• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:46
CET 20:46
KST 04:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1446 users

David Kim's Current Balance Thoughts - Page 33

Forum Index > SC2 General
1229 CommentsPost a Reply
Prev 1 31 32 33 34 35 62 Next
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
January 11 2014 10:32 GMT
#641
Create an option to allow seperate units to be a part of "select army" or to be selected when doing control+click.

If not,

dont make hallucinations get selected when doing control+click or pressing "select army"

dont make observers be a part of "select army"

- Make a hotkey option to allow to jump to the unit pages at the bottom of the screen for quicker manual unit selection.

This will balance the game insanely much. Thank you.
Any sufficiently cheesy build is indistinguishable in skill
ZenithM
Profile Joined February 2011
France15952 Posts
January 11 2014 10:42 GMT
#642
On January 11 2014 19:32 Theobeo wrote:
Create an option to allow seperate units to be a part of "select army" or to be selected when doing control+click.

If not,

dont make hallucinations get selected when doing control+click or pressing "select army"

dont make observers be a part of "select army"

- Make a hotkey option to allow to jump to the unit pages at the bottom of the screen for quicker manual unit selection.

This will balance the game insanely much. Thank you.

It doesn't seem to balance the game as much as it makes it easier (and for Protoss, worst of it :D)
Talack
Profile Joined September 2010
Canada2742 Posts
January 11 2014 10:53 GMT
#643
Don't worry guys! Tune in next expansion for the "real" starcraft game you've all been waiting for!
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2014-01-11 11:13:29
January 11 2014 11:12 GMT
#644
On January 11 2014 17:38 Tyrhanius wrote:
Problem of david kim is he only look for stats, and don't really speak about meta/games etc...

I don't understand how he can rely only on stats beacause Winrate ratio are so difficult to interpret with MMR.
If T lose vs a P, he will get match vs a lower skilled P until he can win. But, you have no reliable stats to know if the T is way better than the P, but the MU is broken, so he's forced to stagnate in a lower league/MMR, or if the players match each others have an real egal skill.

Moreover, if with this system the win rate is about 52.63% for example, is it really balance cause it's closed to 50% ?
Cause, if 100 000 games (exemple, don't know exactly how many games are played) are played, that mean in master NA league Protoss wins 5263000 games and Terran only 4727000 : That's a lot while the system supposed to keep players at a 50% win rate.

Of course, david must only look for the win rate of master kor league, for saying things are OK. But we can aslo see, P are favored vs T until the players reach a very high level. That's mean, the fact all of us we know, T need way more skill to beat a P.
And Davie refuse to look the GM league whereas he says he only want to balance the game at pro level, he refuses to look the pro level ? By the way, this league is one of the best indicator of the balance state, beacause not that affected by MMR.
GomTvT area : a lot of more Terrans.
Broodlord infestor area : More Zergs.
More than 50% protoss GM ? Davie "It's Ok, the game is balance". it is not signifiant.

This mean that some changes can be made to balance the PvT, without affecting the high top GM, like making Protoss management harder while not touching of the strenght of the race. Thus, terran players will not anymore have the feelings to be beaten by a low skill player while they need a pro kor level to beat them.
Dear himself and some top P have said they want tools to differenciate between a good toss and a gosu toss.

But we have this feelings David kim and balance team always look for the way to do nothing until they are forced to, and don't care about the game anymore due to the length they need to speak about the issue we have been reporting for months/years (honestly it takes 1 years to admit photon overcharge last to long, we have known that since beta...)
But, I hope davie will make me lie.
He's looking at statistics for players factoring in their MMRs, which is affected by the other matchups. Any rube knows you rise to the league/ranking that gives you near that 50%, so now let's look at players that play TvZ and TvT at equal skill at one level and TvP at another! He makes a powerful case for slight changes.

He is presenting exactly the kind of statistics that make his case. I wouldn't mind breakdowns with game length, but we're not looking at that now. You're hating on statistics but statistics ARE the games.

If T lose vs a P, he will get match vs a lower skilled P until he can win. But, you have no reliable stats to know if the T is way better than the P, but the MU is broken, so he's forced to stagnate in a lower league/MMR, or if the players match each others have an real egal skill.
He will get matched with more T's, Z's, R's and P's. If he loses against P's his same skill in all matchups, that shows through. If his case is repeated across the ladder, they generate the exact statistics he quotes.

That says nothing about the quality of games or how dumb some victories or losses are. Your complaint is unfounded here.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland26028 Posts
January 11 2014 11:22 GMT
#645
Well perhaps. That said my friend was whining the other day, 65 and 61% win in TvT and TvZ respectively. 31% vs Protoss :p High masters EU T,

Was chatting to him and he conceded that it means nothing really, he could just be bad at the matchup. Happens. The issue that frustrates him is that he rolls so many Protoss, more than his vZ and vT combined this season.

Now these aren't stats like some put a lot of stock in but something just seems off with race distribution at that level, or indeed pretty much Korean progamer downwards.

That said, outside of balance I do feel Protoss suits the multiple Bo1 vs many randomised opponents that is the ladder for most people better than the other two races.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2014 11:28 GMT
#646
On January 11 2014 20:22 Wombat_NI wrote:
Well perhaps. That said my friend was whining the other day, 65 and 61% win in TvT and TvZ respectively. 31% vs Protoss :p High masters EU T,

Was chatting to him and he conceded that it means nothing really, he could just be bad at the matchup. Happens. The issue that frustrates him is that he rolls so many Protoss, more than his vZ and vT combined this season.

Now these aren't stats like some put a lot of stock in but something just seems off with race distribution at that level, or indeed pretty much Korean progamer downwards.

That said, outside of balance I do feel Protoss suits the multiple Bo1 vs many randomised opponents that is the ladder for most people better than the other two races.

First, I would just like to say I'd be only to happy to, uh, assist, with the masochism bit.

Other than that, yeah, protoss was basically built for Bo1 vs unknown opponents. Whenever I play toss I just play standard and cross my fingers, accepting that if there is some weird timing or cheese I didn't prepare for, I'll probably lose. Honestly, we've been at this since 2010, I'm just about ready to cave and just accept that this game will probably never each its full potential and will always be a story of what ifs.

Have you checked out Starbow by any chance? I've watched a few vods lately, and they almost brought a tear to even my hardened nerdling eyes. Strongly recommended.

Oh and I still want to eat your child.
"Digital. They have digital. What is digital?" - Donald J Trump
Prugelhugel
Profile Joined February 2012
Austria637 Posts
January 11 2014 11:34 GMT
#647
Welp.
I think now I can relate to the grumpy terrans here.
Switched to T about 120 games or so ago. Was low master Z with ZvP being my best mu by far (I don't know the correct stats but it felt like about 80+%).
Now I am at high diamond with 60+% winratio vs both zerg and terran and a 40% winratio against protoss...
I thought P was the race I understood the best, but I feel so helpless in the early game.
They can stay on 1 base and kind of allin you in 10 different ways, be aggressive and expand/tech/allin. Techswitches are super simple due to mothershipcore (the only TvP wins I gathered are when my opponent tried to go stargate into robo into double forge storm charge or something like that)

I don't think that there is a balance issue per se, but Protoss has definitly too many different pathways to go for and still stay reasonably safe!
"This map definitly needs more rocks" - No SC2 player ever
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
January 11 2014 11:37 GMT
#648
On January 11 2014 09:15 Grumbels wrote:
Blizzard could change the game if they wanted to. They could run a test server that functions as an open beta for a more experimental version of the game. Taeja won't play on it, but many gm and masters level players will. They could have some minor tournaments to further incentivize people to take it seriously. This will suffice to create a balanced enough game. As long as the changes are for the better this will be good for the game. Balance is a meaningless concept when there is a really immature metagame anyway, so there is plenty of time to finetune the balance once pros start to play this version en masse.


All of this can be done without Blizzard.

I would love to see a group of pros or teams commit to a tournament featuring an adjusted version of the current patch.

It wouldn't be starbow or another complete redux of the game as it stands. It would be more like UTs mutators, speed or bullet chess or 20/20 cricket or a planned version of the War3 map fix scandal. The same game with a few rule adjustments which could be applied to any map. It definitely doesn't need to be super serious, although I don't think it should be a complete throw away either.

Of course bad racial imbalances would just crop up. But you can mitigate that problem... hell you can even make it a feature. Give out prize money based on placement in each race as a separate category. Let participants know what the mutator will be far enough in advance and it can be a challenge to work out how to break the change in your favour. Unknown player has the brains to take a change and beat everyone to death with it? There are worse stories.

At it's simplest you might have a tournament played on "fast" instead of "faster". Or with a 300 supply cap. But you could do some pretty crazy stuff as long as you could contain the changes in an SC2 map extension (So avoiding having to sink a ton of time into map creation). The keys would be some big name involvement and clever mutator selection that would create at worst watchable games but at best create great games, suggest a direction for future mutators
and eventually have an influence on Blizzard patches.

Could it crash and burn horribly? Possibly. But no money need be risked. It could be funded by community donation. If you want my £5 then you have it.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
Last Edited: 2014-01-11 12:50:44
January 11 2014 12:10 GMT
#649
Just to go back to my previous points about Starbow I made in this thread - TB casted Ryung vs Impact game in Starbow and I think it ilustrates the point pretty well. Moreso, try to watch this game. It is a TvP, and you can just see how amazing it plays out as opposed to SC2. Everything the community has been wanting is present in that game - action all over the map all the time, carriers, mech TvP... And it works!

Now I am not saying the pro scene should switch to Starbow or anything but the mod greatly illustrates the point of design faults in SC2, things that all community was concerned with since start of SC2 and shows how to deal with them. No sentries, delayed warp tech, etc. Goliaths present. Numerous things that SC2 designers told us are impossible in SC2 (lurkers, reavers) or 'have no real impact' (the unit movement/not clumping). That TvP clearly demonstrates the economy aspect that I was on and on about in numerous threads and how to 'punish' turtling player by outexpanding him.

Seriously, just watch that TvP and tell me it is not better/more exciting to watch than what we currently have. And bear in mind, that it is just a 'random' masters players going against each other. And than just think, what could Flash/Inno/Taeja do against Rain/Dear/sOs after few months of practice...

EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
ETisME
Profile Blog Joined April 2011
12513 Posts
January 11 2014 12:11 GMT
#650
On January 11 2014 20:28 Squat wrote:
Show nested quote +
On January 11 2014 20:22 Wombat_NI wrote:
Well perhaps. That said my friend was whining the other day, 65 and 61% win in TvT and TvZ respectively. 31% vs Protoss :p High masters EU T,

Was chatting to him and he conceded that it means nothing really, he could just be bad at the matchup. Happens. The issue that frustrates him is that he rolls so many Protoss, more than his vZ and vT combined this season.

Now these aren't stats like some put a lot of stock in but something just seems off with race distribution at that level, or indeed pretty much Korean progamer downwards.

That said, outside of balance I do feel Protoss suits the multiple Bo1 vs many randomised opponents that is the ladder for most people better than the other two races.

First, I would just like to say I'd be only to happy to, uh, assist, with the masochism bit.

Other than that, yeah, protoss was basically built for Bo1 vs unknown opponents. Whenever I play toss I just play standard and cross my fingers, accepting that if there is some weird timing or cheese I didn't prepare for, I'll probably lose. Honestly, we've been at this since 2010, I'm just about ready to cave and just accept that this game will probably never each its full potential and will always be a story of what ifs.

Have you checked out Starbow by any chance? I've watched a few vods lately, and they almost brought a tear to even my hardened nerdling eyes. Strongly recommended.

Oh and I still want to eat your child.

I thought this 'protoss is best at bo1' thing was just because they did well in pl and didn't do well in individual leagues and now it has changed?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2014 12:40 GMT
#651
No it's more the design of the race. It just performs very well when you can constantly blindside opponents with any of the huge variety of aggressive builds available, and suffers when an opponent knows what to expect and systematically shuts down the aggression. It's a gimmick race, and gimmicks are either crushingly effective or pathetically anemic.
"Digital. They have digital. What is digital?" - Donald J Trump
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 11 2014 12:56 GMT
#652
I think that 'protoss is for bo1' is inspired by past of performances of protoss players that would lose in the semis etc because their strategies would be figured out by that point, so they could never actually win a tournament.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
ETisME
Profile Blog Joined April 2011
12513 Posts
Last Edited: 2014-01-11 13:10:46
January 11 2014 13:06 GMT
#653
On January 11 2014 21:56 Grumbels wrote:
I think that 'protoss is for bo1' is inspired by past of performances of protoss players that would lose in the semis etc because their strategies would be figured out by that point, so they could never actually win a tournament.

but then we also have the most diverse stylish players enabled by toss.
the 2 base all in king MC
the mass void ray style sOs
the turtling style Rain
the hard to predict style Naniwa

I mean what other race can have such diversed style players? Terran always are offensive. Zerg are almost always macro based.
Only toss has good level of success with all different style.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Comadevil
Profile Joined September 2010
Germany214 Posts
January 11 2014 13:16 GMT
#654
On January 11 2014 21:10 Ammanas wrote:
EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!
http://www.youtube.com/watch?v=4rzxiEuRx24

Romson is not really an amateur. He is GM player
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2014-01-11 13:22:30
January 11 2014 13:19 GMT
#655
Those Starbow games looked so cool! Looks like we can reduce the deathball effect after all.

EDIT: and the Vultures, OMG. Who ever thought that replacing them with the Hellion is a good idea is a nut. Such a cool unit
Head Coach Park: "They should buff tanks!"
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
January 11 2014 13:24 GMT
#656
On January 11 2014 22:16 Comadevil wrote:
Show nested quote +
On January 11 2014 21:10 Ammanas wrote:
EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!
http://www.youtube.com/watch?v=4rzxiEuRx24

Romson is not really an amateur. He is GM player

He is very good for sure, much better then i will ever be, but he is not a pro player. And definitely not a Korean pro player. That is not the point though, imo. What I was trying to say is, look at how cool those games are. And then imagine what would happen if that would be Tajea vs Rain instead of Romson vs Hider.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Zulu23
Profile Joined August 2011
Germany132 Posts
January 11 2014 13:34 GMT
#657
Sorry but this statistic means nothing....
I covers data from what, 6 Days? Great, what about last season?
Looking at the win ratio over the leagues for statistical purposes is very strange. As the MMR adjusts with every game it's clear that the winrates are very close together.
If, for example one losses a game versus protoss, the MMR will adjust downwards and the next player, maybe a protoss will be "easier", right? Then it's also more probable to win against him, and the winrate will adjust again....
With that said a +3% or -2% in an overall PvX or XvP Matchup seems huge to me.
Squat
Profile Joined September 2013
Sweden7978 Posts
January 11 2014 13:36 GMT
#658
On January 11 2014 22:16 Comadevil wrote:
Show nested quote +
On January 11 2014 21:10 Ammanas wrote:
EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!
http://www.youtube.com/watch?v=4rzxiEuRx24

Romson is not really an amateur. He is GM player

That's not the definition of amateur or professional. If he does not get paid to play, he is an amateur, regardless of skill.
"Digital. They have digital. What is digital?" - Donald J Trump
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 11 2014 14:00 GMT
#659
On January 11 2014 22:34 Zulu23 wrote:
Sorry but this statistic means nothing....
I covers data from what, 6 Days? Great, what about last season?
Looking at the win ratio over the leagues for statistical purposes is very strange. As the MMR adjusts with every game it's clear that the winrates are very close together.
If, for example one losses a game versus protoss, the MMR will adjust downwards and the next player, maybe a protoss will be "easier", right? Then it's also more probable to win against him, and the winrate will adjust again....
With that said a +3% or -2% in an overall PvX or XvP Matchup seems huge to me.

No, they use the adjusted win rates to factor out mmr.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Comadevil
Profile Joined September 2010
Germany214 Posts
January 11 2014 14:03 GMT
#660
On January 11 2014 22:36 Squat wrote:
Show nested quote +
On January 11 2014 22:16 Comadevil wrote:
On January 11 2014 21:10 Ammanas wrote:
EDIT:
Or watch this. When was the last time we had such a game in SC2? And between amateurs!
http://www.youtube.com/watch?v=4rzxiEuRx24

Romson is not really an amateur. He is GM player

That's not the definition of amateur or professional. If he does not get paid to play, he is an amateur, regardless of skill.

Well it is put here in context with skill (when have we seen such games between amateurs??) , so i would call him in this context a pro, especially if he is able to beat players like Jjakji.
Prev 1 31 32 33 34 35 62 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 221
UpATreeSC 215
IndyStarCraft 162
StarCraft: Brood War
Calm 2003
Rain 1465
Horang2 728
Shuttle 453
Rock 40
Barracks 31
hero 28
Aegong 26
Killer 13
ivOry 8
Dota 2
qojqva3118
Dendi1001
League of Legends
rGuardiaN26
Counter-Strike
pashabiceps1114
Foxcn374
Super Smash Bros
Mew2King61
Heroes of the Storm
Liquid`Hasu344
Other Games
Grubby2608
Beastyqt613
DeMusliM400
Fuzer 192
C9.Mang081
QueenE60
Trikslyr42
Organizations
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• blackmanpl 34
• 80smullet 2
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota237
League of Legends
• imaqtpie2396
• TFBlade1238
Other Games
• WagamamaTV394
• Shiphtur240
Upcoming Events
Tenacious Turtle Tussle
3h 14m
The PondCast
14h 14m
RSL Revival
14h 14m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
16h 14m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
16h 14m
PiGosaur Monday
1d 5h
RSL Revival
1d 14h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 16h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.