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266: level 1 upgrades
298: level 2 upgrades
330: level 3 upgrades
context: most upgrades/research things are 80. the longest things besides these level upgrades are singularity charge 166, robo upgrades 166, energy upgrades 166, ocular implants 166, scout upgrades 166, arbiter 160, ventral sacs 160, carrier 140. also for context, hatch 120, cc 120, nexus 120, spire 120, greater spire morph 120. ok, now, the point:
these are the build times staredit will tell you, btw, which supposedly translate to 1 second in NORMAL speed. so i dont know what it is in fast speed. so basically, a level 1 upgrade takes over 3 times longer than most upgrades.
just seems weird, i guess they didnt like how fast people upgraded in war2, and figured that sc had more units, so upgrades were more significant. but did they go a little overboard making level 1 266 build time?
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war 3 fast upgs also
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i have always wondered that, and that's what turned me off to upgrades before i knew about progaming
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absolutely no that's the whole point of the upgrades in StarCraft (and why they're soo good)
when u upgrade , you invest in the long run , not in the near future (like war3 or most other strategy games)
i definetely like it , as it adds to the strategy (-risks) involved
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Build 2 nexus's sequentially before you can upgrade +1 attack :O
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yes iloveoo but dont u think they could be slightly shorter and still be interesting? nothing else in thne game is nearly as long term as upgrades.. not even close
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Norway28675 Posts
I think it's pretty much perfect :O probably because I'm accustomed to it though. if it had been half what it is all along im sure I wouldve liked that as well. but I think it's very well balanced as it is, and shit like +1 zealot rush would perhaps be too powerful vs zerg if upgrades became significantly faster.
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Upgrades taking so long adds to the strategery (Thanks GWBush) of the game. If they were much shorter, you could recover more quickly and more easily from bad recon. (i.e. gol grades/cloak for carriers, etc)
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i relly dont think it adds to the game when it takes so long. early upgrade strategies are too slow to pay off, so you end up upgrading whenever you can spare the mineral/gas, pretty much every game, nothing strategic about it. what exactly is it worth delaying to get an upgrade? lair, speed, lurk, a sunken? nothing till u are at the point where you're pretty much macroing for the rest of the game wouldnt 166, 200, etc. be slow enough? 266 is so "out there", 298, 330...
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On April 10 2004 20:33 STIMEY d okgm fish wrote: i relly dont think it adds to the game when it takes so long. early upgrade strategies are too slow to pay off, so you end up upgrading whenever you can spare the mineral/gas, pretty much every game, nothing strategic about it. what exactly is it worth delaying to get an upgrade? lair, speed, lurk, a sunken? nothing till u are at the point where you're pretty much macroing for the rest of the game wouldnt 166, 200, etc. be slow enough? 266 is so "out there", 298, 330...
you've never seen boxer go engie bay before academy, and have 3/0 before zerg can add muta to his lurkers? huk
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uh lvl 3 weapons.... "huk" that's 894 build time not to mention minerals, gas, fac/port/sci. if boxer does that before zerg can add muta to his lurkers it has nothing to do with the speed of upgrades
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I totally understand what stimey's getting at, but I agree that upgrades should definitely be long
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if they were shorter they'd still be very long
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why didn't they just make everything 50 "units" shorter? Why aren't the sc units just a few millimeters smaller?
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rugbug, lvl 1 upgrade is 100 more than the nearest things at 166 roughly a +160% step up. there's nothing else in the game gapped so large in the time it takes, nothing close to a 100 or a +160% gap. i kno a lot of ppl think whatever the current ver is absolutely perfect, but can anyone see anything added to the game by any change whatsoever? those are the people i'm asking what they think :|
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I think they could possibly be shorter. I was once developping a strategy tvp where the idea would be to get fast upgrades and throw everything you've got at the toss within 10 minutes. This would be to counter the type of player that would start at 3 and then expo at 12 on temple, then his nat and just macro you. It would be a quick win. - 3 facs / 2 shop / vults - tanks - gollies - some rines - scvs - +1 attack for metal. I think that would do a great deal.
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If its not broken, why fix it?
Upgrade system is 99.9% perfect. The remaining .1%, its insignificant, and thus not worthy to discuss.
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horse and buggy wasn't broke either.
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On April 10 2004 21:15 STIMEY d okgm fish wrote: rugbug, lvl 1 upgrade is 100 more than the nearest things at 166 roughly a +160% step up. there's nothing else in the game gapped so large in the time it takes, nothing close to a 100 or a +160% gap. i kno a lot of ppl think whatever the current ver is absolutely perfect, but can anyone see anything added to the game by any change whatsoever? those are the people i'm asking what they think :| But your point is simlpy moot, what will dropping it a little do? you're going to have to cut it off somewhere, are you gonna keep dropping it until it's in the exact same range as the other high-time buildings?
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how is it moot? right now, it's not worth it to go upgrade first against ANY build. it's CRAP. furthermore, e.g., you can't react to a ridiculous turtle by upgrading. you're better off teching or expoing, OR BOTH. the only situations where you are even tempted to delay teching, expoing, powering, pressure, fuck, anything, are situations where you have to get the upgrade regardless of your opponent (if you choose to) in order to have it at a point that early enough for the decision to have any value. it follows a strict, mindless rule. when spending the cost of the upgrade will have NO impact on the current game, then get it. imo, there is some point where you could lower it to where this rule would not always apply.
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On April 10 2004 22:08 STIMEY d okgm fish wrote: how is it moot? right now, it's not worth it to go upgrade first against ANY build. it's CRAP. furthermore, e.g., you can't react to a ridiculous turtle by upgrading. you're better off teching or expoing, OR BOTH. the only situations where you are even tempted to delay teching, expoing, powering, pressure, fuck, anything, are situations where you have to get the upgrade regardless of your opponent (if you choose to) in order to have it at a point that early enough for the decision to have any value. it follows a strict, mindless rule. when spending the cost of the upgrade will have NO impact on the current game, then get it. imo, there is some point where you could lower it to where this rule would not always apply. There are PvZ build orders where they delay their advancement of macro and tech to get +1. There are TvZ bos where the terran goes double ebay in order to do a powerful rush. In 3-4 hatch hydra styles, a fast +1 is used. You can't tell me that they just throw that in because they're rich. It is NECESSARY.
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Ok. Now what's the fuckin' point of this debate? After all nothing will be fixed. Will Blizzard ever consider to change the upgrade time just for the reasons you come up with, Stimey?
Personally I think the upgrade time should not be changed again. It's just perfect.
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always seems muta upgrades take forever
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Yeah 3/3 muta or guards are only a fantasy.
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upgrades do alot more in bw than in wc3. i dont actually see the material difference in wc3, an unupgraded army can be healed/microed and still come out on top of an upgraded army easily.
yet in bw the minute u start those upgrades ur units have a definative edge, +1 weaps for zeal 1/1 upgrades for rine >.<
in regard to the strategy argument i think its great because a player can choose to upgrade/notupgrade depending on how long he thinks the game will last, DOES IT PAY OFF? on top of that will it hurt his macro by going 2forge/armory/evochamber upgrades. of course it will, but thats why u can expand and power harder in starcraft more than other strategy games.
before u start dissing upgrades take a good look and see if u can use the 266 build time to ur advantage. is it worth it? are u saving money compared to ur opponent? does the cost of it give u a sizeable advantage. u make these decisions with other ability/spell upgrades, so why not take a half a second to think if u can sustain/benefit from an upgraded army that will tear through the enemy twice as fast while sustaining a fair amount more damage.
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People saying the upgrade system is perfect are joking. What I find really ironic is how Ultra Armor Up gives 2 armor and yet its not even as long as Singularity? Or Scout ups? -_-;; It should take the equal of 2 armor upgrades. I think the game would be added some interesting strats if Weapon/Armor etc ups were cut by 20% or so.
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b111y, your quote sucks. Youre not funny either. Go away.
mk
ultralisk cost 200/200 and the armor upgrades only effect ultralisk. carapace armor effects every zerg ground unit. zerg ground units are cheap.
upgrade system is perfect imho. Upgrades are an investment that put you at a disadvantage when you first put money into them but pay off later 10 fold. the length of time it takes to upgrade adds to the strategic value of the game. You have to weigh the costs/rewards before any putting money into any investment and upgrades are no different
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Scout ups are ridiculous, either way they suck. And when I meant Ultra armor should = 2, i meant cost wise, so around 300/300. Cuz 200/200 will help you make a fast scout... that dies to marines. Or... a Ultra that won't ever pretty much die to marines. Yeah Up system pays off later, but some ups aren't really well done.
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On April 11 2004 04:01 SuperJongMan wrote: Scout ups are ridiculous, either way they suck. And when I meant Ultra armor should = 2, i meant cost wise, so around 300/300. Cuz 200/200 will help you make a fast scout... that dies to marines. Or... a Ultra that won't ever pretty much die to marines. Yeah Up system pays off later, but some ups aren't really well done. Scouts aren't used anyway, so I think these upgrades really don't need to be discussed. And if you make the ultra upgrade the way you stated before, like, cost and length of 2 armor ups, it would almost reduce the ultra to the usefullness it has in starcraft, none. Ok, it still has the bw-speed, but I think you get the point
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its perfect ive gone threw so many strategys. this game is a peice of art. i guess they fired the guy who worked on that stuff. what a shame
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some units like: DA, Queen, Scout, Infested Terran, in some part Ghost could be tweaked a little bit and their upgrades too (especially the poor scout).
But the only unit that should be changed fast is the Devourer (maybe it should make say 40 dmg to big, 25 to medium and 25(?) to small? or just 35 dmg vs all air).
The time it takes to do most upgrades is good, you invest in them, not just add them when you can. If you know when to start upgrading you win, it takes long time to do them, so that noobs cannot make them quick if they forgot.
BTW. Don't you have to much free time? 
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Norway28675 Posts
stimey there's no good reason why the upgrades should cost less. and there are plenty of strats involving fast upgrades, it's very common both tvz and pvz.. I probably forge before core in ~40% of my pvz games, because I want +1 attack.
in warcraft 2, the upgrades were far too significant and fast, it kinda broke the game.
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MaTRiX[SiN]
Sweden1282 Posts
On April 11 2004 04:24 Fedaykin wrote: Show nested quote +On April 11 2004 04:01 SuperJongMan wrote: Scout ups are ridiculous, either way they suck. And when I meant Ultra armor should = 2, i meant cost wise, so around 300/300. Cuz 200/200 will help you make a fast scout... that dies to marines. Or... a Ultra that won't ever pretty much die to marines. Yeah Up system pays off later, but some ups aren't really well done. Scouts aren't used anyway, so I think these upgrades really don't need to be discussed. And if you make the ultra upgrade the way you stated before, like, cost and length of 2 armor ups, it would almost reduce the ultra to the usefullness it has in starcraft, none. Ok, it still has the bw-speed, but I think you get the point scout counters bc/carriers in pvt/pvp.. haven't u ever noticed how hard upgraded scouts owns carriers? and I think its nothing wrong with the upgrade system... as some1 said be4 me "why fix something when its not broken?" also even if there r good reasons to fix it then blizz won't do it anyways so pointless discussion... why am i posting here? (><)
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On April 10 2004 19:29 STIMEY d okgm fish wrote: 266: level 1 upgrades
298: level 2 upgrades
330: level 3 upgrades
context: most upgrades/research things are 80. the longest things besides these level upgrades are singularity charge 166, robo upgrades 166, energy upgrades 166, ocular implants 166, scout upgrades 166, arbiter 160, ventral sacs 160, carrier 140. also for context, hatch 120, cc 120, nexus 120, spire 120, greater spire morph 120. ok, now, the point:
these are the build times staredit will tell you, btw, which supposedly translate to 1 second in NORMAL speed. so i dont know what it is in fast speed. so basically, a level 1 upgrade takes over 3 times longer than most upgrades.
just seems weird, i guess they didnt like how fast people upgraded in war2, and figured that sc had more units, so upgrades were more significant. but did they go a little overboard making level 1 266 build time? you miss the point here. these 'research upgrades' that you are talking about apply to 1 unit. upgrades(weapons/armor/shield) apply to ALL units under the respective catagory(ground/air/infantry/etc) so thats why it takes longer.
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I think anyone who doesnt like the upgrade system doesnt know how yo play the game very well or understand finer concepts of the game. I'll just add one quick example. Lets say they make upgrades quicker. Terran lets say get 2-0 marines. We know about the power of drops and how fast marines can kill an expo especially at 3-0. It diminishes the earlier parts of the game to be removed from the game entirely in certain circumstances. sunkens for zerg as an example against faster upgrades will make them significantly less useful. I just don't believe changing the upgrades speed will add anything other than a less balanced game. I can't be bothered thinking this argument through either because the upgrades at the current speed as you can see from progamers are very effective and used in certain strategies. Faster upgrades will remove the aspect of having the early part of non upgraded units and a slow transition to half upgraded units style of game. I think thats a hugely enjoyable part of the game personally.
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On April 11 2004 08:23 Liquid`Drone wrote: stimey there's no good reason why the upgrades should cost less. and there are plenty of strats involving fast upgrades, it's very common both tvz and pvz.. I probably forge before core in ~40% of my pvz games, because I want +1 attack.
in warcraft 2, the upgrades were far too significant and fast, it kinda broke the game.
sure, but ONLY pvz and tvz, first of all, and second, you only get it because you think you can afford to give up that 150 + 100/100 or 125 + 100/100 without losing any significant ground, it's not a very strategic decision; either you can spare the res so you have the bonus way the hell down the road, or you can't. if it's not a "rush" matchup where everything gets delayed because of unit pressure, then upgrades seem ridiculously too slow. even if they were cut in half, they wouldn't be like war2, and i don't think they need to be cut in half. if you've ever tried some crazy fast upgrade strategy, you probably noticed that the upgrades just don't quite seem to come in time, they take at least 25-33% too damn long. i don't think such a reduction would do anything but add a little more strategy to the game.
and as for the rest of you, you aren't specifying how fast you are talking about. are you assuming i want upgrades to be 80, 100, 120? or are you saying anyone who wants them lower than 266+++ wants them to be part of build orders and rushes to always be worth it? or are you just vaguely generalizing in a demeaning and useless manner?
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Norway28675 Posts
like I said, if it was ORIGINALLY like 25% faster, I'm sure I would be happy about that and not want it to change. but NOT any more happy than I currently am with how it is now. it's not in any way broken, and there's no reason to fix it. you really can't make any that significant changes with a 6 year old and very well balanced game.
in addition terran would rape toss harder, as they benefit from upgrades far more tvp than toss does pvt. in fact zerg probably would as well, as 3/3 costs much less money than 3/3/3. (and toss can only get that kind of money (well gas) very late in the game)
changing anything NOW would just be downright silly, as it would potentially break the game and screw up everyone's timing. having a debate about whether or not blizzard should have made them 25% faster 6 years ago is downright useless, as it does not matter in any way whatsoever.
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it would matter for implications of future RTS design ... it's a theoretical discussion. comparing upgrades systems, resource gathering systems, tech systems, etc. between war2, sc, bw, and all the patches, with war3, etc. is not useless at all.
i dont know why everyone thinks bw is the result of 6 years of tough balancing anyways. if you look at the actual changes that have been made, you'll see most of it is just random and just as many people have argued that every version was the perfect balance as now argue the current one is perfect.
ppl always assume the current version is perfect. if you asked them if we should change the zealot, the sunken, the photon, the academy, the scan, the larva rate, the hydralisk build time, the spire build time, the speed of upgraded overlords, these same ppl would have most likely said the same thing "no, it's perfect, we can't change anything now, it will ruin the game", but all these changes, and many more, happened, and the game miraculously survived
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wc3 upgrades cost shitloads though it almost never goes beyond the second upgrade... normally not even the first..
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Bill307
Canada9103 Posts
On April 11 2004 10:31 Liquid`Drone wrote: having a debate about whether or not blizzard should have made them 25% faster 6 years ago is downright useless, as it does not matter in any way whatsoever.
Well I, for one, find it interesting and useful . For some people, knowing and analysing history can yield useful and important information for the future.
Anyway, my view is this: if upgrades were faster, than other aspects of the game would have to be a little different to balance it out again, but ultimately the game would still be balanced and would probably be just as fun -- just with different strategies.
If there was enough interest (i.e. enough people who'd want to play on it), someone could probably make a UMS map that's just as balanced as normal SC, but with different upgrade times. If the changes were big enough, it would probably result in a game with different optimal strategies.
(I've actually been working slowly on a UMS like that myself ^^;; which is one reason why I found this topic's info useful )
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well bill, i agree.. and i wish i could see u more. u raent on bnet much.. i dont have ur icq/aim whatever. :-( i dont doubt some things would be better off changed if upggrades were different. right now upgrades seem more or less wasted, you could take them out of the game and no one should complain. so i think a balance where upgrades are slightly more significant would actually be more interesting, not less so. if you could take something out of the game and no one should complain, that's a sign the balance is leaning on the wrong side (from a development standpoint).
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i didnt say they wouldn't complain. i said they shouldn't
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Netherlands1301 Posts
I don't think upgrades are that slow.
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Bill307
Canada9103 Posts
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nuclear made a good point. all other upgrades are very specialized while unit upgrades are very general things that help a shitload. And besides, I dont see any convincing arguments why faster upgrades would benefit brood war.
however, i do think ultra +2 should be a bit longer.
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Netherlands1301 Posts
ultra +2 shouldn't be longer, it sucks if you finally get ultra's and you have to wait so long before being able to use them properly.
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You think too much.
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I read through the whole thread, still don't see why you think it's such a big deal. Your argument seems similar to this one: bw would be a lot more fun if you could use queens and/or scouts effectively in "rush strats." It's obvious that upgrades take a long ass time to research, but so what? Do you feel that there are too few variables in bw's early game and that some more immediate ones need to be added so that players have more strategic options?
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i didnt say it was a big deal. in fact, it's a trivial observation, but that's beside the point. if you find a thread is trivial, it's probably better to not participate it than to post just to say how trivial it is, as >30% of the responses have been.
queens and scouts are further up in the tech tree than level 1 upgrades. you could actually build an evo/ebay/forge before your pool/rax/gate if you wanted to, so the comparison is not fair. however, these do have something in common as it seems queens and scouts also seem to have an undersized place in the way people currently play this game (for whatever reason).
yes, i do feel there are too few variables in the early game of many matchups when it comes to building and economy decisions. i don't think adding one more would wreck anything, if it fit into the game.
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