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Dwarf Fortress - Liquid Team Project - Page 12

Forum Index > General Games
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Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-06-15 14:45:17
June 15 2012 14:39 GMT
#221
You guys should probably allow people to freely turn on/off hauling jobs, health care, & cleaning (if you aren't already) unless you want the fort to be horribly unproductive once you start killing goblins/get bigger. Unless the new version has other ways to address dwarves spending huge amounts of time hauling.

Yeah it wouldn't be a huge deal to leave it on if you have 10 blacksmiths... but much more likely you're going to have 1-2 and they're never going to get anything done.
Logo
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 15 2012 14:53 GMT
#222
Dice has pretty decent observing, putting him on watch will probably alleviate kobold or goblin thievery.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 15 2012 14:58 GMT
#223
Hey, this is offtopic but I wanted to ask somewhere.
A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links.
I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started?
Thanks guys, I love reading about your adventures! keep it up!
Call me Marge Simpson cuz I love you homie
Fealthas
Profile Joined May 2011
607 Posts
Last Edited: 2012-06-15 15:04:30
June 15 2012 15:03 GMT
#224
On June 15 2012 23:58 PassiveAce wrote:
Hey, this is offtopic but I wanted to ask somewhere.
A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links.
I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started?
Thanks guys, I love reading about your adventures! keep it up!

the wiki --- LIFESAVING, Also, check the quickstart guide. It helps.
The forums
The LNP - Really easy way to get started
List of resources - includes tutorials

Have fun!
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 15 2012 15:03 GMT
#225
On June 15 2012 23:58 PassiveAce wrote:
Hey, this is offtopic but I wanted to ask somewhere.
A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links.
I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started?
Thanks guys, I love reading about your adventures! keep it up!


http://www.bay12forums.com/smf/index.php?topic=59026.0 If you use this it has tileset support built into the launcher so you can just switch to a tileset like that. It's much easier than doing it manually.

http://dwarffortresswiki.org/index.php/Main_Page has a lot of info, but you'd need to search youtube or something to find an actual guide.
Logo
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 15 2012 15:06 GMT
#226
Thanks guys!!!
Call me Marge Simpson cuz I love you homie
KharadBanar
Profile Joined February 2011
Austria463 Posts
June 15 2012 15:12 GMT
#227
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2012-06-15 15:16:56
June 15 2012 15:16 GMT
#228
Regardless of what the original intention was with dwarf labour, we must continue the fort the way it has been going on so far

There is no point in changing now, it would be most un-dwarfish.

Keep all job assignments as they are!! :3

edit: very cool first report !
: o )
amatoer
Profile Joined January 2008
Germany212 Posts
June 15 2012 17:57 GMT
#229
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!
KharadBanar
Profile Joined February 2011
Austria463 Posts
June 15 2012 18:12 GMT
#230
On June 16 2012 02:57 amatoer wrote:
Show nested quote +
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!

wait, what? You realise it's Kurumi's turn, right?

I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 15 2012 18:31 GMT
#231
On June 16 2012 03:12 KharadBanar wrote:
Show nested quote +
On June 16 2012 02:57 amatoer wrote:
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!

wait, what? You realise it's Kurumi's turn, right?

I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi

You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon!
I work alone. // Visit TL Mafia subforum!
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 15 2012 19:33 GMT
#232
On June 16 2012 03:31 Kurumi wrote:
Show nested quote +
On June 16 2012 03:12 KharadBanar wrote:
On June 16 2012 02:57 amatoer wrote:
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!

wait, what? You realise it's Kurumi's turn, right?

I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi

You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon!


HA! Back in my days of leadership that wouldn't have happened!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 15 2012 19:34 GMT
#233
On June 16 2012 04:33 r.Evo wrote:
Show nested quote +
On June 16 2012 03:31 Kurumi wrote:
On June 16 2012 03:12 KharadBanar wrote:
On June 16 2012 02:57 amatoer wrote:
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!

wait, what? You realise it's Kurumi's turn, right?

I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi

You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon!


HA! Back in my days of leadership that wouldn't have happened!

One of them is kinda of my fault. He felt, but then noone bothered to get water to him. ACTUALLY, THEY DID, BUT SOMEHOW THEY WERE FULL.
I work alone. // Visit TL Mafia subforum!
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 15 2012 19:38 GMT
#234
On June 16 2012 04:34 Kurumi wrote:
Show nested quote +
On June 16 2012 04:33 r.Evo wrote:
On June 16 2012 03:31 Kurumi wrote:
On June 16 2012 03:12 KharadBanar wrote:
On June 16 2012 02:57 amatoer wrote:
On June 16 2012 00:12 KharadBanar wrote:
Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes)

added!
Now it's your turn to make this an epic thread!

wait, what? You realise it's Kurumi's turn, right?

I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi

You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon!


HA! Back in my days of leadership that wouldn't have happened!

One of them is kinda of my fault. He felt, but then noone bothered to get water to him. ACTUALLY, THEY DID, BUT SOMEHOW THEY WERE FULL.


I should just spam my bio quote all over this thread as a response to any event. =X
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
shackes
Profile Joined August 2010
Germany148 Posts
June 15 2012 20:25 GMT
#235
I've got questions about the rules, specifically
2.7 Changing the professions of a dwarf is a violation of the ethics protocol that was set up by the dwarf of the Rainy Sword. A dwarf may not learn completely new professions. He can however activate his inactivated and rusty skills.


1.) What does that mean for peasants (with no skills)? Can they be anything, or are the condemned to military or hauling duty?
2.) We're allowed to turn OFF skills, right?
KharadBanar
Profile Joined February 2011
Austria463 Posts
June 15 2012 20:32 GMT
#236
I think as it currently stands (there was a discussion about this rule a while ago) you can turn dwarves' skills on but not off, so you have to watch out about not giving everybody every profession/hauling or something but if you need some dwarf to ARCHITECT THIS FUCKING TRADE DEPOT or something you're allowed to.
You may also not mess with the professions of the initial Glorious Seven, because the players picking them specified their jobs.
amatoer
Profile Joined January 2008
Germany212 Posts
Last Edited: 2012-06-15 20:55:37
June 15 2012 20:53 GMT
#237
yes, that sounds reasonable. I played with the 7 a little, too and I gotta say: it was darn hart without changing any professions.
So the new rules are:
You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.

e: sorry for the confusion. It kinda ruined your turn, r.Evo, mh?
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
Last Edited: 2012-06-15 21:21:05
June 15 2012 21:20 GMT
#238
Second year of Martyrtomb

+ Show Spoiler [Pictures!] +
Here!
Sorry for such a way but I didn't make many screenshots during my year.

1st of Granite, Martyrtomb
That's the date I've taken over the control of the Martyrtomb. The last leader did an amazing job setting up stockpiles and workshops together. The bad thing about this fortress is farming industry (two small plots and a still quite underground) and lack of personal quarters for dwarves. The military was non-existant while we had a lot of good candidates for it. As you can guess, I began designation of digging a bigger farm room and bedrooms. I needed to add a lot of labors for many dwarves so the fortress can work somehow.
I use the manager panel extensively. I test our military on crowmen and it went beatiful – four dead beasts and no scratches on our dwarves.
Plans for the year:
Create enough bedrooms so the next leader will be set for another migration wave. + Show Spoiler +
I think done

Build a hospital and barracks. + Show Spoiler +
not finished

Create underground farms near the dining room and still. + Show Spoiler +
not finished

Start the metal industry. + Show Spoiler +
not done

Have fun!

9th of Slate
25 dwarves just arrived in the largest migrant wave so far. I am not ready yet for them. That small dormitory and couple of bedrooms needs to do, I guess.

10th of Slate
A BABY?! How do I handle babies? Well, T.K. Sarah is the first dwarf to give birth to another dwarf in Martyrtomb!

24th of Slate
BLOODY HELL.
GO, THE BLOCKENED CROWNS OF STEEL!

We've dealt with the beast. Sadly, Erith Ilralakgos, Cheese Maker was the nearest target and got killed by the beast. After the beast transformed Dice the Guard Instructor punched it to death without getting hurt in the battle.

4th Felsite
Another birth! "Delicious" Tarongem is a happy mother of a girl!

6th of Felsite
Our new Surgeon, Monom Tosidluzat withdraws from society. Great.
Claims Craftsdwarf's Workshop.

12th of Felsite
An elven caravan. We probably have no crafts to sell though.

16th of Felsite
Another girl. "Briana" Narilral is the mother. Plated was right, this is crazy!

11th of Hematite
I finally got our Surgeon a metal bar. He has begun a mysterious construction!
Elven merchants are leaving. Blazinghand has failed to show up to the Trade Depot, damn it. It's not that bad though! We're doing fine.
Some time around it thanks to me "coma" Asobdalzat felt on his hand when digging channels to the hospital for water.

13th of Malachite
Another migrant wave. We are in terrible situation, every plump helmet is being eaten instead of brewed. We get a mason in the migrant wave so it's okay.

27th of Galena
"coma" Asobdalzat has been found dead in his bed dehydrated. Figures, we had no buckets free to fill up them with water... That's it, I am checking what caused that. Probably me not giving buckets enough priority. Nope. Highest wood-relate priority. Screw that!
Found out why our masons suck. Previous leader designated a roof to be built. With stone stockpile being so deep in the ground and then the path itself to that roof being long and rocks heavy it basically locked our Masons who weren't decorating things. Awesome.

19th of Limestone
"Katina" Adilstigil has given birth to a boy! It makes it 2-2 now.

10th of Sandstone
13 dwarves come in a migrant wave. Noone special.

22nd Sandstone
"Vol'jin" Rigothmorul suddenly stops killing poor capybara and withdraws from society. Great.

Start of Winter
Vol'jin still can't get something. I saw him haul ~3 bones(we have more) and he needs cloth/gems/blocks, which we have.
We find a Goblin Snatcher. Military is sent to kill him.
Runs away, fine.

Another Snatcher. Damn them. We actually got a kid snatched, which is weird. Oh well!
GOD DAMNIT BLAZINGHAND GO TO THE DAMN MERCHANTS.
Okay. I am trying to get cats, food and booze. Yay.
Done.

17th of Moonstone
Vol'jin has gone berserk. Holy shit. Well, bye man, nice knowing you.
Our mountainhome wants us to produce those things.

6th of Obsidian
"Fishstick" Erihtherleth has given birth to a girl, yay!

More dead dwarves...

27th of Obsidian
My dorf is taken by a mood. Yay.

Dead dwarves:
Zul'jin Okilkol
coma Asobdalzat
Vol'jin Rigothmorul
Briana Narilral
Kumil Nolethrigoth
Erith Ilralakagos
Two of them are buried, rest will be buried after someone takes the fort, coffins are ready and rooms are half ready I believe.

Born children: I think 5 or 6, one was snatched.
Dogs: 2 as pets
Cats: 2 as free roamers!

The heart is smoothed. We have a lot of bedrooms. Hospital lacks a functioning well. We have little barracks. Water for underground farming will be available shortly, everything's channeled, floodgates are here etc. I've found caverns with LOOOTS of water. Wheelbarrows which I crafted are really good for hauling stones! We have nice stonecrafting/mason/carpentry/woodcrafting industry set up. We have a lot of bins, barrels, mugs and crafts. We need more cabinets, chests. We have hard time with meat. I've setup some traps.

Get the save here.
Feel free to nickname the dwarves.. There are LOTS. I was assigning new labors but I did not erase previous ones(only for short time frame for Blazinghand so he would go to the damn Trade Depot >_>)
I work alone. // Visit TL Mafia subforum!
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
June 15 2012 21:30 GMT
#239
On June 16 2012 06:20 Kurumi wrote:
11th of Hematite
Elven merchants are leaving. Blazinghand has failed to show up to the Trade Depot, damn it. It's not that bad though! We're doing fine.

Start of Winter
GOD DAMNIT BLAZINGHAND GO TO THE DAMN MERCHANTS.

////

Feel free to nickname the dwarves.. There are LOTS. I was assigning new labors but I did not erase previous ones(only for short time frame for Blazinghand so he would go to the damn Trade Depot >_>)


I'm helping <3
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 15 2012 21:35 GMT
#240
On June 16 2012 06:30 Blazinghand wrote:
Show nested quote +
On June 16 2012 06:20 Kurumi wrote:
11th of Hematite
Elven merchants are leaving. Blazinghand has failed to show up to the Trade Depot, damn it. It's not that bad though! We're doing fine.

Start of Winter
GOD DAMNIT BLAZINGHAND GO TO THE DAMN MERCHANTS.

////

Feel free to nickname the dwarves.. There are LOTS. I was assigning new labors but I did not erase previous ones(only for short time frame for Blazinghand so he would go to the damn Trade Depot >_>)


I'm helping <3

When dwarven caravan came you actually showed up, so we got cats and stuff.
I work alone. // Visit TL Mafia subforum!
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