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[G] Streaming with OBS (Open Broadcaster Software) - Page 14

Forum Index > Tech Support
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obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-11 17:28:14
October 11 2012 17:25 GMT
#261
HomeWorld - yes, it's a horrible hack that I actually sort of completely forgot about, I did it out of laziness to prevent a weird bug that was causing controls to sort of "bleed" (for lack of a better term) into the main window and each other on occasion when resizing. I probably just need to invalidate the window area or something instead of doing that to force a proper smooth redraw. I use visual studio 2008 and the directx june 2010 sdk.

Dzerzhinsky - Stream stuttering or lagging typically only happens for one of two reasons: One, is network constraints. If you are seeing frames being dropped, you need to lower your bitrate. Second possibility is that you're not using the optimal capture settings. If using monitor capture, make sure aero is disabled. If using window capture, use whichever works better, enabled or disabled (I think people usually get better results with it enabled, not sure). Also try messing with v-sync in your games, as my app relies on the video card, and v-sync can give some space for my application. Only other cause would be hardware or something, and you have a quad core so that looks fine to me.
jaj22
Profile Joined September 2009
United Kingdom1376 Posts
October 11 2012 17:30 GMT
#262
On October 12 2012 01:55 Dzerzhinsky wrote:
I'm trying to stream at 910x512, 24FPS, and while it doesn't lag the game and I don't notice any difference, the stream is stuttering and lagging a bit, especially in engagements. I've tried moving the resolution and FPS up and down a bit and it's basically the same. I'm pretty ignorant when it comes to all this stuff, so any suggestions for improving it would be appreciated.

If it helps, when I tested my upload speed it was 0.94MB and I have an 'AMD Phenom(tm) 9500 Quad-Core' Processor.

That's weird. Phenom 9500s normally make SC2 unplayable in Vista/7. Are you running XP or something?

HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2012-10-11 20:14:51
October 11 2012 17:42 GMT
#263
On October 12 2012 02:25 obs.Jim wrote:
HomeWorld - yes, it's a horrible hack that I actually sort of completely forgot about, I did it out of laziness to prevent a weird bug that was causing controls to sort of "bleed" (for lack of a better term) into the main window and each other on occasion when resizing. I probably just need to invalidate the window area or something instead of doing that to force a proper smooth redraw. I use visual studio 2008 and the directx june 2010 sdk.



Ty for quick response, I hope VS 2008 Express (C++) should do it. Had my fair share of UI programming (nothing too fancy, using win32 api or mfc and until this year using wxwidgets python port)


EDIT:

After some tinkering, found what you needed to do, add WS_CLIPSIBLINGS as style to all child windows of main window (including the status bar). Ofc, you can get rid of the show/hide stuff after

Another improvement (eliminating all the flickering) is to ignore WM_ERASEBKGND (return false) and fill the entire client area in WM_PAINT using this brush GetSysColorBrush(COLOR_3DFACE) (this is for main window).
Rasmfrackn
Profile Joined May 2011
6 Posts
October 11 2012 21:44 GMT
#264
Well, I realized that I have to specify a file name for the local option, so at a basic level I'm set for what I'd like to use it for, so thanks again!

As for my command latency issue, I assume it's just my canadian interwebs being slow. What are the proper knobs to try to dial back my bandwidth? I'm on an ancient 1600x1200 4:3 monitor, but should I downscale it in the video settings or should I just drop the bitrate on the encoding if I want to livestream? I know neither is "good" really, but which will make a more watchable stream?
obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-12 01:52:53
October 12 2012 01:45 GMT
#265
HomeWorld - You rock, thank you very much. Well, now I feel slightly stupid. Feels like such a simple thing that I should have known. Will put that in.
Cyro
Profile Blog Joined June 2011
United Kingdom20295 Posts
October 12 2012 02:26 GMT
#266
On October 12 2012 06:44 Rasmfrackn wrote:
Well, I realized that I have to specify a file name for the local option, so at a basic level I'm set for what I'd like to use it for, so thanks again!

As for my command latency issue, I assume it's just my canadian interwebs being slow. What are the proper knobs to try to dial back my bandwidth? I'm on an ancient 1600x1200 4:3 monitor, but should I downscale it in the video settings or should I just drop the bitrate on the encoding if I want to livestream? I know neither is "good" really, but which will make a more watchable stream?


Bitrate = Bandwidth.. 800x600 will use the same as 1920x1080, because you are telling it how much you want it to use when you specify bitrate, unless there is some other quality control method you are hitting
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Woopy
Profile Joined September 2011
Poland7 Posts
October 12 2012 12:40 GMT
#267
Can i somewhere find an informaction about presets of x264?
partouf
Profile Blog Joined May 2011
Netherlands405 Posts
Last Edited: 2012-10-12 12:55:01
October 12 2012 12:54 GMT
#268
Code looks decent enough on first glance, will be sure to try it out. Thanks!
[update twitchuser set banned=1 where lastmessage like '%nohomo%';] - twitter.com/@partouf
DJFaqU
Profile Joined May 2011
466 Posts
October 12 2012 14:45 GMT
#269
On October 12 2012 21:40 Woopy wrote:
Can i somewhere find an informaction about presets of x264?

http://mewiki.project357.com/wiki/X264_Settings
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
October 12 2012 15:06 GMT
#270
I already had v-sync turned on from reading the thread, but lowering the bitrate cleared it right up and I can now stream at a quality that was unthinkable with xsplit. Thanks DJFaqU and Jim.

On October 12 2012 02:30 jaj22 wrote:
Show nested quote +
On October 12 2012 01:55 Dzerzhinsky wrote:
I'm trying to stream at 910x512, 24FPS, and while it doesn't lag the game and I don't notice any difference, the stream is stuttering and lagging a bit, especially in engagements. I've tried moving the resolution and FPS up and down a bit and it's basically the same. I'm pretty ignorant when it comes to all this stuff, so any suggestions for improving it would be appreciated.

If it helps, when I tested my upload speed it was 0.94MB and I have an 'AMD Phenom(tm) 9500 Quad-Core' Processor.

That's weird. Phenom 9500s normally make SC2 unplayable in Vista/7. Are you running XP or something?


I'm running Windows 7 (32bit).
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
Rasmfrackn
Profile Joined May 2011
6 Posts
October 12 2012 16:30 GMT
#271
On October 12 2012 11:26 Cyro wrote:
Bitrate = Bandwidth.. 800x600 will use the same as 1920x1080, because you are telling it how much you want it to use when you specify bitrate, unless there is some other quality control method you are hitting

Right, but if I can only give it a fixed, say, 500 kb/s and 25-30 fps, it's going to end up (trying to) compressing a lot more if I want full pixel resolution than if I cut the pixel burden to 1/4th. I don't have a good sense as to whether a small image with less compression will look better or worse full-screened than a full sized image that might have more artifacts or a worse framerate. Maybe they'd be nearly identically artifacty... I guess I can test that myself.
DG.Zeya
Profile Joined January 2012
United States39 Posts
October 12 2012 17:22 GMT
#272
Couple weird issues that I've been seeing. Bear in mind that this could just be a problem with my computer or software, and might not have to do anything with OBS:

I stream with a webcam, and once OBS recognizes it, the webcam is "permanently" on. That is to say, the indicator light is on, and I just have to open up Task Manager and end the process. No big deal, really, and probably just an issue with the software which came with the built in cam (it's called "YouCam," btw, and I'm on a Samsung).

Secondly, and this is more annoying, every time I restart my computer, I lose all the jpegs (overlays and images) that I have set up for OBS. Lose is a little inaccurate-- they're still there, but they're a solid bright red color that blocks out the screen capture. If I hit edit scene, I can still drag them around, but the proper image doesn't show. So what I've been doing is deleting them, and then just re-adding them. Again, not a huge deal, but kinda annoying. And again, it could also just be my computer.

But any advice would be appreciated! :D
obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-12 17:52:21
October 12 2012 17:42 GMT
#273
DG.Zeya - I just tested my webcam just to make sure I didn't accidentally add a bug, and it's turning the devices on and off properly on my end.. I haven't heard of this anywhere else either, and there are quite a few people using web cams.. Quite strange, not quite sure why your webcam would doing that. I also restarted my computer to see if I got the same bug with the images, but again, on my end everything appears to be in order, and the images displayed fine as far as I could tell. Could you PM me a log file of when they go red or something? It only turns the images red if cannot find or create the texture.
BalrogSC
Profile Joined October 2012
Hungary1 Post
October 12 2012 18:01 GMT
#274
Really good software, very nice quality stream is achievable. Only thing missing for me is the option to be able to stream on multiple sites at once. Big thanks for the author!
obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-12 19:38:17
October 12 2012 18:49 GMT
#275
I have it planned as a potential feature I may do in the future because a surprising number of people have asked for it, but no one has really given a real reason as to why they want to stream to multiple services at once. I just don't really understand what benefit you get out of it, other than maybe server location for the viewers. It also creates a particular problem on the end of the streamer, because they have to monitor the status of both their streams, then maybe by some weird chance, one can disconnect while the other is still connected -- it just seems like a tedious mess.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
October 12 2012 18:51 GMT
#276
Twitch for example has bad coverage in Europe, own3d has better coverage but a worse video player / VODs etc. I can see why people would want to stream on both for redundancy. It would also allow for saving a higher quality local recording for post-processing into VODs.
AdministratorTwitter: @R1CH_TL
obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-12 19:02:39
October 12 2012 18:59 GMT
#277
Oh? Now that you mention it I do recall the uproar during the one dreamhack about european servers.. I figured something like that would be the primary reason. Not sure how the vod service on own3d is, twitch's seems decent. I suppose vods would indeed be another good reason depending on the service.
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2012-10-12 19:26:37
October 12 2012 19:18 GMT
#278
On October 13 2012 03:49 obs.Jim wrote:
I have it planned as a potential feature I may do in the future because a surprising number of people have asked for it, but no one has really given me a good solid reason as to why they want to stream to multiple services at once. I just don't really understand what possible benefit you get out of it, other than maybe server location for the viewers. It also creates a particular problem on the end of the streamer, because they have to monitor the status of both their streams, then maybe by some weird chance, one can disconnect while the other is still connected -- it just seems like a tedious mess.


Well, I think that multiple services at once can be done using a simple relay (that takes obs output and handles the streaming stuff connect/reconnect/blabla or even do crazy stuff like stream delaying ), this way obs code will stay clean. On paper this looks easy to implement but I don't know if it is like that, I'm not that intimate with streaming stuff. Anyway, I don't think multiple services is really needed right now, you got bigger fishes to fry
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
October 12 2012 21:41 GMT
#279
On October 13 2012 03:59 obs.Jim wrote:
Oh? Now that you mention it I do recall the uproar during the one dreamhack about european servers.. I figured something like that would be the primary reason. Not sure how the vod service on own3d is, twitch's seems decent. I suppose vods would indeed be another good reason depending on the service.

When is the game capture arriving? Are you started any of coding yet?
Tomorrow never comes until its too late...
D4V3Z02
Profile Joined April 2011
Germany693 Posts
October 12 2012 23:15 GMT
#280
Wow this Software is awsome thank you!
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
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