Should Buildings be Armored? - Page 16
Forum Index > Closed |
Darpa
Canada4413 Posts
| ||
Lucius2
Germany548 Posts
| ||
Malabyte
Norway75 Posts
| ||
Ciddass
Germany149 Posts
| ||
Kazang
578 Posts
On September 12 2010 21:10 kyarisan wrote: Stimmed Marauders A lot of people are tossing out numbers and figures for comparison, but I thought it might be helpful to have a short little video showing both Stalkers and Marauders dealing damage to a CC/Nex. Test 1: 6 Stalkers snipe a CC 6 Marauders snipe a Nex Test 2: 12 Stalkers snipe a CC 6 stimmed Marauders snipe a Nex Test 3 (more like a demonstration): 6 stimmed Marauders dropped near a templar archives, gunning for the building only while there are 6 Stalkers beside it I don't know for sure what should be done about the Marauder if anything, but I figured it would be easier to understand if people just saw it, I dunno. Lol what are you trying to prove with this? Stalkers are a medium damage unit with high hp, high mobility and the ability to hit air. Compare Zealots, zerglings, immortals or any high dps unit against maraduers. 400 minerals of adrenal gland zerglings kill a nexus, nearly 50% faster than 400/100 of marauders. Why don't you test how fast those marauders kill a lifted CC compared to the stalkers? Also what map are you using to do that test? | ||
pzea469
United States1520 Posts
| ||
Tiax;mous
669 Posts
( my first ever , "Let's balance the million dollar game in a week , horraaaay!" attempt , go easy on me ) Don't nerf marauders , or maybe just this little touch ; 1) Make Concussive Shells and Stimpack , mutually exclusive ( means Marauders losing concussive shells while stimmed ). So that chasing&killing units will require slightly more micro ( Stim half , C.Shell with others ). This is just to balance , micro requirements of stalker/roach/marauders. It's hardly a nerf , you won't even notice the difference if you micro well after all. Also giving Toss/Zerg player a chance to run away if terran players is slacking. 2) Medivac drops requires research and/or medivac slows down when it's loaded. Make research cheap but takes a little while. Again it's not to nerf drops. If you want drop harass , you can get it easily ( it should be cheap ) ; but you can't just go "Oh i think i'll just snipe his nexus" @ 30min without any investment ( even a little ) and pull it off instantly Every unit in dropship slows it down a little. ( Like %2 for every unit inside ) Just to add a risk factor in it. If you want to snipe a nexus , you'll have to take a slightly bigger risk now. Also gives good&fast defender an opportunity to defend. ( 2 stalker behind the base or a phoenix patrolling ) Again with good micro and a good drop plan , terran player should be ok. My 2 bronze cents... | ||
![]()
Plexa
Aotearoa39261 Posts
| ||
| ||