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<February/March>Discussion Topic: Map Making

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 14 2008 21:02 GMT
#1
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=476819
Discussion Topic: Map Making

Over the years we have enjoyed watching our community show their creativity and create amazing maps and mods to our games. With StarCraft II we would like to encourage you to keep up the awesome work, so wed like to give you a tool, you will enjoy working with. We have already answered questions in our Q&A but now it is your turn to tell us what your ideal StarCraft II Editor would look like!

If you have a StarCraft II fan site and would like to participate, please email me at Karune@blizzard.com.

Map Making Questions for Fans:

- What features would you like to see in the StarCraft II Editor?
- How can we support the map making community more?
- How would you like to see the custom maps and mods handled in the future?

- Additional feedback you might have

You can also check out our past Q&A: Map Makers Series to get an idea of where we want to go with the StarCraft II Editor:
StarCraft II Q&A - Batch 18: Map Maker Series
StarCraft II Q&A Batch 22: Map Maker Series
http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=15

Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the dev team.

Please structure feedback as follows:

-----





-----

Were looking forward to seeing great discussions on Map Making and Modding!

- Karune
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 14 2008 21:07 GMT
#2
hmm nice

i guess the general map structure will be similar to bw (closed main with one entrance, close nat expo)
And all is illuminated.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 14 2008 21:11 GMT
#3
- How can we support the map making community more?

Im not sure about the UMS community, but with regard to melee maps i think that there needs to be greater communication between blizzard and map makers. Im not sure how long a season will be yet, but a regular turnover of maps imo is a thing that is essential for the ladder not to become stale.

Perhaps after a while, when new map makers have emerged a system could be put in place similar to what we have in korea atm (variety of maps submitted by top tier developers (or randoms knowing blizz), commission for successful maps)

But the underlying feature to support the mapper is communication
Administrator~ Spirit will set you free ~
blabber
Profile Blog Joined June 2007
United States4448 Posts
February 14 2008 21:13 GMT
#4
Best thing would be to update ladder/competitive maps with new maps often... don't make it like WC3 where it's been like the same four maps for the past three years or something boring like that
blabberrrrr
QuanticHawk
Profile Blog Joined May 2007
United States32129 Posts
February 14 2008 21:14 GMT
#5
The ladder map pool should include 1 to 3 user maps each season. Have a contest in the prior season for makers to submit their works and have people judge them.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-02-14 21:41:54
February 14 2008 21:33 GMT
#6
I really really hope Blizzard does not screw up with melee/ladder maps this time.. as I feel strongly that it is the 2nd most important issue in terms of its success as a competitive game. If they listen to any of the ideas from Plexa/Hawk or do something similar then that would be great, but given their past history with WC3's ladder (and how several maps that shipped with TFT and even the original ROC are still being used in the ladder today.. and the huge lack of communication/support with mapmakers).. I am very worried.
ModeratorBlame yourself or God
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
February 14 2008 22:16 GMT
#7
I don't think Blizzard should attempt to make maps that will be used competitively. Mapdori (those are the guys right?) does a better job than Blizzard could ever hope. Maybe a collaboration would be good, but Blizzard trying to make all the progaming / ladder maps in-house sounds like a major folly. Blizzard doesn't hold leagues, so they shouldn't make the maps.

Maybe just ship a few with the game to promote early growth, and maybe cute map of the moth or something, but that's about it.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
maybenexttime
Profile Blog Joined November 2006
Poland5755 Posts
Last Edited: 2008-02-14 23:24:26
February 14 2008 23:24 GMT
#8
CowGoMoo and two other guys are already bitching about maps. E.g. one of the maps has a far away, cliffable natural and a backdoor entrance (blocked). LOL He's making his own version of RH3. (I hope I'm not doing anything wrong by telling you this Blizzard is known for crappy maps anyways. xD)

I hope they implement destructible bridges/stuff like that, unoffcial ramps from SC, and some tool for achieving map symmetry. ^^
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
February 14 2008 23:49 GMT
#9
- How can we support the map making community more?

Hold contests for user-made melee maps to join future ladder mappacks. Keep in contact with the mappers that win and assemble a team of winning authors to deliberate with Blizzard's representatives on balance. I'd also recommend that whomever runs these events and watches over them, to have articles on current balance issues etc and what may change it (or you could save it for meetings between the 'amateurs' and the Blizzard reps.).
Treatin' fools since '87
Motiva
Profile Joined November 2007
United States1774 Posts
February 15 2008 03:58 GMT
#10
On February 15 2008 08:49 NastyMarine wrote:
- How can we support the map making community more?

Hold contests for user-made melee maps to join future ladder mappacks. Keep in contact with the mappers that win and assemble a team of winning authors to deliberate with Blizzard's representatives on balance. I'd also recommend that whomever runs these events and watches over them, to have articles on current balance issues etc and what may change it (or you could save it for meetings between the 'amateurs' and the Blizzard reps.).



This says the majority of what I want to say... I would also add that once a competitive scene forms, and you start rotating maps or however it works, ask the players what maps to keep and what to get rid of.

In short: Include the competitive community when it comes to decisions on competitive maps.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 15 2008 08:26 GMT
#11
I think it'd be cool function if the map maker only had to design one piece of the map, and the editor would duplicate that piece and rotate it so you can achieve perfect symmetry for multiplayer maps

Live, laugh, love
Manifesto7
Profile Blog Joined November 2002
Osaka27162 Posts
February 15 2008 15:48 GMT
#12
someone needs to post this at the ums making sites (starforge? that might be gone now, etc)
ModeratorGodfather
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 15 2008 18:17 GMT
#13
On February 15 2008 07:16 Ancestral wrote:
I don't think Blizzard should attempt to make maps that will be used competitively. Mapdori (those are the guys right?) does a better job than Blizzard could ever hope. Maybe a collaboration would be good, but Blizzard trying to make all the progaming / ladder maps in-house sounds like a major folly. Blizzard doesn't hold leagues, so they shouldn't make the maps.

Maybe just ship a few with the game to promote early growth, and maybe cute map of the moth or something, but that's about it.

The official ladder will work like a league, so Blizzard sure has one.

And really if you look at wc3 there are no good non-Blizzard melee maps to talk about, everything is about the Blizzard maps so its not like there is a heavy pressure on Blizzard to change them for some fan made ones. I am sure that if the majority of the community prefered some fanmade maps Blizzard would find a way to include them in the map pool, but that didn't happen in wc3 yet.
maybenexttime
Profile Blog Joined November 2006
Poland5755 Posts
February 15 2008 18:27 GMT
#14
But there were several good maps in Prime League (Blue Rose, Crossroads, Odessa, Silver Moon, etc.)
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2008-02-15 20:04:32
February 15 2008 20:00 GMT
#15
On February 15 2008 17:26 caution.slip wrote:
I think it'd be cool function if the map maker only had to design one piece of the map, and the editor would duplicate that piece and rotate it so you can achieve perfect symmetry for multiplayer maps


That is a fabulous idea!
On February 16 2008 03:27 maybenexttime wrote:
But there were several good maps in Prime League (Blue Rose, Crossroads, Odessa, Silver Moon, etc.)

well i've never heard of those maps.
so, it's obvious that there does need to be more communication between blizzard and map makers, and so blizzard can at least show the community new maps made by people more and people can download those maps. as it is, in wc3 blizzard has only been showing custom maps that have been made(and they haven't done a good job of that, either). they haven't drawn our attention to any good melee maps.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-02-15 21:32:32
February 15 2008 21:27 GMT
#16
Map Making Questions for Fans:

- What features would you like to see in the StarCraft II Editor?
* a scriptinglanguage
* userdefined per gameobject variables
* creating own abilities and buffs
configure the casting-type of an ability (All cast, One casts, etc)
* extending units with modules which add graphics, additional weapons, abilities etc
* control over camera and unitselection(i.e. set limitations on the number of selected units based on their type).
* Include all models of units you tried out, you have from SC1 etc
* Importer/Exporter for Models, Textures and Animations from/to standard formats like 3ds, wavefront objects etc
- How can we support the map making community more?
* Allow some way to sign the map with your battlenet nick. So users can see they are playing on the "official" version of the original creator and not a rigged one
- How would you like to see the custom maps and mods handled in the future?
Allow custom ladders: Users can create a ladder which allows automatch and chosenmatches(chosen is necessery if the usercount is too low for automatch) just like the standardladder. Admins of the custom ladder can set a mod(or stay with original SC2), a mappool, ban users from the ladder, punish them(modify their ranking) etc.
This allows a Dota ladder administered by the official website, a SC-Classic ladder administered by a SC-Fansite, etc

Some reasoning behind you don't have to send to Blizzard:
I implicitly asked for all features to implement a harder starcraft(optional NoMBS, NoSmartcast etc) and a custom mappool in case blizzard screws the mappool and stays with boring standardmaps like LT for ever. So in case SC2 does not deliver it's promises we still can open a ladder which fits our (and hopefully quite a number of koreans) needs.
LiquipediaOne eye to kill. Two eyes to live.
paper
Profile Blog Joined September 2004
13196 Posts
February 16 2008 08:23 GMT
#17
i think masterofchaos hit everything i had in mind, and more :s
Hates Fun🤔
Mora
Profile Blog Joined October 2002
Canada5235 Posts
February 16 2008 22:53 GMT
#18
you don't want to segregate automatch.
Happiness only real when shared.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 16 2008 23:07 GMT
#19
I hope there is some way for mapmakers to have some sort of seal on their maps so that we dont have these fucking 9 year olds taking every fucking map, adding a tree somewhere and then saying it's their own CHAOS VERSION of the map and then we have 98789623498023847 versions of the same fucking map.

If I made a map I would like to have the rights to it. I and only I alone can make changes to it and when a new one comes out I would like the old one out of the fucking way. I guess it would be kinda difficult to remove the old versions of maps and perhaps unnecessary as the new one becomes popular and old ones just fade away, but some way of ensuring that the original map maker reserves the rights, cuz god damnit its getting fucking annoying joining a game and having to download ANOTHER version of Luna / LT
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Famehunter
Profile Joined August 2007
Canada586 Posts
February 22 2008 22:40 GMT
#20
What I d really love to see for competitive play is a rating feature that lets players with the best bnet ranking (no noob feedback por favor !) give a note out of 10 about all the maps available on bnet, so that , each month, the lowest rated map for competitive ladder would either have to be modified or cut for a new one.
Velox Versutus vigilans
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-02-23 00:43:21
February 23 2008 00:42 GMT
#21
Make a map have three slightly different versions of the same map in one file.

The reason for this is that the map can then be individually balanced for each non-mirror matchup without affecting the other ones.
Also, starting locations will differ slightly, depending on the race.

That game will automatically pick the right version to balance them matchup. This way each map will be automatically pecialized to be balanced for each match up.
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