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On June 14 2012 09:42 VPCursed wrote: when can we expect this person to finish 1 year; 0
Stop hurting mah feelings, gonna have it done this afternoon/evening.
BE PREPARED!
On June 14 2012 09:44 Blazinghand wrote: BTW, in Boatmurdered, one of the rules was, if you hit the deadline and still haven't finished your year, you save and zip up your file and send it to the next guy wherever you are, and he plays 1 year starting from as soon as he finishes the present season. So if a week passes and you still haven't played your year, the next guy starts from where you are, plays to the end of the season, then plays 1 year.
That rule actually makes boatloads of sense. Should do this as well.
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On June 14 2012 09:44 Blazinghand wrote: BTW, in Boatmurdered, one of the rules was, if you hit the deadline and still haven't finished your year, you save and zip up your file and send it to the next guy wherever you are, and he plays 1 year starting from as soon as he finishes the present season. So if a week passes and you still haven't played your year, the next guy starts from where you are, plays to the end of the season, then plays 1 year. I'm so going to add this right now
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: (
earth y u no get struck
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Blazinghand
United States25551 Posts
A mid-year update to slake our thirst for DF would be appropriate, I think.
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On June 15 2012 15:27 Blazinghand wrote: A mid-year update to slake our thirst for DF would be appropriate, I think.
Full year update works for you as well? =D
Wrapping stuff up at the moment, gotta upload everything. The "don't assign labour"-rule is royally fucking the fort over at the moment, however due to me not having to deal with it in the future I insist on it staying in place. =P
For uploads, I'll just upload the actual safegame; - you guys can grab the LNP from the earlier upload, I'll relink it.
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Blazinghand
United States25551 Posts
On June 15 2012 18:34 r.Evo wrote:Show nested quote +On June 15 2012 15:27 Blazinghand wrote: A mid-year update to slake our thirst for DF would be appropriate, I think. Full year update works for you as well? =D Wrapping stuff up at the moment, gotta upload everything. The "don't assign labour"-rule is royally fucking the fort over at the moment, however due to me not having to deal with it in the future I insist on it staying in place. =PFor uploads, I'll just upload the actual safegame; - you guys can grab the LNP from the earlier upload, I'll relink it.
That's the spirit! There's nothing like having 1 miner, 1 fisherdwarf, 15 woodcutters, and only 2 craftsdwarves with woodcrafting in a region with no rivers or trees!
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Not even trading worked cause we have no architect to build the depot yet. >_<
Any idea for fun counts we should have per year? Like total death toll, born children, etc.?
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Blazinghand
United States25551 Posts
On June 15 2012 18:39 r.Evo wrote: Not even trading worked cause we have no architect to build the depot yet. >_<
Any idea for fun counts we should have per year? Like total death toll, born children, etc.?
Total stone stockpile, death toll, population, migrants (if you remember), born children, cattle, and maybe created wealth?
Some counts of like traps, beds, or some other interesting thing that represents certain aspects of the fort (barrels) is also good.
unrelated note: just died to zombies in another fort. gahhhhh
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Urgs. The TL image upload thing is a complete bitch right now. Half the images aren't resized, the other half results in links to random forum signatures (lol?). Any other suggestion for images where you can do multiple at once?
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On June 15 2012 18:48 r.Evo wrote: Urgs. The TL image upload thing is a complete bitch right now. Half the images aren't resized, the other half results in links to random forum signatures (lol?). Any other suggestion for images where you can do multiple at once? Do it manually through imgur.
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Imgur is over capacity! Sorry! We're busy running around with our hair on fire because Imgur is over capacity! This can happen when the site is under very heavy load, or while we're doing maintenance. Please try again in a few minutes.
=(
I will try again in a few minutes!
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On June 15 2012 18:39 r.Evo wrote: Not even trading worked cause we have no architect to build the depot yet. >_<
Any idea for fun counts we should have per year? Like total death toll, born children, etc.? Uh, the part I wrote was about unassigning jobs, not assigning new ones. I'm sure our overworked happy midget dwarven slaves workers would be thrilled to have more menial drudgery purposeful work added to their schedules. Of course, depending on our rulers, we might end up with tons of dwarves overlapping in terms of assigned labour, but that'll also lead to more confusion and gridlocks as they're not sure what jobs to prioritize, which is terrible disastrous all fun!
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On June 15 2012 19:00 plated.rawr wrote:Show nested quote +On June 15 2012 18:39 r.Evo wrote: Not even trading worked cause we have no architect to build the depot yet. >_<
Any idea for fun counts we should have per year? Like total death toll, born children, etc.? Uh, the part I wrote was about unassigning jobs, not assigning new ones. I'm sure our overworked happy midget dwarven slaves workers would be thrilled to have more menial drudgery purposeful work added to their schedules. Of course, depending on our rulers, we might end up with tons of dwarves overlapping in terms of assigned labour, but that'll also lead to more confusion and gridlocks as they're not sure what jobs to prioritize, which is terrible disastrous all fun!
What. WHAT. WHAT?!!?
SIGH. SO MUCH SIGH. I was like "This is the most frutrating rule I ever played with, I hope plated dies in his own deathtrap for it." >_<
Edit: Welp. If I do it via imgur nothing gets resized. Is there a button I'm missing?
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I've never had a problem with the TL-linked hosting. I just click the upload image-link, assign one image at a time, then copy the link I'm given to whatever post I'm making. Easy peasy.
Anyhow, no caravans the first year is all good. Should add to the bumpiness of things!
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Blazinghand
United States25551 Posts
On June 15 2012 19:16 r.Evo wrote:Show nested quote +On June 15 2012 19:00 plated.rawr wrote:On June 15 2012 18:39 r.Evo wrote: Not even trading worked cause we have no architect to build the depot yet. >_<
Any idea for fun counts we should have per year? Like total death toll, born children, etc.? Uh, the part I wrote was about unassigning jobs, not assigning new ones. I'm sure our overworked happy midget dwarven slaves workers would be thrilled to have more menial drudgery purposeful work added to their schedules. Of course, depending on our rulers, we might end up with tons of dwarves overlapping in terms of assigned labour, but that'll also lead to more confusion and gridlocks as they're not sure what jobs to prioritize, which is terrible disastrous all fun! What. WHAT. WHAT?!!? SIGH. SO MUCH SIGH. I was like "This is the most frutrating rule I ever played with, I hope plated dies in his own deathtrap for it." >_< Edit: Welp. If I do it via imgur nothing gets resized. Is there a button I'm missing?
change imgur.com/imagename.jpg to imgur.com/imagenamel.jpg <-- with a lowercase L
the lowercase L makes it resize.
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Year #1 in the TL DF succession game 2012, The Era Of The Elven Dungeon Keeper
1st Granite Dear diary, I was chosen as the first all-seeing, all-knowing and all-deciding force to lead the glorious Dwarves of Darshin towards their new destiny. I plan on showing those lazy beer drinking short creatures how it feels to be guided by a knowing hand which will lead their destiny into a bright fut...
+ Show Spoiler +
It's not even been a day and they are already mocking me by interrupting my morning speech? I heard they love their stupid signs and traditions, but I will have none of that! That was you coma, wasn't it? Allright then. You all shall get what you want. GO MINING.
...what do you mean "We only have two pickaxes"? You call yourselves DWARVES? Dice put down that thing again, Blazinghand it's your turn to get dirty. No, you're not an artist. Go digging!
Speaking of which, coma since I know you're quite competent at this, do you mind digging out the storage area? Thank you.
(...)
I said storage area. Not "artsy meltdown". What is wrong with you dwarfs?
+ Show Spoiler +
4th Slate MAGNETITE! MORE MAGNETITE!!! THIS ROCK IS FULL OF IT! PRAISE THE GODS!
17th Slate Sleep? Beds? I don't understand the question. *sigh* ... Allright, allright. + Show Spoiler +
(Has anyone noticed that literally all our starting dwarves want to be alone? Can't wait for migration waves. =D)
26th Felsite You want a bigger office already, amatoer? FINE. + Show Spoiler +
10th Malachite Rumors of our glorious endeavor have spread all through the land and here they come! MIGRANTS!
Wait. What do you say? THREE FISHERS? A Plant Processor? Someone who deals with spinning and cooking? Who are these people? What should we do with all those sissies? Sigh. Dwarves. At least I won't feel bad about not building a bigger dormitory.
1st Limestone Turns out, sissy fishers make unexpected good haulers. Now that it's autumn we're in the process of cleaning up the mess our already legendary miners caused, also we started on the first fortification via drawbridge and outer walls. I won't bother ordering the dwarfs to actually build a floor above our.. well... our... fortressyard because... we can't lift up the drawbridge anyway because none of these stupid short things can build mechanisms anyway. Oh, wait. We can't build the drawbridge either because none of these drunk creatures has any idea about architecture.
In case an enemy appears I will just send them all there to punch him to death. Or maybe this useless Zuk'jin will prove usefull in that case, he has a tendency to play around with long and spikey objects whenever he is alone.
Also I will delay building tombs for dwarfs until the first of them dies. No need to make them think about their possible demise yet. + Show Spoiler +
13th Limestone Finally the work on the megaproject for the first year has begun. It will be for the most important and most beautiful thing in a dwarvens life. TOP SEKRIT.
3rd Sandstone NONE OF THESE DWARVES KNOWS HOW TO MAKE CHARCOAL?! WHY AM I EVEN DOING SOMETHING FOR THEM WHEN THEY DO NOTHING FOR ME? And none of them is a smith?! IS THIS ELVEN FORTRESS?
13th Sandstone Urgs. Out of booze. I should probably have started a still before I started a megaproject for... TOP SEKRIT. Oh well. A random still in the yard should be enough for now. I hope.
20th Sandstone MORE MIGRANTS!! Finally some useful... another fisher? A bone carver? And another one of those dwarves who can only smack stuff with his hammer but refuses to do anything else? Sigh. Oh well, at least we have more female dwarves now. They should all fit nicely in the 7 bed dormitory. Maybe we need to stack them. Hopefully that produces more usefull children.
12th Timber A dwarven caravan arrived! Lucky they could neither get into the fort because there is no drawbridge yet. Also lucky we don't have a trade depot. Didn't want that caravan anyway, move along please!
20th Moonstone Some foreign dwarf wants to talk to me about what we could need in here? I requested him to bring cats. Can't run a fortress without cats. Everyone needs a cat!
Now let's see what he wants from us....
...
...
Clearly he's an elf in disguise as well. He wants WINDOWS, SPLINTS and PLANTS. Who would want that? What are these "windows" he's talking about anyway? Sigh. I will be happy to leave this place soon. Maybe someone else wants to deal with this bunch of sissies and plant lovers.
+ Show Spoiler +
8th Opal Turns out the dwarf I called utterly useless from the last migration wave is some kind of celebrity. The dwarfs call him Aixler and he must be among the laziest of all the dwarfs I've seen so far. He doesn't do anything. Sometimes he grabs a hammer, smacks it against the wall, realizes it could be interpreted as mining and only swings the hammer in the air afterwards.
+ Show Spoiler +
13th Obsidian [For some reason even though I have plenty of Plump Helmet Seeds I get the "Can't plant because there are no seeds"-message all day suddenly. No idea why. This kinda ruins my food storage. -_-]
1st Granite SPRING HAS ARRIVED - finally I can get out of this miserable hole filled with sissy elven dwarves. Oh, also there is a Kobold Thief somewhere, but the next leader can deal with that. At least, they will remember me for all eternity for the groundwork I did for a glorious dining hall:
+ Show Spoiler +
DWARVES OF THE YEAR AWARDS: amatoer for his effort when it comes to cutting wood and being an officewhore. Blazinghand & coma - the Legendary mining team. Hoosegow for keeping the fortress fed all by himself.
MOST USELESS DWARF OF THE YEAR: Zuk'jin for only hauling and playing with long and pointy objects all day.
All dwarves who got the "Dwarf of the year"-award shall be relieved from all hauling duties from now on! Praise and hail these glorious examples of dwarven culture!
PS: Fuck fisherdwarfs. Just fuck 'em. I suggest using them as cannonfodder asap!
PPS: Migrationwaves: + Show Spoiler +
Random stuff that might matter for the next in line: -Military. I didn't organize anything cause I'm a lazy bastard. -General Storage. Please don't bust the "♥ TL" on the top level, you will probably need a new and bigger general storage area though. I also didn't do any quantum pile for stones and stuff yet, mostly because I'm a packrat. -Food. Currently despite the huge dining area the farms are pretty small, should probably increase those a bit. -I didn't name a dwarf after me because all the migrants literally sucked donkeyballs. Whoever is next in line, I'd love it if you'd send me a list of your migrants at one point so I can finally pick one. Catloving stone-detailers/smiths preferred. :>
Levels: 99 Entrance, General Purpose Stockpile, Dormitory, Farms 98 Wood Storage 97 Wood Facilities 96 Stone Storage 95 Stone Facilities 94 Ore Stockpile 93 Smelters, Smithery, Furnaces, Wood Stockpile 92 (planned) Bar Stockpile, Coal Stockpile 91 Office(s) 90 Dining Room, Kitchen, Still, Food Stockpile
Random fun counts! Total stone stockpile: (where the fuck can you see that?) Food stockpile: 17 Plants, 0 Drinks (muahaha) Death count: 0 Kill count: 2 Kobold Thiefs (killed by merchants) Population: 17 (11M, 6F) Migrants: 10 (4M, 6F) Born Children: 0 Livestock: 8 Dogs: 1 Cats: 0 =(( Created wealth: 81310 Imported wealth: 16486 Exported wealth: 0
Savegame: http://www.speedyshare.com/5vDVq/TLDF-2012-Year-1.rar Original LNP upload: http://speedy.sh/P9USn/TLDF2wLNP.rar Go, Kurumi, it's your turn now! STWIKE ZE EARTH SOME MORE!
@Kurumi: Please rename Aixlers profession to "Circle Breaker", forgot to do that before uploading the save. Also pretty please tell me about your migrants via PM so I can pick a cool evodwarf. :>
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Blazinghand
United States25551 Posts
I like the <3 shaped stockpile. Great update! Needs more cats. Sounds like you had quite the first year, not being able to add jobs.
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On June 15 2012 19:57 Blazinghand wrote: I like the <3 shaped stockpile. Great update! Needs more cats. Sounds like you had quite the first year, not being able to add jobs.
It's gonna be more of a bitch when it comes to smelting and stuff, only real annoying thing was no architect so far. :>
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Blazinghand
United States25551 Posts
On June 15 2012 19:58 r.Evo wrote:Show nested quote +On June 15 2012 19:57 Blazinghand wrote: I like the <3 shaped stockpile. Great update! Needs more cats. Sounds like you had quite the first year, not being able to add jobs. It's gonna be more of a bitch when it comes to smelting and stuff, only real annoying thing was no architect so far. :>
I think the trick will be to focus on whatever we can. Not having a broker is lame though. We shoudl make an exception for that rather than using a random dwarf.
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We don't have a broker yet? What happened to blzinghand the masonpraiser?
Great update
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