• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:45
CET 09:45
KST 17:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns5[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft Data analysis on 70 million replays Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2126 users

<February/March>Discussion Topic: Map Making

Forum Index > SC2 General
Post a Reply
Normal
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 14 2008 21:02 GMT
#1
http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=476819
Discussion Topic: Map Making

Over the years we have enjoyed watching our community show their creativity and create amazing maps and mods to our games. With StarCraft II we would like to encourage you to keep up the awesome work, so wed like to give you a tool, you will enjoy working with. We have already answered questions in our Q&A but now it is your turn to tell us what your ideal StarCraft II Editor would look like!

If you have a StarCraft II fan site and would like to participate, please email me at Karune@blizzard.com.

Map Making Questions for Fans:

- What features would you like to see in the StarCraft II Editor?
- How can we support the map making community more?
- How would you like to see the custom maps and mods handled in the future?

- Additional feedback you might have

You can also check out our past Q&A: Map Makers Series to get an idea of where we want to go with the StarCraft II Editor:
StarCraft II Q&A - Batch 18: Map Maker Series
StarCraft II Q&A Batch 22: Map Maker Series
http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=15

Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the dev team.

Please structure feedback as follows:

-----





-----

Were looking forward to seeing great discussions on Map Making and Modding!

- Karune
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 14 2008 21:07 GMT
#2
hmm nice

i guess the general map structure will be similar to bw (closed main with one entrance, close nat expo)
And all is illuminated.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 14 2008 21:11 GMT
#3
- How can we support the map making community more?

Im not sure about the UMS community, but with regard to melee maps i think that there needs to be greater communication between blizzard and map makers. Im not sure how long a season will be yet, but a regular turnover of maps imo is a thing that is essential for the ladder not to become stale.

Perhaps after a while, when new map makers have emerged a system could be put in place similar to what we have in korea atm (variety of maps submitted by top tier developers (or randoms knowing blizz), commission for successful maps)

But the underlying feature to support the mapper is communication
Administrator~ Spirit will set you free ~
blabber
Profile Blog Joined June 2007
United States4448 Posts
February 14 2008 21:13 GMT
#4
Best thing would be to update ladder/competitive maps with new maps often... don't make it like WC3 where it's been like the same four maps for the past three years or something boring like that
blabberrrrr
QuanticHawk
Profile Blog Joined May 2007
United States32099 Posts
February 14 2008 21:14 GMT
#5
The ladder map pool should include 1 to 3 user maps each season. Have a contest in the prior season for makers to submit their works and have people judge them.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2008-02-14 21:41:54
February 14 2008 21:33 GMT
#6
I really really hope Blizzard does not screw up with melee/ladder maps this time.. as I feel strongly that it is the 2nd most important issue in terms of its success as a competitive game. If they listen to any of the ideas from Plexa/Hawk or do something similar then that would be great, but given their past history with WC3's ladder (and how several maps that shipped with TFT and even the original ROC are still being used in the ladder today.. and the huge lack of communication/support with mapmakers).. I am very worried.
ModeratorBlame yourself or God
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
February 14 2008 22:16 GMT
#7
I don't think Blizzard should attempt to make maps that will be used competitively. Mapdori (those are the guys right?) does a better job than Blizzard could ever hope. Maybe a collaboration would be good, but Blizzard trying to make all the progaming / ladder maps in-house sounds like a major folly. Blizzard doesn't hold leagues, so they shouldn't make the maps.

Maybe just ship a few with the game to promote early growth, and maybe cute map of the moth or something, but that's about it.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
maybenexttime
Profile Blog Joined November 2006
Poland5727 Posts
Last Edited: 2008-02-14 23:24:26
February 14 2008 23:24 GMT
#8
CowGoMoo and two other guys are already bitching about maps. E.g. one of the maps has a far away, cliffable natural and a backdoor entrance (blocked). LOL He's making his own version of RH3. (I hope I'm not doing anything wrong by telling you this Blizzard is known for crappy maps anyways. xD)

I hope they implement destructible bridges/stuff like that, unoffcial ramps from SC, and some tool for achieving map symmetry. ^^
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
February 14 2008 23:49 GMT
#9
- How can we support the map making community more?

Hold contests for user-made melee maps to join future ladder mappacks. Keep in contact with the mappers that win and assemble a team of winning authors to deliberate with Blizzard's representatives on balance. I'd also recommend that whomever runs these events and watches over them, to have articles on current balance issues etc and what may change it (or you could save it for meetings between the 'amateurs' and the Blizzard reps.).
Treatin' fools since '87
Motiva
Profile Joined November 2007
United States1774 Posts
February 15 2008 03:58 GMT
#10
On February 15 2008 08:49 NastyMarine wrote:
- How can we support the map making community more?

Hold contests for user-made melee maps to join future ladder mappacks. Keep in contact with the mappers that win and assemble a team of winning authors to deliberate with Blizzard's representatives on balance. I'd also recommend that whomever runs these events and watches over them, to have articles on current balance issues etc and what may change it (or you could save it for meetings between the 'amateurs' and the Blizzard reps.).



This says the majority of what I want to say... I would also add that once a competitive scene forms, and you start rotating maps or however it works, ask the players what maps to keep and what to get rid of.

In short: Include the competitive community when it comes to decisions on competitive maps.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 15 2008 08:26 GMT
#11
I think it'd be cool function if the map maker only had to design one piece of the map, and the editor would duplicate that piece and rotate it so you can achieve perfect symmetry for multiplayer maps

Live, laugh, love
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
February 15 2008 15:48 GMT
#12
someone needs to post this at the ums making sites (starforge? that might be gone now, etc)
ModeratorGodfather
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 15 2008 18:17 GMT
#13
On February 15 2008 07:16 Ancestral wrote:
I don't think Blizzard should attempt to make maps that will be used competitively. Mapdori (those are the guys right?) does a better job than Blizzard could ever hope. Maybe a collaboration would be good, but Blizzard trying to make all the progaming / ladder maps in-house sounds like a major folly. Blizzard doesn't hold leagues, so they shouldn't make the maps.

Maybe just ship a few with the game to promote early growth, and maybe cute map of the moth or something, but that's about it.

The official ladder will work like a league, so Blizzard sure has one.

And really if you look at wc3 there are no good non-Blizzard melee maps to talk about, everything is about the Blizzard maps so its not like there is a heavy pressure on Blizzard to change them for some fan made ones. I am sure that if the majority of the community prefered some fanmade maps Blizzard would find a way to include them in the map pool, but that didn't happen in wc3 yet.
maybenexttime
Profile Blog Joined November 2006
Poland5727 Posts
February 15 2008 18:27 GMT
#14
But there were several good maps in Prime League (Blue Rose, Crossroads, Odessa, Silver Moon, etc.)
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2008-02-15 20:04:32
February 15 2008 20:00 GMT
#15
On February 15 2008 17:26 caution.slip wrote:
I think it'd be cool function if the map maker only had to design one piece of the map, and the editor would duplicate that piece and rotate it so you can achieve perfect symmetry for multiplayer maps


That is a fabulous idea!
On February 16 2008 03:27 maybenexttime wrote:
But there were several good maps in Prime League (Blue Rose, Crossroads, Odessa, Silver Moon, etc.)

well i've never heard of those maps.
so, it's obvious that there does need to be more communication between blizzard and map makers, and so blizzard can at least show the community new maps made by people more and people can download those maps. as it is, in wc3 blizzard has only been showing custom maps that have been made(and they haven't done a good job of that, either). they haven't drawn our attention to any good melee maps.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-02-15 21:32:32
February 15 2008 21:27 GMT
#16
Map Making Questions for Fans:

- What features would you like to see in the StarCraft II Editor?
* a scriptinglanguage
* userdefined per gameobject variables
* creating own abilities and buffs
configure the casting-type of an ability (All cast, One casts, etc)
* extending units with modules which add graphics, additional weapons, abilities etc
* control over camera and unitselection(i.e. set limitations on the number of selected units based on their type).
* Include all models of units you tried out, you have from SC1 etc
* Importer/Exporter for Models, Textures and Animations from/to standard formats like 3ds, wavefront objects etc
- How can we support the map making community more?
* Allow some way to sign the map with your battlenet nick. So users can see they are playing on the "official" version of the original creator and not a rigged one
- How would you like to see the custom maps and mods handled in the future?
Allow custom ladders: Users can create a ladder which allows automatch and chosenmatches(chosen is necessery if the usercount is too low for automatch) just like the standardladder. Admins of the custom ladder can set a mod(or stay with original SC2), a mappool, ban users from the ladder, punish them(modify their ranking) etc.
This allows a Dota ladder administered by the official website, a SC-Classic ladder administered by a SC-Fansite, etc

Some reasoning behind you don't have to send to Blizzard:
I implicitly asked for all features to implement a harder starcraft(optional NoMBS, NoSmartcast etc) and a custom mappool in case blizzard screws the mappool and stays with boring standardmaps like LT for ever. So in case SC2 does not deliver it's promises we still can open a ladder which fits our (and hopefully quite a number of koreans) needs.
LiquipediaOne eye to kill. Two eyes to live.
paper
Profile Blog Joined September 2004
13196 Posts
February 16 2008 08:23 GMT
#17
i think masterofchaos hit everything i had in mind, and more :s
Hates Fun🤔
Mora
Profile Blog Joined October 2002
Canada5235 Posts
February 16 2008 22:53 GMT
#18
you don't want to segregate automatch.
Happiness only real when shared.
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 16 2008 23:07 GMT
#19
I hope there is some way for mapmakers to have some sort of seal on their maps so that we dont have these fucking 9 year olds taking every fucking map, adding a tree somewhere and then saying it's their own CHAOS VERSION of the map and then we have 98789623498023847 versions of the same fucking map.

If I made a map I would like to have the rights to it. I and only I alone can make changes to it and when a new one comes out I would like the old one out of the fucking way. I guess it would be kinda difficult to remove the old versions of maps and perhaps unnecessary as the new one becomes popular and old ones just fade away, but some way of ensuring that the original map maker reserves the rights, cuz god damnit its getting fucking annoying joining a game and having to download ANOTHER version of Luna / LT
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Famehunter
Profile Joined August 2007
Canada586 Posts
February 22 2008 22:40 GMT
#20
What I d really love to see for competitive play is a rating feature that lets players with the best bnet ranking (no noob feedback por favor !) give a note out of 10 about all the maps available on bnet, so that , each month, the lowest rated map for competitive ladder would either have to be modified or cut for a new one.
Velox Versutus vigilans
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-02-23 00:43:21
February 23 2008 00:42 GMT
#21
Make a map have three slightly different versions of the same map in one file.

The reason for this is that the map can then be individually balanced for each non-mirror matchup without affecting the other ones.
Also, starting locations will differ slightly, depending on the race.

That game will automatically pick the right version to balance them matchup. This way each map will be automatically pecialized to be balanced for each match up.
Normal
Please log in or register to reply.
Live Events Refresh
SOOP
04:00
SOOP Invitational #1
Liquipedia
PiGosaur Cup
01:00
#63
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 109
StarCraft: Brood War
GuemChi 1601
Larva 484
Pusan 305
Hyuk 136
sorry 134
Leta 85
NotJumperer 74
Shuttle 73
ZergMaN 40
yabsab 31
[ Show more ]
Bale 31
zelot 21
Sacsri 18
Light 16
Sharp 13
Terrorterran 1
Dota 2
XaKoH 929
League of Legends
C9.Mang0603
JimRising 571
Super Smash Bros
hungrybox332
Other Games
summit1g8659
Mew2King47
KnowMe38
Organizations
Other Games
gamesdonequick30378
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
3h 15m
TBD vs MindelVK
Cham vs sebesdes
Shameless vs Jumy
Nicoract vs Krystianer
OSC
1d 5h
SOOP
2 days
The PondCast
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
DragOn vs Sziky
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Proleague 2026-01-05
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.