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United States42727 Posts
Where Station - Fobiner VII - Moon 13 - Civic Court Tribunal
Why 1j from TEST staging, 1j from Fountain, has cloning, Amarr lowsec.
Targets That war going on in nullsec, both sides.
Doctrines + Show Spoiler [oracle] +[Oracle, standard oracle]
Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II
Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II Mega Pulse Laser II
Medium Energy Locus Coordinator II Medium Energy Metastasis Adjuster II Medium Core Defense Field Extender I
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 Inherent Implants 'Lancer' Large Energy Turret LE-1003
Standard Frentix Quafe Zero
+ Show Spoiler [longpointing caracal, probably obsolete] + [Caracal, standard caracal]
Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Damage Control II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II Large Shield Extender II Warp Disruptor II
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Medium Warhead Rigor Catalyst I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Zainou 'Snapshot' Light Missiles LM-903 Zainou 'Deadeye' Rapid Launch RL-1003
Quafe Zero Synth Crash
+ Show Spoiler [Nomen that needs perfect skills, prob…] +[Omen Navy Issue, standard nomen]
Power Diagnostic System II Power Diagnostic System II Heat Sink II Heat Sink II Nanofiber Internal Structure II Tracking Enhancer II Damage Control II
Large Shield Extender II Experimental 10MN Microwarpdrive I Large Shield Extender II
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M [Empty High slot]
Medium Core Defense Field Extender I Medium Energy Locus Coordinator II Medium Core Defense Field Extender I
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003
Standard Frentix Quafe Zero
+ Show Spoiler [new drake niche, this time with more…] +[Osprey Navy Issue, test]
Nanofiber Internal Structure II Damage Control II Nanofiber Internal Structure II Ballistic Control System II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II Large Shield Extender II Warp Disruptor II Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x2
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Zainou 'Snapshot' Light Missiles LM-903 Zainou 'Deadeye' Rapid Launch RL-1003
Quafe Zero Synth Crash
+ Show Spoiler [I want one of these in every fleet] +[Bellicose, standard]
Ballistic Control System II Signal Amplifier II Damage Control II Nanofiber Internal Structure II
Phased Weapon Navigation Array Generation Extron Experimental 10MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Anti-EM Screen Reinforcer I
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903 Zainou 'Deadeye' Rapid Launch RL-1003
Quafe Zero Synth Crash
+ Show Spoiler [god what were they thinking putting th…] +[Vexor Navy Issue, test]
Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Medium Ancillary Armor Repairer, Nanite Repair Paste
Experimental 10MN Microwarpdrive I Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Drone Link Augmentor II Medium Unstable Power Fluctuator I [Empty High slot] [Empty High slot]
Medium Inverted Signal Field Projector I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Warden II x5 Valkyrie II x5 Warrior II x5
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903
Quafe Zero
+ Show Spoiler [actually surprisingly rude] +[Scythe Fleet Issue, test]
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Medium Ancillary Armor Repairer, Nanite Repair Paste Nanofiber Internal Structure II Ballistic Control System II
Experimental 10MN Microwarpdrive I Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile [Empty High slot]
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x5
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Zainou 'Snapshot' Light Missiles LM-903 Zainou 'Deadeye' Rapid Launch RL-1003
Quafe Zero Synth Crash
+ Show Spoiler [huginn, actually pretty slow now, prob…] +[Huginn, standard]
Damage Control II Capacitor Power Relay II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II Large Shield Extender II Federation Navy Stasis Webifier Federation Navy Stasis Webifier
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Dual 180mm AutoCannon II Dual 180mm AutoCannon II Dual 180mm AutoCannon II
Medium Anti-Kinetic Screen Reinforcer I Medium Core Defense Field Extender I
Vespa EC-600 x3 Hornet EC-300 x2
Eifyr and Co. 'Rogue' Navigation NN-603 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 Zor's Custom Navigation Hyper-Link Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903
Quafe Zero
Some of these fits are a little experimental but holy shit CCP CCPed hard with the new faction cruisers. The VNI has 600 dps wardens with a 25% tracking bonus while going like 5k/s heated and linked and being able to field a bunch of other drones and the scythe fleet fit above has a 1600 plate and still heats at nearly 5k with a 5s align time. CCP man, CCP.
Planned fleet comps look roughly like 3 oracle 2-3 ONI/SFI (serving old drake role) 1 bellicose
Vexor navy can do some dirty things too if people want it.
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United States42727 Posts
Plan is to camp their staging station the way we used to camp VFK. Where there are bored people ship spinning is where we want to be. Also we can put someone 1j away and catch people coming through the gate to start fights or whatever. If they camp us out then we'll start blopsing. We have the technology.
Snakes welcome, probably expected (especially on oracles, the faction cruisers already go 5k so they don't need them), but not mandatory.
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United States42727 Posts
Also we're gonna need full sets of dishonour links. I can provide siege, armour/skirmish/siege/info and potentially info if I reactivate an account. We may be looking at fleets with four or more link boats in them here, maximum dishonour.
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US TZ, I work 12 hour shifts, so really I get 4 days off every week, but the days I am working- I really can't play. Fridays are generally bad times for me.
I can fly:
SYFI with perfect skill Bellicose with perfect skill (and TP skill) Bossprey with perfect skill Nomen with perfect skill Zealot with perfect skill Cruise phoon RLM MWD 170K EHP RLM Tengu Stealth bombers ~
Can also provide perfect skirmish. Currently have a quad link loki with perfect probing skills, and a fit to maximize scanning.
HG Snakes
Just let me know what ships you want me to bring the most of and it will be done
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Russian Federation3631 Posts
USTZ
nosprey, almost perfect (need missile range skills to V, currently V/IV. also need GMP V, though for RLML, GMP should not be a huge issue) oracle, almost perfect (lol large pulse laser spec V, lacking perfect drug skills)
I don't have minmatar cruiser V, nor do I have TP strength skill to V
skill training priorities will be missile range V / minmatar cruiser V
**
dishonor:
[redacted] has all maxed links, can fly all t3s (maxed defensive sub) also recon IV falcon with no ECM supports I can't probe for shit, also if there were any probing skills added in odyssey they were not injected.
**
on weekdays, prefer to play 0200 eve time and after. weekends w/e the fuck
**
We may be looking at fleets with four or more link boats in them here, maximum dishonour. requires a titan. maybe a small pos'd levi
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Russian Federation3631 Posts
also
4j from B-DBYQ, has cloning, has easy access from Gallente high through quiet null.
I would not classify Orvolle - PF as quiet null, perhaps some #1 region in eve experts on the #1 region in eve can illuminate on this question
I would suggest Okagaiken for obvious reasons (starts with E ends with R*, also opportunity to say hi to Kehjari campers), its 7 jumps from B-D, however FD53 is decently busy / possibly camped(?)
*if Okag is selected it is probably better to put a skirmish character on permanent EC- duty. it is 8 jumps away.
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United States42727 Posts
Orvolle PF is quiet. I used it a fair bit while living in that area. If you have a scout you're 100% safe. The advantage of my staging was that we have multiple safe ways in, it's from the middle of nowhere and not going through the okag choke. W-4 is hot, Alsa in placid may be better than okag and avoid that issue but I'm not convinced that they're better than A-S. Also it's just 4LY from A-5 for blops.
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Russian Federation3631 Posts
based on my kb perusing the most active lowsec -> B-D systems are F7C (adj to alsavoinon) and FD53 (which you have to go through if you're using okag or alsavoinon). I personally prefer lowsec over null staging areas though, not really sure what other people think about this though.
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EU TZ
I can fly the nomen pretty good (within 10% of all V, except for dps, my skills suck)
Alternatively, I can fly an hyena: + Show Spoiler +[Hyena, Probably a bad idea] Nanofiber Internal Structure II Damage Control II Signal Amplifier II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Medium Shield Extender II
125mm Gatling AutoCannon II, Barrage S 125mm Gatling AutoCannon II, Barrage S [empty high slot]
Small Ionic Field Projector II Small Particle Dispersion Projector II
Quafe Zero
Also note that the Omen Navy Issue has a drone bay, and that the corp name Penguins is in differs from thread title.
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United States42727 Posts
Hyenas are more neglected than Harry Potter in the first book. By nomen skills I meant things like controlled bursts V and HSM V.
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us tz
In a week I will have sentry V (and interfacing V), but no gal cruiser V ((
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Lalalaland34491 Posts
I'll be back in August for this.
http://eveboard.com/pilot/Firebolt145 password 'tl' no quotations
Recon V was on there simply because of :long skill train:, but if you think there are any important skills that I desperately need before being able to fly shit properly again then feel free to suggest, I have 1.5 months to fix shit.
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Lalalaland34491 Posts
And I'm a dumbass for logging out in 0 implants.
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Oracle That Omen The Vexor Navy (oh god the isk, also need to get another drone skill to 5 or so)
I'm GWMedian time -4, Atlantic Standard. So like 8pm to 3am ish Kwark time and weekends.
And I have armor links w/ Amarr Carrier 5 + Triage 5
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United States42727 Posts
Other potential home stations, less good for getting to the goon staging point but better access to the warzone.
Hophib III - Civic Court Law School Lowsec, cloning, Aridia, 1j from Fountain, 15j from warzone. Downsides, long pipeline into warzone so potentially forced to jump into camps in null which blows (although proteus blopsing all day every day can mitigate this)
YZ-LQL VI - Moon 19 - Guardian Angels Logistic Support Nullsec, cloning, middle of Fountain, also about 15j from peak of the warzone but middle of Fountain should be decent for finding something, even if it's actual fleets with objectives and shit rather than randoms undocking to random from the staging system.
4C-B7X V - Moon 7 - Chemal Tech Factory Nullsec, cloning, Outer Ring so outside the immediate warzone but about 8j from Fountain and feeds directly into the big conflict areas.
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X US TZ
Everything that doesn't involve target painters or t2 sentries
Still have a proper HG grail oracle clone laying around.
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FYI, TEST is staging from Karan, next door to Hophib.
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Pity you guys didn't come to FWST in the end, Pizza is next door in PR-/319 and we could have had some mad fun with Tribe while TEST are away...
NPC Fountain is pretty good, we considered deploying there to bomb on timers but 10% TIDI makes bombing really unfun. Plus getting to Goon staging is pretty tricky. I think A-SJ8X is a better choice, but it makes getting into Fountain (where most of the timers/fights happen) difficult. Did you consider CIS-7X? http://evemaps.dotlan.net/range/Panther,5/CIS-7X Titan/Blops range to both sides.
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United States42727 Posts
CIS is a long, long, LONG way from Fountain.
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Hyrule19057 Posts
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On June 13 2013 20:55 KwarK wrote: CIS is a long, long, LONG way from Fountain.
Gates wise yeah, you need a titan with you for CIS to work.
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United States42727 Posts
I'd rather not put a titan in null. If the pos gets hellcamped and destroyed I'll log it off forever and not lose it but it's still hassle I'd rather avoid.
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That's fair enough, plus it limits people who just want to go a few jumps and solo when there's no fleet up or whatever.
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United States42727 Posts
If you want to take part in this and want to immediately buy ships for moving then buy whatever you think you'll need, put it in a box with your name on it and contract it to Kuchisa. I have a rhea on that toon and will be using it to jump stuff out to undecided location.
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I've never had to deal with any serious time dilation before. I was thinking of shipping down tackle frigates and some solo frigates/dessies, and was thinking about shipping some bombers down there as well, to try them out. Might bring a sabre or two just in case it could prove useful. But I really don't plan on flying bigger ships lol.
EDIT - as for time zone, I live in EST and work until 5:30 pm, and usually work Monday-Saturday.
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United States42727 Posts
Frigates are obsolete, a snaked osprey now goes near 7k/s. CCP have CCPed really hard, cruisers are the lowest playable size now.
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Lalalaland34491 Posts
KwarK just confirming, did you get my pm?
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United States42727 Posts
Confirmed, jump cloned, PM me again in 13 days if you have internet.
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Lalalaland34491 Posts
I will have internet np, I just will have no access to the eve client. I see it as still training recon V, is that what you want or has the api just not updated for me?
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United States42727 Posts
Recon is fine, it's a good skill.
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Mildly interested, though I'm the only one in EU tz it looks like and working full time now so cant stay up late :s
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United States42727 Posts
I know the dps is shameful but thoughts on this as part of a blops gang as anti-frig/escort. + Show Spoiler [so bad] +[Tengu, blops bridge]
Damage Control II Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
100MN Afterburner II Large Shield Extender II Large Shield Extender II Warp Disruptor II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Covert Ops Cloaking Device II Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Anti-Explosive Screen Reinforcer I
Tengu Offensive - Covert Reconfiguration Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Propulsion - Fuel Catalyst
Lit by a proteus or something, widow + 2 of those tengus + some bombers go through.
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The best part about blops gangs is that you can just jump back to where you came from without needing to take gates if you have alts. Also we grew tired of bridging people in bombers or recons so just having everyone in a blops(with jdc V) of their own was much easier, and didnt force someone to just bridge people
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I like this better:
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Now that t3 covert sub allows you to fit a covcyno, you could sacrifice some of the tengus shitty dps and use it as a potential covcyno tackler later on, even if it doesnt have nullifier :3
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US TZ, currently jobless atm so for the foreseeable future I can be online anywhere from 1400 - 0400 (prob later) EVE time.
Caldari/missile spec, can fly ONI/Drake/Caracal and I just need to inject/train Min Cruiser to fly SFI. All missile skills at IV/V and LM/HM/HAM spec at III. Pretty poor though so would prefer to just stick to Caracals if possible.
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Kwark, I can't fly any of those ships that well. Even the Caracal has missile supports to IV and Cruiser IV..... I've been training for pretty much nothing but Frigates.....
And even if I could, I personally don't feel like flying pirate implants..... I'm not sprich lol.
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Hyrule19057 Posts
I could sell you Hekki, he's got almost perfect missiles (missing guided 5). Give it a week for t2 lights and he's all good (he's also got solid gunnery)
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United States42727 Posts
I looked into frigates but they're now significantly slower than faction cruisers. They're obsolete in the post CCP world.
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US TZ
Oracle I can either bring siege with implant and one info mod or i can get a protetus for full info links, just need to know.
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If we decide to do ewar other than target painting Bellicose, I highly recommend the use of damps. It counters the few threats of an Oracle gang (eg. sniper battleships/tier3 sitting on station/gate and other ewar such as rapiers/huginns/falcons/rooks/arazu/lachesis/pilgrim/curse).
During the December H-W battle and EC- battle I used a long range nano Celestis. Was able to damp a Rook to being useless (<26km lock range according to pyfa) and damped a Tornado that was trying to separate us forcing it to either ram us or disengage. Also saved people that were longpointed by Drakes: "Oh god help I'm pointed by... oh, I'm not pointed anymore..." etc.
+ Show Spoiler [Celestis] +[Celestis, 3xDamps LR]
Capacitor Power Relay II Capacitor Power Relay II Signal Amplifier II Nanofiber Internal Structure II Damage Control II
Large Shield Extender II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Experimental 10MN Microwarpdrive I
Medium YF-12a Smartbomb Medium Rudimentary Concussion Bomb I Drone Link Augmentor II
Medium Anti-EM Screen Reinforcer I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Vespa EC-600 x5
Note: Tank is in case of sticky situations such as jumping into enemy gang, otherwise could put ewar rigs and cap booster. Smartbombs are for drone swarms, cause that's pretty much your only threat. EC-600s cause dishonor.
Keep in mind I was doing this all safely from around 100km away.
I proposed a while back (like, during ATX era) of using ewar frigates when light tackle isn't necessary. With the recent patches, Tracking Disruptors and Sensor Dampeners are becoming quite common and rage inducing lately. Which brings me to the Maulus and Crucifier.
The Maulus is pretty straight forward. Not only does it go really fast, but unlike the Celestis, it has insane agility, which is useful if you are using a tackle Maulus or even just in regular scenarios of elite nano.
+ Show Spoiler [[Maulus, With Point] +][Maulus, With Point]
Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I Warp Disruptor II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
125mm Railgun II, Spike S 125mm Railgun II, Spike S
Small Polycarbon Engine Housing I Small Inverted Signal Field Projector I Small Ionic Field Projector I
Hornet EC-300 x4
+ Show Spoiler [[Maulus, With Tank] +][Maulus, With Tank]
Damage Control II Micro Auxiliary Power Core I Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I Medium Shield Extender II Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
75mm Gatling Rail II 75mm Gatling Rail II
Small Polycarbon Engine Housing I Small Inverted Signal Field Projector I Small Ionic Field Projector I
Hornet EC-300 x4
Even with an MSE, Maulus are paper tanked, AKA, do not fly through 200 clicks of space directly into a wall of gunfire.
The Crucifier is less interesting because TDs only affect turret ships, which isn't useful against the currently popular Talwar and Caracal doctrines. Nonetheless any turret ship that is double bonused Tracking Disrupted does no damage to a nano gang. That and TDs have better projection than Damps.
+ Show Spoiler +[Crucifier, 2xTD With MSE]
Micro Auxiliary Power Core I Micro Auxiliary Power Core II Damage Control II
Medium Shield Extender II Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Limited 1MN Microwarpdrive I
E5 Prototype Energy Vampire 5W Infectious Power System Malfunction
Small Tracking Diagnostic Subroutines I Small Ionic Field Projector I Small Ionic Field Projector I
Hornet EC-300 x3 Hobgoblin II x3 Warrior II x3
Kwark had an alternative fit to this concept, but this is my original concept fit from pre-NEO. I've only flown it a couple times (where it didn't really do much) but from fighting unbonused TDs with a turret ship (ie. TD Slashers) I must say TDs can be pretty frustrating.
Both my Maulus and Crucifier fits are range-tanked and designed to project comfortably at 55-90km (Maulus) and 100-140km (Crucifier) without links.
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Russian Federation3631 Posts
I'm not sure we have the player count to the point where using ewar frigs is pilot-efficient.
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EU TZ,
Can fly caracal and navy osprey (although not many of these since I am a poor newbie) I have far from perfect skills mostly IV with exception of those that were needed for T2 launchers and caldari cruiser V
I could probably train minmatar to fly bellicose if that still works with lower skills
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United States42727 Posts
Moved to Station - Fobiner VII - Moon 13 - Civic Court Tribunal due to repair and cloning, 2j from previous station.
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United States42727 Posts
Moved 30 ships into position in Fobiner, 5 SyFis, 5 Nosprey, 10 bellicose, 10 oracle. Will be for sale overpriced out there. Also 1j away is a good seeded market for test. Move down at your leisure, if you want your own stuff then free couriers from Jita (or anywhere else, sara/assah/whatever) out there are happening, contract to kuchisa.
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Russian Federation3631 Posts
stuff not at karan that is useful to have:
CN scourge light FOF lights synth crash
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Hyrule19057 Posts
Waiting for an exit I can use. Decided to bring out secundus for this. Maybe Hekki too.
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United States42727 Posts
So many good fights today and the locals are so awful. In one fight I fucked up and got scrammed by a ranis and they warped an untanked rail talos to me at 20km followed by a thorax in low armour (warped out 30 secs earlier) followed by a hound. Switched to conflag and alphaed each of them in turn. Couldn't do anything about the ranis so I still died but who the fuck gets a ranis tackled onto an oracle with nothing else on grid and then still loses three more ships trying to kill it?
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EU TZ
I can bring the caracal doctrine you listed
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Russian Federation3631 Posts
never thought i'd say this. if the main problem is fast tackle -
proteus linked blackbird
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Bring spare modules for noobship fleet.
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As always, I'm late to the party. I'll bring some bellicose, osprey fleet, and griffins. I have a few other fun ships I've had a lot of good times with in my FW mucking about. Hope to see you soon. Is the station in the op accurate? I'll probably stick mostly to the bellicose, as I am most confident in flying that (or griffens ez mode lol) Might try some ospreys, but honestly the damn thing is so fast and I have a bad habit of misclicking or just being retarded, at that speed who knows where I'll end up, haha.
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Kwark are you still offering JF services?
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United States42727 Posts
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courier contract to kuchisa?
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United States42727 Posts
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I'll pack and move when I'm not tired as shit
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Kwark this is jed, where my stuff at?
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Do i still get hate-on? thought of coming back into the game
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Lalalaland34491 Posts
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Russian Federation3631 Posts
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Lalalaland34491 Posts
i think u came after gemini's time bbq
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What up firebolt long time no see, how's everyone doing? Everyone still sticks around? Tofu, Caelum, that german dude,kwark?
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Lalalaland34491 Posts
Haven't seen caelum in a long time. Kwark tofu and karah still hang around but we mainly play Dota now.
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strange thing you guys moved into mobas hahahah i traded eve for league back then, been addicted ever since.
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Lalalaland34491 Posts
Well Karah and I have been playing Dota since forever. Kwark and tofu and a bunch of others are relatively new to it though.
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But what about EvE you guys only get in to pvp?
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Kwark multiboxes to mine ice
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We challenged Kwark to multibox Dota
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On June 25 2013 01:12 Not_Computer wrote: We challenged Kwark to multibox Dota
that should be funny as hell to see
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Kwark are you still down in your summer home? I am thiking of coming up- can we pew? Or have you moved on? Rah seems to be filled with noob ship only doctrines Which are not freindly to typhoons.
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We moved Raha defence force to Vestouve, ezpz access to 0.0 and shiticate scrubs.
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Then i must join you with my brand new smecksy typhoon
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And we must ensure that its death is frapsed
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Kwark I have just finished moving down.
2X phoons 5X SyFI 3X Bellicose 3X Slicer 3X Malediction 1X Hound
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Russian Federation3631 Posts
you brought all that to fob or vestouve
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United States42727 Posts
I've not run an op out of fob since I moved. Been pretty busy the last week.
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bbq we need noobships, random frigs, caracals and a pos to vestouve.
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Much sadness, i will be there fighting the good solo fites till you return with your laser death bringers
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Russian Federation3631 Posts
On July 01 2013 23:43 Ramiel wrote: FOB why? HAHAHAHAHHAhahahhAHJAHAHAHHABHAHHAHAHAHAHHAHAHA
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On July 02 2013 11:41 419 wrote:HAHAHAHAHHAhahahhAHJAHAHAHHABHAHHAHAHAHAHHAHAHA
Yep, found out the hard way. Its a fucking nightmare in there
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Russian Federation3631 Posts
bbq we need noobships, yes
random frigs,
no
caracals
yes but i will be charging slight markup to pay for effort cost
and a pos
hahahahah
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Who uses my account? Any way i could get it back? :/
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To whom it may concern,
Should you wish, I can provide my piloting expertise by orbiting your laser ship of death, with one of these. + Show Spoiler +
As I lack any reliable means of transport for such dangerous space. If you will have them in place, I will pay FAIR market value and fly them in tight circles around you, painting all the things. I think this will be better than a bellicose, simply because of survivability, and I am much more experienced with frigate piloting (and staying alive in a frigate). Although, I have spent more time in cruisers in recent days. I do miss the days of old, when I flew my righteous rifter of tackle godliness upon the inept fools of new eden.
Also, if it pleases the pilot of the laser ship of death, a painter could be replaced with a fed navy web, which on these wonderful ships has 36km range (heated) providing decent protection from pesky, offending tackle. Which I am also perfectly willing to pay for. I care not which you prefer. Please post your thoughts on this setup and any improvements, as well as any plans for a fleet in this thread so I can fly my way there, I will check this thread daily. I am also perfectly willing to pilot a bellicose if this setup is found to be unacceptable.
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United States42727 Posts
Hyena is bad and you're bad for flying it.
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More paint range then bellicose, smaller sig, more speed, better resists, faster lock time, plus the option of a range bonused web. I would think you would be more receptive to idea of having one of these orbiting you.
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United States42727 Posts
On July 09 2013 02:36 Reborn8u wrote: More paint range then bellicose, smaller sig, more speed, better resists, faster lock time, plus the option of a range bonused web. I would think you would be more receptive to idea of having one of these orbiting you. Less tank, less dps (bellicose fills an anti-frig role in smallgang), awful speed (literally 2k/s slower than the t1 version of itself), less painting ability, must sacrifice tp for a web it can't really use. It's hugely inferior because it has much worse stats than the vigil, slower, fewer rig slots for lock range, no real ability to use web bonus, shitty t2 resists. It's a poorly conceived ship and a victim of power creep.
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On July 09 2013 03:22 KwarK wrote:Show nested quote +On July 09 2013 02:36 Reborn8u wrote: More paint range then bellicose, smaller sig, more speed, better resists, faster lock time, plus the option of a range bonused web. I would think you would be more receptive to idea of having one of these orbiting you. Less tank, less dps (bellicose fills an anti-frig role in smallgang), awful speed (literally 2k/s slower than the t1 version of itself), less painting ability, must sacrifice tp for a web it can't really use. It's hugely inferior because it has much worse stats than the vigil, slower, fewer rig slots for lock range, no real ability to use web bonus, shitty t2 resists. It's a poorly conceived ship and a victim of power creep.
Good points, I feel the same way about the griffen vs kitsune. I actually looked into a vigil for this.
But the issue I was having was that I couldn't get an MSE to fit on a vigil. I imagined the extra lock range beyond 80km was irrelevant because the oracles only lock out to about 80k and the falloff ends 76km. The numbers I'm getting put it 800km slower than the vigil, but it gets a 10% bonus to paint effectiveness over the vigils 7.5%, it locks faster, and why is the t2 resist shitty over the t1? Are they not flat out better?
The only reason I suggested the web as an option was for defensive purposes. I'm orbiting your oracle painting, something manages to tackle you, or is close to getting under your guns. I web and paint it, and you blap it.
However, as always, you are much better at taking all things into consideration. The bellicose does provide the anti frig protection, the problem I was having the last time I flew with you, was that it is easy for big stuff to hit a belly,and it has bad range and lock time.
You were able to 1 shot a fucking stiletto once it was painted the last time I flew a bellicose with you, so I was thinking that the painters were what I was really adding to the fleet. Being in something with smaller sig, higher speed and agility, larger painting bonus, more range and faster locking then the bellicose had me under the impression that I could do that role better with this ship. I noticed in the bellicose that you were always getting a shot in before I was locked and painting also, I had to be pretty far in front of you to lock them.
I concede to flying a bellicose, It doesn't matter to me, I was just surprised you were so against trying it. Anywho, let me know where and when, and you'll have your bellicose pilot.
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On July 09 2013 07:55 Reborn8u wrote:Show nested quote +On July 09 2013 03:22 KwarK wrote:On July 09 2013 02:36 Reborn8u wrote: More paint range then bellicose, smaller sig, more speed, better resists, faster lock time, plus the option of a range bonused web. I would think you would be more receptive to idea of having one of these orbiting you. Less tank, less dps (bellicose fills an anti-frig role in smallgang), awful speed (literally 2k/s slower than the t1 version of itself), less painting ability, must sacrifice tp for a web it can't really use. It's hugely inferior because it has much worse stats than the vigil, slower, fewer rig slots for lock range, no real ability to use web bonus, shitty t2 resists. It's a poorly conceived ship and a victim of power creep. Good points, I feel the same way about the griffen vs kitsune. I actually looked into a vigil for this. But the issue I was having was that I couldn't get an MSE to fit on a vigil. I imagined the extra lock range beyond 80km was irrelevant because the oracles only lock out to about 80k and the falloff ends 76km. The numbers I'm getting put it 800km slower than the vigil, but it gets a 10% bonus to paint effectiveness over the vigils 7.5%, it locks faster, and why is the t2 resist shitty over the t1? Are they not flat out better? The only reason I suggested the web as an option was for defensive purposes. I'm orbiting your oracle painting, something manages to tackle you, or is close to getting under your guns. I web and paint it, and you blap it. However, as always, you are much better at taking all things into consideration. The bellicose does provide the anti frig protection, the problem I was having the last time I flew with you, was that it is easy for big stuff to hit a belly,and it has bad range and lock time. You were able to 1 shot a fucking stiletto once it was painted the last time I flew a bellicose with you, so I was thinking that the painters were what I was really adding to the fleet. Being in something with smaller sig, higher speed and agility, larger painting bonus, more range and faster locking then the bellicose had me under the impression that I could do that role better with this ship. I noticed in the bellicose that you were always getting a shot in before I was locked and painting also, I had to be pretty far in front of you to lock them. I concede to flying a bellicose, It doesn't matter to me, I was just surprised you were so against trying it. Anywho, let me know where and when, and you'll have your bellicose pilot.
BTW, I can also fly everything on the list except an oracle or hugin, and I could be in either of them pretty quickly I think.
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Russian Federation3631 Posts
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