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[Q] 1st supply placement
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YPang
United States4024 Posts
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BlackStar
Netherlands3029 Posts
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Chill
Calgary25961 Posts
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XuoriG
Canada165 Posts
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XCetron
5225 Posts
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zobz
Canada2175 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Jonoman92
United States9101 Posts
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ii.blitzkrieg
Canada1122 Posts
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Chill
Calgary25961 Posts
On January 05 2008 06:35 zobz wrote: I don't see how it makes sense to say it's pointless to make your scv pop out "a few pixels" closer to the minerals but pointful to correct the mining route of one or two scvs by probably a fairly slight incriment. I think depending on which side of your cc the minerals are on the supply makes your scv pop out like in the middle of the cc rather than at the opposite side of the minerals, which is fairly significant when it effects every scv you make after 9. Alot of their scvs probably won't get sent to mine right away anyway but at their level i think alot of them are. Because mining is passive and continuous throughout the entire game, so it can add up to a difference. Getting your workers to the first mineral patch 3 pixels quicker when they are saturated anyways makes no difference. Do you see now? | ||
chrusher97
Canada806 Posts
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skyglow1
New Zealand3962 Posts
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Hypnosis
United States2061 Posts
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Chill
Calgary25961 Posts
On January 05 2008 08:12 skyglow1 wrote: I'm 90% sure it's so the scv can pop out closer to the minerals, which when coupled with manual control of your workers to the correct mineral patches, can speed up your build order by a few seconds (which can be critical). If it was about SCV popping, it would be a matrix left. | ||
homeless_guy
United States321 Posts
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skyglow1
New Zealand3962 Posts
On January 05 2008 08:15 Chill wrote: If it was about SCV popping, it would be a matrix left. Hmm you sure it wouldn't pop up on the right side of the supply if you put it 1 matrix to the left? On January 05 2008 08:19 homeless_guy wrote: i have never quite understood how it corrects the mining path. can someone plz explain this to me? Sometimes the workers that are mining from the lower patches will not return their minerals to the closest point on the CC. Instead, they'll travel more to the right before returning their minerals, so the point at which they return their minerals is something like bottom center of the CC. If you put the supply there, the scvs are forced to return their minerals at the bottom left corner of the CC, which reduces the distance the scv travel when mining. | ||
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LosingID8
CA10824 Posts
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Chill
Calgary25961 Posts
On January 05 2008 08:27 skyglow1 wrote: Hmm you sure it wouldn't pop up on the right side of the supply if you put it 1 matrix to the left? My understanding is that StarCraft has a point it wants to create a unit (I think it's typically bottom left but I could be wrong) and if that's blocked it rotates around counter-clockwise until there's an opening and places the unit there. I don't think there's a "buffer zone" where it checks if there is an opening closer to the clockwise side than counter-clockwise. So I don't think it's possible to force units to be created farther left unless you block off everything else. This can be seen in UMS maps where Terran has no building time - the first SCV pops out bottom left, and then they continue around to the right. At no point does one suddenly come out at the left. Of course I could be wrong, I'm not at home to test this out. | ||
Zherak
Norway256 Posts
With minerals on the right hand side of your CC, lining up the left edges of a building and the CC will make the SCV spawn closer to the minerals. The benefit is not quite as insignificant as it might seem, because workers path really weird. Acceleration seems a lot better, and it is a bit easier to time it so the worker reaches its patch just as it becomes available. With minerals on the left hand side, it is not really possible to make the SCVs spawn any closer without walling all the way around the CC. EDIT: It is possible to fix spawning with minerals over the CC, but difficult and hardly worth it. This can also be done with Protoss, most easily with the CCore. This doesn't make sense for Zerg, obviously. Somebody would have to run test games to measure the actual significance. NOTE: The SS in the OP: That supply depot will not affect SCV spawning. Actually, if an SCV is returning minerals just as a new SCV is spawning, it forces the new SCV to spawn on the right side of the CC, above the SD. If this SD was moved t the left, SCVs would always spawn on the right hand side of the CC. | ||
Zherak
Norway256 Posts
On January 05 2008 07:09 Chill wrote: Because mining is passive and continuous throughout the entire game, so it can add up to a difference. Getting your workers to the first mineral patch 3 pixels quicker when they are saturated anyways makes no difference. Do you see now? If your mineral field is saturated, no amount of SD-correction will help your mining............... | ||
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