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Forum Index > News
78 CommentsPost a Reply
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 18 2010 04:05 GMT
#21
I dont mind the lack of cross server connections overly because it does segregate those who speak different languages, and also allows each server to develop a unique play style.

That being said, there definitely needs to be some way that top players can easily switch back and forth in order to participate in tournaments. Maybe making the pro league a combination off all of the servers?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
DamHesRolling
Profile Joined March 2010
United States2 Posts
March 18 2010 04:09 GMT
#22
i am not sure who is talking about localizing the individual divisions down to even cities...

what made sc great was the incredible amount of world play, and i think this is where WC3 was soundly defeated.

blizzard should have learned from this.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 18 2010 04:20 GMT
#23
great article!

100% agree about the seperation of communities thing too. As with all of bnet version2 so far...everything is a gigantic step backwards - the divisions, the no chat channels, the only being able to play on one server, the limiting to only one username. Very sad.

Sup
tamino
Profile Joined August 2009
France51 Posts
March 18 2010 04:53 GMT
#24
The one username thing I consider it a must have feature for online gaming. No more smurfing.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 18 2010 05:05 GMT
#25
Really interesting stats thanks for the very informative post.
Never.Die
Profile Joined March 2010
Japan189 Posts
March 18 2010 05:06 GMT
#26
I hope they make terran have a better chance in TvP...especially better than in broodwar
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 18 2010 05:06 GMT
#27
Nice to see some stats! I also find it strange that they dont work towards merging the communities
4649!!
fantomex
Profile Joined June 2009
United States313 Posts
March 18 2010 05:09 GMT
#28
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.
Replay or GTFO
Robinsa
Profile Joined May 2009
Japan1333 Posts
March 18 2010 05:14 GMT
#29
On March 18 2010 14:09 fantomex wrote:
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.

I don't think Random will be the standard for competetive play ever. If even allowed.
4649!!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 18 2010 05:19 GMT
#30
On March 18 2010 14:09 fantomex wrote:
Until Random is the standard for competitive play the cross-server and ranking issues are small potatoes.

dont be retarded
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Depops
Profile Blog Joined June 2004
Australia101 Posts
March 18 2010 05:38 GMT
#31
I felt that with the release of the latest patch that this game is ready for launch. There are still some things I find annoying but it'll just take some getting used to and they're things that Blizzard aren't likely to change at this stage anyway.
Xage
Profile Joined March 2010
Hungary4 Posts
March 18 2010 05:51 GMT
#32
- In the full (non-beta) version, we will have chat rooms under the social tab.
- We will be able to create new leagues (pro leagues, invite only leagues) to see who is the BEST player.
- And they are working on the way to make intercontinental matches available. And I seen in some interview that they will add this function after the release of the game. (Maybe it's just not working properly atm.)

Anyway nice work with the numbers!
Maceifer
Profile Joined February 2010
Germany11 Posts
March 18 2010 06:28 GMT
#33
Guys, I think the statement was widely misunderstood.

Let's recap the Q&A:

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.


I think this is just a misunderstood question leading to a misconceived answer.

FRIENDING across realms will not be possible, meaning that you can't add players from Asia to your friends list if you play on Europe for instance as far as I understand the answer. I don't beleive he would have said friends if he really meant logging into different realms.
If brute force does not solve your problem, you are not using enough...
No_Roo
Profile Joined February 2010
United States905 Posts
March 18 2010 06:50 GMT
#34
Frankly considering the admittedly small sample size, I'm surprised so many of these numbers came out as close as they did.

Could not agree more regarding the region locking, since you only get one Bnet account per copy of the game it's not going to be a matter as simple as editing a registry key
(US) NoRoo.fighting
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 18 2010 08:21 GMT
#35
How is possible that win rate for server is 60%? I mean that if in a player there are 100 games i suppose there will be 100 winners and 100 loosers(so win rate should be 50%) anyone can explain?
however great work i love this percentage speculation
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2010-03-18 08:40:31
March 18 2010 08:35 GMT
#36
Well written.

I really wonder how basic misdesign like dividing the community has been possible.
From a software development point of view, this (like some other serious flaws) is simply grotesque.

I can only assume the reason is that they are building on top of WC3 technology for cost reasons.

Blizzard has such a potential from the existing community and their experience, I wonder why they did not (sufficiently) strive to profit from this - the return of investing here would surely outweigh any additional costs.

SC2 is having problems with things that people of community have long solved, for free (such as ranking, see ICCup).

If this game is to be successful in any way close to SC1, or even set standards for the e-sports of the future, they need to go all the way back and redesign parts of the game.
Wir haben zuwenig Vespingas!
Leon-bw
Profile Joined November 2006
France44 Posts
March 18 2010 08:35 GMT
#37
Latency is a real issue for cross continent competitive play online.

Even with 'fair" neutral server like in HoN top teams argue on what could be the best server to host so that all members of the team "enjoy" the same latency.

Playing with less then 100ms is not the same thing as playing with 300ms.

Sure we're not talking about a FPS where latency is vital but nevertheless it makes HUGE differences in response time (and if we come down to EMP vs Feedback, response time becomes gamebreaking)
Nouar
Profile Joined May 2009
France3270 Posts
March 18 2010 08:37 GMT
#38
On March 18 2010 12:22 dhasenan wrote:
Show nested quote +
On March 18 2010 12:10 Chairman Ray wrote:
If every race has >60% win rate, who's losing?


A PvP match will always count as a Protoss victory. Likewise with TvT and ZvZ. So we expect the average win rate for each race to be 50% + 0.5 * percentage of people playing that race.

For example, if only 10% of people played Zerg, we'd expect a 55% win rate for Zergs, if everything were perfectly balanced and Zerg players were equally skilled in comparison with their Terran and Protoss counterparts.

Wouldn't a pvp also account for a P loss? ;D
NoiR
Sabre.
Profile Joined February 2010
United States10 Posts
March 18 2010 09:04 GMT
#39
nice article and an interesting read
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2010-03-18 09:35:00
March 18 2010 09:34 GMT
#40
How is there this much confusion about the 60% win rate? He clearly tells you its for the top 8 players in each division. Christ.
I will eat you alive
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