Yeah it wouldn't be a huge deal to leave it on if you have 10 blacksmiths... but much more likely you're going to have 1-2 and they're never going to get anything done.
Dwarf Fortress - Liquid Team Project - Page 12
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United States7542 Posts
Yeah it wouldn't be a huge deal to leave it on if you have 10 blacksmiths... but much more likely you're going to have 1-2 and they're never going to get anything done. | ||
PrinceXizor
United States17713 Posts
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PassiveAce
United States18076 Posts
A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links. I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started? Thanks guys, I love reading about your adventures! keep it up! | ||
Fealthas
607 Posts
On June 15 2012 23:58 PassiveAce wrote: Hey, this is offtopic but I wanted to ask somewhere. A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links. I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started? Thanks guys, I love reading about your adventures! keep it up! the wiki --- LIFESAVING, Also, check the quickstart guide. It helps. The forums The LNP - Really easy way to get started List of resources - includes tutorials Have fun! | ||
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United States7542 Posts
On June 15 2012 23:58 PassiveAce wrote: Hey, this is offtopic but I wanted to ask somewhere. A lot of the links in the original TL dwarf fortress thread are out of date, like the in depth new player guide and the tileset links. I am a total noob looking to start playing a little bit but its really hard without help, can someone here link me to some resources I could use to get started? Thanks guys, I love reading about your adventures! keep it up! http://www.bay12forums.com/smf/index.php?topic=59026.0 If you use this it has tileset support built into the launcher so you can just switch to a tileset like that. It's much easier than doing it manually. http://dwarffortresswiki.org/index.php/Main_Page has a lot of info, but you'd need to search youtube or something to find an actual guide. | ||
PassiveAce
United States18076 Posts
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KharadBanar
Austria463 Posts
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ShloobeR
Korea (South)3809 Posts
There is no point in changing now, it would be most un-dwarfish. Keep all job assignments as they are!! :3 edit: very cool first report ! | ||
amatoer
Germany212 Posts
On June 16 2012 00:12 KharadBanar wrote: Those links should go in the OP so they don't get lost in the depths of an epic thread (which I hope this becomes) added! Now it's your turn to make this an epic thread! ![]() | ||
KharadBanar
Austria463 Posts
On June 16 2012 02:57 amatoer wrote: added! Now it's your turn to make this an epic thread! ![]() wait, what? You realise it's Kurumi's turn, right? I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi ![]() | ||
Kurumi
Poland6130 Posts
On June 16 2012 03:12 KharadBanar wrote: wait, what? You realise it's Kurumi's turn, right? I mean I could try to embellish the whole thing with some more flavour but I don't see the need to after r.Evo's flavourful update. Also, gl hf against the Weresheep Kurumi ![]() You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon! | ||
r.Evo
Germany14080 Posts
On June 16 2012 03:31 Kurumi wrote: You'll be surprised. Anyway, I am in Autumn with two dead dwarves, expect my summary soon! HA! Back in my days of leadership that wouldn't have happened! | ||
Kurumi
Poland6130 Posts
On June 16 2012 04:33 r.Evo wrote: HA! Back in my days of leadership that wouldn't have happened! One of them is kinda of my fault. He felt, but then noone bothered to get water to him. ACTUALLY, THEY DID, BUT SOMEHOW THEY WERE FULL. | ||
r.Evo
Germany14080 Posts
On June 16 2012 04:34 Kurumi wrote: One of them is kinda of my fault. He felt, but then noone bothered to get water to him. ACTUALLY, THEY DID, BUT SOMEHOW THEY WERE FULL. I should just spam my bio quote all over this thread as a response to any event. =X | ||
shackes
Germany148 Posts
2.7 Changing the professions of a dwarf is a violation of the ethics protocol that was set up by the dwarf of the Rainy Sword. A dwarf may not learn completely new professions. He can however activate his inactivated and rusty skills. 1.) What does that mean for peasants (with no skills)? Can they be anything, or are the condemned to military or hauling duty? 2.) We're allowed to turn OFF skills, right? | ||
KharadBanar
Austria463 Posts
You may also not mess with the professions of the initial Glorious Seven, because the players picking them specified their jobs. | ||
amatoer
Germany212 Posts
So the new rules are: You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission. e: sorry for the confusion. ![]() | ||
Kurumi
Poland6130 Posts
Second year of Martyrtomb + Show Spoiler [Pictures!] + Here! Sorry for such a way but I didn't make many screenshots during my year. 1st of Granite, Martyrtomb That's the date I've taken over the control of the Martyrtomb. The last leader did an amazing job setting up stockpiles and workshops together. The bad thing about this fortress is farming industry (two small plots and a still quite underground) and lack of personal quarters for dwarves. The military was non-existant while we had a lot of good candidates for it. As you can guess, I began designation of digging a bigger farm room and bedrooms. I needed to add a lot of labors for many dwarves so the fortress can work somehow. I use the manager panel extensively. I test our military on crowmen and it went beatiful – four dead beasts and no scratches on our dwarves. Plans for the year: Create enough bedrooms so the next leader will be set for another migration wave. + Show Spoiler + I think done Build a hospital and barracks. + Show Spoiler + not finished Create underground farms near the dining room and still. + Show Spoiler + not finished Start the metal industry. + Show Spoiler + not done Have fun! 9th of Slate 25 dwarves just arrived in the largest migrant wave so far. I am not ready yet for them. That small dormitory and couple of bedrooms needs to do, I guess. 10th of Slate A BABY?! How do I handle babies? Well, T.K. Sarah is the first dwarf to give birth to another dwarf in Martyrtomb! 24th of Slate BLOODY HELL. GO, THE BLOCKENED CROWNS OF STEEL! We've dealt with the beast. Sadly, Erith Ilralakgos, Cheese Maker was the nearest target and got killed by the beast. After the beast transformed Dice the Guard Instructor punched it to death without getting hurt in the battle. 4th Felsite Another birth! "Delicious" Tarongem is a happy mother of a girl! 6th of Felsite Our new Surgeon, Monom Tosidluzat withdraws from society. Great. Claims Craftsdwarf's Workshop. 12th of Felsite An elven caravan. We probably have no crafts to sell though. 16th of Felsite Another girl. "Briana" Narilral is the mother. Plated was right, this is crazy! 11th of Hematite I finally got our Surgeon a metal bar. He has begun a mysterious construction! Elven merchants are leaving. Blazinghand has failed to show up to the Trade Depot, damn it. It's not that bad though! We're doing fine. Some time around it thanks to me "coma" Asobdalzat felt on his hand when digging channels to the hospital for water. 13th of Malachite Another migrant wave. We are in terrible situation, every plump helmet is being eaten instead of brewed. We get a mason in the migrant wave so it's okay. 27th of Galena "coma" Asobdalzat has been found dead in his bed dehydrated. Figures, we had no buckets free to fill up them with water... That's it, I am checking what caused that. Probably me not giving buckets enough priority. Nope. Highest wood-relate priority. Screw that! Found out why our masons suck. Previous leader designated a roof to be built. With stone stockpile being so deep in the ground and then the path itself to that roof being long and rocks heavy it basically locked our Masons who weren't decorating things. Awesome. 19th of Limestone "Katina" Adilstigil has given birth to a boy! It makes it 2-2 now. 10th of Sandstone 13 dwarves come in a migrant wave. Noone special. 22nd Sandstone "Vol'jin" Rigothmorul suddenly stops killing poor capybara and withdraws from society. Great. Start of Winter Vol'jin still can't get something. I saw him haul ~3 bones(we have more) and he needs cloth/gems/blocks, which we have. We find a Goblin Snatcher. Military is sent to kill him. Runs away, fine. Another Snatcher. Damn them. We actually got a kid snatched, which is weird. Oh well! GOD DAMNIT BLAZINGHAND GO TO THE DAMN MERCHANTS. Okay. I am trying to get cats, food and booze. Yay. Done. 17th of Moonstone Vol'jin has gone berserk. Holy shit. Well, bye man, nice knowing you. Our mountainhome wants us to produce those things. 6th of Obsidian "Fishstick" Erihtherleth has given birth to a girl, yay! More dead dwarves... 27th of Obsidian My dorf is taken by a mood. Yay. Dead dwarves: Zul'jin Okilkol coma Asobdalzat Vol'jin Rigothmorul Briana Narilral Kumil Nolethrigoth Erith Ilralakagos Two of them are buried, rest will be buried after someone takes the fort, coffins are ready and rooms are half ready I believe. Born children: I think 5 or 6, one was snatched. Dogs: 2 as pets Cats: 2 as free roamers! The heart is smoothed. We have a lot of bedrooms. Hospital lacks a functioning well. We have little barracks. Water for underground farming will be available shortly, everything's channeled, floodgates are here etc. I've found caverns with LOOOTS of water. Wheelbarrows which I crafted are really good for hauling stones! We have nice stonecrafting/mason/carpentry/woodcrafting industry set up. We have a lot of bins, barrels, mugs and crafts. We need more cabinets, chests. We have hard time with meat. I've setup some traps. Get the save here. Feel free to nickname the dwarves.. There are LOTS. I was assigning new labors but I did not erase previous ones(only for short time frame for Blazinghand so he would go to the damn Trade Depot >_>) | ||
Blazinghand
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United States25551 Posts
On June 16 2012 06:20 Kurumi wrote: 11th of Hematite Elven merchants are leaving. Blazinghand has failed to show up to the Trade Depot, damn it. It's not that bad though! We're doing fine. Start of Winter GOD DAMNIT BLAZINGHAND GO TO THE DAMN MERCHANTS. //// Feel free to nickname the dwarves.. There are LOTS. I was assigning new labors but I did not erase previous ones(only for short time frame for Blazinghand so he would go to the damn Trade Depot >_>) I'm helping <3 | ||
Kurumi
Poland6130 Posts
When dwarven caravan came you actually showed up, so we got cats and stuff. | ||
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