• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:27
CET 08:27
KST 16:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
YouTube Thread US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2889 users

[D] Terran Gunboat Idea - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 Next All
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
May 05 2008 07:11 GMT
#101
On May 05 2008 15:08 ArvickHero wrote:
I'm not sure if this was mentioned in the thread (sorry if it was), but would the gunboat be able to focus fire all of its marines, or will it just hit four different targets as it flies by? Will they be able to stim inside the gunboat?


I should think to just leave it basically a flying bunker. Also, logically, there's nothing stopping a marine from using stimpacks while inside a building/ship. Blizzard of course didn't realize this "problem" until long after SC1 was released. So this feature logically should be implemented in SC2 ( Wasn't it in SC2 bunkers already. Can someone confirm this?) though it could have been left for the micro upkeep.
"Eyes in the sky."
dat[fury]
Profile Blog Joined May 2008
Philippines129 Posts
May 20 2008 06:45 GMT
#102
Other addons can be added guns on the ship even one devastating cannon to it so the price is benefitable. What it has rocket pods or flare so that enemy aircraft or ground missille will miss for a few seconds when the ship is under heavy fire
En Taro Tassadar!!! Die you Terrans
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 02 2008 12:36 GMT
#103
Having flares (with a limit, like vulture mines) could create some extremely interesting micro situations.. I think the helicopters in World in Conflict have that ability and I thought it was pretty cool.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 02 2008 13:34 GMT
#104
Hmm...

What about this then...

The Gunboat, as mentioned before, has two modes: the normal "dropship" mode, where it carries 4 units and travels at dropship speed, but the units cannot shoot, and the "gunboat" mode, where it slows down to the speed of, say, a Battlecruiser, but the units can now shoot/heal while in the Gunboat. Upgrading each dropship (using an SCV to "finish building" the dropship) gives it two flares, which work by acting as if the dropship is actually a ground unit on higher elevation: i.e. there is a reduced chance to hit for a few seconds. This could be used to act as a way to escape because the transition time to gunboat and dropship mode and back is a few seconds.

To address the concern that there will be no need to have infantry outside of the gunboat, my question is: how are you going to get the gunboat to escape without infantry support from fast pursuit units like the Warp ray and the Corrupter? I envision a unit of Gunboats and Dropships working in tandem, with the Gunboats clearing an area for the Dropships to land, the dropships landing their troops and wrecking havoc, then the Dropship infantry patrolling the area defending against corrupters and hydralisks while the Gunboats transition into Dropship mode, and then all the air units making their escape.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
June 02 2008 13:38 GMT
#105
i really like the idea of an upgrade for dropship that allows the units inside to shoot
very nice
Once again back is the incredible!
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
June 02 2008 13:50 GMT
#106
flying nuke launchers : )
: o )
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 02 2008 14:27 GMT
#107
The Gunboat, as mentioned before, has two modes: the normal "dropship" mode, where it carries 4 units and travels at dropship speed, but the units cannot shoot, and the "gunboat" mode, where it slows down to the speed of, say, a Battlecruiser, but the units can now shoot/heal while in the Gunboat.


Perfect.
Hell hath no fury like the vast robot armies of a woman scorned.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 02 2008 16:46 GMT
#108
how about nuking from gunboat
fuck lag
dogen
Profile Joined June 2007
Belgium108 Posts
June 02 2008 17:11 GMT
#109
So how do you suggest corruptors and gunboats mix? Can a gunboat get corrupted? Do you lose control over the units inside for the time it lasts or not? Does zerg get control over their abilities? Or shouldn't it be able to be corrupted at all? What efficient counter do you suggest for zerg against a flying stimming marauding sniping bunker? Or a mass of them?
Caller
Profile Blog Joined September 2007
Poland8075 Posts
June 02 2008 17:55 GMT
#110
On June 03 2008 02:11 dogen wrote:
So how do you suggest corruptors and gunboats mix? Can a gunboat get corrupted? Do you lose control over the units inside for the time it lasts or not? Does zerg get control over their abilities? Or shouldn't it be able to be corrupted at all? What efficient counter do you suggest for zerg against a flying stimming marauding sniping bunker? Or a mass of them?


if you've let your opponent get a mass of these gunship things either you should have 200/200 ultralisks or you're really far behind.

If a Gunboat gets corrupted by a corrupter, it will stop moving and act as a hovering bunker. The units inside will be able to use, for instance, snipe or lockdown, if they're researched, as well as heal (for applicable units), and they can shoot outside and at their respective ranges. It'd be just like it got mind controlled, except its stationary. When a dropship got mind controlled, all of the units belonged to the mind controlling player, so I don't see why this should be any different.

Because of the short range and the relatively slow speed, a group of hydralisks can easily put a stop to it, as well as the disease of the infester, and dark swarm will render your units hard to kill by a Gunboat. Each Gunboat is a huge investment, it's like an Ultralisk, plus the marines inside make ti equal to an ultralisk and 6 zerglings. Plus, since it does marine damage, armored units will take little damage against it because instead of say 24 damage it does 6+6+6+6 damage, which against 2 armor is only 16 damage.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 02 2008 22:01 GMT
#111
It seems interesting. I don't know the exact implications of how this would work. One thing to consider would be its speed. If it moves a lot slower, then it wouldn't be a dropship at all anymore, but more like... a flying bunker that costs gas.
vand00r
Profile Joined June 2008
United States7 Posts
June 25 2008 05:52 GMT
#112
Well, it wouldn't have to be a bunker.
It could function just as a regular dropship with its normal given capacity, but with, say, 2-4 gunports to allow for Vietnam-style shooting from helicopters while not significantly affecting game balance (ie. no active abilities), and the dropships are still expensive and still must be filled by marines/marauders/whatever. When destroyed, the inhabitants of said dropship would also be killed.
This would allow for some measure of self defence, even if slightly pathetic, while not (omfgwhyisit)pwning the air.
Plus, for those that say this idea would imba for Terran, wouldn't all the places the dropship can attack already be attack-able by the much cheaper Vikings?
And the primary purpose of the dropship is to TRANSPORT and SUPPORT, not PWN.
It's just a thing to make the dropship seem like something you would take to a combat zone, not a cargo plane.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 25 2008 07:00 GMT
#113
Vand00r.. that's the idea ;p

And it's essentially a flying bunker, although weaker!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 25 2008 10:11 GMT
#114
So how is our presentation of this to Blizzard coming along?
Anyone made any form of direct contact on the subject?
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 25 2008 11:22 GMT
#115
It was submitted in last months monthly report, that's about the extent of the contact I have =p

Manifesto might have more connections but I dunno =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
Last Edited: 2008-06-25 11:46:58
June 25 2008 11:46 GMT
#116
Good stuff, need to keep picking on them about this one.
As mentioned in the thread, this is exactly the kind of unit Blizzard USUALLY goes all wet and dreamy about.
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
June 25 2008 12:46 GMT
#117
Theres a unit like this in CnC3.
I don't like it even if it wasn't already a CnC3 unit.
I don't like it.
With no scourges in the game, imagine a dropship raid only it doesn't have to drop anymore, and on top of that, you try chase it with mutas, mutas cant move and shoot anymore, but the rines inside the Dropship can shoot while the dropship is running away, this is just such a lame idea, this would be even lamer than iradiate on your vessels (at least this caries risks from scourges), but the all mighty dropship of doom has 0 risks!
Great idea! Just awesome! How the hell didn't some one in blizzard think of this?!
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2008-06-25 13:18:50
June 25 2008 13:17 GMT
#118
On June 25 2008 21:46 eugen1225 wrote:
Theres a unit like this in CnC3.
I don't like it even if it wasn't already a CnC3 unit.
I don't like it.
With no scourges in the game, imagine a dropship raid only it doesn't have to drop anymore, and on top of that, you try chase it with mutas, mutas cant move and shoot anymore, but the rines inside the Dropship can shoot while the dropship is running away, this is just such a lame idea, this would be even lamer than iradiate on your vessels (at least this caries risks from scourges), but the all mighty dropship of doom has 0 risks!
Great idea! Just awesome! How the hell didn't some one in blizzard think of this?!


a) yugoslavia
b) did you actually read the thread? i said that if the dropship is trying to run away it would either be very slow, or it wouldn't be able to shoot to run away. And the corrupter is a huge risk there, not to mention its much more expensive than a vessel.

and theres a unit like the siege tank in cnc its called artillery
and theres a unit like the marine its called the infantry
and theres a unit like the golaith called the wolverine
and there used to be a unit like the firebat, it was called flamethrower infantry

just b/c its vaguely like something in cnc3 doesn't mean its bad.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 25 2008 13:27 GMT
#119
Haha, yeah, C&C's APC and its various incarnations. Thus, the possibility of a non-flying but mobile bunker also sounds like a cool idea. haha.

Scourge will be back. They have to. They saved many Zergs' asses at critical moments so many times. Kerrigan will be considered stupid not to bring them back or is she planning a defection back to the Terrans? Heheh
"Eyes in the sky."
vand00r
Profile Joined June 2008
United States7 Posts
June 26 2008 02:42 GMT
#120
Mebbe the corrupters will get a suicide option or something.
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 171
ProTech127
FoxeR 55
StarCraft: Brood War
Shuttle 447
actioN 318
Leta 208
PianO 108
Mong 108
ToSsGirL 23
Noble 19
Sacsri 14
soO 14
zelot 5
Dota 2
XaKoH 345
Counter-Strike
m0e_tv502
Super Smash Bros
Mew2King193
Other Games
summit1g7954
WinterStarcraft475
C9.Mang0335
Tasteless192
Organizations
Other Games
gamesdonequick623
StarCraft: Brood War
UltimateBattle 21
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1584
• Lourlo1186
• Stunt535
• HappyZerGling113
Upcoming Events
Replay Cast
1h 33m
LiuLi Cup
3h 33m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
16h 33m
The PondCast
1d 2h
KCM Race Survival
1d 2h
LiuLi Cup
1d 3h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 16h
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
[ Show More ]
RSL Revival
2 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.