• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:04
CEST 05:04
KST 12:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles0GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
The Letting Off Steam Thread US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7383 users

[D] Terran Gunboat Idea - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
May 05 2008 07:11 GMT
#101
On May 05 2008 15:08 ArvickHero wrote:
I'm not sure if this was mentioned in the thread (sorry if it was), but would the gunboat be able to focus fire all of its marines, or will it just hit four different targets as it flies by? Will they be able to stim inside the gunboat?


I should think to just leave it basically a flying bunker. Also, logically, there's nothing stopping a marine from using stimpacks while inside a building/ship. Blizzard of course didn't realize this "problem" until long after SC1 was released. So this feature logically should be implemented in SC2 ( Wasn't it in SC2 bunkers already. Can someone confirm this?) though it could have been left for the micro upkeep.
"Eyes in the sky."
dat[fury]
Profile Blog Joined May 2008
Philippines129 Posts
May 20 2008 06:45 GMT
#102
Other addons can be added guns on the ship even one devastating cannon to it so the price is benefitable. What it has rocket pods or flare so that enemy aircraft or ground missille will miss for a few seconds when the ship is under heavy fire
En Taro Tassadar!!! Die you Terrans
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 02 2008 12:36 GMT
#103
Having flares (with a limit, like vulture mines) could create some extremely interesting micro situations.. I think the helicopters in World in Conflict have that ability and I thought it was pretty cool.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 02 2008 13:34 GMT
#104
Hmm...

What about this then...

The Gunboat, as mentioned before, has two modes: the normal "dropship" mode, where it carries 4 units and travels at dropship speed, but the units cannot shoot, and the "gunboat" mode, where it slows down to the speed of, say, a Battlecruiser, but the units can now shoot/heal while in the Gunboat. Upgrading each dropship (using an SCV to "finish building" the dropship) gives it two flares, which work by acting as if the dropship is actually a ground unit on higher elevation: i.e. there is a reduced chance to hit for a few seconds. This could be used to act as a way to escape because the transition time to gunboat and dropship mode and back is a few seconds.

To address the concern that there will be no need to have infantry outside of the gunboat, my question is: how are you going to get the gunboat to escape without infantry support from fast pursuit units like the Warp ray and the Corrupter? I envision a unit of Gunboats and Dropships working in tandem, with the Gunboats clearing an area for the Dropships to land, the dropships landing their troops and wrecking havoc, then the Dropship infantry patrolling the area defending against corrupters and hydralisks while the Gunboats transition into Dropship mode, and then all the air units making their escape.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 02 2008 13:38 GMT
#105
i really like the idea of an upgrade for dropship that allows the units inside to shoot
very nice
Once again back is the incredible!
ShloobeR
Profile Blog Joined April 2008
Korea (South)3836 Posts
June 02 2008 13:50 GMT
#106
flying nuke launchers : )
: o )
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 02 2008 14:27 GMT
#107
The Gunboat, as mentioned before, has two modes: the normal "dropship" mode, where it carries 4 units and travels at dropship speed, but the units cannot shoot, and the "gunboat" mode, where it slows down to the speed of, say, a Battlecruiser, but the units can now shoot/heal while in the Gunboat.


Perfect.
Hell hath no fury like the vast robot armies of a woman scorned.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 02 2008 16:46 GMT
#108
how about nuking from gunboat
fuck lag
dogen
Profile Joined June 2007
Belgium108 Posts
June 02 2008 17:11 GMT
#109
So how do you suggest corruptors and gunboats mix? Can a gunboat get corrupted? Do you lose control over the units inside for the time it lasts or not? Does zerg get control over their abilities? Or shouldn't it be able to be corrupted at all? What efficient counter do you suggest for zerg against a flying stimming marauding sniping bunker? Or a mass of them?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 02 2008 17:55 GMT
#110
On June 03 2008 02:11 dogen wrote:
So how do you suggest corruptors and gunboats mix? Can a gunboat get corrupted? Do you lose control over the units inside for the time it lasts or not? Does zerg get control over their abilities? Or shouldn't it be able to be corrupted at all? What efficient counter do you suggest for zerg against a flying stimming marauding sniping bunker? Or a mass of them?


if you've let your opponent get a mass of these gunship things either you should have 200/200 ultralisks or you're really far behind.

If a Gunboat gets corrupted by a corrupter, it will stop moving and act as a hovering bunker. The units inside will be able to use, for instance, snipe or lockdown, if they're researched, as well as heal (for applicable units), and they can shoot outside and at their respective ranges. It'd be just like it got mind controlled, except its stationary. When a dropship got mind controlled, all of the units belonged to the mind controlling player, so I don't see why this should be any different.

Because of the short range and the relatively slow speed, a group of hydralisks can easily put a stop to it, as well as the disease of the infester, and dark swarm will render your units hard to kill by a Gunboat. Each Gunboat is a huge investment, it's like an Ultralisk, plus the marines inside make ti equal to an ultralisk and 6 zerglings. Plus, since it does marine damage, armored units will take little damage against it because instead of say 24 damage it does 6+6+6+6 damage, which against 2 armor is only 16 damage.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 02 2008 22:01 GMT
#111
It seems interesting. I don't know the exact implications of how this would work. One thing to consider would be its speed. If it moves a lot slower, then it wouldn't be a dropship at all anymore, but more like... a flying bunker that costs gas.
vand00r
Profile Joined June 2008
United States7 Posts
June 25 2008 05:52 GMT
#112
Well, it wouldn't have to be a bunker.
It could function just as a regular dropship with its normal given capacity, but with, say, 2-4 gunports to allow for Vietnam-style shooting from helicopters while not significantly affecting game balance (ie. no active abilities), and the dropships are still expensive and still must be filled by marines/marauders/whatever. When destroyed, the inhabitants of said dropship would also be killed.
This would allow for some measure of self defence, even if slightly pathetic, while not (omfgwhyisit)pwning the air.
Plus, for those that say this idea would imba for Terran, wouldn't all the places the dropship can attack already be attack-able by the much cheaper Vikings?
And the primary purpose of the dropship is to TRANSPORT and SUPPORT, not PWN.
It's just a thing to make the dropship seem like something you would take to a combat zone, not a cargo plane.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 25 2008 07:00 GMT
#113
Vand00r.. that's the idea ;p

And it's essentially a flying bunker, although weaker!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 25 2008 10:11 GMT
#114
So how is our presentation of this to Blizzard coming along?
Anyone made any form of direct contact on the subject?
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 25 2008 11:22 GMT
#115
It was submitted in last months monthly report, that's about the extent of the contact I have =p

Manifesto might have more connections but I dunno =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
Last Edited: 2008-06-25 11:46:58
June 25 2008 11:46 GMT
#116
Good stuff, need to keep picking on them about this one.
As mentioned in the thread, this is exactly the kind of unit Blizzard USUALLY goes all wet and dreamy about.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
June 25 2008 12:46 GMT
#117
Theres a unit like this in CnC3.
I don't like it even if it wasn't already a CnC3 unit.
I don't like it.
With no scourges in the game, imagine a dropship raid only it doesn't have to drop anymore, and on top of that, you try chase it with mutas, mutas cant move and shoot anymore, but the rines inside the Dropship can shoot while the dropship is running away, this is just such a lame idea, this would be even lamer than iradiate on your vessels (at least this caries risks from scourges), but the all mighty dropship of doom has 0 risks!
Great idea! Just awesome! How the hell didn't some one in blizzard think of this?!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2008-06-25 13:18:50
June 25 2008 13:17 GMT
#118
On June 25 2008 21:46 eugen1225 wrote:
Theres a unit like this in CnC3.
I don't like it even if it wasn't already a CnC3 unit.
I don't like it.
With no scourges in the game, imagine a dropship raid only it doesn't have to drop anymore, and on top of that, you try chase it with mutas, mutas cant move and shoot anymore, but the rines inside the Dropship can shoot while the dropship is running away, this is just such a lame idea, this would be even lamer than iradiate on your vessels (at least this caries risks from scourges), but the all mighty dropship of doom has 0 risks!
Great idea! Just awesome! How the hell didn't some one in blizzard think of this?!


a) yugoslavia
b) did you actually read the thread? i said that if the dropship is trying to run away it would either be very slow, or it wouldn't be able to shoot to run away. And the corrupter is a huge risk there, not to mention its much more expensive than a vessel.

and theres a unit like the siege tank in cnc its called artillery
and theres a unit like the marine its called the infantry
and theres a unit like the golaith called the wolverine
and there used to be a unit like the firebat, it was called flamethrower infantry

just b/c its vaguely like something in cnc3 doesn't mean its bad.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 25 2008 13:27 GMT
#119
Haha, yeah, C&C's APC and its various incarnations. Thus, the possibility of a non-flying but mobile bunker also sounds like a cool idea. haha.

Scourge will be back. They have to. They saved many Zergs' asses at critical moments so many times. Kerrigan will be considered stupid not to bring them back or is she planning a defection back to the Terrans? Heheh
"Eyes in the sky."
vand00r
Profile Joined June 2008
United States7 Posts
June 26 2008 02:42 GMT
#120
Mebbe the corrupters will get a suicide option or something.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 166
RuFF_SC2 156
StarCraft: Brood War
Rain 3814
GuemChi 2104
Dota 2
NeuroSwarm230
League of Legends
JimRising 638
Counter-Strike
summit1g7315
Fnx 819
taco 488
minikerr135
Super Smash Bros
hungrybox1450
Other Games
C9.Mang0413
m0e_tv290
Maynarde130
WinterStarcraft121
Trikslyr59
ROOTCatZ7
Organizations
Other Games
gamesdonequick1341
BasetradeTV37
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH276
• Hupsaiya 109
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo465
• Stunt303
Other Games
• Scarra743
Upcoming Events
Afreeca Starleague
6h 56m
Sharp vs Shinee
Action vs Shine
GSL
7h 56m
PiGosaur Cup
20h 56m
Replay Cast
1d 5h
Afreeca Starleague
1d 6h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 7h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.