Testing ping in korea
Forum Index > Tech Support |
aMEkaRmy
Canada633 Posts
| ||
CharlieBrownsc
Canada598 Posts
| ||
aMEkaRmy
Canada633 Posts
| ||
Sorter
170 Posts
| ||
CharlieBrownsc
Canada598 Posts
http://pingtest.net/ Or google how to do it via command prompt | ||
Snackysnacks
United States411 Posts
Going around here theres a few people who wrote articles on this, a fast searched pulled up this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=267518 Try shooting him a pm after reading if you have more questions. | ||
palmerdabbelt
United States46 Posts
On October 23 2011 10:18 HKarmY wrote: Does anyone know how I can test my ping in korea? I want to buy a korean account and just upgraded my internet but don't want to waste money if I'll experience latency lag. I currently have 40ish download speed and 2.89 upload speed. Would this be able to run on from korea efficently? What you've quoted is your upstream and downstream bandwidth (these are measured in Mbps or Kbps), which is different than latency (or ping, which is measured in ms). Latency and bandwidth are two different measurements of the speed of a connection. In order to play starcraft, you'll need sufficient bandwidth. In order to have a good experience playing starcraft, you'll need to have a low ping. If you don't know the difference, you should learn. A decent-looking result popped out from my google search for "the difference between bandwidth and latency": http://compnetworking.about.com/od/speedtests/a/network_latency.htm While you're researching this, you'll want to ignore anything that mentions that there is a tradeoff between throughput and latency and anything that mentions TCP (or HTTP, or any other TCP-based protocol), as none of these are relevant to starcraft. As to how to actually get a feel for what your playing experience will be like when playing on the Korean servers: Any modern internet connection should have sufficient bandwidth to play starcraft, but if you want to test your bandwidth to make sure, you can go to http://speedtest.net/, use the map to pick a server in Korea, and click "Begin Test". In my personal experience playing online games, nothing over 50 Kbps (1 Kbps = 1000 Mbps) should be necessary. Latency (or ping) is more of a matter of personal preference: some people can't stand even the slightest bit of latency, while some get used to it very quickly. To get an idea of what effect playing in Korea will have on your in-game experience, you can use http://pingtest.net/ (it seems that speedtest.net also offers a ping value, if this is similar to the one on pingtest.net then it's probably a good measurement). Blizzard's US servers are located in California, so you can compare your latency (reported as ping by pingtest.net) to California as compared to your latency to Korea to get an idea of about how much more lag you'll feel when playing on the Korean server. Note that if pingtest.net reports a large amount of dropped packets or a high jitter (more than 20% of your ping time), you'll not want to play on that server as you'll consistantly get lag spikes and/or drops. For example, here are my statistics: Bandwidth to California: 18.16 Mbps Up / 2.48 Mbps Down Bandwidth to Korea: 4.96 Mbps Up / 1.20 Mbps Down Ping to California: 115ms Ping to Seoul (Korea): 275ms From those numbers I can see that I have sufficient bandwidth to play Starcraft on a server in both California and Korea: things (maps and updates) will download about 4x slower from Korea, but I don't mind that (as maps are usually done in a second or two for me, and updates are infrequent). I can also see that my ping is about 3x higher to Korea than to California, which means I will feel about 3x as much lag. This would masifest itself ingame as the time between when I tell a unit to preform an action and when the action actually happens. Note that you can also get more exact ping times to the battle.net servers. If you get a (this was on my Linux box, so it might be different on Windows) terminal and run traceroute us.battle.net traceroute sea.battle.net (where us.battle.net is California and sea.battle.net is Korea) you'll get the ping times to the actual Blizzard servers. The results reported by traceroute are within 5% of the results reported by pingtest.net for me, so it's not worth going to the extra effort of learning the commandline unless you already know it. | ||
Phayze
Canada2029 Posts
| ||
| ||