On October 12 2010 04:08 awu25 wrote:
imagine a world where SC2 came before the release of BW
now imagine that you played SC2 for about 10 years and then all of sudden BW was released
most of the complaints would be reversed (people would complain that the game was all of sudden too hard, etc.)
I feel like the people complaining about SC2 are the ones who were pretty good at BW, but now since SC2 is more newb friendly, instead of practicing to get into tournaments, they just say "omg that game is too easy, i'm gonna stick to BW"
i guess the point i was trying to make is that there will always be people who don't want to embrace change
the only way you could compare these games if they were released at the same time
imagine a world where SC2 came before the release of BW
now imagine that you played SC2 for about 10 years and then all of sudden BW was released
most of the complaints would be reversed (people would complain that the game was all of sudden too hard, etc.)
I feel like the people complaining about SC2 are the ones who were pretty good at BW, but now since SC2 is more newb friendly, instead of practicing to get into tournaments, they just say "omg that game is too easy, i'm gonna stick to BW"
i guess the point i was trying to make is that there will always be people who don't want to embrace change
the only way you could compare these games if they were released at the same time
Thats not quite right. Personally, i am absolutely terrible in RTS. I have trouble beating the campaign for SC1, and probably will have trouble doing it for SC2 as well (in Brutal).. I have never played on ICCup. And i still find SC:BW vastly superior compared to SC2.
As a spectator and (very) casual gamer:
BW:
+ Brilliant racial balance AND distinction. No games that i know have managed to achieve this.
+ Exciting procene filled with superhumans.
+ A wide variety of viable strategies. (from 4 pool to 3-hatch-before-pool, and everywhere in between). All of them are equally viable and counters one another.
+ Awesome battle, from Muta/Vulture micro to huge late-game battle. Smashing Tank-line with Zealots, bleeding Zerg out with multi-front attack as SK Terran, good Swarm/Plague + Ultraling attack, etc. All are so much more majestic with flanking and distinctive units fighting over a big battlefield.. (as opposed to SC2 where as many have said, indistinguisable ball vs ball with colorful explosions.. -> one side randomly wins)
+ More demanding on Mechanics. (think 7-8 base July SauronZerg vs 1base Terran in SC2)
+ Units with interesting abilities. Spider Mine, Dark Swarm, Stasis, Irradiate, Muta/Wraith/Vulture patrol-Attack, Muta-Stack, Reaver+Shuttle Micro, Medic Wall, Lockdown, H old Lurker
- Dragoons are retarded.
- Bisu wasnt doing well enough recently.
SC2:
+ Noob-Friendly (as a player i suck and need it :p)
+ Banelings are pretty interesting.
+ Let Boxer come back as a progamer.
- Noob Friendly (as a spectator i want to see pros raping noobs, not noobs easily look like a pro)
- Horrendously skewed balance between races.
- Indistinguishable battles. I dont know what is going on until one side completely died out.
- Lack of variety in strategies. Most people seem to go with 1-base play for a good part of the game. Scissor-Paper-Stone opening (before scouting) can almost determine the game's outcome as is.
- Lack of variety in map pool (all of them look so small with so few bases)
- Uninteresting units (outside of Banelings).
- Uninteresting abilities (Force Field is decent, Fungal Growth as well, to a lesser extent) especially when i have Brood War to compare to.
- Outside of Hydralisks. Units are so ... fat.. (if not they are just outright ugly) They all look slender and beautiful back in BW.. Esp Zerglings and DTs. More pixels doesnt solve this bad unit design problem.
Let me know if theres any unreasonable points that you disagree with, but do try to keep the flames away.