On July 26 2012 09:12 jeeneeus wrote: Does the higher seed get to see the veto of the lower seed? If so, why would he ever veto the same map? If not, why bother having one person veto first?
Yeah, that was a bit strange to me as well. When they allow for overlapping veto's then there is no sense in having one player veto before the other one.
On July 26 2012 10:01 Aenur wrote: It's a pity that Korhal was finally voted out. I still use it for practise in costum games and hoped with TSL4 it would become more pupular again, and maybe come back to the ladder. Why not cutting Antiga instead? Antiga getting old nowadays ans as its cross spawns only - replacig with a 2 player map wouldn't be too bad. Just wanted to menton my own opinion, but I have no doubt TSL4 will still be awesome .
Since vetos are done a week in advance of the series it creates a lot less headaches for our admins to get things done if its done this way.
I don't know if I'm gonna like this. In my opinion, repeated maps is one thing that, while it may've worked beautifully in BW, it doesn't work quite as well, as I fear we'll see the same type of games over and over again.
Plus, if you had to remove one map, then you should rather take Antiga Shipyard then Khoral Compound.
On July 27 2012 13:15 WindWolf wrote: I don't know if I'm gonna like this. In my opinion, repeated maps is one thing that, while it may've worked beautifully in BW, it doesn't work quite as well, as I fear we'll see the same type of games over and over again.
the psychological aspects of repeating a map in a series is what makes it awesome
besides, if you're worried about seeing the same sorts of games repeatedly, i'd be more concerned about maps in general becoming far too homogenous, any time anything mildly quirky is tried it gets shot down for whatever reason, usually people overstating balance issues - let's patch out varying distances between bases on antiga/metal, let's patch out the island expansions on metropolis, let's patch out gold bases everywhere, can't possibly make a 3 player map that works. show someone that's only ever played SC2 outsider and their head would likely explode
On July 26 2012 04:11 Waxangel wrote: I feel that TSL4 came at a kind of odd time between GSL seasons in terms of introducing new maps. Atlantis and WW aren't the most highly rated maps, and Muspelheim is getting pretty limited play in the GSTL as well. GSL is really the only org out there that actively tries to set the standard for official tournament maps, and if they can't come through with good new maps, every other org is put in a tough spot. I guess TSL could have tried to introduce a new map of their own according, but after weighting the benefits and drawbacks, playing it safe seems to have been the decision in the end.
I think it really all depends on how often each tournament is held. GOM TV consistently holds the GSL every 2 months. Even if they manage to mess up the map pool 1 time around they still have 5 (4?) more times that year to get it right. The last TSL hasn't happened in over a year. It's better to play it safe with the map pool than risking the tournament integrity that comes with Team Liquid. I personally love seeing new maps, new units, new whatever within the game, but I can understand why they limited the playing field instead of taking chances with newer maps.
On a side note, I like the veto system. : ) I don't think they could have come up with a better one.
On July 29 2012 00:11 Paragleiber wrote: I really dislike repeating maps when there is no need to, so I wish they would have come up with something else for the best of 5 matches at least. :/
Repeating maps is one of the greatest things to happen to SC/SC2. You just don't realize it yet.
It's a shame that TSL4 couldn't highlight some new ESV maps but I suppose it's for the best. Decent map pool, no complaints (so I guess that's the best response you could ask for!)