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Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 10 2010 04:52 GMT
#41
On December 10 2010 13:28 dukethegold wrote:+ Show Spoiler +
I think I got Shine figured out. Shine is the evolved form of Kwanro, aka

+ Show Spoiler +
[image loading]

+ Show Spoiler +
Whoa Shine totally stole Jangbi's dragon status. No wonder he's so good.
Bisu must realize this if he is to win.
If you are not Bisu, chances are I hate you.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
December 10 2010 05:16 GMT
#42
that is some sick ass map ..

imba carrs right! god i wish bisu would use carrs like how stork uses them
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Storm[PT]
Profile Joined March 2010
120 Posts
December 10 2010 05:22 GMT
#43
QQ... Why didn't you move yourself out of that group...
I really do hope you can actually do your amazing BvZ against Shine and your supposed godmode PvT here.
Toss ftw; For the Revolutionist!
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 10 2010 05:30 GMT
#44
On December 10 2010 14:22 Storm[PT] wrote:
QQ... Why didn't you move yourself out of that group...
I really do hope you can actually do your amazing BvZ against Shine and your supposed godmode PvT here.

Against Really, I don't think you really need godmode.
Although he has shown it against Really before.

+ Show Spoiler +
Also, did anyone notice Bisu is on a 5 game PvT winning streak?
If you are not Bisu, chances are I hate you.
renzy
Profile Joined April 2010
Canada781 Posts
December 10 2010 05:35 GMT
#45
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...
Bisu is the man
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 10 2010 05:59 GMT
#46
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.
If you are not Bisu, chances are I hate you.
Apex
Profile Blog Joined January 2009
United States7227 Posts
December 10 2010 06:00 GMT
#47
GO SHINE&MIDAS GO.

Rally for the good of Wemade! Seeing as Roro is stuck in a group with beasts like Light and Stork. :[

lol @ Flash's group, so easy...unless everyone in that group decides to 4 pool/BBS in a desperate attempt to win.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-12-10 06:26:43
December 10 2010 06:16 GMT
#48
On December 10 2010 14:59 Lightwip wrote:
Show nested quote +
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

I'm no protoss player (F- protoss) but I'm thinking arbs. That main looks like it would be vulnerable to a recall from everywhere, and a terran at the blue spawn would need to maintain control of areas directly to the west and north of his main to avoid recall. But that region is also not an extremely good place to defend the natural or kill a recall in the main.

Air distance is way shorter than ground distance, so I predict we'll be seeing a lot of air-based play. Corsairs in PvT pls

Nal_ra style hallucinate-recall might even be viable as a legit strategy on this map. So might Darchon -> MC neutral arbiter. TBH it would be pretty damn badass to hide a dark archon in the top right of the map, MC the back arbiter, then later use it to recall.

EDIT: maybe other cute tactics such as:
keeping defiler/HT in the back of the main, as well as some sort of vision over the back passage, so you can plague/storm any pushes back there.
Translator:3
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2010-12-10 07:55:24
December 10 2010 07:50 GMT
#49
On December 10 2010 14:59 Lightwip wrote:
Show nested quote +
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!

no schedules released yet?

also I have no idea why the Nal_rA hallucinated arb recall strat would be viable in this map. This isn't even a semi-island map lol
Writerptrk
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-12-10 08:08:51
December 10 2010 07:57 GMT
#50
On December 10 2010 16:50 ArvickHero wrote:
Show nested quote +
On December 10 2010 14:59 Lightwip wrote:
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!

no schedules released yet?

also I have no idea why the Nal_rA hallucinated arb recall strat would be viable in this map. This isn't even a semi-island map lol

Don't mind me. I'm just getting my hopes up ;(
edit: I also don't mean the exact build Nal_rA used, just the strategy of hallucinating arbiters to get them past turrets/other defenses
Translator:3
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
December 10 2010 07:58 GMT
#51
On December 10 2010 16:50 ArvickHero wrote:
Show nested quote +
On December 10 2010 14:59 Lightwip wrote:
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!

All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode.
It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.
If you are not Bisu, chances are I hate you.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 10 2010 08:03 GMT
#52
On December 10 2010 16:58 Lightwip wrote:
Show nested quote +
On December 10 2010 16:50 ArvickHero wrote:
On December 10 2010 14:59 Lightwip wrote:
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!

All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode.
It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.

I'm thinking that it'll work out ala HBR where you build your third pylon by the backdoor (and make cannons when neeeded), and the map is still beta so they'll make needed adjustments
Writerptrk
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
Last Edited: 2010-12-10 08:05:10
December 10 2010 08:04 GMT
#53
1) SHINE VS BISU
good lord if Bisu does not win I will question the meaning of existence

2) Sucks that 3 really good Protoss are all caught in Jaedong's group

3) Looking forward to Action vs Sea and Light vs Stork

KTY
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-12-10 08:07:52
December 10 2010 08:05 GMT
#54
On December 10 2010 16:58 Lightwip wrote:
Show nested quote +
On December 10 2010 16:50 ArvickHero wrote:
On December 10 2010 14:59 Lightwip wrote:
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.

psssstt.. there are eggs blocking the backdoor entrance.. and they are invisible!

All it takes is to use the scouting ovie with the hydras in a hydra bust, and from then on it's easymode.
It's not even like on Destination where it's possible to stop with a nearby army. It's pretty much going to kill if not expected.

Which is why its always going to be expected. Scouting pylons, scouting ovies and floating ebays (or just a probe/drone/scv) near the back eggs, just like with HBR or Benzene (or even Triathlon when expoing). That corridor is pretty thin, and can be efficiently defended with reavers/storms, lurkerling/swarms and supply depos/bunkers+tanks (from the main). I don't think toss will lose on this map all the time like some people are thinking, we'll see some good arbiter play here.
I'm going to sleep, let me get some of that carpet.
Ryo
Profile Blog Joined February 2010
8787 Posts
Last Edited: 2010-12-10 08:09:41
December 10 2010 08:07 GMT
#55
On December 10 2010 16:50 ArvickHero wrote:
Show nested quote +
On December 10 2010 14:59 Lightwip wrote:
On December 10 2010 14:35 renzy wrote:
I'm seriously having trouble seeing a place where protoss can have a good engagement spot with terrans on this map. That said, carriers aren't too great either, since this place is still relatively open and easily for goliath to handle carriers...

Across the bridge from the natural is the only good place for it. Also, oddly enough, maybe in the natural if you can break the back without being noticed.
Carriers look like a big no-no to me, it's pretty far from the back to anything that could be harassed.
vs Zerg we have the sorta double-ended natural. And we all know what that means.


no schedules released yet?


1st match, Flash vs Ssak is 16th Dec 5pm KST.
http://esports.dailygame.co.kr/news/view.daily?idx=36711

I have mixed feelings about Sea/Light/Jaehoon's groups. Sea and Light should be able to make it through if they don't get careless. Jaehoon has at least a fighting chance if he prepares the right builds.

But Dante's Peak looks very promising. Can't wait to see what the pros will do.


Edit:
If you guys think group H is bad now, it was originally Kal, Stork, Bisu and Shine before Stork pleaded with Flash to move him. Stork wanted group F badly but since Forgg is in it, Flash moved him to D.

영원히 엠비씨게임 히어로 팬.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-12-10 08:10:54
December 10 2010 08:07 GMT
#56
On December 10 2010 17:04 Xxio wrote:
1) SHINE VS BISU
good lord if Bisu does not win I will question the meaning of existence

2) Sucks that 3 really good Protoss are all caught in Jaedong's group

3) Looking forward to Action vs Sea and Light vs Stork


1) Don't worry, Shine > Bisu only in OSL... the magic is missing in MSL
2) That's their fault. But yeah it sux
3) Light vs Stork will be good, but the way Action is playing right now Sea will stomp him. The top of my must-watch list is still Group H though.
EDIT: Group H originally was the way it is right now. It was changed then changed back.
Translator:3
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-12-10 08:24:04
December 10 2010 08:21 GMT
#57
While we're all talking about the new map, it also looks like it could screw over zergs against terrans because it really looks like the main isn't open to muta harassmeent because a surround on the mutas looks easy. Especially with a mech force.
Also, I have a feeling we'll see some speed shuttle play.
As far as protoss, 5 hatch hydra might be quite a bit more painful with 2 entrances and sair-reaver probably won't be so viable(not that it has been for a while).
If you are not Bisu, chances are I hate you.
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
Last Edited: 2010-12-10 08:27:43
December 10 2010 08:27 GMT
#58
On December 10 2010 17:21 Lightwip wrote:
While we're all talking about the new map, it also looks like it could screw over zergs against terrans because it really looks like the main isn't open to muta harassmeent because a surround on the mutas looks easy. Especially with a mech force.
Also, I have a feeling we'll see some speed shuttle play.
As far as protoss, 5 hatch hydra might be quite a bit more painful with 2 entrances and sair-reaver probably won't be so viable(not that it has been for a while).

Yeah, the mineral line is pretty far from the cliffs ;_; but we do NOT want more zergliners

I think Templar tech will be way more useful than reavers for fighting off hydras anyway, especially due to the thinness of the back passage.
Translator:3
sixfour
Profile Blog Joined December 2009
England11061 Posts
December 10 2010 08:28 GMT
#59
I just opened the first post, looked at groups a-c and facepalmed at flash getting a bye and someone else coming through that group who would be annihilated by anyone in b/c
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
December 10 2010 08:36 GMT
#60
On December 10 2010 11:29 moopie wrote:
Show nested quote +
On December 10 2010 10:24 konadora wrote:
anyone can figure out what's that thing near the egg walls?

Its Arbiters cloaking the eggs (like in Triathlon)

[image loading]

[image loading]

:o is the map available for dl already?
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