• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-228Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
How FlaSh Nearly Forfeited MSL Finals being late BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6425 users

Pushing The Limits of Zerg Economy Builds - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 Next All
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-25 16:21:20
December 25 2010 16:20 GMT
#361
The problem with trying to get averages is that the result depends purely on what you decide to calculate. A 2 minute average is going to be different than a 3 minute average, etc, and the reality of the way larvae work means that there are clear periods where the differences can be large. And 2 minutes is a *really* long time game-wise anyway.

I'd rather just guesstimate for my own conclusions, since any sort of fixed number you try to give is just going to be a very rough approximation anyway, and provide the graphs and raw data so that people can draw their own conclusions if they want.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-25 16:25:32
December 25 2010 16:24 GMT
#362
On December 26 2010 00:39 Nolari wrote:
Wow Skrag, awesome sauce! Now it's not just an investigation into a couple of builds, but a framework to investigate any conceivable build with fairly little effort.


Well, it's still a fair amount of work to add builds, because I do have to go through and get the right timings, figure out which workers to pull to try to build stuff optimally, etc, which still involves a decent amount of trial and error.

But that's *way* easier than getting a few timings, adjusting drone micro, getting more timings, adjusting the drone micro, etc.

"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 16:32 GMT
#363
How do you get 1 and a third though?

8 seconds of hatchery time is worth .533 larva, 4 seconds of queen time is worth .4, for a total of .933.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Nolari
Profile Joined November 2010
Netherlands51 Posts
December 25 2010 17:11 GMT
#364
On December 26 2010 00:48 Hurkyl wrote:
(2 minutes because that's an integer multiple of both 15 and 40 seconds)

Energy regenerates at a rate of 9/16 energy per game seconds, so injects happen every 25 / (9/16) = 400 / 9 = 44.444... game seconds, not every 40 game seconds.
Hurkyl
Profile Joined October 2010
304 Posts
Last Edited: 2010-12-25 17:27:34
December 25 2010 17:25 GMT
#365
On December 26 2010 01:20 Skrag wrote:
The problem with trying to get averages is that the result depends purely on what you decide to calculate. A 2 minute average is going to be different than a 3 minute average, etc, and the reality of the way larvae work means that there are clear periods where the differences can be large. And 2 minutes is a *really* long time game-wise anyway.

I'd rather just guesstimate for my own conclusions, since any sort of fixed number you try to give is just going to be a very rough approximation anyway, and provide the graphs and raw data so that people can draw their own conclusions if they want.

A numerically computed average is surely going to be better than one formed by eyeballing the data.

Larvae production is eventually periodic, and so averaging over one period captures the most significant statistic.

You could always average over a sliding window if you're worried about it -- e.g. at time T, plot the larvae average over the interval [T, T+W) for some suitable window width W. Or maybe convolve the data with some other smoothing function.
Hurkyl
Profile Joined October 2010
304 Posts
December 25 2010 17:26 GMT
#366
On December 26 2010 01:32 Skrag wrote:
How do you get 1 and a third though?

8 seconds of hatchery time is worth .533 larva, 4 seconds of queen time is worth .4, for a total of .933.

I hadn't noticed that you weren't starting a Queen immediately upon Hatchery completion.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-25 19:05:51
December 25 2010 17:27 GMT
#367
*removed cause I'm a moron*
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 18:12 GMT
#368
On December 26 2010 02:26 Hurkyl wrote:
Show nested quote +
On December 26 2010 01:32 Skrag wrote:
How do you get 1 and a third though?

8 seconds of hatchery time is worth .533 larva, 4 seconds of queen time is worth .4, for a total of .933.

I hadn't noticed that you weren't starting a Queen immediately upon Hatchery completion.


Oh, yeah, I'll have to go look at why that is. Pretty sure I've tried to get queens started ASAP though, so there's probably a good reason, as opposed to just being sloppy.

"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-25 18:36:21
December 25 2010 18:34 GMT
#369
Ok, the second queen is *slightly* delayed in 14h15p because I put the first pair of zerglings before the queen, because that's what Idra did in the replay that I'm trying to match timings from. The delay is less than 2 seconds though.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 19:05 GMT
#370
God. Ignore that shit about 13h15p.

I suck at absolute vs relative spreadsheet references, and copied the wrong cell when filling in some data.

Deleting the post so I don't confuse anybody that isn't already confused. :/
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-26 22:40:35
December 25 2010 19:23 GMT
#371
One more shot at sharing replays. I switched things around so that the map is playable on battle.net, and let this game run *on* battle.net rather than in the map editor.

*EDIT* I just republished the map after adding a few more builds, so this replay may stop working.

13h15p Replay

If somebody wouldn't mind trying it out and letting me know if it works, I'd appreciate it.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 25 2010 19:38 GMT
#372
On December 26 2010 04:23 Skrag wrote:
One more shot at sharing replays. I switched things around so that the map is playable on battle.net, and let this game run *on* battle.net rather than in the map editor.


13h15p Replay

If somebody wouldn't mind trying it out and letting me know if it works, I'd appreciate it.


works flawlessly
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Skrag
Profile Joined May 2010
United States643 Posts
December 25 2010 19:39 GMT
#373
Awesome, thanks.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-27 00:31:12
December 26 2010 21:50 GMT
#374
Graph of the resource difference between 14h15p and the following 6 builds:

16h15p (purple)
13h15p (brown)
14p16h (light blue)
11p18h (red)
15p16h (orange)
13p15h (dark blue)

[image loading]

The results of this latest round of tests are slightly different than the last round. I changed the map so that I could publish it on battle.net and let the game run while actually playing there, so that replays could be posted. One thing that shows is that very simple random differences can have a pretty significant impact, so the absolute numbers can't really be taken as gospel. For example, before reconfiguring the map, 11p18h was only about 95 resources behind 14p15h, but now it's closer to 130.

The larvae graph unfortunately got really difficult to read as I added builds to it. The easiest way to see what's going on there is going to be to download the spreadsheet (you'll need openoffice, which is a free download), and modify the graph to just show one at a time.

Imprecise commentary on the larva graph:

16h15p is slightly behind the entire time, while 13h15p is slightly ahead.

The other 4 builds are all slightly behind until a certain point, and then pull slightly ahead in larva count.

11p18h catches up at about 4:00
13p15h catches up at about 4:15
14p16h catches up at about 4:20, and ends up further ahead than any other builds
15p16h catches up at about 4:30

Here's a graph showing the 2 minute average of the larva difference. Obviously it's really difficult to be precise when there are instantaneous jumps of 4 at a time, but this seems to give a decent picture of which builds are ahead in what approximate timeframe. The catch-up times I listed above are fairly accurate, but the average gives a way of displaying all the builds on a single graph without a ton of overlap.

This graph would seem to indicate that 14p16h is ahead of 13p15h even though I said 13p15h was the larvae leader. In that respect, I'd be more inclined to believe the average graph, since I was just eyeballing and guessing.

[image loading]

Commentary on each of the builds measured:

POOL-FIRST BUILDS:
13p15h: despite being economically ahead of all the other pool-first builds in the drone race, I honestly don't see any reason to ever use this build at all. It does have a pretty significant larva advantage over most other builds measured, but it never has enough resources, and gets stuck unable to use larvae a *lot*.

11p18h: This build held up to the reality injection very well, better than I expected, and probably far better than any of the people claiming that it would fall apart economically once you started trying to actually do anything would have thought possible.

14p16h: Somewhat unsurprisingly, since a 14pool was commonly quoted as a build that would be beating 11p economically, this one held up pretty well. It has a 20-50 resource advantage on 11p early, and ends up in pretty much the same spot as 11p after max saturation, being around 130 resources behind 11p. This build also appears the be the larva leader, and was actually able to take advantage of the extra larvae, so that might be a consideration.

15p16h: This build plays out pretty similar to 14p16h, except that it falls further behind as max saturation is approached. A big part of that is that this build had a *really* hard time matching the timings I was going for (especially the spine crawler), so this might be a little bit unfair. But without doing testing under different circumstances (which I probably won't have the patience to do), it seems there won't really ever be a reason to use 15p instead of 14. I'm pretty sure 14p is far more common, and the problems 15p had in executing the things I wanted to execute probably explains that quite a bit.

HATCH-FIRST BUILDS:
13h15p: This build gains a slight larva advantage over 14h15p (somewhere in the neighborhood of one larva) at the cost of lagging behind in resources by 30-40. It *might* be less susceptible to hatch blocking, although the hatch times are close enough that I'd be surprised if there was really that much of a difference.

16h15p: This build trades a small larva disadvantage for a small early resource advantage. Where 13p15h didn't have enough resources to use it's available larvae, this one doesn't seem to have enough larvae to spend its resources. If you were planning a very early 3rd hatchery, or expected to need to build a bunch of spine crawlers, this one might do ok, but you'd have to be planning on doing that in the first 5 minutes for it to be worthwhile, because the early advantage is only 25-ish resources, but the later disadvantage is 65-ish.

15h14p: The data for this build is not posted in the graphs, but it appears to take a late larvae advantage over 14h15p, at the cost of a slight early larva disadvantage and a resource disadvantage that is larger than 13h15p. So if you're wanting to trade resources for larva, it seems 13h15p would be the better choice.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
alepov
Profile Joined December 2010
Netherlands1132 Posts
December 26 2010 22:07 GMT
#375
so as it stands now, 14h15p is the "best" ?
ლ(ಠ益ಠლ)
Minus`
Profile Blog Joined October 2010
United States174 Posts
December 26 2010 22:21 GMT
#376
On December 27 2010 06:50 Skrag wrote:
Graph of the resource difference between 14h15p and the following 6 builds:
+ Show Spoiler [Graph] +

16h15p (purple)
13h15p (brown)
14p16h (light blue)
11p18h (red)
15p16h (orange)
13p15h (dark blue)

[image loading]

I edited 13h15p into the script a while ago and showed similar results to yours in an earlier post (lost by 160 minerals at 9 minutes for me, which was behind the 11/18 build). But, from the stats your replay generated, I had 13h15p beating 14h15p -- and any other build -- in resources at every point after 5:50. Did I manage to do something wrong here, or have I misread the graph/results or something?

(BTW, great work Skrag, you're the man.)
[11:02:30 PM] <gryzor> calling coh an rts is like calling an sheep a car
TheUberMango
Profile Joined December 2010
United States77 Posts
December 26 2010 22:25 GMT
#377
15 hatch every game except in ZvT,vas long as you don't get proxied you'll be fine. I really disagree with gas first openings
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
Skrag
Profile Joined May 2010
United States643 Posts
December 26 2010 22:28 GMT
#378
On December 27 2010 07:07 alepov wrote:
so as it stands now, 14h15p is the "best" ?


Was that ever a question?

The economic tests showed 14h15p and 15h14p being *extremely* close economically (which makes perfect sense, because the only real difference is a tradeoff of a few seconds between hatch and pool times). I might add 15h14p just out of curiousity, but mainly I wanted to compare vs an earlier and a later hatch.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-26 22:37:29
December 26 2010 22:35 GMT
#379
On December 27 2010 07:21 MinusPlus wrote:
Show nested quote +
On December 27 2010 06:50 Skrag wrote:
Graph of the resource difference between 14h15p and the following 6 builds:
+ Show Spoiler [Graph] +

16h15p (purple)
13h15p (brown)
14p16h (light blue)
11p18h (red)
15p16h (orange)
13p15h (dark blue)

[image loading]

I edited 13h15p into the script a while ago and showed similar results to yours in an earlier post (lost by 160 minerals at 9 minutes for me, which was behind the 11/18 build). But, from the stats your replay generated, I had 13h15p beating 14h15p -- and any other build -- in resources at every point after 5:50. Did I manage to do something wrong here, or have I misread the graph/results or something?

(BTW, great work Skrag, you're the man.)


The readjustments I had to do in order to make it playable on battle.net improved the performance of 14h15p by 15-20 minerals for some reason. In the graph I just posted, 14h15p's resource count under the new configuration (apparently forcing a fixed random seed via trigger ends up using a different fixed seed than forcing a fixed seed in the map editor, so I had to rearrange some stuff to make them work properly again) was used as the baseline, so what's actually graphed for each build is its resource count minus 14h15p's resource count.

So if you were comparing the replay I posted against old data, it could be quite a bit closer, and 13h15p might even seem slightly ahead.

But I also ran 13h15p before I had to adjust everything, and the results were practically identical, a slight larva advantage and a slight resource disadvantage.

Also, if you put 13h15p into the script and ever showed it being behind 11p18h at the 9 minute mark, then I would have to say the script you added was extremely sub-optimal, because every incarnation of 13h15p I've done was significantly ahead of 11p, but slightly behind 14h.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-26 23:26:12
December 26 2010 22:44 GMT
#380
I just updated the spreadsheet and map in mediafire.

The old links should still work, here they are again:

Spreadsheet (OpenOffice required)

The Map

Also just added a 2 minute larvae difference average graph to the earlier post. It's less precise than the instantaneous larvae measure obviously, but allows all 6 builds to be shown on the same graph.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Prev 1 17 18 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 3023
Hyuk 2802
Larva 265
JulyZerg 246
PianO 215
Soma 173
Shine 83
ggaemo 35
ZergMaN 33
yabsab 26
[ Show more ]
Sharp 24
sorry 23
scan(afreeca) 23
Counter-Strike
shoxiejesuss1366
olofmeister1109
Super Smash Bros
Mew2King116
Other Games
summit1g6215
singsing1332
ceh9682
Happy312
Organizations
Other Games
gamesdonequick620
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2287
League of Legends
• Lourlo1309
• HappyZerGling105
Upcoming Events
WardiTV Weekly
2h 9m
The Patches Monday
7h 9m
Sparkling Tuna Cup
1d 1h
PiG Sty Festival
1d 3h
PiGosaur Cup
1d 15h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-09
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.