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[Contest] Map Design Contest! - Page 20

Forum Index > BW General
Post a Reply
Prev 1 18 19 20 21 22 24 Next All
SKinuh
Profile Joined January 2010
Germany91 Posts
January 30 2010 17:39 GMT
#381
New Map
(2)Ramps On 1.0

[image loading]



http://www.mediafire.com/download.php?ewmmmji2nid
Team Acer // @inuh_ on twitter
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 30 2010 18:01 GMT
#382
Just a suggestion, you could always make a different poll for each #-player map.
2 player poll
3 player poll
4 player poll

AKA- I just dont wanna go up against all the 2 player maps. Especially all the ones that used the MirrorEffect. Then you could just take the top 3 of each poll or whatever.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
January 30 2010 18:22 GMT
#383
On January 30 2010 16:10 sTYleZerG-eX wrote:
Nice I like the map but mains seem to small, and there is to much wasted space in map, specially on 3 o'clock and 8 o'clock

Before the mains were actually too big so I made em smaller =/ looks small in the pic but they're damn large ingame...
Dota 3hard5me
CursOr
Profile Blog Joined January 2009
United States6335 Posts
January 30 2010 20:59 GMT
#384
Husky just won the Commentary contest!?!?!
Congratz man... talk about bringing a lot to the SC scene.
Thanks a lot
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
January 30 2010 21:40 GMT
#385
Gratz on winning the commentary contest! I don't think I'm gonna finish my map cuz it doesn't seem very good. I'll keep making maps in the future though, either for SC2 or for SC1 when I get more time.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-30 22:04:05
January 30 2010 21:54 GMT
#386
On January 31 2010 06:40 Pyrrhuloxia wrote:
I don't think I'm gonna finish my map cuz it doesn't seem very good...


LoL That didn't stop lots of people. Including myself. You never know what the taste is going to be, and you can be sure they arent going to pick 100% mirror looking maps, which would mostly be your 2 players ones.
Looks too boring. I'd say give it another couple days and make a submission. It's easy enough.

edit: "Velocity" looks like an excellent 4 player map. The natrual exits arent to close or too varried (usually a problem with mirror 4 players) and the places to expand look very interesting with mineral only, glitchable lines and lots of directions to choose. Well done.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-01-30 22:08:07
January 30 2010 22:07 GMT
#387
damn it my map pic and dl expired.
if anyone dled it, can they post a new link with pic and dl? my computer sucks balls.
map name was willpower
Nada's body is South Korea's greatest weapon.
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 30 2010 22:41 GMT
#388
Nope, posting it here is perfect.

Sorry about getting the names mixed up.
Commentaries: youtube.com/HuskyStarcraft
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 30 2010 22:46 GMT
#389
On January 30 2010 23:08 the-Undermind wrote:
http://rapidshare.com/files/343397852/_2_Ooziiki_Landing_n_.scx.html
melee

http://rapidshare.com/files/343398082/_2_Ooziiki_Landing_o_.scx.html
obs

[image loading]


Okay then,

Theme: Zerg Invasion
2 players
etc o-O
Shawn [the-Undermind] Williams
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
January 31 2010 02:18 GMT
#390
On January 31 2010 02:39 huni wrote:
New Map
(2)Ramps On 1.0

[image loading]



http://www.mediafire.com/download.php?ewmmmji2nid


this looks sick
Shawn [the-Undermind] Williams
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-02-01 08:56:51
January 31 2010 23:36 GMT
#391
second map made for the TL contest.
Name: Greenland
Theme: Decimated Earth
[image loading]

backdoor gas has 1000 inside
bottom gases have 4000 inside
double gases in the island have 3000 inside
buildings are "units" and have 33% hp in order to burn since the comp will be probably played with "use map settings"
2 patches in the backdoor have 750minerals
[image loading]


EDIT: http://www.panschk.de/mappage/comments.php?mapid=4020
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
Last Edited: 2010-02-01 00:43:02
February 01 2010 00:21 GMT
#392
btw husky shaira's theme is more decemated earth than zerg invasion Also edited my post of my map and added some stuffs. .
Linky
Dota 3hard5me
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 01 2010 03:30 GMT
#393
On January 30 2010 21:32 huni wrote:
[image loading]



http://www.mediafire.com/?djvn1do5yi2


was just looking through the maps and i saw this:

Once you have expanded to your natural, reinforcement will be slow because the ramp and minerals are positioned so that your units have to maneuver around the workers and main structure. Also, the space behind the naturals looks almost wasted....
EXCEPT FOR......
+ Show Spoiler +
SUPERRRRRRR PROXYYYYYYYYYYYYYY!!!
Shawn [the-Undermind] Williams
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 01 2010 03:31 GMT
#394
On February 01 2010 12:30 the-Undermind wrote:
Show nested quote +
On January 30 2010 21:32 huni wrote:
[image loading]



http://www.mediafire.com/?djvn1do5yi2


was just looking through the maps and i saw this:

Once you have expanded to your natural, reinforcement will be slow because the ramp and minerals are positioned so that your units have to maneuver around the workers and main structure. Also, the space behind the naturals looks almost wasted....
EXCEPT FOR......
+ Show Spoiler +
SUPERRRRRRR PROXYYYYYYYYYYYYYY!!!



And the resource placement in the main is also a bit odd O.O

And the gas at the naturals will be
raped
by
mutalisks
Shawn [the-Undermind] Williams
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
February 01 2010 04:28 GMT
#395
On January 31 2010 06:54 cUrsOr wrote:
Show nested quote +
On January 31 2010 06:40 Pyrrhuloxia wrote:
I don't think I'm gonna finish my map cuz it doesn't seem very good...


LoL That didn't stop lots of people. Including myself. You never know what the taste is going to be, and you can be sure they arent going to pick 100% mirror looking maps, which would mostly be your 2 players ones.
Looks too boring. I'd say give it another couple days and make a submission. It's easy enough.

edit: "Velocity" looks like an excellent 4 player map. The natrual exits arent to close or too varried (usually a problem with mirror 4 players) and the places to expand look very interesting with mineral only, glitchable lines and lots of directions to choose. Well done.

Thanks for the encouragement. I thought about posting screenshots of my WIPs and asking for input, but the concepts for each really fell apart. You're right about my previous two player maps being too mirror-like. At the time, they looked fine to me but my sense of map aesthetics has progressed since then. I'm also understanding how maps work a bit more, both from my own playing and watching Day 9. This makes it too hard to post either of my WIPs when the problems are so obvious to me. I'm pretty disappointed because I want to be a part of this awesome contest but I am behind on my thesis work so I really don't have time to hack out a decent map. I think what I will do is make a set of maps that I can like, once I have time, put together some prizes, and see if I can attract some players to play a tournament on my maps. It'll be a long time, though, before I can put together five good ones.
Urth
Profile Blog Joined November 2007
United States1252 Posts
February 01 2010 05:41 GMT
#396
(2)Inverse Invasion
[image loading]

http://www.mediafire.com/?ntwjzm31y0q
First try at a map
*small main
*can wall off natural w/ supply supply rax
*backdoor min only, with 32 min patch separating bases, can glitch workers through
*short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons
BY.HERO FIGHTING!!!!
splorygon
Profile Joined September 2009
18 Posts
February 01 2010 06:31 GMT
#397
The Lost War 1.4
+ Show Spoiler +
[image loading]

Quick description:
  • Players: 2
  • Theme: Decimated Earth Aiur
  • Dimensions: 128x96
  • Main: Minerals: 10 (1500+500) Gas: 1 (5000)
  • Natural: Minerals: 8 (1500+500) Gas: 1 (4000)
  • TopLeft/BottomRight Exp: Minerals: 9 (800) Gas: 2 (2000)
  • Other Expansions: Minerals: 6/7 (1500) Gas: 0/1 (4000)

The map takes place after a PvP battle where both forces are almost completely wiped out. The top left and bottom right expansions are their former main bases with a few neutral buildings being the remains of their bases.

Version 1.4 changes:
  • Many balance changes
  • Added more decoration
Download:
  • Melee version
  • Observer version

+ Show Spoiler [Version 1.3] +
[image loading]

Version 1.3 changes:
  • Many balance changes
  • Melee version
  • Observer version

+ Show Spoiler [Version 1.2] +
[image loading]

Version 1.2 changes:
  • More space at 3/9 expansions
  • More buildable space at center
  • More space for Overlords to hang out over naturals
  • More rubble sprites (I'd like to freeze their animation so that they're visible throughout the game but I haven't figured it out yet)
  • Neutral Nexus to delay double gas expansion

  • Melee version
  • Observer version

+ Show Spoiler [Version 1.1] +
[image loading]

  • Melee version
  • Observer version

+ Show Spoiler [Version 1.0] +
[image loading]

  • Melee version
  • Observer version
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 01 2010 08:56 GMT
#398
forgot to add a link to my previous post, here it is
i also edited my previous post
http://www.panschk.de/mappage/comments.php?mapid=4020
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
32
Profile Joined February 2010
United States163 Posts
February 01 2010 10:22 GMT
#399
Husky, Wednesday, February 4th is not a real date.
either Wednesday, February 3rd,
or Thursday, February 4th.
the-Undermind
Profile Blog Joined January 2010
Canada106 Posts
February 01 2010 12:41 GMT
#400
On February 01 2010 14:41 Urth wrote:
(2)Inverse Invasion
[image loading]

http://www.mediafire.com/?ntwjzm31y0q
First try at a map
*small main
*can wall off natural w/ supply supply rax
*backdoor min only, with 32 min patch separating bases, can glitch workers through
*short route to 4th gas/faster backdoor route to 3rd gas protected by 2 stacked overmind cocoons


This post was originally meant to criticize your map. Then I realized that I was reading your comment wrong (I just woke up, cut me some slack) and have nothing but compliments.

Easily one of the best maps submitted
Shawn [the-Undermind] Williams
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