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Mouse Movement Recorder - Page 4

Forum Index > Tech Support
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Srdjan2311
Profile Joined February 2011
Serbia20 Posts
October 15 2011 21:43 GMT
#61
Ok you convinced me i must say it does have a stable delay i was wrong about that. But by stable i meant stable 1000 updates per seconds with no nulls like in the case of the deathadder 3g thats why i mentioned it i'm interested would the deathadder have even less prediction at 1000hz because of that?. Oh and could you just add -maxcatchupdelay 2000 in addition to previous switches just in case you are always hitting the default cap of 500 microseconds. Here are my results + Show Spoiler +
[image loading]
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-10-15 22:08:21
October 15 2011 21:57 GMT
#62
I got a constant 2000 mu's running with those 3 flags and my polling rate numbers were all over the place quite a bit, but rarely above 500.

I did however get a lot more red blocks (increased flat velocity) than the last test where I got none at all really, which leads me to believe that this test may not be appropriate for the MX518. It is afterall a really old mouse.

And yes every mouse that has over-prediction will have this experience reduced at high polling rates. under predicted mice will also wobble less. Perfect predicted mice will be perfect, but there is no such thing as perfect prediction unless the mouse was made for like a perfect diamond mouse mat or something. Or it can read the future, or your mind.

EDIT: hmm, I decided to set my windows to 6/11. And i ran the previous two tests again. Neither red blocks or green showed up in either test (expected, i would have been surprised otherwise). In both tests I ran with no mu values at all.

hmmmm.
twitch.tv/medrea
ilovelings
Profile Joined January 2011
Argentina776 Posts
October 15 2011 22:06 GMT
#63
I have various PCs and my best mice is the mx518 followed by the ikari laser. Razer products come last, at least considering my user experience
People is diying.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-10-15 23:02:39
October 15 2011 22:09 GMT
#64
I might need to read the documentation or check the source code to get a precise idea on what the mu value means.

EDIT: I know when in doubt 6/11 but I just want to make sure about what the mu value actually means.

UPDATE: Alright here is the deal. 5/11 adds a flat decreased in velocity to the mouse where 6/11 is raw input.I can move the mouse, and the mouse signals the motion value, but the cursor will not move to the next pixel because the movement is not enough to move to the next pixel with that decreased sensitivity, even though it is enough at 6/11.

Because a cursor change is not registered until the next movement where the remainder pushes the cursor to the next pixel, this is registered as a net 500 mu (1000/2).

That being said. When it comes to other people, I always recommend 6/11 sensitivity as it makes debugging way eaisier. To demonstrate this. I will update with another picture.
twitch.tv/medrea
Medrea
Profile Joined May 2011
10003 Posts
October 15 2011 23:05 GMT
#65
Update: Here you go. Does this make more sense to you?

+ Show Spoiler +
[image loading]
twitch.tv/medrea
Srdjan2311
Profile Joined February 2011
Serbia20 Posts
Last Edited: 2011-10-15 23:20:26
October 15 2011 23:19 GMT
#66
yeah it does. It indeed means your mouse input is stable . I learned quite a few new things from you thanks.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2011-10-15 23:41:26
October 15 2011 23:22 GMT
#67
On October 16 2011 08:19 Srdjan2311 wrote:
yeah it does. It indeed means your mouse input is stable


Heh. Again it is always stable Oh i get what you meant, yeah. Adjusting sensitivity in windows does not have the affect that many people think it does.

When determining if a user is having a problem, I always have them set windows to 6/11. Never go higher than 6/11 as it can introduce skipping. Lower is just not "true 1:1"

That 1k 1k 1k .5K behavior also scares a lot of people. But it is no worry.

EDIT: honestly the most important thing is that enhanced pointer precision is OFF. Even in games. Everything outside of that we can live with.
twitch.tv/medrea
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2011-10-16 14:58:09
October 16 2011 14:45 GMT
#68
On October 16 2011 06:06 Medrea wrote:
Show nested quote +
On October 15 2011 23:40 Srdjan2311 wrote:
What happens then with the deathadder 3g (a mouse with no prediction in the commonly known meaning) which is stable at 1000hz unlike the mx518. Even less prediction?


Ok I need to make something clear. There is no instability. I am overpolling the device. The results are EXACTLY as expected. Here is how the breakdown works. The MX518 in my hand I estimate updates around 800 times a second (actually a little higher or lower than that but for example purposes this will do), varying on a bunch of different factors.

The first poll reads nothing. .200ms later the mouse updates.
-poll reads the mouse. .400 ms later the mouse updates.
-poll reads the mouse. .600 ms later the mouse updates.
-poll reads the mouse. .800 ms later the mouse updates.
-poll reads the mouse. Hard to say since it is the exact same time in this example, but lets say the mouse has not produced a value yet. If it doesn't here it will definitly will on the next poll.

The polling rate will be measured by that application as 500/1000/1000/1000/500. It is normal and perfectly stable.

It is easy to figure out what to expect given those flags you gave me.
-alwayscatchup -showcatchupdelay

+ Show Spoiler +
[image loading]


Yes as expected. Consistent mu's of 500 the whole way, because the device is overpolled not overpolled, it is because of windows 7 5/11. Also a good screenshot for reading the phenomenon above.

Notice how the pattern is always 2 to sometimes 4 1k's and then a 500. I tried my best to whip the mouse around as much as I could. The pattern is VERY stable. The imperfections you see are a combination of human error, and sometimes imprecision. In the screenshot above, I was probably making a turn.

EDIT: After rereading through I found that some people could be confused by the green blocks. The green blocks means the mouse on screen moved less than the mouse told the operating system.

This is NOT negative acceleration. This is lower total velocity. Quite simply, I lowered my sensitivity in windows from 6/11 to 5/11. I don't have to worry about pixel skipping, afaik win7 fixed that problem.




Its an unfixable problem.

If you are running anything that doesnt directly multiply into 1.0, you get pixel skipping.


6/11 is 1.0 sensitivity, 4/11 is 0.5


There are a few other settings you can use to change sensitivity without inconsistent pixel skipping, 5/11 is not one of them.



Anything above 6/11 will multiply your mouse input, making you unable to select certain pixels, but if the sens multiplies into 1 you wont skip inconsistently.


The settings you can use for this are 1/11, 2/11, 3/11, 4/11, 6/11, 8/11 and 10/11.

The others are inconsistent
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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