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konadora's autumn map pack - Page 3

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 25 2009 03:18 GMT
#41
Slight fix to Agnidev, 1.3 now
POGGERS
unknown.sam
Profile Joined May 2007
Philippines2701 Posts
September 25 2009 04:01 GMT
#42
woah nice...im trying these out ASAP
thanks!
"Thanks for the kind words, but if SS is the most interesting book you've ever read, you must have just started reading a couple of weeks ago." - Mark Rippetoe
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 25 2009 11:30 GMT
#43
On September 25 2009 12:12 Mystlord wrote:
Chaos is just too unnatural. I don't think you can evaluate the map without actual games being played on it. I'm feeling a very Protoss vibe though.

I have conflicted feelings about Orbis. It feels very pro-Terran because of all the open paths.

Sheer Cold feels fairly Zerg favored. The map itself is like a Blue Storm where it's a lot easier to sneak a group of defilers and lings around to snipe expos and stuff.

Ad Verecundiam = Neo Arkanoid on the Twilight tileset with the weirdest middle I've ever seen with +2 expansions. Nuff said.

Peace is heavily imbalanced. The thing behind the mineral line is novel, but no turrets = dead SCVs or dead Probes. Either way, that and the high ground can be abused so much.

Agnidev is a very standard looking map. No comment.

Chaos - I played some games on iccup with my friends and I have to say it's really fast-paced. One minute you're defending from the temple side, next minute there's a drop or a huge attack from the mineral wall side, and while that happens you send vultures via the temple side and mid route to kill probes and stuff. Still not sure about balance though. Terran seemed to fare pretty okay.

Orbis - Only got to play 1 TvP and 1 ZvP, mass dropships won the game (after defending against an obvious fast reaver build) for TvP. As for the ZvP, I went sunken rush (yes it's possible LOL) and won by containing the Protoss.

Sheer Cold - I think resources kind of run out way too fast, even as a Zerg I found myself running out of minerals very often, while having like 2k gas. Maybe I will add some more mineral patches in the future.

Ad Verecundiam - Played only 1 game, a PvZvZvP FFA. Went corsair/carrier/HTs and won :o (doesn't say anything about 1v1 balance though)

Peace - An okay map, the cliffs and area behind mineral didn't get used much. I think mains are a bit too small though.

Agnidev - Crazy map for Zergs in ZvP (multiple routes kills off Protosses very fast late game), strong map for Terran to mech on. Not sure about TvP, haven't played it yet.
POGGERS
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 25 2009 12:03 GMT
#44
good concepts but some of the execution and the lack of detail/design is kinda detrimental to your work.
..and then I would, ya know, check em'. (Aka SpoR)
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 25 2009 13:17 GMT
#45
On September 25 2009 21:03 CharlieMurphy wrote:
good concepts but some of the execution and the lack of detail/design is kinda detrimental to your work.

you mean like nice logos (outsider, python, medusa kind) or needs moar doodad?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 26 2009 06:07 GMT
#46
bump, hoping for more comments
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 26 2009 06:13 GMT
#47
kona I don't know how you find the time to make these lol.

But regardless, a lot of them look really cool.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 09 2009 07:40 GMT
#48
running out of ideas for maps, hoping people can comment on the maps and i might get an idea or two
POGGERS
Papvin
Profile Joined May 2009
Denmark612 Posts
October 09 2009 23:32 GMT
#49
Hm, Orbit looks very zerg favored in zvt to me. I see that you've made some distance from the mins to the cliffs at the main and nat, but I could imagine 2h mut with +1 into guard/lurker could be reaaaally strong, dunno . But the maps all seem awesome, great work!
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
PH
Profile Blog Joined June 2008
United States6173 Posts
October 10 2009 00:01 GMT
#50
They look great. You're getting better and better at this shit.
Hello
Triple7
Profile Joined April 2009
United States656 Posts
October 10 2009 03:42 GMT
#51
do you play Terran by any chance?

I feel Zerg love flowing from all those maps <3 moar please

I'm feeling a very Protoss vibe though.

QED: Balanced maps.
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DeSu
Profile Blog Joined September 2009
Australia91 Posts
October 10 2009 06:42 GMT
#52
Very nice looking maps, and I like the crystal gas-expos since I play Zerg, but won't this cause imbalances?
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 10 2009 08:15 GMT
#53
Yeah, uhh agnidev is very imba zvp. zerg gets an extra in-main gas but toss doesn't... not to mention the 858745345 routes to bases lol. maps still look great, just err.. balance that last one a bit.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 10 2009 08:22 GMT
#54
On October 10 2009 17:15 tossinYoSalad wrote:
Yeah, uhh agnidev is very imba zvp. zerg gets an extra in-main gas but toss doesn't... not to mention the 858745345 routes to bases lol. maps still look great, just err.. balance that last one a bit.

???

Are you looking at wrong map? lol
POGGERS
Glioburd
Profile Joined April 2008
France1911 Posts
October 10 2009 09:39 GMT
#55
Good job !
"You should hate loosing, but you should never fear defeat." NaDa.
genryou
Profile Blog Joined February 2009
Malaysia390 Posts
October 10 2009 09:55 GMT
#56
Ad Verecundiam 1.0 look sicks. I really wanna try TvP on this map.
I, Challenge Everything
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
October 10 2009 11:14 GMT
#57
they are all really nice, im going to play these with my friends methinks
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-01-20 11:23:11
January 20 2010 09:46 GMT
#58
Bump for TL Arena map submission

Agnidev 1.4
[image loading]


Changes:
- Made 3rd gas 8 minerals instead of 7
- Fixed depot/rax placement tiles at entrance
- Made entire center unbuildable
- Some aesthetic changes

Download link:
- Melee
- Obs

Edit: The 4 starting locations at center of map is for obs, ignore them :p
POGGERS
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 20 2010 09:58 GMT
#59
that totally reminds me of that one blizzard map. but less cramped and crappy
..and then I would, ya know, check em'. (Aka SpoR)
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