• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:18
CEST 16:18
KST 23:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out2RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3596 users

Simple Questions/Answers - Page 114

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 112 113 114 115 116 182 Next
TheHuman
Profile Joined April 2013
7 Posts
May 07 2013 03:23 GMT
#2261
I have a question. When you place 2 collapsable rocks next to each other, in game, they are linked units, as when you kill one they both collapse. Can you change this, or is that just a thing for collapsable rocks?
Nimix
Profile Joined October 2011
France1809 Posts
May 07 2013 10:11 GMT
#2262
I don't know if it's really the right place to ask but I thought this wasn't thread worthy and there is no general simple questions forum
I don't like the HOTS move command animation (the arrow when you right click), and I noticed that in replays and some custom maps (IE marine split challenge), there is still the WoL one. I was wondering if there is a way to use the WoL animation instead of the HOTS one? I guess you can't as they forbid modding and such, but doesn't hurt to ask even if it's a very minor issue.
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 12:01:42
May 07 2013 11:13 GMT
#2263
+ Show Spoiler +
On May 07 2013 02:47 Ratix wrote:
I don't know if it's a simple question, but I would like to ask you if there's any custom game that's more fun than sc2. I found LOL to be more entertaining, probably because it was a group game. At the same time, I don't really like 2vs2 or more. Could you suggest me any custom game that I might like, and that is very fun to play, while being strategically deep?

Photon cycles : best real time multiplayer strategy game ; no skill ceiling and easiest to pick up
Scbw : if you've never played it.. and you try it.. you are going to thank me, trust me
_____________________________________________________________________________________________________

+ Show Spoiler +
On May 07 2013 04:05 Dellron wrote:
i can't seem to get the map analyzer to work. whenever i use it with one of my maps it says "could not open up mpq archive".
i think it might have to do with hots, but i have seen new maps with analyzer images and i am wonder if there is a fix / working version.

Not sure about hots .. but I did see a "worked" version not that long ago in a map thread ... mmm search function is your best friend I guess .. or just go to mapster
_____________________________________________________________________________________________________

+ Show Spoiler +
On May 07 2013 12:23 TheHuman wrote:
I have a question. When you place 2 collapsable rocks next to each other, in game, they are linked units, as when you kill one they both collapse. Can you change this, or is that just a thing for collapsable rocks?

I would think so .. by changing
a/ the proper "vicinity radius for regrouping" if there is such a line in the data available for said unit (must be called something else of course)
b/ changing their inner or outward radius so that they can be "nearer" to one another without regrouping
c/ go to mapster, check and then ask
_____________________________________________________________________________________________________

+ Show Spoiler +
On May 07 2013 19:11 Nimix wrote:
I don't know if it's really the right place to ask but I thought this wasn't thread worthy and there is no general simple questions forum
I don't like the HOTS move command animation (the arrow when you right click), and I noticed that in replays and some custom maps (IE marine split challenge), there is still the WoL one. I was wondering if there is a way to use the WoL animation instead of the HOTS one? I guess you can't as they forbid modding and such, but doesn't hurt to ask even if it's a very minor issue.

I would think this is a parameter possible to modify, thing is .. hots came after wol (lol stating the obvious) and therefore it is not "prudent" to go "back" .. and of course it might give you the "non melee" treatment

Search the "ui" (as opposed to data or units..) in galaxy ... if you have a map (maps..) you would like to apply this change to .. I suggest you do it within a mod file, so as to apply it to any number you want, plus it will allow you to break stuff when testing/polishing without breaking your own map(s)

Again, I think you should search for it on mapster, the mapmaker 's best friend/gal

_____________________________________________________________________________________________________

edit: map analyser
Windows: http://www.mediafire.com/?7zo932w2rr9dumn
Mac: http://www.theplanetaryworkshop.com/sc2mapanalyzer-build-1.4.7-mac.zip
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2013-05-07 17:53:37
May 07 2013 17:53 GMT
#2264

+ Show Spoiler +
On May 07 2013 04:05 Dellron wrote:
i can't seem to get the map analyzer to work. whenever i use it with one of my maps it says "could not open up mpq archive".
i think it might have to do with hots, but i have seen new maps with analyzer images and i am wonder if there is a fix / working version.

Not sure about hots .. but I did see a "worked" version not that long ago in a map thread ... mmm search function is your best friend I guess .. or just go to mapster
________________________________________________________________________________________________________

edit: map analyser
Windows: http://www.mediafire.com/?7zo932w2rr9dumn
Mac: http://www.theplanetaryworkshop.com/sc2mapanalyzer-build-1.4.7-mac.zip


the windows link doesn't work, it says "Invalid or Deleted File". and i have tried searching but can't find one that works.
"too much freedom is bad" -day9 the dictator
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 07 2013 23:20 GMT
#2265
On May 07 2013 12:23 TheHuman wrote:
I have a question. When you place 2 collapsable rocks next to each other, in game, they are linked units, as when you kill one they both collapse. Can you change this, or is that just a thing for collapsable rocks?


Under behaviours: Collapsible Rock Tower Conjoined -> Edit the Radius field.

I think this would make it an arcade map however (?)
~ ~ <°)))><~ ~ ~
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-07 23:27:28
May 07 2013 23:25 GMT
#2266
You betcha .. still got to try it out to know though .. thank you, you are my favorite fish

edit:
+ Show Spoiler +
On May 08 2013 02:53 Dellron wrote:
Show nested quote +

+ Show Spoiler +
On May 07 2013 04:05 Dellron wrote:
i can't seem to get the map analyzer to work. whenever i use it with one of my maps it says "could not open up mpq archive".
i think it might have to do with hots, but i have seen new maps with analyzer images and i am wonder if there is a fix / working version.

Not sure about hots .. but I did see a "worked" version not that long ago in a map thread ... mmm search function is your best friend I guess .. or just go to mapster
________________________________________________________________________________________________________

edit: map analyser
Windows: http://www.mediafire.com/?7zo932w2rr9dumn
Mac: http://www.theplanetaryworkshop.com/sc2mapanalyzer-build-1.4.7-mac.zip


the windows link doesn't work, it says "Invalid or Deleted File". and i have tried searching but can't find one that works.
Did you try mapster? Since I'm on mac .. I don't follow up on pc sorry.. don't even know the ui in galaxy on pc
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
Last Edited: 2013-05-08 03:16:01
May 08 2013 03:15 GMT
#2267
On May 08 2013 08:25 lil emo wrote:
You betcha .. still got to try it out to know though .. thank you, you are my favorite fish

edit:
+ Show Spoiler +
On May 08 2013 02:53 Dellron wrote:
Show nested quote +

+ Show Spoiler +
On May 07 2013 04:05 Dellron wrote:
i can't seem to get the map analyzer to work. whenever i use it with one of my maps it says "could not open up mpq archive".
i think it might have to do with hots, but i have seen new maps with analyzer images and i am wonder if there is a fix / working version.

Not sure about hots .. but I did see a "worked" version not that long ago in a map thread ... mmm search function is your best friend I guess .. or just go to mapster
________________________________________________________________________________________________________

edit: map analyser
Windows: http://www.mediafire.com/?7zo932w2rr9dumn
Mac: http://www.theplanetaryworkshop.com/sc2mapanalyzer-build-1.4.7-mac.zip


the windows link doesn't work, it says "Invalid or Deleted File". and i have tried searching but can't find one that works.
Did you try mapster? Since I'm on mac .. I don't follow up on pc sorry.. don't even know the ui in galaxy on pc

yeah, i have looked, but i didn't find anything.

oh well, i guess i don't need it. the images aren't that important and i can measure the distances manually. it would help though.
"too much freedom is bad" -day9 the dictator
Wojciech Zywny
Profile Joined April 2013
Poland271 Posts
May 08 2013 04:39 GMT
#2268
So MLG anaheim is coming up? Is that going to be WCS NA or will it be just a normal MLG?
Miecz przeznaczenia ma dwa ostrza. Jednym jesteś ty.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 08 2013 14:39 GMT
#2269
On May 08 2013 08:25 lil emo wrote:
You betcha .. still got to try it out to know though .. thank you, you are my favorite fish


lol thanks, let us know how that testing goes I looked in the collapsible rocks thread and didn't see any mention of that behavior. I haven't tested it but based on whats in the data editor that should do the trick.

On May 08 2013 13:39 Wojciech Zywny wrote:
So MLG anaheim is coming up? Is that going to be WCS NA or will it be just a normal MLG?


You want this thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=365518
~ ~ <°)))><~ ~ ~
Fearlezz
Profile Joined April 2010
Croatia176 Posts
Last Edited: 2013-05-09 07:08:49
May 09 2013 07:07 GMT
#2270
On May 09 2013 15:25 MarineUsMcRH wrote:
I noticed I think it was on GOMtv? They had maps that actually had the respective clan logos on the ground at each base where ever the player expanded. Is this a certain map or how is this achieved?


Gameheart
lil emo
Profile Blog Joined December 2012
France109 Posts
Last Edited: 2013-05-09 19:23:10
May 09 2013 10:42 GMT
#2271
On May 09 2013 15:25 MarineUsMcRH wrote:
I noticed I think it was on GOMtv? They had maps that actually had the respective clan logos on the ground at each base where ever the player expanded. Is this a certain map or how is this achieved?


On May 09 2013 16:08 Fearlezz wrote:
Show nested quote +
On May 09 2013 15:25 MarineUsMcRH wrote:
I noticed I think it was on GOMtv? They had maps that actually had the respective clan logos on the ground at each base where ever the player expanded. Is this a certain map or how is this achieved?

http://www.teamliquid.net/forum/viewpost.php?post_id=18539128


On May 09 2013 16:07 Fearlezz wrote:
Show nested quote +
On May 09 2013 15:25 MarineUsMcRH wrote:
I noticed I think it was on GOMtv? They had maps that actually had the respective clan logos on the ground at each base where ever the player expanded. Is this a certain map or how is this achieved?


Gameheart


thats so tl hahahhahhahahahahhaha, so wm

edit:
________________________________________________________________________________________________

Edit: /quote+ Show Spoiler +

On May 08 2013 02:53 Dellron wrote:
Show nested quote +

+ Show Spoiler +
On May 07 2013 04:05 Dellron wrote:
i can't seem to get the map analyzer to work. whenever i use it with one of my maps it says "could not open up mpq archive".
i think it might have to do with hots, but i have seen new maps with analyzer images and i am wonder if there is a fix / working version.

Not sure about hots .. but I did see a "worked" version not that long ago in a map thread ... mmm search function is your best friend I guess .. or just go to mapster
________________________________________________________________________________________________________

edit: map analyser
Windows: http://www.mediafire.com/?7zo932w2rr9dumn
Mac: http://www.theplanetaryworkshop.com/sc2mapanalyzer-build-1.4.7-mac.zip


the windows link doesn't work, it says "Invalid or Deleted File". and i have tried searching but can't find one that works.

I'm sorry .. I dislike the map analyzer .. despise is maybe more the thing .. so I don't miss it ... look for a Dimfish and prey he wants to help out for all you mana lovers
never was so much owed by so many to so few (W Churchil)
Dellron
Profile Joined October 2012
United States69 Posts
May 10 2013 17:02 GMT
#2272
is map of the month still going on. and if so, how do i enter in it.

also, is there like a list of map making tournaments that are currently going on. the one on the mappers index is no longer updated.
"too much freedom is bad" -day9 the dictator
lil emo
Profile Blog Joined December 2012
France109 Posts
May 11 2013 10:51 GMT
#2273
i'm quite sad too that motm isn't competing with tlmc.. + Show Spoiler +
(of course it would be poor pr)
because motm is from us, .. seems like tlmc is tl (doesn't it?) .. is that the same?

My hope is that motm will return after tlmc.. because this subforum needs motm + Show Spoiler +
(did i spam motm enough?)
.
never was so much owed by so many to so few (W Churchil)
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-11 21:10:09
May 11 2013 18:31 GMT
#2274
I have built a cliff that is higher than all my bases. How can I prevent units from accessing my cliff? For example, I don't want stalkers to blink up on that cliff or terrans to be able to drop siege tanks, etc.

EDIT: Found the answer, Pathing -> Dynamic Pathing Fill Tool. Click on top of the cliff.
LoveTool
Profile Joined April 2012
Sweden143 Posts
May 11 2013 21:08 GMT
#2275
Also, my map has only two levels with bases. Let's call them lvl 3 for main base and lvl 2 for natural. When I try to lower the level one more, to level 1, the tool instead lowers it two levels (to lvl 0) so I can't connect the levels with a ramp. This only happens at the lower level. I also have unusable cliffs with lvl 4 height, with no bases at this level. If I instead try to +1 all levels, main at lvl 3 can go to lvl 4, but unusable cliffs at lvl 4 can't go to 5 for some reason, so they end up same level which does not work.

What am I doing wrong? I want to be able to have 3 levels of bases (1-3), 1 extra high (unusable) cliff level (4) and a water (lowest unusable) level (0).
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 11 2013 21:48 GMT
#2276
You can only have 4 height levels, and since the lowest is unusable you can only "use" 3 levels in the editor (for god knows why reasons)..
I have being trying to create more levels via doodads but for the moment i have been unsuccesful with that :/
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
May 15 2013 12:27 GMT
#2277
On May 12 2013 06:48 Uvantak wrote:
You can only have 4 height levels, and since the lowest is unusable you can only "use" 3 levels in the editor (for god knows why reasons)..
I have being trying to create more levels via doodads but for the moment i have been unsuccesful with that :/


You can raise and lower the terrain height with a brush to create new levels. Then just smooth the top out. If you want to create cliff edges, cover them up with doodads and then use pathing to make the area unwalkable. If you want to make the doodads to appear like they're the ground, then hide the terrain underneath the doodads, cover the black floor up with water, and use pathing to select the unwalkable parts. This is how "bridges" are made.
LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2013-05-18 10:59:52
May 17 2013 09:08 GMT
#2278
What is this glitch on the minimap? It looks like a little broken circle. The icon is only shown in the fog, it disappears when a unit comes near the place that is marked. When the unit leaves and the place goes back into the fog the icon reappears on the minimap.

I have found nothing wrong with the map at the place where the icon is placed. I have tried re-flatting and redoing the area hights, but no change.

How do I fix this?

[image loading]

but nothing seems wrong (icon removed when out of fog)...
[image loading]

[image loading]


and when the unit moves away, the icon is back on the minimap...

[image loading]


EDIT: I had accidentally created a unit group. This unit group has an icon that defaults to what is shown on the map. Remove the unit group using the Map/Object Groups dialog.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 17 2013 19:07 GMT
#2279
havent ever seen that before but google led me to this http://www.sc2mapster.com/forums/general/general-chat/31277-minimap-it-shows-unit-groups/
starleague forever
theworldofdustoerba
Profile Joined November 2012
51 Posts
May 17 2013 21:34 GMT
#2280
Hi, is there any way to use arcade doodads in melee map modes in the editor? I want to use a specific doodad but it's only applicable in the arcade version of a map.
Prev 1 112 113 114 115 116 182 Next
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
Qualifier #2
PiGStarcraft744
TKL 175
IndyStarCraft 169
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 1046
PiGStarcraft744
mouzHeroMarine 473
Classic 267
ByuN (SOOP) 223
Maru 194
herO (SOOP) 193
TKL 175
IndyStarCraft 169
Rogue 116
Cure 116
Trap 72
StarCraft: Brood War
Shuttle 3516
Bisu 2477
Jaedong 1581
EffOrt 1207
firebathero 832
Mini 731
Soulkey 453
Light 396
Hyuk 389
Stork 267
[ Show more ]
Snow 255
hero 135
Rush 132
Sharp 105
Killer 102
Sea.KH 83
Barracks 76
Pusan 65
soO 43
Free 35
sorry 25
Terrorterran 20
yabsab 20
Rock 18
Sexy 17
IntoTheRainbow 15
zelot 13
Icarus 10
Dota 2
qojqva2334
Dendi1703
XBOCT1465
Counter-Strike
byalli1154
kRYSTAL_50
Super Smash Bros
Mew2King52
Other Games
singsing1607
hiko776
B2W.Neo472
crisheroes286
Liquid`LucifroN214
Sick189
Liquid`VortiX121
KnowMe91
Livibee75
Mlord71
QueenE70
Organizations
StarCraft: Brood War
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV495
League of Legends
• Nemesis1434
• TFBlade658
Upcoming Events
PiGosaur Cup
9h 42m
Replay Cast
18h 42m
Kung Fu Cup
20h 42m
Replay Cast
1d 9h
The PondCast
1d 19h
OSC
1d 22h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
OSC
5 days
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.