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On May 29 2026 18:44 Charoisaur wrote:Show nested quote +On May 29 2026 18:18 Creager wrote:On May 29 2026 18:02 Charoisaur wrote: Yeah, if this goes through I'm done with sc2. Pro gamers and full time streamers may have time to relearn every build order. I do not First, why didn't you quit with the 12-worker change? Because back then I was a student with all the time in the world, today I'm an adult with responsibilities that can't play any more than 5 hours per week
alright just looked you up and you have 124 games this season which is basically 2 games every day, will it be that difficult for mr. adult with responsibilities to skip 1 day of playing just to learn a new build order? challenge impossible
the patch is fine and its about time the game gets some changes, i'm up for any big updates
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On May 30 2026 21:18 MM-yingxiong wrote:Show nested quote +On May 29 2026 18:44 Charoisaur wrote:On May 29 2026 18:18 Creager wrote:On May 29 2026 18:02 Charoisaur wrote: Yeah, if this goes through I'm done with sc2. Pro gamers and full time streamers may have time to relearn every build order. I do not First, why didn't you quit with the 12-worker change? Because back then I was a student with all the time in the world, today I'm an adult with responsibilities that can't play any more than 5 hours per week alright just looked you up and you have 124 games this season which is basically 2 games every day, will it be that difficult for mr. adult with responsibilities to skip 1 day of playing just to learn a new build order? challenge impossible the patch is fine and its about time the game gets some changes, i'm up for any big updates Completely agreed.
Out of all the arguments for and against the economy changes, the necessity to learn or relearn a couple of build orders in my view is not too much to ask of players of what is still a strategy game. And that's even ignoring that the core of the game remains unchanged, and that anyone who has played that game for years, which is almost everyone, will know a bunch of older BOs anyway.
For instance, it occurred to me that I could now play again the dear old Idra 14 gas 14 pool 14 hatch from the first days of WoL.
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yeah
StarCraft's appeal has never needed to rely on tweaking basic stuff like worker units to force some fake "innovation."
A lot of people love to whine about "rigid build orders," but half the time they haven't even mastered the current meta builds—so what gives them the right to call it "rigid"? Chasing perfect macro and optimizing your build is literally one of the core joys of StarCraft.
Wiping everything clean and starting over every five minutes isn't just disrespectful to players who've spent ages refining their builds—it's actively destroying the game's competitive system. People poured their blood, sweat, and tears into developing these strategies, and you just flip a switch and call it "revolutionary"? That's not helping the game. That's ignoring its competitive ecosystem entirely.
"Oh, let's make it 8 today, 10 tomorrow. Hey, I'll swap your mom for your dad today, your mother-in-law for your grandpa tomorrow—isn't that great? I'm 'innovating'!"
Unnecessary changes aren't innovation. It's the devs trying to play the game for you. That's the real arrogance.
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