wrote: damn kona, I really hope (yet doubt) that you are wrong. The twilight was new and exciting, and this is just meh. It's generic, it's uninteresting, and I just don't like it. How do you suppose to deflect Zergling runbys on it? O.O 2 entrances into nat (one blocked, but lol how do you get up defences until it's unblocked?), 3 into main... HOW? umm, I don't think there were three entrances into the main. The large blue crystals were decorative I think. even if they were destructible, The time it will take to move an overlord into position, then attack the eggs (200 regenerative health with 10 armor,) then begin to attack the crystal would give toss enough time to get a goon. If the zerg tries to go through the natural, toss can adapt by placing cannons back to defend min line. The zerglings are going to have problems getting through the probes while taking fire from the cannons. Worst comes to worst, toss keeps a zealot + probe on the ramp for a while. the blue crystals are invincible (not that it matters now anyway lol) | ||
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BLinD-RawR
ALLEYCAT BLUES50123 Posts
On December 10 2010 18:34 konadora wrote: i just did a quick search and looks like the "twilight" version is either scrapped or was a fake. this is the official map - Dante's Peak. ![]() well but at least now Bisu might have an edge against shine......the old version was like tears of the protoss 2.0 | ||
moopie
12605 Posts
On December 10 2010 18:34 konadora wrote: i just did a quick search and looks like the "twilight" version is either scrapped or was a fake. this is the official map - Dante's Peak. ![]() It wasn't fake, just old and unused. It was also originally called Dante's Peak (0.51), hence the confusion. It was made by 송기범 (skb9728_CyGnus). The current Dante's Peak is based off of a different (unnamed) template which evolved into Pamir Highland 0.50 and Inferno 0.51. Inferno later evolved into Ultimatum. Apparently when the same template was modified into its current form it was named Dante's Peak since the name was still available. + Show Spoiler [Images] + Dante's Peak 0.51 + Show Spoiler + Untitled 0.50 + Show Spoiler + Untitled 0.51 + Show Spoiler + Pamir Highland 0.50 + Show Spoiler + Inferno 0.51 + Show Spoiler + Ultimatum + Show Spoiler + Anyway, long story short, saying that the old Dante's Peak 0.51 is a beta version of the current Dante's Peak is incorrect. (@OP) | ||
konadora
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Singapore66163 Posts
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moopie
12605 Posts
On December 10 2010 23:30 konadora wrote: i just knew there was some link between the new dante's peak and ultimatum. (the center map's design) Yup, its sort of a 'Ultimatum meets HBR'. BTW, same mapmaker that did Ultimatum and Dante's Peak also made Triathlon, I guess he liked the arbiter + eggs from Dante's Peak 0.51 ![]() Edit: Unrelated, but while I'm already at it, if anybody is interested, enclosed are the beta iterations of Odd-Eye + Show Spoiler [Images] + (yes kona, you're the only one that clicked on this) Untitled + Show Spoiler + Eridanus 0.51a + Show Spoiler + Eridanus 0.51b + Show Spoiler + Odd-Eye 0.53 + Show Spoiler + | ||
Roffles
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Pitcairn19291 Posts
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Zona
40426 Posts
A chance for Bisu to get eliminated again, with Shine and Kal in his group. Dante's Peak beta looks so much more interesting than the current version. Oh sheesh, the current map isn't even an evolution of the old one and they just stole the name? | ||
konadora
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Singapore66163 Posts
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