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David Kim's Current Balance Thoughts - Page 32

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 30 31 32 33 34 62 Next
Azelja
Profile Joined May 2011
Japan762 Posts
January 11 2014 03:44 GMT
#621
I really don't get why they still post the winratios of any league other than GM or high profile tournaments.

Of course they are going to be close to 50%, that's how you designed the ladder, so that everyone aside from the top dogs have an even win/loss ratio! That doesn't tell us anything about balance o_O What the hell?!
Iron_
Profile Joined April 2010
United States389 Posts
January 11 2014 04:32 GMT
#622
On January 11 2014 12:44 Azelja wrote:
I really don't get why they still post the winratios of any league other than GM or high profile tournaments.

Of course they are going to be close to 50%, that's how you designed the ladder, so that everyone aside from the top dogs have an even win/loss ratio! That doesn't tell us anything about balance o_O What the hell?!


Yes sir, I think just about every non protoss fan boy in this thread is screaming this same thing. DK's post came off as condescending and was certainly full of useless stats from a system designed to make everybody 50% no matter what.

It is VERY obvious that they are not working on SC2 anymore, and have completely moved on to their MOBA game. When is the last time you heard someone over at Blizzard say "So I was PLAYING TERRAN ON LADDER and here is what I think!"?

Yea.... exactly. They haven't played this game in quite some time.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 11 2014 04:49 GMT
#623
On January 11 2014 13:32 Iron_ wrote:
Show nested quote +
On January 11 2014 12:44 Azelja wrote:
I really don't get why they still post the winratios of any league other than GM or high profile tournaments.

Of course they are going to be close to 50%, that's how you designed the ladder, so that everyone aside from the top dogs have an even win/loss ratio! That doesn't tell us anything about balance o_O What the hell?!


Yes sir, I think just about every non protoss fan boy in this thread is screaming this same thing. DK's post came off as condescending and was certainly full of useless stats from a system designed to make everybody 50% no matter what.

It is VERY obvious that they are not working on SC2 anymore, and have completely moved on to their MOBA game. When is the last time you heard someone over at Blizzard say "So I was PLAYING TERRAN ON LADDER and here is what I think!"?

Yea.... exactly. They haven't played this game in quite some time.


Wow, the shit people make up to whine gets ridiculous...

David Kim says he plays ladder like every single time he goes on a live chat. And the last one was Unfiltered from like...a couple months ago?

And even if no one said "I play ladder", that clearly means that they don't have any staff that plays/tests/monitors the games...

So please stop pulling bullshit from your ass.
Average means I'm better than half of you.
WombaT
Profile Blog Joined May 2010
Northern Ireland25249 Posts
January 11 2014 04:55 GMT
#624
It's probably not economical from Blizz stand to develop SC2 before LoTV looms.

Look, its their game to do as they please. I still maintain that the reason players are dropping off (apart from general decay) is the sheer frustration with certain aspects of the game.

It's not an imbalance thing, it's a fairness thing. People enjoy games where they lose, if it's an epic back and forth. It's the ONE engagement or missing the proxy pylon or what have you and being without a hope of recovery that makes it so damn annoying.

I mean, if I was a Zerg player I'd probably have to quit playing for a day if I had to face the old WP/ramp forcefield combo at all regularly of a ladder session. Shit like that is fucking dumb, and shouldn't be in the game IMO. SC2 has its moments but it's been held back from achieving even more by a refusal to address certain more core design components.

Us whiners may sound like a broken record when it comes to Warpgate and certain aspects of macro mechanics, economy and terrible terrible damage being problematic not for balance but for enjoyment. It's not fun o continually raise issues that will never ever be looked at by the devs but I for one am a masochist :p
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Gofarman
Profile Joined June 2010
Canada645 Posts
January 11 2014 05:31 GMT
#625
On January 10 2014 13:12 Gofarman wrote:
Show nested quote +
On January 10 2014 12:52 T.O.P. wrote:
On January 10 2014 12:18 itsjustatank wrote:
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.

Perhaps because good players play more games, if you just present the data unaltered good players would make influence the winrates more than their proportion in the population.

But knowing this is a post by the sc2 team, I wouldn't be surprised if they did some bullshit.


What do you mean by that? the SC2 team is full of shit and looking to mislead? That little star doesn't give you a pass to be rude when you feel like it, if anything that shit shouldn't be tolerated from someone who is a 'quality poster'...

Ingrate.

User was warned for this post



Please ban me for 1 month.

User was temp banned for this post.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
January 11 2014 06:03 GMT
#626
Can Blizzard actually give Terran a late game option so they can fight better vs the other two races. It can probably be done without breaking the early game at all.
Entropy137
Profile Joined January 2012
Canada215 Posts
January 11 2014 06:07 GMT
#627
On January 11 2014 14:31 Gofarman wrote:
Show nested quote +
On January 10 2014 13:12 Gofarman wrote:
On January 10 2014 12:52 T.O.P. wrote:
On January 10 2014 12:18 itsjustatank wrote:
Please keep in mind these are not straight-up win percentages. They’re win percentages with player skill factored out. When we grab win/loss data for balance purposes, we categorize each game with 2 different variables per side: one being player skill and other being race strength. So by factoring the player skill out, we are able to more accurately check how each race is doing at each skill level.


Without an explanation as to what this actually means, statistically speaking, this sounds like like linguistic flourish justifying cherrypicking one's data to one's advantage, a component of lying with statistics.

Elucidation would be greatly appreciated, because I have to assume this isn't the case.

Perhaps because good players play more games, if you just present the data unaltered good players would make influence the winrates more than their proportion in the population.

But knowing this is a post by the sc2 team, I wouldn't be surprised if they did some bullshit.


What do you mean by that? the SC2 team is full of shit and looking to mislead? That little star doesn't give you a pass to be rude when you feel like it, if anything that shit shouldn't be tolerated from someone who is a 'quality poster'...

Ingrate.

User was warned for this post



Please ban me for 1 month.

User was temp banned for this post.

love this
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
January 11 2014 06:17 GMT
#628
The best part about these balance threads is the sudden influx of bans for ABL to discuss
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
Last Edited: 2014-01-11 06:34:05
January 11 2014 06:31 GMT
#629
On January 11 2014 15:17 lichter wrote:
The best part about these balance threads is the sudden influx of bans for ABL to discuss



I love how he randomly necrod his own post for no reason. more on topic I like how blizzard at least appears to be more open about what their thinking and why.
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
Entropy137
Profile Joined January 2012
Canada215 Posts
January 11 2014 06:34 GMT
#630
On January 11 2014 15:03 fishinguy wrote:
Can Blizzard actually give Terran a late game option so they can fight better vs the other two races. It can probably be done without breaking the early game at all.

ghosts/orbitals/vikings
Meepman
Profile Joined December 2009
Canada610 Posts
January 11 2014 06:38 GMT
#631
Wait did he actually think nobody would realize that the ladder is designed to produce 50% winrates...?
Way to go, it's working!
RampancyTW
Profile Joined August 2010
United States577 Posts
January 11 2014 06:40 GMT
#632
On January 11 2014 15:38 Meepman wrote:
Wait did he actually think nobody would realize that the ladder is designed to produce 50% winrates...?
Way to go, it's working!
...Which makes it extremely easy to see racial imbalance, because it will skew matchup winrates to reach the 50% overall winrate.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 11 2014 06:41 GMT
#633
I have to assume they used some kind of bucket division for player skill to factor out skill. Take all players of true skill MMR=650-675. This skill reflects their average performance in all three matchups ΣMMRs/3. Extend this to its integral analogue for even more accuracy.

I have to assume that the Protoss that survive to lategame enjoy higher winrates (If we could find stats for 20+ minutes, 30+ minutes, 40+ minutes), but that is balanced with a difficulty of Protoss to survive all Terran's tools between Stim+2/3base until Colossus+HT+Ups 3base. I do like the measured look Blizzard continues to take in response to this, and the small decrease in Photon Cannon duration to see if that's enough.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Survivor61316
Profile Joined July 2012
United States470 Posts
January 11 2014 06:46 GMT
#634
On January 11 2014 15:34 Entropy137 wrote:
Show nested quote +
On January 11 2014 15:03 fishinguy wrote:
Can Blizzard actually give Terran a late game option so they can fight better vs the other two races. It can probably be done without breaking the early game at all.

ghosts/orbitals/vikings

Pray tell, how in the world is Terran suppose to safely build this very expensive/long-build-time army without dying? If its not a composition that can be reliably built, its not really an answer to the problems just because its a strong.
Liquid Fighting
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
January 11 2014 07:00 GMT
#635
The game is so complex that the patch released 2-3 months ago is nowhere near completely figured out, just by tweaking minor things and a couple units. Honestly, the "meta" game is what is imbalanced not the game itself, once pro's and players get away from doing the same thing over and over again, it becomes much harder to "counter" or just "build order win" because you don't know exactly what is coming at you every game. Results of this is in ProLeague right now, small sample but still a sample of things changing, for example herO vs Maru. Blink all-in is considered "imba", except what does a blink all-in not have? Detection. So what does Maru do? He uses cloaked banshee's to counter-act the blink attack herO was pushing towards, and so when the Blink attack actually arrived at Maru's base, it was so severely slowed down that he just crushed it. What is another unit that needs detection to "counter"? Mines, which a mine drop at the opponents base + natural would completely shut down the economy that the player needs to do the all-in. So things are still evolving, and it's good for the game that Blizzard is taking time to figure things out. The problem in lower leagues is that people want to copy what the pro's do, yet things the pro's write off as useless or a terrible strategy, could actually be awesome in whatever league you are in, because you aren't playing someone playing at the highest level possible at that time. It's just how a "strategy" game should work. Making changes constantly to a strategy game would completely ruin the need to come up with meaningful strategies, it would completely ruin the need to practice, to improve at the game, because in 1 week or 1 month the game is going to be completely different from all the minor tweaks. Sit down and think about it for a minute. Brood War didn't constantly have balance changes every month or have simultaneous balance test maps running along side the actual game and it was considered a great game, a dynamic game. But things people thought were "OP" or under powered, give the pro's a couple months to figure out and suddenly the complete opposite is true. Before boxer, Terran mech was considered to be terrible, but ever since then it was used in almost every matchup. There were pioneers in every race, but because the game wasn't constantly being messed with or the balance of the game constantly being tweaked from outside the game, it was able to evolve and develop, and strategies were flowing around and evolving and it was beautiful. Which is a shame we have all these angry mobs running amuck on these here forums wanting to ruin that experience because of a lack of a desire to improve themselves and blame outside forces for the reasons for failure.
There are things known, and things unknown, and in-between are the doors.
Vidar
Profile Joined August 2010
United States35 Posts
January 11 2014 08:34 GMT
#636
I've completely stopped laddering, and keep checking in to see if things are getting fixed, but it's not looking good. I know there are plenty of players like myself who want to play but just can't find it in themselves to dedicate their free time to something that feels rigged. 50/50 may be the odds of winning, but terran and protoss players alike can't stand the match-up because they'd rather play to see whose skills overcome the odds, not which player has the winning coin-flip. I know that it doesn't simply boil down to that, but the early game very nearly does. This is the problem. I don't want to win or lose by flipping coins, I want to play on a level playing field with a competent opponent where guess-work is mostly avoidable (reliable scouting and information gathering) and, where guess-work is present, it affects the game in small ways instead of in huge ways. Sure, TvZ does feel quite difficult on a handful of the maps, but it's negligible compared to the frustration of TvP. Since the WoL beta I've never played so little as I do now, and I'm at the point of hoping for a better game on the horizon. Still, I have a hope that persists that somehow sc2 will get fixed...
Tyrhanius
Profile Joined April 2011
France947 Posts
January 11 2014 08:38 GMT
#637
Problem of david kim is he only look for stats, and don't really speak about meta/games etc...

I don't understand how he can rely only on stats beacause Winrate ratio are so difficult to interpret with MMR.
If T lose vs a P, he will get match vs a lower skilled P until he can win. But, you have no reliable stats to know if the T is way better than the P, but the MU is broken, so he's forced to stagnate in a lower league/MMR, or if the players match each others have an real egal skill.

Moreover, if with this system the win rate is about 52.63% for example, is it really balance cause it's closed to 50% ?
Cause, if 100 000 games (exemple, don't know exactly how many games are played) are played, that mean in master NA league Protoss wins 5263000 games and Terran only 4727000 : That's a lot while the system supposed to keep players at a 50% win rate.

Of course, david must only look for the win rate of master kor league, for saying things are OK. But we can aslo see, P are favored vs T until the players reach a very high level. That's mean, the fact all of us we know, T need way more skill to beat a P.
And Davie refuse to look the GM league whereas he says he only want to balance the game at pro level, he refuses to look the pro level ? By the way, this league is one of the best indicator of the balance state, beacause not that affected by MMR.
GomTvT area : a lot of more Terrans.
Broodlord infestor area : More Zergs.
More than 50% protoss GM ? Davie "It's Ok, the game is balance". it is not signifiant.

This mean that some changes can be made to balance the PvT, without affecting the high top GM, like making Protoss management harder while not touching of the strenght of the race. Thus, terran players will not anymore have the feelings to be beaten by a low skill player while they need a pro kor level to beat them.
Dear himself and some top P have said they want tools to differenciate between a good toss and a gosu toss.

But we have this feelings David kim and balance team always look for the way to do nothing until they are forced to, and don't care about the game anymore due to the length they need to speak about the issue we have been reporting for months/years (honestly it takes 1 years to admit photon overcharge last to long, we have known that since beta...)
But, I hope davie will make me lie.
AxionSteel
Profile Joined January 2011
United States7754 Posts
January 11 2014 08:49 GMT
#638
On January 11 2014 08:16 MiCroLiFe wrote:
Show nested quote +
On January 10 2014 23:36 Faust852 wrote:
Seriously guys, eventhough I don't appreciate David Kim's communication and way to explain things, please be polite toward him. I dare you to name a single game ever where there were 50% WR in all 3 matchup at pro level for so long. So yes, imo TvP is broken, but hell, if you hate the game so much, play another one, but don't insult David Kim like that, he's doing a good job keeping the most competitive complexe rts ever balanced.
So yeah, there are problems and it's normal to complain about it, but don't go witht he insults, it's being really weak and lacking.


c&c Generals where actually 33% on each of the 3 races.

C&C Generals was imbalanced, that isn't true at all lol.

goody153
Profile Blog Joined April 2013
44121 Posts
January 11 2014 10:14 GMT
#639
On January 11 2014 17:38 Tyrhanius wrote:
Problem of david kim is he only look for stats, and don't really speak about meta/games etc...

I don't understand how he can rely only on stats beacause Winrate ratio are so difficult to interpret with MMR.
If T lose vs a P, he will get match vs a lower skilled P until he can win. But, you have no reliable stats to know if the T is way better than the P, but the MU is broken, so he's forced to stagnate in a lower league/MMR, or if the players match each others have an real egal skill.

Moreover, if with this system the win rate is about 52.63% for example, is it really balance cause it's closed to 50% ?
Cause, if 100 000 games (exemple, don't know exactly how many games are played) are played, that mean in master NA league Protoss wins 5263000 games and Terran only 4727000 : That's a lot while the system supposed to keep players at a 50% win rate.

Of course, david must only look for the win rate of master kor league, for saying things are OK. But we can aslo see, P are favored vs T until the players reach a very high level. That's mean, the fact all of us we know, T need way more skill to beat a P.
And Davie refuse to look the GM league whereas he says he only want to balance the game at pro level, he refuses to look the pro level ? By the way, this league is one of the best indicator of the balance state, beacause not that affected by MMR.
GomTvT area : a lot of more Terrans.
Broodlord infestor area : More Zergs.
More than 50% protoss GM ? Davie "It's Ok, the game is balance". it is not signifiant.

This mean that some changes can be made to balance the PvT, without affecting the high top GM, like making Protoss management harder while not touching of the strenght of the race. Thus, terran players will not anymore have the feelings to be beaten by a low skill player while they need a pro kor level to beat them.
Dear himself and some top P have said they want tools to differenciate between a good toss and a gosu toss.


But we have this feelings David kim and balance team always look for the way to do nothing until they are forced to, and don't care about the game anymore due to the length they need to speak about the issue we have been reporting for months/years (honestly it takes 1 years to admit photon overcharge last to long, we have known that since beta...)
But, I hope davie will make me lie.


This i agree with the bolded area.
this is a quote
goody153
Profile Blog Joined April 2013
44121 Posts
January 11 2014 10:15 GMT
#640
On January 11 2014 17:49 AxionSteel wrote:
Show nested quote +
On January 11 2014 08:16 MiCroLiFe wrote:
On January 10 2014 23:36 Faust852 wrote:
Seriously guys, eventhough I don't appreciate David Kim's communication and way to explain things, please be polite toward him. I dare you to name a single game ever where there were 50% WR in all 3 matchup at pro level for so long. So yes, imo TvP is broken, but hell, if you hate the game so much, play another one, but don't insult David Kim like that, he's doing a good job keeping the most competitive complexe rts ever balanced.
So yeah, there are problems and it's normal to complain about it, but don't go witht he insults, it's being really weak and lacking.


c&c Generals where actually 33% on each of the 3 races.

C&C Generals was imbalanced, that isn't true at all lol.


C&C Generals was shit.
this is a quote
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