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[G] Streaming with OBS (Open Broadcaster Software) - Page 99

Forum Index > Tech Support
Post a Reply
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KingofGods
Profile Joined July 2010
Canada1218 Posts
July 10 2014 20:11 GMT
#1961
Sorry, you guys are getting too technical for me. I can't really comment. So changing to say, low graphics settings in SC2 settings won't actually affect stutter and/or frame dropping? I just want video quality to run smoothly from the viewers point of view while my own gameplay isn't affected.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 10 2014 20:50 GMT
#1962
On July 11 2014 05:05 Ropid wrote:
The way I understood it, when OBS is capturing frames, it blocks any processing on the GPU for each frame for a split second. This block happens while the picture gets transferred over the PCI-E bus to the CPU and saved into main memory. The time needed is perhaps a fixed amount per frame and there's nothing you can do about it. There's a certain percentage you will lose in the game's FPS.

The resolution stuff you configure is about the video compression. When those numbers come into play, the GPU is already done with capturing and the game's performance isn't touched any more, it's only about the processing in OBS and the video compression at that point. The video compression runs separate from the game, and the FX-8350 has eight cores! It has more resources to run things in parallel compared to an i5.

OBS game capture is entirely GPU to GPU texture transfers, there's no CPU involved.
AdministratorTwitter: @R1CH_TL
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
July 10 2014 21:29 GMT
#1963
Are you saying that regardless of FPS/resolution the (CPU) resources needed to stream do not change? (If that's the case I need to change to 1080p@60...)


I wasn't talking about stream resolution/FPS, just how the game as a whole runs. I can stream @1080p60 or @1080p30 for example and it hardly changes game performance


The video compression runs separate from the game, and the FX-8350 has eight cores! It has more resources to run things in parallel compared to an i5.


Really depends how you define a core, i won't go into ATM

Sorry, you guys are getting too technical for me. I can't really comment. So changing to say, low graphics settings in SC2 settings won't actually affect stutter and/or frame dropping? I just want video quality to run smoothly from the viewers point of view while my own gameplay isn't affected.


Running low settings in sc2 doesn't really improve performance at all, because it's so CPU limited. The best you can do is turning down the CPU settings (physics/reflections off, effects medium)

It'd run smoothly but FPS dropping with more units in a game or in fights is much more often a problem with AMD CPU's in games like this


OBS game capture is entirely GPU to GPU texture transfers, there's no CPU involved.


Could you comment on why performance losses from the game, for say 1080p30 with game capture, even when average CPU load does not hit even 30-40%, is way way higher (and causes obvious disruptions on frametimes chart) when using x264 vs NVENC?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 10 2014 22:41 GMT
#1964
More interrupts and context switches.
AdministratorTwitter: @R1CH_TL
TL+ Member
KingofGods
Profile Joined July 2010
Canada1218 Posts
July 10 2014 23:32 GMT
#1965
And going from 1080p (my default for gpu and monitor) to 720p won't change anything?
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
July 10 2014 23:51 GMT
#1966
On July 11 2014 08:32 KingofGods wrote:
And going from 1080p (my default for gpu and monitor) to 720p won't change anything?


AFAIK, streaming at lower resolution puts less load on CPU (definately) but doesn't necessarily remove performance hit on the game. Streaming at lower FPS = less performance hit on game

either way, performance hit these days isn't massive, so what matters more is how fast the game is running in the first place, before you start streaming
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sixfour
Profile Blog Joined December 2009
England11061 Posts
July 14 2014 18:42 GMT
#1967
Looking to upgrade on a budget soon, mostly to be able to stream NES/SNES emulation and older GTA games (needing the use of dxtory to capture in the absence of a second monitor) without my old rig flat out crashing - given that I'd be bottlenecked to some extent having 1Mbps upload, would I be able to get away with a G3220 to utilise the limited bandwidth I have available (and look to upgrade the CPU at a later date)?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
July 15 2014 02:46 GMT
#1968
What kind of resolution/FPS would you want to stream?

A g3258 @~4.5ghz would be better if you want cheap lga1150, otherwise maybe an fx6300 build. You can probably stream some low resolution and FPS completely fine with a dedicated Haswell pentium, but i've never tried such a setup before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
sixfour
Profile Blog Joined December 2009
England11061 Posts
July 15 2014 09:44 GMT
#1969
On July 15 2014 11:46 Cyro wrote:
What kind of resolution/FPS would you want to stream?

A g3258 @~4.5ghz would be better if you want cheap lga1150, otherwise maybe an fx6300 build. You can probably stream some low resolution and FPS completely fine with a dedicated Haswell pentium, but i've never tried such a setup before


Probably looking at 480p/30fps, not sure I can get away with better given upload speeds. am aware of the 3258, but once i factor in an aftermarket cooler to overclock it, i may as well just get a low end i3. i'm aware that amd have become somewhat competitive in that price range but i'd want the 1150 socket to allow for an easier upgrade path once i've got more cash to do so. thanks for your reply.
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
July 15 2014 13:20 GMT
#1970
Most people don't buy aftermarket coolers for overclocking g3258's, they just run a lowish OC, whatever they can do at 1.2-1.3vcore like 4.3 - 4.6ghz
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
Last Edited: 2014-07-30 21:05:15
July 30 2014 20:16 GMT
#1971


My connection is 10/5 mbit and having big trouble streaming even below 720p


Details of problem:
This is probably a configuration error on my part, but is anyone having trouble with streaming on twitch and then getting the "Failed to load video"

Solutions and measures conducted:
My setup is like this: http://help.twitch.tv/customer/portal/articles/1262922-open-broadcaster-software


Recent changes to hardware/software
This should contain any recent changes to your hardware/software, if applicable.

System specs
Windows 7 ultimate
Gigabyte motherboard
18g ram
i7 3770s 3.10 ghz
amd radeon 7800, 4gb memory
500gb SSD.

Either take a screenshot of the program window by pressing ALT and Print Screen or list it out. Here is an example of what you might post:

http://www.twitch.tv/advocadosc2
aycheff
Profile Joined February 2010
United States329 Posts
Last Edited: 2014-07-31 10:40:15
July 31 2014 10:37 GMT
#1972
hf // yeahyeahyeahhh // Y.S-Y
BreakBad
Profile Joined January 2011
Germany62 Posts
August 04 2014 20:44 GMT
#1973
Hi, I hope this is the right place for this (I also posted this in the Simple Question Simple Answer thread, don't know which place this should be at, but both seem equally qualified)

I'm having problem with a stream. It looks pixelated. I don't know what is wrong with it. It never did this before, but I must have changed some settings.

Here are some of my settings:

http://i.imgur.com/jUrQhVf.png
http://i.imgur.com/tdM6I54.png
http://i.imgur.com/JivPJO6.png
http://i.imgur.com/g0WuaIc.png

Since I'm not promoting the stream, here is just an image of what the video looks like:

http://i.imgur.com/lOd96kw.jpg

If this is not the correct area for this, please let me know and I'll move it. Thanks for the help (please let it be an easy fix lol).
z0rz
Profile Blog Joined June 2011
United States350 Posts
August 04 2014 21:24 GMT
#1974
Checked your post history to see if you've posted anything about your upload speed (and you did!)

5.18mbps upload is plenty, so like Cyro said in the other thread, uncheck the "Use Custom Buffer Size" box in the Encoding tab and set your Max Bitrate anywhere from 2000-3500 (3500 will look better than 2000 but your viewers will need to match that speed, so you might need to lower it if your viewers have slow download speeds).
twitch.tv/fartymcbutt
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
August 04 2014 21:42 GMT
#1975
Also just use Lanczos scaling
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
August 09 2014 17:51 GMT
#1976
Is there a plugin that lets me select a text file with HTML in it and have it displayed properly? I tried using CLR Browser but couldn't get it to do that.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 14 2014 23:50 GMT
#1977
On July 11 2014 05:50 R1CH wrote:
Show nested quote +
On July 11 2014 05:05 Ropid wrote:
The way I understood it, when OBS is capturing frames, it blocks any processing on the GPU for each frame for a split second. This block happens while the picture gets transferred over the PCI-E bus to the CPU and saved into main memory. The time needed is perhaps a fixed amount per frame and there's nothing you can do about it. There's a certain percentage you will lose in the game's FPS.

The resolution stuff you configure is about the video compression. When those numbers come into play, the GPU is already done with capturing and the game's performance isn't touched any more, it's only about the processing in OBS and the video compression at that point. The video compression runs separate from the game, and the FX-8350 has eight cores! It has more resources to run things in parallel compared to an i5.

OBS game capture is entirely GPU to GPU texture transfers, there's no CPU involved.


So if I'm using Game Capture and I set the output resolution to say... 1080p @ 30 fps, there's no CPU load difference than say, 720P @ 30 fps?
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
August 15 2014 01:32 GMT
#1978
On August 15 2014 08:50 EtherealDeath wrote:
Show nested quote +
On July 11 2014 05:50 R1CH wrote:
On July 11 2014 05:05 Ropid wrote:
The way I understood it, when OBS is capturing frames, it blocks any processing on the GPU for each frame for a split second. This block happens while the picture gets transferred over the PCI-E bus to the CPU and saved into main memory. The time needed is perhaps a fixed amount per frame and there's nothing you can do about it. There's a certain percentage you will lose in the game's FPS.

The resolution stuff you configure is about the video compression. When those numbers come into play, the GPU is already done with capturing and the game's performance isn't touched any more, it's only about the processing in OBS and the video compression at that point. The video compression runs separate from the game, and the FX-8350 has eight cores! It has more resources to run things in parallel compared to an i5.

OBS game capture is entirely GPU to GPU texture transfers, there's no CPU involved.


So if I'm using Game Capture and I set the output resolution to say... 1080p @ 30 fps, there's no CPU load difference than say, 720P @ 30 fps?


CPU load would be higher by a factor of ~2 (2.25?) but the FPS hit on the game might be similar or the same.

It's confusing but apparently correct to think of CPU load and performance hit on the game to be two different things
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
August 15 2014 10:18 GMT
#1979
But more CPU load could result in a performance hit?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sorkoas
Profile Joined May 2010
549 Posts
Last Edited: 2014-08-27 11:16:26
August 27 2014 11:16 GMT
#1980
Anyone know what frequent video buffering on Twitch may be caused by?

My specs:

i5-4609k
8GB 1600 Mhz
GTX 650
100/10 mbit connection

Stream settings:

Game source
3500 kb/s max bitrate+buffer size
x264
1920x1080 w/ 30 FPS
Keyframe Interval 2


Happens in all games I've tried (WoW, Dota 2, SC2)
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