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[G] Streaming with OBS (Open Broadcaster Software) - Page 11

Forum Index > Tech Support
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Cyclone999
Profile Blog Joined January 2011
Canada331 Posts
Last Edited: 2012-10-09 16:58:58
October 09 2012 16:58 GMT
#201
My upload is 0.5Mbps - not high enough for much streaming. Does anybody have any suggestions on how what settings I should use and how I can manage at 240p-360p stream without the internet lagging (with the assumption my computer can handle it, which I think I can) (if possible).

Thanks in advance!
16 year old Masters Terran :D
stonetalon
Profile Joined July 2011
Netherlands482 Posts
October 09 2012 17:44 GMT
#202
hmm, i tried it and it diplays "MMDeviceAudioSource::Initializa(1): Could not create IAudioClient" and then shuts down... does anyone know what i can do about it?
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 09 2012 17:58 GMT
#203
On October 10 2012 01:58 Cyclone999 wrote:
My upload is 0.5Mbps - not high enough for much streaming. Does anybody have any suggestions on how what settings I should use and how I can manage at 240p-360p stream without the internet lagging (with the assumption my computer can handle it, which I think I can) (if possible).

Thanks in advance!


at 360p i would try 320kbps for video, 64 for audio, should leave about ~100kbps for sc2. i havent personally tried this so im not sure if sc2 can manage with even 100kbps.
starleague forever
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
October 09 2012 18:41 GMT
#204
On October 09 2012 23:59 KrazyTrumpet wrote:
Show nested quote +
On October 09 2012 23:50 Aelfric wrote:
I want to report something, i don't know if it's intended or not but when you disable "Enable Preivew" it still uses your cpu to show it there. I have a small cpu so it effects me. So even if i disable the preview i have to scale it down to as small as possible to reduce it's effects on cpu. It would be nice that it won't waste my cpu anymore when i disable the preview...


Interesting. When I start Preview Stream, the CPU definitely spikes up. But when I hit Stop Preview, it falls back to idle as normal. Are you using the latest version?

edit: Oh, I think I see what you're doing. Are you just right clicking the preview window and unchecking "Enable View"? You have to actually press the Stop Preview button for the stream preview to actually be disabled.

It's not what i am talking about. Even after starting stream if preview stream is not enabled, it still shows it. Right clicking should mean to disable it completely but it just doesn't show it but still produce the preview thats why it takes the cpu load.
Tomorrow never comes until its too late...
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
October 09 2012 19:21 GMT
#205
The preview output is the same as the stream output, not displaying it is the only step it skips otherwise it would not have any data to encode.
AdministratorTwitter: @R1CH_TL
TL+ Member
Avean
Profile Blog Joined September 2010
Norway449 Posts
October 09 2012 19:58 GMT
#206
Done some more testing with Dishonored this time and i really dont know how OBS is outperforming this much.
Basicly i have more FPS with OBS in full HD 60 fps than Xsplit with 720P. I am in the range of 30-40 fps with XSplit and over 100 with OBS.

Ive also done it with xsplit with game source, screen region and dxtory. Aero disabled and aero enabled, none can compete with OBS performance here. I have about 120 fps when streaming Dishonored maxed out at with stream set at 60 fps and 720P. If i set it at 1080P it only goes down to 80-90 fps ingame. Thats pretty crazy.
twoscomp
Profile Joined November 2010
United States42 Posts
October 09 2012 20:06 GMT
#207
Been testing with Max Payne 3 the last couple of days. The results have been fantastic.

PC Specs - 2600K@4.8Ghz + SLI GTX460 1920 x 1080 60Hz
Game settings - Textures, shaders, and models all on highest settings with 4x FXAA and 4x Filtering + VSync
OBS settings - 480p x 30fps output @ 864kbit stream capturing using DXTory

Able to encode and stream 30fps flawlessly while maintaining avg in game fps of 50-60fps. Great work OBS. If I find time outside of work I'd love to contribute to the git project. I currently have a broken finger but will post my SC results in a few weeks time.

Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
October 09 2012 20:21 GMT
#208
Basicly i have more FPS with OBS in full HD 60 fps than Xsplit with 720P. I am in the range of 30-40 fps with XSplit and over 100 with OBS.


And how are you encoding in "full HD" at 60fps? What CPU and settings?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avean
Profile Blog Joined September 2010
Norway449 Posts
October 09 2012 20:24 GMT
#209
I7-960 @ 4ghz. Game was maxed out.

twoscomp: Why are you using DXtory with OBS ? OBS window capture is alot faster than DXtory.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
October 09 2012 20:32 GMT
#210
On October 10 2012 05:24 Avean wrote:
I7-960 @ 4ghz. Game was maxed out.

twoscomp: Why are you using DXtory with OBS ? OBS window capture is alot faster than DXtory.


Preset?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DJFaqU
Profile Joined May 2011
466 Posts
Last Edited: 2012-10-09 20:36:55
October 09 2012 20:33 GMT
#211
On October 10 2012 01:58 Cyclone999 wrote:
My upload is 0.5Mbps - not high enough for much streaming. Does anybody have any suggestions on how what settings I should use and how I can manage at 240p-360p stream without the internet lagging (with the assumption my computer can handle it, which I think I can) (if possible).

Thanks in advance!


I can tell you that anything over 240p will make the stream look even worse due to heavy artifacts (they look like really big pixels and you can't see anything anymore). I have some experience with shitty upstream bit rates. .5 just isn't enough for more and if you try it out, you'll see that 360p will start showing artifacts while 240p looks pretty much just as bad, but more or less without artifacts.

Anyway, if it really is full .5 you can go for 400kbps video and 96kpbs audio and should be fine. Test your bandwidth to make sure, though, and adjust accordingly. If audio isn't that important, set it to 64 and put all that's left into video.

Oh, and if you need some upstream for surfing, take 50 to 100kbit off the video bit rate.
Avean
Profile Blog Joined September 2010
Norway449 Posts
Last Edited: 2012-10-09 20:39:17
October 09 2012 20:38 GMT
#212
On October 10 2012 05:32 Cyro wrote:
Show nested quote +
On October 10 2012 05:24 Avean wrote:
I7-960 @ 4ghz. Game was maxed out.

twoscomp: Why are you using DXtory with OBS ? OBS window capture is alot faster than DXtory.


Preset?


Very fast
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
October 09 2012 20:43 GMT
#213
On October 10 2012 05:38 Avean wrote:
Show nested quote +
On October 10 2012 05:32 Cyro wrote:
On October 10 2012 05:24 Avean wrote:
I7-960 @ 4ghz. Game was maxed out.

twoscomp: Why are you using DXtory with OBS ? OBS window capture is alot faster than DXtory.


Preset?


Very fast


1920x1080 at 60fps @ veryfast is out of range for me (with an i7 9xx @4ghz with ht on), Anything more than ~45 will drop frames with fast camera scrolling (scroll wheel held down moving mouse, etc) or during stressful scenes, and encode performance should be almost identical between pc's of the same specs, even if capture performance is different. You probably dont have solid 60fps with enough cpu room during hard to encode scenes or scene changes to avoid frame drops or other issues
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Avean
Profile Blog Joined September 2010
Norway449 Posts
Last Edited: 2012-10-09 20:57:39
October 09 2012 20:57 GMT
#214
On October 10 2012 05:43 Cyro wrote:
Show nested quote +
On October 10 2012 05:38 Avean wrote:
On October 10 2012 05:32 Cyro wrote:
On October 10 2012 05:24 Avean wrote:
I7-960 @ 4ghz. Game was maxed out.

twoscomp: Why are you using DXtory with OBS ? OBS window capture is alot faster than DXtory.


Preset?


Very fast


1920x1080 at 60fps @ veryfast is out of range for me (with an i7 9xx @4ghz with ht on), Anything more than ~45 will drop frames with fast camera scrolling (scroll wheel held down moving mouse, etc) or during stressful scenes, and encode performance should be almost identical between pc's of the same specs, even if capture performance is different. You probably dont have solid 60fps with enough cpu room during hard to encode scenes or scene changes to avoid frame drops or other issues


In Dishonored its 80fps stable while looking from a rooftop across the entire city at 1080@60fps. It jumps from 80-95.
CPU isnt everything, what GPU do you have ? I have GTX580, also running from an SSD which helps alot with streaming.

I have also disabled hyperthreading which you MUST do with your CPU. Newer cpus dont use hyperthreading but older ones like i7-9xxx get a solid boost from it when DISABLED. In DayZ (Arma2) i went from 30fps to 115 fps when disabling hyperthreading. Its not the same in every game, but the problem with hyperthreading is it adds virtual cores to your real ones. So performance gets spread on virtual cores which will lower your real performance.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
October 09 2012 21:07 GMT
#215

In Dishonored its 80fps stable while looking from a rooftop across the entire city at 1080@60fps. It jumps from 80-95.
CPU isnt everything, what GPU do you have ? I have GTX580, also running from an SSD which helps alot with streaming.
Im talking about encoding performance, not the framerate of the game. We have almost identical specs

I have also disabled hyperthreading which you MUST do with your CPU. Newer cpus dont use hyperthreading but older ones like i7-9xxx get a solid boost from it when DISABLED


[image loading]

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RiSkysc2
Profile Joined September 2011
696 Posts
Last Edited: 2012-10-09 21:09:23
October 09 2012 21:08 GMT
#216
above post is either a bad troll or a complete newbie.
damn, the post above cyros

User was warned for this post
DJFaqU
Profile Joined May 2011
466 Posts
October 09 2012 21:14 GMT
#217
On October 10 2012 06:08 RiSkyToss wrote:
above post is either a bad troll or a complete newbie.
damn, the post above cyros


Why don't you explain to him why he's wrong instead of shitposting?
Avean
Profile Blog Joined September 2010
Norway449 Posts
October 09 2012 21:18 GMT
#218
? I am not trolling. Disabling hyperthreading for those cpu's will get you a massive boost in certain games as they dont utilize hyperthreading properly.

My I7-960 is a quad core. With hyperthreading enabled you get 4 additional cores which are virtually (software based).
Some games utilize these just fine, but other games like Arma 2, Dishonored, Max Payne are not. So performance gets spread out evenly on 8 cores which ends up giving you alot less performance than having your performance spread out on 4 real cores.

References:

http://en.wikipedia.org/wiki/Hyper-threading
http://forums.bistudio.com/showthread.php?80223-Arma-2-amp-Core-i7-Hyperthreading-Tested

And encoding performance ? Its stable at 60 frames per second, completely smooth. I can put up my stream if you like with my computer spec showing and everything.
obs.Jim
Profile Joined August 2012
United States101 Posts
Last Edited: 2012-10-09 23:30:17
October 09 2012 23:21 GMT
#219
Aelfric - Disable preview does disable preview. It stops rendering to the preview window, but that's all it does. It simply stops drawing the scene onto the preview window. The scene still has to be output to the stream of course, so I can't stop drawing the scene or something.

m1rk3 - Thank you for reporting that with the default mic issue, that's a bug on my part. In the mean time, you can fix it by setting one of your recording inputs as a "default" input in windows sound control panel.
Rasmfrackn
Profile Joined May 2011
6 Posts
October 10 2012 00:26 GMT
#220
Wow, this is fortuitous... I've just decided to get off my lazy butt and create a channel. This has been super easy to set up, but I have 2 questions:

1) Is the local file option working? I specified a path but the directory is empty whether I'm in local mode or I'm streaming and set it to also save a local copy. If it's not in yet, that's fine. That's actually my preferred use case though, since I want to create short 1-5 minute learning videos and will want to run them through a video editor locally.

2) I'm not seeing chop or lost FPS but I'm getting strange in-game command lag. I'm just fooling around in a unit tester custom map by myself, but as time goes on my commands are lagging further and further behind. I just started my channel on twitch.tv so you can see what I'm doing with my tests there: http://www.twitch.tv/rasmfrackn

I've got a i7-870@stock 2.93GHz and a GTX 460, for reference. I'm fairly usage-savvy but I've never been too knowledgeable about hardware benchmarks, especially the mobo stuff like bridges.

Also, I can't wait for the "start stream" hotkey. If I don't end up needing any editing after recording a video, I would love to have it standalone already, without the few seconds of my desktop at the beginning of each video due to how quickly the streaming starts.

Thanks!
Rasmfrackn
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