• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:18
CEST 08:18
KST 15:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL61Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL ASL20 Preliminary Maps SC uni coach streams logging into betting site BGH Mineral Boosts Tutorial Video
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 571 users

[Q] PvZ defending fast hydra push - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 25 2009 05:42 GMT
#41
On January 25 2009 14:34 Cloud wrote:
Yes, i understand that haji, only after he blatantly clarified it however. Still, a fast corsair is i believe the best way, the constant zeals should delay the zergs decision to attack you. Granting you more time for the corsair to come out.

Are you trying to say I wasn't being clear at first?
You never get your corsair on time to prepare for a 2 hatch hydra all-in, if the Zerg is half-decent. It doesn't matter how much you rush the tech or cut probes. Add a third cannon, then it's up to the experience and game sense, really. And yeah, keep making those zealots because zealots+probes really help you survive. Do everything you can to get as much information as possible. Like someone said above, hide a probe somewhere that Overlords will not be flying across. Try to see when he gets the third. Of course scouting his main would be ideal, but that rarely happens, but even if you scout his natural, you can somewhat tell what he's doing by looking at the drone count.

Read the first sentence. I made it blatantly clear from the beginning.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 05:47 GMT
#42
On January 25 2009 10:55 OneOther wrote:
Show nested quote +
On January 25 2009 04:15 Cloud wrote:
Thats why you make your sair faster and produce nonstop zeals.

No, this is wrong.


Yep, thats what i mean.
BlueLaguna on West, msg for game.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2009-03-26 19:02:35
January 25 2009 05:47 GMT
#43
Just drop it Cloud. You're wrong because what you say doesn't work in reality. The hydra breaks are timed to come out before the corsair. If you have a corsair in his base before his hydras started moving to your base he is simply a bad player with crappy timings.

And no, you can't pay for zealots, cannons and fast tech by just cutting probes, unless you're cutting pylons also or something? Even if you could cut probes to get the corsair out faster what good would it do you? You would have a bunch of zeals and cannons but absolutely crap economy, If he did a heavy macro build you'll most likely be fucked. I'd rather add 5 cannons blindly than cutting probes early. Wouldn't you also rather cut zealots for probes and add cannons at the last possible moment?

Btw, how do you get your corsair faster than standard? The standard builds are mapped out to get the corsair tech out with the first gas you get. You're gonna make less cannons to get faster core vs a possible speedling runby?

There's a reason pro gamers don't counter hydra pushes with corsair rush. Because it's not possible and because the corsair itself does not counter hydras. Lately they counter it by doing 3 cannons and adding a 4th as they move out with the corsair. If they spot hydras they can add a fifth. If they spot tech they cancel the 4th.

Edit: I shamefully denounce and reject this post! Nony has since set me straight and I've had much success with the advice he gave.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-01-25 05:52:29
January 25 2009 05:48 GMT
#44
On January 25 2009 14:31 Malinor wrote:
The main argument has been posted before: If corsairs would be able to scout this in time, there would be no point to use 2hatch hydra. No protoss would ever lose to it.

Our argument comes down to this. This is what I was saying the entire time.
On January 25 2009 14:47 Cloud wrote:
Show nested quote +
On January 25 2009 10:55 OneOther wrote:
On January 25 2009 04:15 Cloud wrote:
Thats why you make your sair faster and produce nonstop zeals.

No, this is wrong.


Yep, thats what i mean.

Are you just trolling now? I meant the first sentence of what I quoted. Nevertheless, my second sentence of my first post, and the five posts afterwards said the same thing. You are wrong and you need to get over it.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 05:50 GMT
#45
On January 25 2009 14:42 Psyonic_Reaver wrote:


You dont skip the 3rd cannon, you ALREADY have the 3rd cannon if you want to survive his speedlings. Of course the corsair doesnt help fighting hydras lol, but any time you can buy by knowing the attack before it actually happens is worth in gold.
BlueLaguna on West, msg for game.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-25 05:54:16
January 25 2009 05:52 GMT
#46
Lol ok, im getting a lot of shit here, but just for closing, Starbrit, its not the hydra rush that is countered. ITS THE DENIED SCOUTING DUE TO SPEEDLINGS THAT FORCES YOU TO DO SOMETHING ABOUT IT. Have fun sneaking probes instead of figuring out how to cut probes and get your sair in time.

Oh and oneother, i only left that part from your post, since thats exactly the part that you left out when you quoted yourself.
BlueLaguna on West, msg for game.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-01-25 06:02:23
January 25 2009 05:59 GMT
#47
On January 25 2009 14:52 Cloud wrote:
Lol ok, im getting a lot of shit here, but just for closing, Starbrit, its not the hydra rush that is countered. ITS THE DENIED SCOUTING DUE TO SPEEDLINGS THAT FORCES YOU TO DO SOMETHING ABOUT IT. Have fun sneaking probes instead of figuring out how to cut probes and get your sair in time.

Oh and oneother, i only left that part from your post, since thats exactly the part that you left out when you quoted yourself.

If Protoss could cut probes to get a fast enough Corsair to stop a 2 hatch Hydra, why would everyone not do it everytime the Zerg goes 9 Pool Speedlings? We are talking about StarCraft here, not the ideal, imaginary CloudCraft. In real StarCraft, Protoss does not get the Corsair on time to set up defense verses Hydras on time, which is what makes the Protoss player try alternate methods. If all fails, then yeah it's time to add more cannons. Everyone is telling you that cutting probes and getting a faster Corsair somehow is not the solution.

I made my point clear from the beginning - the second sentence of my first post. But good job figuring out which part I left out, as if that's relevant at all. I said read the first sentence of what I quoted. Don't try to claim that I wasn't being clear. Anyways, I think I am done here. This is getting ridiculous.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 06:03 GMT
#48
Because they probably have the same idea as you that its simply impossible to get it in time? And cutting probes isnt appealing to anyone. If everyone scouted with their 6th worker, 5 pools would be completely useless, yet almost no one likes the idea of that, right?
BlueLaguna on West, msg for game.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 25 2009 06:07 GMT
#49
.....Cloud why are you trolling so hard :o
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 25 2009 06:13 GMT
#50
Whatever dude, take my posts as you see fit. Im only defending my position, if you see that as trolling.. well whatever.
BlueLaguna on West, msg for game.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 25 2009 06:14 GMT
#51
On January 25 2009 14:31 Malinor wrote:
Show nested quote +
On January 25 2009 13:49 malongo wrote:
On January 25 2009 13:40 OneOther wrote:
On January 25 2009 12:37 Cloud wrote:
So what are you saying? That he should play completely standard after being denied from scouting? Just because its apparently impossible to have a corsair out before he decides to break your base, or that the matchup is imbalanced because you just cant simply scout it?..without sick timing senses.

...I am saying your advice of "get a Corsair faster" is completely wrong, and that he needs to try whatever he can to sense what the Zerg is doing. Hiding an extra probe, sending out 3/4 zealots, or anything you can think of. And yes, sometimes, you need to just guess and hope for the best. Why do you think Protoss players lose to Hydra break if he can get a Corsair out on time? That makes no sense.

On January 25 2009 13:14 NovaTheFeared wrote:
On January 25 2009 12:37 Cloud wrote:
So what are you saying? That he should play completely standard after being denied from scouting? Just because its apparently impossible to have a corsair out before he decides to break your base, or that the matchup is imbalanced because you just cant simply scout it?..without sick timing senses.


I think what he's saying is:

Sair can't save you

The timing of the rush gets to the front before the Sair scouts that something is up. Your sair will let you see he's 2 hatch hydra just in time to get a faceload of hydra/ling.


Hahaha I didn't even catch the links first. Thanks for the examples!

I think most of these are really bad examples:
- July vs Bisu @blue storm: one missplaced cannon, corsair sees the shit in front of him bisu warps 1 cannon for a grand total of 4
- Luxury vs Best @andromeda: Best fucked is timing greatly 3 cannons before nexus or gate is too late (you can see that the corsair comes in at least 30 seconds later)
- Jaedong vs Lucifer @medusa: i shouldnt even comment this, jaedong went hatch/pool and never paid for ling speed, again lucifer put his 3 cannon in the front.
- Savior vs Bisu @blue storm: bad cannon placement, bisu has 4 cannons to defend but 2 never shot until the hidra wave was too high.

My humble opinion: corsair has the timing to see it coming in the middle of the map giving you the time to warp a 5 cannon and normally what ive seen lately is that progamers (best, tazza) put the 4 cannon when sair is 3/4 so when sair scouts they have time to cancel it if needed. So best defence: 2 cannons before nexus, one more after core, 4 cannon at 3/4 sair and 2 more if the sair checks something middleway to the zerg base. High priority to cannon line formation.





Kinda funny, you look at these games and take them as evidence that the corsair would be able to see what is comming given the right timing. When I watch these games I think it becomes obvious that the corsair won't save you.
Best vs Luxury in example: You say his timing is fucked because of 3 cannons before Nexus. But put yourself in Bests position: He scouts 9pool+speed+10lings... the 3rd cannon is basically forced, he has to fear an ling all-in/ run-by at this stage. 2 cannons is not gonna cut it if Luxury shows up with like 16 speedlings at his frontdoor.
When you talk about "bad cannon-placement" you need to realize that especially the first cannons are not placed against hydras but against lings... warping all your cannons in front of your buildings is not really an option since zerglings would easily surround them. you would need more cannons to start with which would delay your corsair again.

The main argument has been posted before: If corsairs would be able to scout this in time, there would be no point to use 2hatch hydra. No protoss would ever lose to it.

Ok then the answer is: this is not scoutable, there is no "other stuff to do" as oneother never posted anything else and this is a zerg autowin. Is that it? LOL.
And from what ive seen not even foreigners get 3 cannons before nexus/gate and idk how 8 lings can be 16 at his frontdoor, to make it a little more clear WARPING 3 CANNONS BEFORE NEX IS BAD.
And to oneother: delaying your 2 gas and putting 2 extra cannons wont hurt you if the zerg went speedlings, in fact not all progamers take that 2 gas so early. Its not like youre guessing youre just playing safe.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
NonY
Profile Blog Joined June 2007
8748 Posts
January 25 2009 09:02 GMT
#52
a corsair can finish building before 5:35 and, scouting along the ground path between the two players, can see a 9pool speed --> 2hatch hydra bust build in time to block it. 2 cannons can start building immediately, and the protoss will have 1goon, 3 zealot, 12 probes out front, that can hold until those cannons finish.

the failure vods that were posted can be explained:
bisu and best both do a greedier build and so the corsair is too late. the hydras walk right up to the cannons without any wall of probe/zealot/goon to stop them.
tempest does a build with really late scouting, so jaedong is able to deny scouting without getting ling speed, and so his hydra attack is faster.

the bisu vs july game @ medusa with the successful defense is an example of a compromised protoss build. bisu does not build a 2nd assimilator, he does not build a citadel, he does not get +1 weapons, he does not build probes non-stop. he delays all of those things so that he can make zealots, cannons, and a fast corsair. it's not the fastest corsair possible, but his variation with more cannons and slower tech works as well.

i think the corsair rush is good, and what bisu did can also work, but i wanted to check out rushing to 4 zealots, and it seems promising. i havent done it in practice at all, but from watching a replay of the timing, it seems that the 4 zealots get on offense fast enough that they can discover the zerg's build beyond speedlings. even if hydra/ling owns them, such a battle would take place on the zerg's side of the map, so protoss has time to prepare for the counterattack. it should work similarly against 2hatch muta. a macro zerg will also be scouted, which allows the protoss to start making probes non-stop, or adjust in whatever other way they want to, and it forces the zerg to make lings when they need to make drones. the only problematic build, i think, is mass lings. the zealots will get eaten up and sufficient defense might not be possible in time for the huge counterattack. but mass lings is the worst build against a normal toss build and it's uncommon
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2009-01-25 09:20:37
January 25 2009 09:16 GMT
#53
nony: how did bisu know july was doing an aggressive/all-in build? i mean a protoss player would never forgo all those things just in case the zerg does a hydra break, because he would be at a huge disadvantage if it ends up being a normal macro game. did he guess, and ended up being correct?

i guess if you somehow think the zerg is doing an all-in, it's fine to skip all those things because you just need to defend. but if you have no idea what the z is doing, would you actually skip 1+ attack/late citadel/late second assim/cut economy?
GTR
Profile Blog Joined September 2004
51434 Posts
January 25 2009 10:14 GMT
#54
it's july, he always plays aggresive ;o
Commentator
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2009-01-25 12:20:22
January 25 2009 12:14 GMT
#55
CORSAIRS
CANNOT
*ALWAYS*
SAVE YOU

OneOther put it right the first time, cloud. I've NEVER seen a sair see me in time when I 2 hatch hydra. Ever. I think you are confusing 3 hatch hydra....

Hydra break with 2 hatch and 8 hydra (excluding 4 more hydra cuts time as well) makes it faster as well..
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 25 2009 19:06 GMT
#56
On January 25 2009 18:02 Liquid`NonY wrote:
a corsair can finish building before 5:35 and, scouting along the ground path between the two players, can see a 9pool speed --> 2hatch hydra bust build in time to block it. 2 cannons can start building immediately, and the protoss will have 1goon, 3 zealot, 12 probes out front, that can hold until those cannons finish.

the failure vods that were posted can be explained:
bisu and best both do a greedier build and so the corsair is too late. the hydras walk right up to the cannons without any wall of probe/zealot/goon to stop them.
tempest does a build with really late scouting, so jaedong is able to deny scouting without getting ling speed, and so his hydra attack is faster.

the bisu vs july game @ medusa with the successful defense is an example of a compromised protoss build. bisu does not build a 2nd assimilator, he does not build a citadel, he does not get +1 weapons, he does not build probes non-stop. he delays all of those things so that he can make zealots, cannons, and a fast corsair. it's not the fastest corsair possible, but his variation with more cannons and slower tech works as well.

i think the corsair rush is good, and what bisu did can also work, but i wanted to check out rushing to 4 zealots, and it seems promising. i havent done it in practice at all, but from watching a replay of the timing, it seems that the 4 zealots get on offense fast enough that they can discover the zerg's build beyond speedlings. even if hydra/ling owns them, such a battle would take place on the zerg's side of the map, so protoss has time to prepare for the counterattack. it should work similarly against 2hatch muta. a macro zerg will also be scouted, which allows the protoss to start making probes non-stop, or adjust in whatever other way they want to, and it forces the zerg to make lings when they need to make drones. the only problematic build, i think, is mass lings. the zealots will get eaten up and sufficient defense might not be possible in time for the huge counterattack. but mass lings is the worst build against a normal toss build and it's uncommon

Hopefully theres more people like nony wanting to analize bos (and actually watch the vods) other than just posting "sair cant save you". The main problem i see with the idea from nony (the 4 zeal rush scouting) is that you need to skip the first goon giving more space to overlord scouting. On the other hand nony can answer some questions for us:

¿how fast to take the second gas if zerg 9pool speed? the zerg has to delay his macro a lot early game compared to a hatch/pool/gas or im wrong? im really interested about this.
¿timing for the third cannon? im suposing 2 cannons after forge then nexus and 9 pools/peedlings scouted, i think after core is the safest.
¿Can you post a replay with the fastest sair?
thank you.

Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Shado.
Profile Joined February 2008
United States187 Posts
January 26 2009 00:10 GMT
#57
I still think probe scouting or sending a zealot to scout is sufficient enough to recognize an all in build.

If Zerg has only 6-8 lings, and you use 2 probes to scout, one to attract attention and one to sneak out, you should be fine. You should only have problems scouting if he builds 12+ lings, in which case you can just throw down extra cannons, since he is pretty behind building all those early lings.

The early sair BO sounds interesting and is certainly safer. I guess you can try it vs notoriously aggressive zergs (July)
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
Last Edited: 2009-01-26 01:14:43
January 26 2009 00:53 GMT
#58
So all and all, you guys suggest sneaking whatever possible out of base to scout him after speedlings?

Because I keep losing probes only to make 3-4 canons, than some at base only to find out that he went 4 hatch drone whore.

Could someone make a guide on scouting tricks against Z speedling opening?

And 10 lings easily stop 2-3 probes TT

EDIT: Oh shiz how did I miss the Nony's post? I thought I read it all. So zeals enough to get the lings I saw to push him to his base and see hydras to allow canon whoring

Thank god we have you
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 26 2009 00:55 GMT
#59
Do not sneak man, just dont. Read the thread.
BlueLaguna on West, msg for game.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 26 2009 00:59 GMT
#60
Seriously, everyone here except Cloud and Nony are overestimating how powerful a 2 hatch hydra all-in is. I mean, really? It's like a 9 pool for the midgame. Even if you don't scout it, they have to micro like a god to finish you off with it - which is not to say that it doesn't happen. But come on, you can stop a group of hydras with less than 5 cannons half of the time if they don't micro perfectly.

4-5 hatch hydra, on the other hand...
I'm on GOLD CHAIN
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 726
Barracks 35
LuMiX 2
Dota 2
XaKoH 443
League of Legends
JimRising 785
Counter-Strike
Stewie2K617
Heroes of the Storm
Khaldor189
Other Games
summit1g9015
WinterStarcraft603
SortOf105
ProTech53
kaitlyn30
Organizations
Other Games
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH329
• Hupsaiya 89
• Sammyuel 40
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota244
League of Legends
• Lourlo1249
• masondota2736
• Stunt458
Upcoming Events
RSL Revival
3h 42m
Clem vs Classic
SHIN vs Cure
FEL
5h 42m
WardiTV European League
5h 42m
BSL: ProLeague
11h 42m
Dewalt vs Bonyth
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.