LEEERROOOOYYYYY JJJEEEEENNKKIINSS
I'm pretty amazed with how this fort has come. Apart from the final, acid cloud spewing destroyer of champions, overwatchers have been putting down beast left right and center.
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Ine
Australia1 Post
LEEERROOOOYYYYY JJJEEEEENNKKIINSS I'm pretty amazed with how this fort has come. Apart from the final, acid cloud spewing destroyer of champions, overwatchers have been putting down beast left right and center. | ||
Alak
Sweden380 Posts
1st Timber: Well then, I'm here. As I walk through the gates, and I use the term gates very generously, to Horsemurdered I immediately see the reason they called me here. These are the dwarves that held off three forgotten beasts in a single year? I immediately dismiss that report as nonsense. The lone guard that greeted me practically glared at me when I arrived! No escort to take me into the keep, A pile of corpses next to the causeway... This is going to be one hell of a year. My first task will be to go through the rosters, the logs from my predecessor and inspect the forges. 2st Timber: Good news and bad news. The good news is that the armory is surprisingly well stocked. We have plenty of bars of various metals with which to produced weapons and armor. By the gods, they've even struck adamantium here! Now the bad news is that there are a mere 15 soldiers left alive in the entire fortress, and they're mainly using whatever equipment they damn please. No cohesion, no unity, no order. Well, we'll see about that... 5th Timber: Stepped in the remains of a fire imp this morning. If this place isn't cleaned up by the end of the week there'll be hell to pay. I've also organized the men into more coherent groups, giving all the squads a signature weapon to use. 6th Timber: IDIOT! Who the hell brings a BABY into the danger room? I swear, when the next batch of goblins arrive I'll put that sorry bastard on the front line. Naked. 12th Timber: One of my marksdwarves, Shawty, bled to death outside the fort. Why no one bothered to tell ME that we had an injured dwarf out there is beyond me. 14th Timber: Curses! The goblins come in great numbers! The drawbridge is operational and the causeway is widened, but the traps are not done yet. I guess we'll do this the old fashioned way! 15th Timber: I had a strange dream. I dreamt I was outside the walls when the goblins came. I need to dream like this more often! ![]() 19th Timber: After trapping half of the enemy force inside the walls, the troops mopped up the few stragglers who survived the traps. I shall have to discuss the wisdom of leaping without looking on a narrow causeway with a few of my subordinates, once they've gotten seen to by the medical dwarf. The remaining invaders have fled and peace is restored. For now. 9th Moonstone: I have ordered construction of a slender spire on top of the keep. Enemies foolish enough to get caught in our cages shall from time to time be thrown off the top into the brook far, far below. Morale will surely be at an all-time high once the construction is done. 28th Moonstone: An emphasis must be put on defense at this time. As such, the entrance to the fortress has been expanded and will be heavily trapped. Let's see those trolls and goblins walk through a few dozen spiked balls! Shockingly, no road has been constructed yet. I don't know about the rest, but THIS dwarf refuses to have the entrance to MY fortress covered in dirt! What are we, elves? ![]() 11th Opal: There is some grumbling from the some of the new recruits about long training times. I've tossed a goblin off the Death's Tip in their honor, but to no apparent effect. Ungrateful bastards. 29th Opal: The underground is, like it usually is, an excellent place to bloody the new recruits. I think I'll make regular trips here with the young'ins and have them whack a creeping eye or two. 7th Obsidian: The road is nearing completion, the traps are being put in place but most importantly, progress is being made on adamantite gear for the soldiers. Speaking of which... A big, scaly bristleworm appeared in the underground. I hesitate to send the newer recruits after a forgotten beast so soon, so I might just deal with this myself. A dwarf's work is never done... My pay had better become better soon, or I'll be tossing more than goblins off Death's Tip. 8th Obsidian: The beast is dead but... ![]() There will be words. 20th Obsidian: The monotony of getting this place into some semblance of order was broken by a kobold thief. One might think that the sight of a few odd dozen dead goblins might discourage pretty much anyone, much less a scum-eating coward of a kobold from approaching, but then again, my only interactions with kobolds have historically been through poking holes in them. 22nd Granite: No goblins or anything in more than two months. I'm itching for a fight, but instead I have to spend my days ordering statues built and designating living space for individual dwarves. The next time an aide comes with a list of bedless dwarves he'll feel my boot. I need a drink. 7th Slate: Tossed more goblins of the Tip. Just realized that we fish in that brook. No wonder the fish has been slightly off lately. 16th Slate: Migrants? Migrants? Just what this place needs, more gem setters and potash makers. What is potash anyway? Sounds like what you get when you set a potato on fire, if you ask me. 1st Felsite: Felsite has come, and I've decided that my tenure should not last longer than a year. I wish to leave a mark that will impress upon our enemies the foolishness of even attempting an attack on us. My best architects are drawing up the plans now for a drowning chamber that will lie across the chasm east of the keep. The shattered corpses of the victims of Death's Tip will mingle with the drowned, bloated corpses of Alak's Aquadeath-o-tron 2000! My doctor tells me that this desire is not normal, and that I should probably be locked up somewhere. I told him that no one is perfect but an angry dwarf with a spear comes damn close and he conceded the point. 12th Hematite: My architects are not working fast enough for my liking. They keep babbling at me about archimedes screws, water pressure and piping, but their excuses only serve to test my patience. ![]() ![]() Some elves stopped by as well. Ordinarily I wouldn't give them a second glance, but if there's anything elves do well, it's carrying their wood around. Since the surrounding area is quite low on decent lumber, I gave them a bunch of useless mugs to do what they wish with. They seemed far too pleased with that trade for my comfort. 24th Malachite: A carpenter rushes into my training area, excitedly babbling about something amazing or other. With complete disregard for common sense, I decided to follow him down to the workshops to see what the fuss was about. The carpenter proudly points at a bed. The bed appears to have a name. It also appears to have spikes. This lack of action clearly has turned everyone stark, raving mad. 28th Malachite: It is complete! The drowning chamber is complete! The procedure can be conveniently viewed from the statue garden on the roof of the keep. Spectators can listen with delight to the pitiful screams as the victim plummets into the pit, cheer as the torrent of water fills the pit to the brim with unforgiving water and take satisfaction in the fact that yet another enemy of all dwarvendom has been brought to a well deserved end! ![]() ![]() 23rd Limestone: Most likely my final entry in this log. I'm pleased to say that I'll be leaving this place in better shape than I found it. While it has been a relatively quiet year, and thus wasting my not inconsiderable talents, I feel relatively pleased with the year. If nothing else I've heard enough goblin screams to keep me happy for a good while. I will definitely not be missing the endless nagging of various mayors, bookkeepers and aides, that's for damn sure. 28th Sandstone: That's it, my tenure is up. A mere siege and a single forgotten beast has hardly merited my presence here, but I shall remain here for now. I hear the view of the Aquadeath-o-tron is quite lovely from the Tip... ------------------------ There! All in all a very unexciting year, so I had to make up something to do all the while. I encourage following players to start work on a magma pump shaft. Magma leads to FUN! I've also seen to the front of the fort and made sure that adamantite weapons and armor are in use. I like it when all my dwarves in a single squad share the same type of gear, so that's been arranged as well. The squad size could likely be increased in size at some point, and I didn't bother with marksdwarves either, so those might need reproducing. | ||
N3rV[Green]
United States1935 Posts
I think now that we have a really good base fort down we can start focusing on the really FUN constructions even more. xD | ||
shawty
United Kingdom294 Posts
On June 12 2011 03:10 travis wrote: wow that damn forgotten beast i don't know how this game works but do you think you could have killed it with minimal losses if u shot it with a bunch of bow dwarves? Yeah I could have, but there were only 2 in the whole fort, and due to the stockpile settings they spent ages running up and down the stairs to equip themselves, all whilst everyone else died ![]() | ||
Alak
Sweden380 Posts
She stabbed a crawler in the head, bum rushed the bowmen, most likely screaming her lungs off. Not a single arrow hit her, she made Neo look like a paper cutout in comparison. After single handedly driving off all the bowmen and a few bonus trolls, the other two legendary warriors finally deigned the conflict worthy of their attention and made salsa out of the rest of the invaders as well. Ah, but it was glorious. Only problem was that the single tile causeway got completely flooded with dwarves once I set the civ alert to inactive. The pathfinding broke and no amount of workarounds made any difference. I had resigned myself to having another 20 dwarves or so starve to death when I got the blue screen. | ||
Thenas
Sweden107 Posts
![]() Also you guys need more mace dwarfs, they are hilarious :D | ||
BrownBear
United States6894 Posts
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Haemonculus
United States6980 Posts
I want to study the mechanics of your drowning chamber! | ||
Thorakh
Netherlands1788 Posts
These stories are so entertaining. | ||
Gnial
Canada907 Posts
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Calebcalebcaleb
United States22 Posts
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plated.rawr
Norway1676 Posts
Alak, you should send the updated region file to the next person in line, if you haven't already. PM him here on TL and get his email, or post it on a free site such as www.mediafire.com and give him a link to the file. | ||
Alak
Sweden380 Posts
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plated.rawr
Norway1676 Posts
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omgCRAZY
Canada551 Posts
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tnkted
United States1359 Posts
The two updates that happened while i was gone are SO AWESOME oh man. We should get some superconstructions going up; we could get some cool auto-traps set up. Perhaps a pitfall into a cave of rabid, unfed wardogs? If spectralfremen hasn't posted by June 13 2011 05:08, the save will be opened up to the community (which it looks like he hasn't). Anyone that wishes to pick up the save is welcome to do so. The first person to post that they are ready to play and have downloaded everything will be able to begin. After this person goes, ArcticVanguard will take his turn. Also, I'm thinking of starting the second fortress succession already. This next one will be a hyper difficult one however; I'll be choosing either an extremely challenging embark (ie one with an aquifer, in the middle of a frozen ocean) or starting with, say, 18 goats and no plump helmet seeds... in the desert. If you guys have any suggestions you should post em here. | ||
Ulfsark
United States958 Posts
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plated.rawr
Norway1676 Posts
On June 15 2011 07:00 tnkted wrote: Hi guys, I'm back! I updated the OP with all the stuff and added the people who wanted to play (if I missed you I promise I'll put you in the order you deserve). The two updates that happened while i was gone are SO AWESOME oh man. We should get some superconstructions going up; we could get some cool auto-traps set up. Perhaps a pitfall into a cave of rabid, unfed wardogs? If spectralfremen hasn't posted by June 13 2011 05:08, the save will be opened up to the community (which it looks like he hasn't). Anyone that wishes to pick up the save is welcome to do so. The first person to post that they are ready to play and have downloaded everything will be able to begin. After this person goes, ArcticVanguard will take his turn. Also, I'm thinking of starting the second fortress succession already. This next one will be a hyper difficult one however; I'll be choosing either an extremely challenging embark (ie one with an aquifer, in the middle of a frozen ocean) or starting with, say, 18 goats and no plump helmet seeds... in the desert. If you guys have any suggestions you should post em here. Savage or terrifying tundra is always fun. We could also set up a game with the Fortess Defense mod - I haven't actually tried it, but it seems to add a lot of extra sieges per year, which does add to the Fun of things. | ||
RandomAccount#49059
United States2140 Posts
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tnkted
United States1359 Posts
Ulfsark, you're up! | ||
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