How much lag is too much lag to handle for you guys? >150? >200? Do you think it's hero dependant?
What heroes do you guys on high ping play? ZA players I'm looking at you
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gaijindash
Japan376 Posts
How much lag is too much lag to handle for you guys? >150? >200? Do you think it's hero dependant? What heroes do you guys on high ping play? ZA players I'm looking at you | ||
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Verniy
Canada3360 Posts
that shit's unplayable | ||
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Erasme
Bahamas15899 Posts
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ykl
Malaysia541 Posts
I've played up to 400 ping before and it was still playable going with armlet and blink on Skeleton King. SA server gud server. On USE, I've played on 300-350 ping and tend to just pick supports. It usually doesn't backfire, I tend to feed no matter what ping I'm on anyway. | ||
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the bear jew
United States3674 Posts
Techies is pretty good for high ping, just set things up and suicide when necessary. ![]() | ||
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evanthebouncy!
United States12796 Posts
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Deleted User 261926
960 Posts
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evanthebouncy!
United States12796 Posts
Then just simply pray to lord gaben. | ||
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TechSc2
Netherlands554 Posts
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njt7
Sweden769 Posts
Tldr I'd rather have 150ms stable ping. Then 5ms that spikes to 100. | ||
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Sn0_Man
Tebellong44238 Posts
I do notice when playing on local server though. | ||
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dfs
Russian Federation4050 Posts
Anything up to ~170 has no effect on gameplay but might need some getting used to anyway if you didn't play on it before. 150-250 is ok, but it's better to avoid playing puck (to be fair it's better to always avoid playing puck) and other micro intensive stuff. 250-400 CrystalWaifu is playable, if you channel your inner Garena player. | ||
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FranzF1
Chile1710 Posts
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Belisarius
Australia6233 Posts
Bristleback and spirit breaker all day if Valve pushes me overseas. | ||
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Stancel
Singapore15360 Posts
timing dependent heroes like puck, lina, etc are harder to play, but you'll get used to the delay when you play more when everything else fails and you still miss your skillshots, blame your ping | ||
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lxginverse
Monaco1506 Posts
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goody153
44251 Posts
Around 300 it's still actually playable dodging skillshots and making ones are harder and notably you feel it's delayed. The truly unplayable is around 400 above that shit is unbearable. If you are used to 100-150 pretty sure you could play heroes like even storm/puck/etc | ||
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mRpolite
189 Posts
On September 19 2015 19:38 lxginverse wrote: any ping above 100 i cry T_T exactly plus the 100 ms is only between you and the server, it does not take into consideration the lag between the mouse (well nowadays is 1 ms) and the pc and between the pc and the monitor. when you do tracking in a music studio (recording musician's performance) you need as little lag as possible. if the musician is really good a 5 ms delay between him plucking a string and hearing it in his headphones is way too much and disorienting. i guess what i wanted to say is that gaming (because of video rendering) has still some way to go before we see people playing in "real-time" and showing what they really got. | ||
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Fleetfeet
Canada2682 Posts
I'd probably list the breakpoint at 150+ ping before it felt too awful to play. | ||
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babysimba
10466 Posts
I'm SG and we don't play on 5ms. Valve servers are fucking shit. Average 60 on good days. Spiking to 300-500 ms during peak hours is pretty common for me, fuck valve really :D Servers were perfect in the past. | ||
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LightTemplar
Ireland481 Posts
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Fencar
United States2694 Posts
Like if I'm freefarming a lane I'm going to get 90%+ CS if I'm at steady 200 ping, but like 50-80% or less if I'm spiking a lot. | ||
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Nerfed
Russian Federation1132 Posts
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konadora
Singapore66358 Posts
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hariooo
Canada2830 Posts
not that playing with high ping is fun or productive for pubs but winning is still quite viable if you're good | ||
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Checkm8
Japan627 Posts
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Hai1Fyre
South Africa270 Posts
side question, but relevant, has anyone else been having packet loss issues since reborn? | ||
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Sbrubbles
Brazil5776 Posts
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TheJamesBat
Malaysia2 Posts
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phantomlancer23
733 Posts
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Yurie
12077 Posts
On May 28 2016 19:16 TheJamesBat wrote: 150 is still playable, 180 you will notice a lot of lag but still playable. Anything above that is too much. I have another question though. How to play in another region with low pings? I want to play in SEA region with a few friends but ping is quite high... You can see ping to all regions when hitting play once. If they are all bad you need something to change your routing to a better one. Step one is doing a tracert and talk to your ISP to see if they can fix the step breaking the ping. If that isn't possible and alternative ISPs are just as good (likely) then you can try a proxy and see if it helps. Sometimes it helps, sometimes it doesn't since the problem is before the proxy can kick in. http://www.pcadvisor.co.uk/how-to/game/how-reduce-ping-latency-3609346/ has some general problem solving advice. As for the actual topic, WC3 had 250ms and it was playable. It just was more enjoyable when one started using third party tools to get 100ms at first and then as low as the host could get as solutions improved. | ||
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zolasell
Greece288 Posts
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incoherent
United States54 Posts
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uberxD
412 Posts
With that ping I play support heroes that don't require too much timing on the skills that have cast times | ||
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HighTimeDotA
Canada1412 Posts
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Xxazn4lyfe51xX
United States976 Posts
For me, I'm too used to 30ms-70ms ping now. Anything close to 100ms and it starts to get REALLY annoying. | ||
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Archeon
3265 Posts
For me 200ping spikes are really annoying and if I break 300 I usually stop playing. Most of the time have 30-70 however, which is great. | ||
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DonDomingo
504 Posts
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nanaoei
3358 Posts
as i queue for both at reasonable times, i have a higher winrate on west and notice the latency difference playing on east. i can't hold down keys to rapidfire keypresses, but i do mash quite often to get out of sticky situations, hoping to get lucky for blinks, bkbs, manta, armlet toggles, or wands. i am sure the ping doesn't affect myself for this more than it does for my opponents, because it's their execution that counts here. in counterstrike i played at around maybe ~22fps average as an early professional when CPL and CAL was a thing. earlier LCD monitors had slow reponse times too, but rarely if ever it was recognizable or a hindrance. i mean 16ms is 1/60th of a second, or frame-perfect for some games. the standard for counterstrike was 30+. as for dota 2 and starcraft 2 i sit at around 30fps as well, same pings all around for starcraft. for me, it's just a lot more pleasant to play on other systems with higher fps, and i'd rather deal with consistent latency in the 100's as a tradeoff, especially in a game like dota 2. leading shots in counterstrike was doable as well, with 150ping or more. quite a lot of math was done by a lot of players to figure out just how much you needed to compensate for that if we weren't playing at venue or something. | ||
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