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IDEA Blizzard sponsors Brood War: Last Stand Ladder
PLAN -Allocate 250? beta keys -Ladders last one month each? -Broken up into 3 seperate ladders. One starts on day x, the next one two weeks later, third ladder a month later etc.+ Show Spoiler +This maximizes hype and levels the playing field. Once you win a key you can't enter the other ladders. -Top 250? spots in a battle.net ladder get keys. TELOS + Show Spoiler +Gamers get some keys by playing the game. Yes, a contest which involves playing BW to get spot testing its sequel S][C + Show Spoiler +Why the fuck does a "great" comic artist deserve the privilege to test the damn sequel and test the game in BETA when BW players are left to squirm. The Beta planners should be offering contests to attract all walks of Starcraft life. A closed beta full of theme park designers and comic artists is what we are facing right now. Artists, and creative writers are certainly wanted in a Beta but so are gamers. So are graphic designers. Betas, especially closed tests, require a certain mix of hardcore gamers, yes?
That something like this is not in planning or already in motion baffles me.
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Then noobs like me wouldn't have a chance. Not fair.
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On February 25 2009 20:53 Kunty wrote: Why the fuck does a "great" comic artist deserve the privilege to test the damn sequel and test the game in BETA when BW players are left to squirm.
What appart from the thousands of BroodWar players who went to BlizzCon last year...
I agree that all the competitions being art based sucks however.
Wolf.
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Blizzard is terrible at running ladders. They don't know what maps to use and they suck at regulating hackers/abusers.
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I don't think it's gonna happen. They'd have to accept iCCup pretty much, and they're never gonna do that. T___T
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u seriously think that sc2 needs more hype than it already has? And if your gonna have some dumb ladder to give out keys, just go ahead and give it to the koreans. Lame
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This is probably not happening, at least not in a ladder form, because of the amount of work they'd have to go through as they probably wouldn't like using already established private ladders for this because of them being against their own rules.
They'd have to create a ladder of their own, no, the old one wouldn't work because of lack of any kind of anti-hack and ladder admin crew, the whole procedure would be too much of a hassle for them to make it worth it.
This is probably exactly why they're having these comic and art contest, its just that much easier to manage one compared to the work that is having a ladder up and making sure nothing unfair is going on.
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Most importantly for Betas you´d rather want maximum variety in Players/Testers, not only the best. The point of the beta is to brace the game against "real" gameplay NOT simply "hardcore".
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On February 25 2009 22:31 Unentschieden wrote: Most importantly for Betas you´d rather want maximum variety in Players/Testers, not only the best. The point of the beta is to brace the game against "real" gameplay NOT simply "hardcore".
Exactly. There's a reason they're choosing the most 'creative' fans for the beta. There's no doubt they're trying to have every aspect of the game tried out, and what better way than to pick up people who look outside the box everyday.
They're saving the 'hardcore gaming' for retail.
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Yeah, and end up with an imba game? T__________T
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On February 25 2009 23:02 maybenexttime wrote: Yeah, and end up with an imba game? T__________T
The game is supposed to be balanced ALL the time not only on Hardcore level.
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On February 25 2009 23:02 maybenexttime wrote: Yeah, and end up with an imba game? T__________T an "imba game"? first of all, games cannot be classified as imbalanced. rather, races, maps and units within the game may become exploited and prove to be "imba"lanced. a beta test with skilled players allows all aspects of each unit to come out. "imba"ness happens from a lack of experience with testers so that when the game hits retail some units remain imbalanced.
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is awesome32269 Posts
what about hack / abusing?
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On February 25 2009 23:41 Unentschieden wrote:Show nested quote +On February 25 2009 23:02 maybenexttime wrote: Yeah, and end up with an imba game? T__________T The game is supposed to be balanced ALL the time not only on Hardcore level.
Newbs can't tell what is balanced and what isn't because they can vastly improve every single thing in their play. ;;
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Yeah, basically, as everyone has said, this idea is unrealistic.
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On February 25 2009 22:56 Tsumi wrote:Show nested quote +On February 25 2009 22:31 Unentschieden wrote: Most importantly for Betas you´d rather want maximum variety in Players/Testers, not only the best. The point of the beta is to brace the game against "real" gameplay NOT simply "hardcore". They're saving the 'hardcore gaming' for retail. No. Not really, its obvious that the top-BW players already have 100% access to the beta because Blizzard will make sure they will get them, I'm sure every single one of the korean pro-gaming teams will receive enough keys for all of their players for example.
So when you already have the most skilled players theres really no need for anything else but random testers from here and there and its better to make them do something for it rather than just randomly pick from a pool of names.
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Even though this would not help me at all since I am a noob, I think this is a good idea. I would rather have competitive gamers testing beta than just random shmoes or people who happen to live close enough to Blizz headquarters to go to Blizzcon.
So I support this idea.
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On February 26 2009 00:45 maybenexttime wrote:Show nested quote +On February 25 2009 23:41 Unentschieden wrote:On February 25 2009 23:02 maybenexttime wrote: Yeah, and end up with an imba game? T__________T The game is supposed to be balanced ALL the time not only on Hardcore level. Newbs can't tell what is balanced and what isn't because they can vastly improve every single thing in their play. ;;
They can tell - they don´t actually have to be objectivly right, a percieved imbalance is still a imbalance. Betas are about more than just balance, the point is that often, especially with less than hardcore players, balance hardly matters for enjoyment.
The question isn´t "can they improve?" but " do they want to?".
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250? Should be more than that.. Blizzard gave away tens of thousands of keys at BlizzCon alone. In which, 90% of those are World of WarCraft players anyways.
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If blizzard cared about the competitive gaming theyd hold three ladder teams and give the top 100 betas. 1 for asia and austrailia, 1 for europe and africa, 1 for north and south america. Granted it would somewhat suck that china would not get any sort of keys considering their skill and it would just be unfurtunate, I dunno..... now that I think about it its gonna be unfair for the group in asia. I am just rambling at this point but the ladders for europe and the americas had a ladder.
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