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[D] Terran Gunboat Idea - Page 5

Forum Index > SC2 General
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gwho
Profile Blog Joined January 2008
United States632 Posts
May 01 2008 16:38 GMT
#81
i propose a namechange. something like hover APC - which is what it is. that may be a horrible name, but gunboat really doesn't fit at all. boatboat boat boats go on water. ship can be air or water. but if it goes on land, pleaes don't call it a boat. esp if it converted from the dropship.

also, converting/upgrading/evolving a unit is a very zerg race mechanic, and if something like the gunboat was to be made, it should be a separate unit, or construction by the scv, not a conversion from an existing unit.

question: if it's comparable to an ultra in tanking abilities, the thor then really gets pushed out of its niche, as already troubled that it is with the seige tank.
gwho
Profile Blog Joined January 2008
United States632 Posts
May 01 2008 16:45 GMT
#82
On April 30 2008 10:32 Last Romantic wrote:
Currently it's a medivac. How do you take that into consideration?



medivacs don't allow units to fire from it right?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-05-01 17:03:28
May 01 2008 17:01 GMT
#83
On May 02 2008 01:38 gwho wrote:
i propose a namechange. something like hover APC - which is what it is. that may be a horrible name, but gunboat really doesn't fit at all. boatboat boat boats go on water. ship can be air or water. but if it goes on land, pleaes don't call it a boat. esp if it converted from the dropship.

also, converting/upgrading/evolving a unit is a very zerg race mechanic, and if something like the gunboat was to be made, it should be a separate unit, or construction by the scv, not a conversion from an existing unit.

question: if it's comparable to an ultra in tanking abilities, the thor then really gets pushed out of its niche, as already troubled that it is with the seige tank.

Gunboat/Gunship >>>>>>>> hover APC, APC is a boring name and this thing flies (possibly in space) so it needs a naval (space) or airforcy (assuming it's atmosphere only) name imo. APC is just kinda meh, it's already an APC before you upgrade it.

Converting/upgrading is a very zerg mechanic since when? Because the only race to have had any evolving is zerg? Yeah, but patching on some armorplates and adding a couple of gun-ports is, lorewise, about as terran as you can get.

In fact, there's precedence for this in the current SC2 build - battlecruisers currently have the choice between upgrading yamato or the air-to-ground plasma thingy, on an individual basis.

I'm strongly opposed to the unit being built on its own as this would 1) remove an interesting terran mechanic 2) take up another slot in the starport. 3) We would have 2 different dropships -_- can't happen.

Finally I don't see a 250 hp flying air unit competing with a X hundred HP ground unit
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 01 2008 20:21 GMT
#84
i agree with frozenarbiter. The Viking isn't some norwegian warrior with a sword and the shield. Why the hell isn't it?
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
minus_human
Profile Blog Joined November 2006
4784 Posts
May 01 2008 20:35 GMT
#85
This idea is actually very good and interesting, imho. The problem is that Blizzard, although following suggestion, will refuse to adopt a concept entirely created outside of their dev team

Yet this still is very promising
Plutonium
Profile Joined November 2007
United States2217 Posts
May 01 2008 20:44 GMT
#86
On May 02 2008 05:35 minus_human wrote:
This idea is actually very good and interesting, imho. The problem is that Blizzard, although following suggestion, will refuse to adopt a concept entirely created outside of their dev team

Yet this still is very promising


The idea for the Supply Depots retracting into the ground was admittedly swiped verbatim from a poster on TL.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
May 01 2008 21:03 GMT
#87
You're calling this flying dropship a boat?

That's like calling a submarine a gunplane.
I live in perpetual fear of terrorists and studio gangsters
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 01 2008 21:22 GMT
#88
On May 02 2008 06:03 5HITCOMBO wrote:
You're calling this flying dropship a boat?

That's like calling a submarine a gunplane.

The name is my fault, he called it Gunship, I suggested gunboat cause I like that more -.- But I'm obviously alone.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-05-01 21:32:28
May 01 2008 21:28 GMT
#89

Gunboat/Gunship >>>>>>>> hover APC, APC is a boring name and this thing flies (possibly in space) so it needs a naval (space) or airforcy (assuming it's atmosphere only) name imo. APC is just kinda meh, it's already an APC before you upgrade it.

i agree, hover APC is terrible, and i even shotmyself in that post. i was just alluding to the essense of what it literally is - and the name might maybe reflect it's true nature if the name is going to be as literal as "gunboat". Another poster said, "the viking is not an axe weilding warrior", but there is a difference between a name like viking/ corsair, (which is more like an image name) and something more literal like boat or tank. u wouldn't call the firebat a helicoptor right? too literal.

Converting/upgrading is a very zerg mechanic since when? Because the only race to have had any evolving is zerg? Yeah, but patching on some armorplates and adding a couple of gun-ports is, lorewise, about as terran as you can get.

since always. no other unit in SC actually turned into another unit. even archons were a combined unit. even the viking's transformation is reversible, and more like a function than a unit changing into another. THAT is a great terran mechanic, my friend. with the gunboat, we're talking along more parallel lines of overlord->overseer, with dropship->gunboat.

In fact, there's precedence for this in the current SC2 build - battlecruisers currently have the choice between upgrading yamato or the air-to-ground plasma thingy, on an individual basis.

touche~!, that is individual upgrades to the same unit. And i'm actually in support of the individual upgrade mechanic as being a terran staple. theres a great thread about it for the thor on the bnet forums. and on sc2 armory (neosteel plating - passive) , (flak cannons - antiAir) (something - for ground heavy assault). perhaps they could bring it down to other units too, instead of just the biggest beefy ones.
I'm strongly opposed to the unit being built on its own as this would 1) remove an interesting terran mechanic 2) take up another slot in the starport. 3) We would have 2 different dropships -_- can't happen.
-i still think changing a unit is really a zerg mechanic.
-another slot on the starport would be bad, if there are too many. but then again, the protoss already has tons of air units.
-indeed, two very similar units would be very bad

Finally I don't see a 250 hp flying air unit competing with a X hundred HP ground unit
i don't understand what u mean.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-05-01 21:31:52
May 01 2008 21:31 GMT
#90
On May 02 2008 05:44 Plutonium wrote:
Show nested quote +
On May 02 2008 05:35 minus_human wrote:
This idea is actually very good and interesting, imho. The problem is that Blizzard, although following suggestion, will refuse to adopt a concept entirely created outside of their dev team

Yet this still is very promising


The idea for the Supply Depots retracting into the ground was admittedly swiped verbatim from a poster on TL.



i don't think blizzard is opposed to incorporating premade ideas. it would be more of an issue of being able to work it in along with everything else. and maybe also them seeing this thread, post it up on bnet


The name is my fault, he called it Gunship, I suggested gunboat cause I like that more -.- But I'm obviously alone.


actually the title is gunboat, yo
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-05-01 22:07:11
May 01 2008 21:57 GMT
#91
No I talked to him in PM before he started this thread, he made the post originally in the thread for Ideas etc, technically you aren't allowed to make posts about new unit ideas outside that thread, but this was so good so I told him to make one.

I mentioned I liked the name gunboat more, so he must have gone with it (very nice of him ).


since always. no other unit in SC actually turned into another unit. even archons were a combined unit. even the viking's transformation is reversible, and more like a function than a unit changing into another. THAT is a great terran mechanic, my friend. with the gunboat, we're talking along more parallel lines of overlord->overseer, with dropship->gunboat.

The thing is that's all a gunboat/ship is supposed to be - the ship lands, upgrades a couple of things, then lifts off again looking mostly the same just with some added armor-plating and guns pointing out the sides of the ship.

It's not morphing into something completely different at all =p

i don't understand what u mean.

The Thor is groundbased, I'm not sure how high its HP are but probably pretty high.

The Gunship/Gunboat wouldn't have nearly as high HP, would be a flier etc - the two would fill completely different niches.

Also, about the unit name, how isn't Gunship or Gunboat close enough of a match to what the unit actually is? It's not like we are calling it The oiled lightning and giving it the speed of a reaver
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 01 2008 22:07 GMT
#92



since always. no other unit in SC actually turned into another unit. even archons were a combined unit. even the viking's transformation is reversible, and more like a function than a unit changing into another. THAT is a great terran mechanic, my friend. with the gunboat, we're talking along more parallel lines of overlord->overseer, with dropship->gunboat.



if you looked at the updated part of the idea, it's giving it a second ability-namely, the ability to slow down but let the units shoot outside/heal, at the cost of some minerals/gas and 4 passenger room/vehicles. This will render drone harassment less available without ground support of some sort as slow air units are very vulnerable to... well, everything that can shoot air. Think of it as an air version of siege build.

In that sense, it isn't really turning into a completely different unit. It just gains some visual addons and a few bonuses.

Whereas, with zerg, you have the following:
Mutalisk --> Guardian, completely different unit
Mutalisk --> Devourer, completely different unit
Hydralisk --> Lurker, completely different unit
Zergling --> Baneling, completely different unit

In this case, it's Dropship--> Gunboat. They both look more or less the same, and they both carry troops. They have similar roles, except one is a bit more aggressive and the other is more pacifist. On the other hand, none of the zerg mutations have even remotely similar roles.

and i decided that the "gunship" is a bit overused in terminology these days. If Dropship --> Medivac, then Dropship --> Gunboat, no?

although i don't care either way ^_^
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
May 01 2008 23:50 GMT
#93
Why not just pay upfront for Gunboat instead of the upgrade bit? Upgrade/morphing is so zerg. Why would Terran have to morph their units at all?

If exceptions are made then what's to stop other race characteristics from carrying over with Nth Starcraft games/patch/expansion? Look what happened with WC3 TFT, everybody gets the same units except it's a little bit different. I prefer Blizzard keep each race uniqueness intact. There was ways to implement new ideas without having to cross the race boundaries.
[X]Domain - I just do the website. Nothing more.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
May 01 2008 23:58 GMT
#94
You upgrade a CC into a Planetary Fortress by taking some time, plating more armor, and sticking a turret on it. You upgrade a Dropship into a Gunboat by taking some time, plating more armor, and sticking a turret on it.

What's the problem?
Trust in Bayes.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-05-02 00:34:24
May 02 2008 00:28 GMT
#95
On May 02 2008 08:50 [X]Ken_D wrote:
Why not just pay upfront for Gunboat instead of the upgrade bit? Upgrade/morphing is so zerg. Why would Terran have to morph their units at all?

If exceptions are made then what's to stop other race characteristics from carrying over with Nth Starcraft games/patch/expansion? Look what happened with WC3 TFT, everybody gets the same units except it's a little bit different. I prefer Blizzard keep each race uniqueness intact. There was ways to implement new ideas without having to cross the race boundaries.

The idea makes perfect sense lorewise, it's really nothing like zerg.

If the dropship had mutated into a gigantic toaster I would see your point but it's an upgrade - something no zerg unit has btw, they all mutate into something completely different - where the dropship lands, tacks on some armor and gunports, and lifts off again looking 90% the same.

Having the gunship be its own unit, built in the starport, means terran will have 2 dropships, which is obviously completely ridiculous -_-

And as the guy above me pointed out, the planetary fortress upgrade to the command center isn't much different.

If you don't like the idea it's fine but this insistence on it being 'zergy' drives me crazy -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
WoodenSpider
Profile Joined April 2008
United States85 Posts
May 04 2008 15:58 GMT
#96
hey, maybe someone already suggested this, or there is some reason not to, why use a dropship to turn into a gunboat? Ok, what would it actually do? Its an ultralisk in the air, right? Terran already have the Viking, reaper, and banshee to do worker hits, so it doesn't need to be fast. So heres the idea, why can't bunkers be upgraded to fly, just like most of the production and tech buildings? They could be the same speed as the other flying buildings, so useless for hit and run, but would still be great tank support, or just all out Ultra style attacks. They would be upgraded or whatever mid/late game, so Protoss would have the long range warp ray to take them out before they got near, and the Zerg corrupter could just infest, so its got an easy counter already.

Ok, so obviously, you can't just have it fly at only 100 min, so somethings gotta give.
1- make bunkers expensive, get them mid/late game something like, give them 50 extra hp, tack on 125 gas or something

2- Make them individually upgrade, like the gunboat, zerg style, maybe call it an addon, probably 100 min, 100 gas

3- Give a super expensive mid game upgrade, like 300 min, 300 gas, and have them be able to lift off then

Anyway, the reason I like this idea is that it makes bunkers useful in the late game. Nobody builds them in SC, because they just get in the way once you start Tank pumping, or whatever, but if they could be useful as a scout-in-force, perfect mutalisk counter for a tank push, or just a frontal attack, sopeople might build them again. Also, I just don't like the idea of making my dropships only be able to carry 4 infantry units. I know, you should think ahead or whatever, but it could get really annoying, needing 2 tanks on a ledge, and oops, I just converted my last dropship into a gunboat, dang. Anyway flying bunkers just sounds like Terran to me, with the whole, "we will adapt to any situation" motto.
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 04 2008 18:17 GMT
#97
On May 05 2008 00:58 WoodenSpider wrote:
hey, maybe someone already suggested this, or there is some reason not to, why use a dropship to turn into a gunboat? Ok, what would it actually do? Its an ultralisk in the air, right? Terran already have the Viking, reaper, and banshee to do worker hits, so it doesn't need to be fast. So heres the idea, why can't bunkers be upgraded to fly, just like most of the production and tech buildings? They could be the same speed as the other flying buildings, so useless for hit and run, but would still be great tank support, or just all out Ultra style attacks. They would be upgraded or whatever mid/late game, so Protoss would have the long range warp ray to take them out before they got near, and the Zerg corrupter could just infest, so its got an easy counter already.

Ok, so obviously, you can't just have it fly at only 100 min, so somethings gotta give.
1- make bunkers expensive, get them mid/late game something like, give them 50 extra hp, tack on 125 gas or something

2- Make them individually upgrade, like the gunboat, zerg style, maybe call it an addon, probably 100 min, 100 gas

3- Give a super expensive mid game upgrade, like 300 min, 300 gas, and have them be able to lift off then

Anyway, the reason I like this idea is that it makes bunkers useful in the late game. Nobody builds them in SC, because they just get in the way once you start Tank pumping, or whatever, but if they could be useful as a scout-in-force, perfect mutalisk counter for a tank push, or just a frontal attack, sopeople might build them again. Also, I just don't like the idea of making my dropships only be able to carry 4 infantry units. I know, you should think ahead or whatever, but it could get really annoying, needing 2 tanks on a ledge, and oops, I just converted my last dropship into a gunboat, dang. Anyway flying bunkers just sounds like Terran to me, with the whole, "we will adapt to any situation" motto.


the problem with making bunkers fly is that they can just be spammed by scvs, and its a lot more unrealisttic to be adding engines on to something that cant be flying.

Besides it's not like all of your dropships are turning into bunkers. Bunkers are still very useful and the fact that there are no medics make them even more important.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
May 04 2008 22:09 GMT
#98
i like it
more weight
WoodenSpider
Profile Joined April 2008
United States85 Posts
May 04 2008 23:43 GMT
#99
Good point, i forgot about the scv spamming.. I guess it's b/c they are so big. But why can't you do that to battlecruisers? it's the same idea. these would have a little more firepower, but would be slower, and have no armor. I guess in that case it would overlap the battlecruiser a lot, but still, it could add an interesting point. Maybe go with that, make scvs be able to commanded to auto repair from inside, or something. It could kinda be like the roach. And if you did scv spam, that significantly increase the cost of using the flying bunkers. The reason it's easy to do when defending your base is that they are all lying around anyway, but if you have, say 8 scvs brought along to repair the bunkers, that's another 400 min. But that is a good point, if they did do a flying bunker upgrade or something, it would have to be more expensive, at least gas-wise, than I said above. But agin, I still think Blizzard should at least think about it.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 05 2008 06:08 GMT
#100
I'm not sure if this was mentioned in the thread (sorry if it was), but would the gunboat be able to focus fire all of its marines, or will it just hit four different targets as it flies by? Will they be able to stim inside the gunboat?
Writerptrk
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