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Active: 1977 users

upgrade build time so long.. why?

Forum Index > BW General
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STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 10 2004 10:29 GMT
#1
266: level 1 upgrades

298: level 2 upgrades

330: level 3 upgrades

context: most upgrades/research things are 80. the longest things besides these level upgrades are singularity charge 166, robo upgrades 166, energy upgrades 166, ocular implants 166, scout upgrades 166, arbiter 160, ventral sacs 160, carrier 140. also for context, hatch 120, cc 120, nexus 120, spire 120, greater spire morph 120. ok, now, the point:

these are the build times staredit will tell you, btw, which supposedly translate to 1 second in NORMAL speed. so i dont know what it is in fast speed. so basically, a level 1 upgrade takes over 3 times longer than most upgrades.

just seems weird, i guess they didnt like how fast people upgraded in war2, and figured that sc had more units, so upgrades were more significant. but did they go a little overboard making level 1 266 build time?
Pacifist
Profile Joined October 2003
Israel1683 Posts
April 10 2004 10:44 GMT
#2
war 3 fast upgs also
Riding a bike is overrated.
Meta
Profile Blog Joined June 2003
United States6225 Posts
April 10 2004 10:51 GMT
#3
i have always wondered that, and that's what turned me off to upgrades before i knew about progaming
good vibes only
iloveoo
Profile Joined April 2003
634 Posts
April 10 2004 10:52 GMT
#4
absolutely no
that's the whole point of the upgrades in StarCraft (and why they're soo good)

when u upgrade , you invest in the long run , not in the near future (like war3 or most other strategy games)

i definetely like it , as it adds to the strategy (-risks) involved
Unaborted babies shoot up their school, molest children, and make shitty music.
MadduX
Profile Joined June 2003
United States515 Posts
April 10 2004 10:53 GMT
#5
Build 2 nexus's sequentially before you can upgrade +1 attack :O
Team LighT
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-04-10 11:01:23
April 10 2004 11:00 GMT
#6
yes iloveoo but dont u think they could be slightly shorter and still be interesting? nothing else in thne game is nearly as long term as upgrades.. not even close
Liquid`Drone
Profile Joined September 2002
Norway28714 Posts
April 10 2004 11:01 GMT
#7
I think it's pretty much perfect :O
probably because I'm accustomed to it though. if it had been half what it is all along im sure I wouldve liked that as well. but I think it's very well balanced as it is, and shit like +1 zealot rush would perhaps be too powerful vs zerg if upgrades became significantly faster.
Moderator
DougyDoug
Profile Joined January 2003
United States24 Posts
April 10 2004 11:17 GMT
#8
Upgrades taking so long adds to the strategery (Thanks GWBush) of the game. If they were much shorter, you could recover more quickly and more easily from bad recon. (i.e. gol grades/cloak for carriers, etc)
Countdown
Profile Joined February 2004
1217 Posts
April 10 2004 11:30 GMT
#9
they are perfect
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 10 2004 11:33 GMT
#10
i relly dont think it adds to the game when it takes so long. early upgrade strategies are too slow to pay off, so you end up upgrading whenever you can spare the mineral/gas, pretty much every game, nothing strategic about it. what exactly is it worth delaying to get an upgrade? lair, speed, lurk, a sunken? nothing till u are at the point where you're pretty much macroing for the rest of the game wouldnt 166, 200, etc. be slow enough? 266 is so "out there", 298, 330...
luminosity_
Profile Joined September 2003
Canada378 Posts
April 10 2004 11:36 GMT
#11
On April 10 2004 20:33 STIMEY d okgm fish wrote:
i relly dont think it adds to the game when it takes so long. early upgrade strategies are too slow to pay off, so you end up upgrading whenever you can spare the mineral/gas, pretty much every game, nothing strategic about it. what exactly is it worth delaying to get an upgrade? lair, speed, lurk, a sunken? nothing till u are at the point where you're pretty much macroing for the rest of the game wouldnt 166, 200, etc. be slow enough? 266 is so "out there", 298, 330...



you've never seen boxer go engie bay before academy, and have 3/0 before zerg can add muta to his lurkers? huk
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
April 10 2004 11:57 GMT
#12
--- Nuked ---
My whole existence is flawed.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-04-10 12:03:01
April 10 2004 12:00 GMT
#13
uh lvl 3 weapons.... "huk" that's 894 build time not to mention minerals, gas, fac/port/sci. if boxer does that before zerg can add muta to his lurkers it has nothing to do with the speed of upgrades
RuGbUg
Profile Joined June 2003
United States2347 Posts
April 10 2004 12:01 GMT
#14
I totally understand what stimey's getting at, but I agree that upgrades should definitely be long
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 10 2004 12:03 GMT
#15
if they were shorter they'd still be very long
RuGbUg
Profile Joined June 2003
United States2347 Posts
April 10 2004 12:07 GMT
#16
why didn't they just make everything 50 "units" shorter? Why aren't the sc units just a few millimeters smaller?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 10 2004 12:15 GMT
#17
rugbug, lvl 1 upgrade is 100 more than the nearest things at 166 roughly a +160% step up. there's nothing else in the game gapped so large in the time it takes, nothing close to a 100 or a +160% gap. i kno a lot of ppl think whatever the current ver is absolutely perfect, but can anyone see anything added to the game by any change whatsoever? those are the people i'm asking what they think :|
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
April 10 2004 12:26 GMT
#18
I think they could possibly be shorter. I was once developping a strategy tvp where the idea would be to get fast upgrades and throw everything you've got at the toss within 10 minutes. This would be to counter the type of player that would start at 3 and then expo at 12 on temple, then his nat and just macro you. It would be a quick win. - 3 facs / 2 shop / vults - tanks - gollies - some rines - scvs - +1 attack for metal. I think that would do a great deal.
Dont drink and derive. TSL: Made with Balls.
taeWook
Profile Joined February 2003
United States1367 Posts
April 10 2004 12:31 GMT
#19
If its not broken, why fix it?

Upgrade system is 99.9% perfect. The remaining .1%, its insignificant, and thus not worthy to discuss.
keep your friends close but your enemies closer.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
April 10 2004 12:33 GMT
#20
horse and buggy wasn't broke either.
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