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single player co-op - Page 3

Forum Index > SC2 General
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gwho
Profile Blog Joined January 2008
United States632 Posts
May 30 2008 20:22 GMT
#41
unique idea, my friend
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
May 30 2008 20:37 GMT
#42
Just make it so that co-op is the exact same thing as single player (same starting base, etc..) but allow two or more players to have control over the unit/buildings. This can't possibly take much time =|
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
May 30 2008 22:43 GMT
#43
Co-op would add a lot to Starcraft's single player campaign. Not everyone are Starcraft's gosu with under 1k of resources while macroing. With co-op, games can be faster since resources are spent faster with at least 1 person paying attention.
[X]Domain - I just do the website. Nothing more.
Arrian
Profile Blog Joined February 2008
United States889 Posts
May 30 2008 22:45 GMT
#44
SC64 had a co-op mission in an additional campaign and it worked...kind of. That may have been because it was just one mission, though.
Writersator arepo tenet opera rotas
gwho
Profile Blog Joined January 2008
United States632 Posts
May 30 2008 23:24 GMT
#45
so do you see single player co-op as like team melee control where you have two mouse clickers, or your units and bases being separated under control by two or more players?

i think blizzard could update or patch or make more maps designed to be campaign co-op. but of course it would only have meaning and become popular or standardized only if it has something to do with the actual storyline.

but simply allowing all single player campaign to be joined by another player would be quite awesome and quite simple indeed.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
May 30 2008 23:31 GMT
#46
I'd prefer plain co-op rather than team melee. The last thing I want is for my friends to not even have a role, they don't play RTS games seriously. It's not really that great when someone with twice your APM and knowledge is managing everything, leaving you with a minor role.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
kevisyum
Profile Joined April 2006
Israel105 Posts
May 30 2008 23:49 GMT
#47
i would like single player co-op even if this option greatly delays the release of sc2
The battle is won before its actually begun
Meiya
Profile Joined August 2007
Australia1169 Posts
May 31 2008 08:00 GMT
#48
Single player co-op is an idea with alot of potential for good old, plain fun that can be applied to usermade campaigns and therefore greatly increasing the potential for epic, epic win at the hands of good mapmakers.

Single player co-op, even in FPS, has been an idea around for a long time and not used properly for far too long. SC2 can and will be epic win, and co-op campaign will just be icing on the cake.

Even if you don't use it in the actual official campaign, what about when somebody makes a Warhammer 40K campaign where a number of different players can get their conquering on? It sounds better than DoW:Soulstorm, because we all know how shithouse that campaign was. And it wasn't even co-op.

tl;dr: Hell yes, co-op.
Perhaps there is a universal, absolute truth. Perhaps it justifies every question. But that's beyond the reach of these small hands.
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