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[TSL4] Map Pool Changes - Page 2

Forum Index > TSL4 Forum
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Wroshe
Profile Joined June 2011
Netherlands1051 Posts
July 26 2012 01:06 GMT
#21
On July 26 2012 09:12 jeeneeus wrote:
Does the higher seed get to see the veto of the lower seed? If so, why would he ever veto the same map? If not, why bother having one person veto first?

Yeah, that was a bit strange to me as well. When they allow for overlapping veto's then there is no sense in having one player veto before the other one.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-07-26 07:52:47
July 26 2012 07:11 GMT
#22
On July 26 2012 10:01 Aenur wrote:
It's a pity that Korhal was finally voted out. I still use it for practise in costum games and hoped with TSL4 it would become more pupular again, and maybe come back to the ladder. Why not cutting Antiga instead? Antiga getting old nowadays ans as its cross spawns only - replacig with a 2 player map wouldn't be too bad.
Just wanted to menton my own opinion, but I have no doubt TSL4 will still be awesome .

Since vetos are done a week in advance of the series it creates a lot less headaches for our admins to get things done if its done this way.
Administrator~ Spirit will set you free ~
Bolino
Profile Joined June 2011
Netherlands16 Posts
July 26 2012 13:21 GMT
#23
Has Condemned Ridge been considered as a tournament map yet? Would've liked to see the map premier in the tournament scene at TSL4.
Fac Sapias et Liber Eris
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
July 26 2012 17:43 GMT
#24
Looks like a good system. No need for an overly large and bulky map pool, and repeat maps are fine/normal, just rarer in Sc2 for some reason.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Atlas247
Profile Joined February 2011
Canada318 Posts
July 26 2012 19:40 GMT
#25
Finally we get to see this system in action again. Good Job TL
Windex Banana Lampshade
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 27 2012 04:15 GMT
#26
I don't know if I'm gonna like this. In my opinion, repeated maps is one thing that, while it may've worked beautifully in BW, it doesn't work quite as well, as I fear we'll see the same type of games over and over again.

Plus, if you had to remove one map, then you should rather take Antiga Shipyard then Khoral Compound.
EZ4ENCE
sixfour
Profile Blog Joined December 2009
England11061 Posts
July 28 2012 13:44 GMT
#27
On July 27 2012 13:15 WindWolf wrote:
I don't know if I'm gonna like this. In my opinion, repeated maps is one thing that, while it may've worked beautifully in BW, it doesn't work quite as well, as I fear we'll see the same type of games over and over again.


the psychological aspects of repeating a map in a series is what makes it awesome

besides, if you're worried about seeing the same sorts of games repeatedly, i'd be more concerned about maps in general becoming far too homogenous, any time anything mildly quirky is tried it gets shot down for whatever reason, usually people overstating balance issues - let's patch out varying distances between bases on antiga/metal, let's patch out the island expansions on metropolis, let's patch out gold bases everywhere, can't possibly make a 3 player map that works. show someone that's only ever played SC2 outsider and their head would likely explode
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
macncheezeplz
Profile Joined June 2011
United States93 Posts
Last Edited: 2012-07-28 14:04:20
July 28 2012 14:02 GMT
#28
On July 26 2012 04:11 Waxangel wrote:
I feel that TSL4 came at a kind of odd time between GSL seasons in terms of introducing new maps. Atlantis and WW aren't the most highly rated maps, and Muspelheim is getting pretty limited play in the GSTL as well. GSL is really the only org out there that actively tries to set the standard for official tournament maps, and if they can't come through with good new maps, every other org is put in a tough spot. I guess TSL could have tried to introduce a new map of their own according, but after weighting the benefits and drawbacks, playing it safe seems to have been the decision in the end.



I think it really all depends on how often each tournament is held. GOM TV consistently holds the GSL every 2 months. Even if they manage to mess up the map pool 1 time around they still have 5 (4?) more times that year to get it right. The last TSL hasn't happened in over a year. It's better to play it safe with the map pool than risking the tournament integrity that comes with Team Liquid. I personally love seeing new maps, new units, new whatever within the game, but I can understand why they limited the playing field instead of taking chances with newer maps.

On a side note, I like the veto system. : ) I don't think they could have come up with a better one.
Paragleiber
Profile Joined June 2009
413 Posts
July 28 2012 15:11 GMT
#29
I really dislike repeating maps when there is no need to, so I wish they would have come up with something else for the best of 5 matches at least. :/
http://www.twitter.com/Paragleiber
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
July 28 2012 18:30 GMT
#30
I'd rather see map-pool cut to 5. Fuck Antiga.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
July 28 2012 21:44 GMT
#31
On July 29 2012 00:11 Paragleiber wrote:
I really dislike repeating maps when there is no need to, so I wish they would have come up with something else for the best of 5 matches at least. :/


Repeating maps is one of the greatest things to happen to SC/SC2. You just don't realize it yet.
(-_-) BW for ever. #1 Iris fan.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 29 2012 18:12 GMT
#32
It's a shame that TSL4 couldn't highlight some new ESV maps but I suppose it's for the best. Decent map pool, no complaints (so I guess that's the best response you could ask for!)
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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