• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:30
CET 18:30
KST 02:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Fighting Spirit mining rates Current Meta Game Theory for Starcraft How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1973 users

Submit your questions - June - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-06-09 23:24:52
June 09 2008 23:22 GMT
#21
On June 10 2008 02:59 gwho wrote:
this is a rollover from the "nitpicking tiny shit" thread. since this thread is so short, i thougth i might as well put it in here, and hope some get answered.



i feel this one is an important one.
---1) burrowing was rarely used, and there was a disincentive to utilize it on top of that. to have burrowing be more encouraged in SC2, will the default command for "u" be to unburrow rather than burrow? . In BW, if a patch of burrowed units got discovered and attacked, it would be impossible to unburrow all of them and enegage/run because the default command for a group of mixed units was to unburrow rather than burrow. so what happens is instead of evacuating, the units that are getting hit just end up reburrowing, and your entire group dies. , kind of like for cloaking? or will there be two separate hotkeys for burrow and unburrow (cloak/uncloak)

seriously, if they leave the default command as burrow, or don't differentiate hotkeys, i am going to spam their forums like no other....

---2) will certain commands still be removed when selecting heterogenious types of units? for example, a medic + vessels would remove the heal command, which is bad. selecting lurkers with any other unit would remove the attack command!!! (please, we're trying our best to be gosu, but the system is against us!)

---3) there has been many requests for a rewind feature for replays. this, as pointed out by other SC2 awaiting forum goers, would be quite difficult. Then i realized if there was a "quick reload" feature, then we could just simply fast forward to the part that just passed by WITHOUT having to quit game, wait, create game, select replay, wait for th ecount down and wait. a simple "quick reload" that bypasses all this would be much simpler to implement than figuring out how to rewind and reverse the entire game that is being "replayed".

---4)" A reasonable, sensible grid. Why do some buildings block perfectly on some sides, and others on other sides, and others on no sides at all? PvZ FE building placement shouldn't take extensive testing, a configuration that looks right should block right. This also helps with the building unit trapping thing." a uniform "building code" would be nice.

---5) " If you build something on another unit, it'll move away, like comsats. Motherfucking goddamn MY FACT NEEDS A SHOP MOVE YO FAT SCV ASS WORKING ON THAT OTHER FACT" quite a sensible observation. - let addons take precedence over units and simply have the units move out of the way when you build an addon, much like how scv's scatter after u clump them together on one mineral.


1 and 5 are already fixed in wc3, so they are pretty much guaranteed to be fine in sc2. Subgroups "fixed" the first one, because you can give the order to only the burrowed or only the unburrowed units. Subgroups are the answer to 2 as well, you can tab between the different unit types and use their abilities.
I'll call Nada.
Ghostclaws
Profile Blog Joined October 2006
114 Posts
June 10 2008 01:20 GMT
#22
Upon release, how much of the game will be able to be patched/modified? Values like hitpoints, types, cooldowns, costs, etc. can be easily patched, but I am wondering if Blizzard plans to be able to patch units, abilities, the tech tree, interface, features, and bigger things like that. I understand there is still a lot of testing to do and the game isn't even in beta yet. However, certain aspects of the game are hotly debated, and with no clear answer to be found, a choice must be made. In the case that problems (which, say, slipped by in testing) arise, I would like to know how Blizzard plans to react. It's a hypothetical and unlikely situation, but I think the answer tells us more on how Blizzard plans to develop this game.

A simpler way to put it all:
What will you do if you think you've made the wrong decision(s) after releasing the game?
hhjkkjhgffghhgg, hhjkkjhgffghgff
OakHill
Profile Blog Joined March 2008
United States168 Posts
Last Edited: 2008-06-10 02:02:03
June 10 2008 01:57 GMT
#23
Unfortunately Blizzard picks the easiest to answer questions that have usually already been answered... .
[image loading]
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 10 2008 02:24 GMT
#24
I slept with verrith's wife
...
Smurfz
Profile Joined May 2008
United States327 Posts
June 10 2008 04:59 GMT
#25
The Jackal shoots out streams of fire that lasts for a small duration, before the Jackal has to fire again. Do units that move out of the stream of fire take less damage than a unit that would stay in the stream of fire for the entire duration of the attack?
Guthrek
Profile Joined September 2007
Canada31 Posts
June 10 2008 06:54 GMT
#26
On June 10 2008 11:24 UmmTheHobo wrote:
I slept with verrith's wife


you've gotta put a question mark on that, or they won't answer it.
in this kinda situation, between a man and a woman, theres this old folk custom. to just. get. naked.
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 11 2008 17:51 GMT
#27
Here's my question to Blizzard:

For Starcraft 2, will the development team be addressing the issue of Battle.net's poor treatment of lag?

In both the Brood War and Warcraft 3 communities, very popular alternative methods of game hosting and matchmaking have arisen in order to get around Battle.net's imposed latency--see pickup.listchecker and GGclient for Warcraft 3 as well as ICCcup and chaosplugin for Starcraft. In each game, these alternative methods enable tactics over thousands of miles and often between continents that would otherwise only be seen over LAN, such as swinging Mutalisks and canceling Death Coil in mid-animation.

I believe that the community would hope to not have to leave Battle.net to experience the true possibilities of Starcraft 2.
Meta
Profile Blog Joined June 2003
United States6225 Posts
June 12 2008 11:17 GMT
#28
I have a question, I haven't seen any answer to it in particular but if I've missed it please let me know:

Will ranged units be able to shoot "around" cliffs? As far as I know, in BW if you can see somewhere on the map you can shoot to that place if a unit is close enough. But will units in SC2 be able to shoot to the other side of walls, around cliffs or anything similar?

If I'm wrong about how that works in BW I'll go ahead and put my foot in my mouth.
good vibes only
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
June 13 2008 01:04 GMT
#29
Will sc2 have a feature to remove death animations, excessive shooting animations, etc? Visual clarity had became a huge concern with the starcraft community. Sc1 was a spectator sport and esport partly because it was so easy to discern what was going on and react to it. Hopefully this won't change in sc2 just because of overexcessive animations.
#1 Flash Fan
Luddite
Profile Blog Joined April 2007
United States2315 Posts
June 13 2008 01:29 GMT
#30
On June 10 2008 08:01 Yank31 wrote:
Show nested quote +
On June 10 2008 07:40 SlickR12345 wrote:
There was a suggestion go give the lurker an upgrade that would improve its spikes so they can attack in 4 ways "+"; ... why hasen't such ones been utilised?



Holyness... just think about it.

Think about zerg allies in "3v3 hunters" games.

hahaha that would be so fun. I would go mass lurkers everytime just for the fun of killing my allies and the enemy at the same time.
Can't believe I'm still here playing this same game
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2008-06-14 10:12:39
June 14 2008 10:11 GMT
#31
When a warrior dies on a battlefield but the victory is secured he is still considered a victor. It looks unfair in teamgames of starcraft that when a player dies but the team is victorious, he is denied watching the outcome of the game and is given a loss. Will there be an option to switch loss conditions or will they differ by game type in starcraft2?
lololol
Profile Joined February 2006
5198 Posts
June 14 2008 13:06 GMT
#32
On June 13 2008 10:29 Luddite wrote:
Show nested quote +
On June 10 2008 08:01 Yank31 wrote:
On June 10 2008 07:40 SlickR12345 wrote:
There was a suggestion go give the lurker an upgrade that would improve its spikes so they can attack in 4 ways "+"; ... why hasen't such ones been utilised?



Holyness... just think about it.

Think about zerg allies in "3v3 hunters" games.

hahaha that would be so fun. I would go mass lurkers everytime just for the fun of killing my allies and the enemy at the same time.


Too bad they won't hurt allies any more, so you'll have to manually target them.
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
June 14 2008 13:11 GMT
#33
On June 14 2008 19:11 Cheerio wrote:
When a warrior dies on a battlefield but the victory is secured he is still considered a victor. It looks unfair in teamgames of starcraft that when a player dies but the team is victorious, he is denied watching the outcome of the game and is given a loss. Will there be an option to switch loss conditions or will they differ by game type in starcraft2?


This is already solved in wc3.
You are not given a loss, until all your allies are eliminated. You can watch them play or they can share the unit control with you(just like in team melee games in sc, but with restrictions concerning buildings).
If you stay in the game and your team wins, you are given a win, if you leave and your team wins, you're given a draw. Before it was always a win, but that lead to the creation of a bot used to unlock icons by mass leaving team games and it often did that with close to 40% win rate.
I'll call Nada.
ocoini
Profile Blog Joined April 2003
648 Posts
June 15 2008 01:15 GMT
#34
Not being too familiar with WC3 - WC3 had a slightly diffrent way of placeing buildings I think. Am i correct in that when it came to WC3, if you wanted to build a building, you could get an un-placeble "blueprint" to appear under mouse cursor - without haveing the required minerals. Whereas in SC you get a not enough minerals error when attempting to build something that you can't afford. Will SC2 be like the WC3 version or the SC version of this?

If waypoint building is here to stay..( *shudders* I don't want this! ).. What is the reasoning for not makeing workers wait in place, until enough minerals to construct something in the que is achived, contra cancelling their que and makeing the worker idle? It would seem that if your view is that waypoint building will in most part only be handy to newcommers, there is no reason for it to be limited by the economy either?
Street Vendor Crack Down Princess-Cop!
G5
Profile Blog Joined August 2005
United States2919 Posts
June 15 2008 02:39 GMT
#35
ask him what the most entertaining match up to play and watch are as of now in sc2
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 15 2008 07:24 GMT
#36
I guess it's time to ask a little more in-depth on the replay feature:

How much data is being recorded in replays right now? Will there be an external replay player for SC2? Will chats be recorded along together with the game in a replay? Could you guys add a last game played autosaving replay? Is there a possibility for a pseudo-first-person-view replay? Have you guys looked into SCBW's third party programs made by fans for possible replay features to be added to SC2?

On another note, iono where to suggest this:
If they're afraid of chats taking up too much space, maybe they should make them a separate same named file like movie subtitle files then we'd have the option to save with or without chats after a game.

If these gets submitted, I'm gonna feel like I've given the Blizz dev team more work to do thus delaying SC2 even more. Bahahaha.
"Eyes in the sky."
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 15 2008 16:01 GMT
#37
Chats are recorded in WC3, and I think they have a last replay saved feature already in BW (added in some recent patch)? Rest are not bad :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
drift0ut
Profile Blog Joined June 2004
United Kingdom691 Posts
June 15 2008 21:15 GMT
#38
I'd like to know what improvements will be made to the spectator mode.

It would improve the viewing experience if things like the production queue, hotkey groups or minerals per minute (TSL style) could be seen by the audience in live games.
crabapple
Profile Blog Joined June 2008
United States397 Posts
June 16 2008 16:46 GMT
#39
will there be an automatic save for replays? of course it's not a big deal, but sometimes people forget and they lose out on getting an awesome replay.

if there was one "RAM" file, it could be used to always contain the last replay. if u forget to save it separately, it's still there for you to do so. if you don't choose to save, then play another game, then the "RAM" file then becomes the new replay.
crabapple
Profile Blog Joined June 2008
United States397 Posts
June 16 2008 16:48 GMT
#40


will there be an automatic save for replays? of course it's not a big deal, but sometimes people forget and they lose out on getting an awesome replay.

if there was one "last played game" file or "RAM" file, it could be used to always contain the last replay. if u forget to save it separately, it's still there for you to do so. if you don't choose to save, then after you play another game, it will become the replay of the game u just played.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
17:00
15V Cup / Playoffs Day 3
starcraft2fi 106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech143
BRAT_OK 135
MindelVK 40
StarCraft: Brood War
Britney 29777
Soma 361
Mini 328
actioN 230
Hyuk 204
Dewaltoss 131
Hyun 110
ggaemo 55
910 46
zelot 37
[ Show more ]
Rock 35
HiyA 14
JulyZerg 12
soO 11
SilentControl 8
Dota 2
Gorgc8048
qojqva3249
singsing2978
Dendi937
syndereN407
Counter-Strike
allub209
Other Games
crisheroes374
RotterdaM278
Hui .167
ArmadaUGS157
QueenE97
Organizations
Other Games
BasetradeTV118
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 56
• StrangeGG 14
• Reevou 7
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2477
• WagamamaTV380
League of Legends
• TFBlade1387
Other Games
• Shiphtur90
Upcoming Events
Tenacious Turtle Tussle
6h 30m
The PondCast
16h 30m
WardiTV 2025
18h 30m
StarCraft2.fi
23h 30m
WardiTV 2025
1d 18h
RSL Revival
2 days
StarCraft2.fi
2 days
IPSL
2 days
Sziky vs JDConan
RSL Revival
3 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
3 days
[ Show More ]
IPSL
3 days
Tarson vs DragOn
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.