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Team Liquid Map Contest #20 - Presented by Monster Energy…

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
anarchay
Profile Joined July 2019
19 Posts
January 28 2025 08:03 GMT
#41
I had a blast making my submissions for this contest. Good luck to everyone!

My submissions:

+ Show Spoiler [Obsidian Depths (Standard)] +

[image loading]

Standard layout but with a twist; 2 extra island bases than the normal 8 bases. One island can be taken as early as a natural base. The other will be much later, unless you choose to sneak an early island base. The islands are easily reachable by long range ground units, and are very harassable.



+ Show Spoiler [Blindside Basin (Standard)] +

[image loading]

NOTE: Cross spawns only (Left+Right, Top+Bottom). An exposed but pocket gold base is available as a natural option. Main bases will open up in the midgame by breaking rocks to access rotating expansion patterns. Promotes diverse strategies and expansion patterns.



+ Show Spoiler [Shattered Sands (Standard)] +

[image loading]

A standard layout featuring a fissure running through the center of the map splitting the aesthetics in two. Xel'Naga towers help secure the forward 4th and triangle 4th.



+ Show Spoiler [Bear's Den (Macro)] +

[image loading]

Macro map with diverse expansion layouts. Can take forward bases or line bases.



+ Show Spoiler [Outsider (Standard)] +

[image loading]

Outsider features a harassment path wrapping behind both the triangle and line 3rd bases. Destroying a key rock tower on the side reduces mobility on this path. In exchange, the natural choke is small and easy to defend.
themusic246
Profile Joined December 2012
United States213 Posts
January 28 2025 16:11 GMT
#42
maps

Arbiter
+ Show Spoiler +
[image loading]


Storm Surge
+ Show Spoiler +
[image loading]


The Grid
+ Show Spoiler +
[image loading]


Pylon
+ Show Spoiler +
[image loading]


Antimatter
+ Show Spoiler +
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
KillerSmile
Profile Joined November 2018
Germany88 Posts
January 28 2025 17:19 GMT
#43
My submissions:

10000 Feet 124x136
+ Show Spoiler +
[image loading]


Torches 128x144
+ Show Spoiler +
[image loading]


Wrath 140x140
+ Show Spoiler +
[image loading]


Killer's Mile 144x132
+ Show Spoiler +
[image loading]


I was expecting some more maps that use worker paths, zerg rocks or destroying minerals, but we got some very refined standard maps in the mix. Judges are gonna have it tough this time too. Glhf to all the mapmakers.
Mapmaker, author of Data-C, Solaris, Ley Lines, Torches and Reclamation LE
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2025-02-02 15:23:59
January 29 2025 04:38 GMT
#44
consolidated list of maps posted up until this point if its helpful

+ Show Spoiler +
OmniSkeptic
----------------------------
Guckton
+ Show Spoiler +
[image loading]

The Map That Needs No Name
+ Show Spoiler +
[image loading]

Abacus of Betrayal
+ Show Spoiler +
[image loading]


CharactR
----------------------------
Sandwyrm
+ Show Spoiler +
[image loading]

Flowering Night
+ Show Spoiler +
[image loading]

Windchill
+ Show Spoiler +
[image loading]

Sinking Monastery
+ Show Spoiler +
[image loading]

Elsecaro Island
+ Show Spoiler +
[image loading]


IIEclipseII
----------------------------
Dark Origin
+ Show Spoiler +
[image loading]


Legan
----------------------------
Emerald Citadel
+ Show Spoiler +
[image loading]

Eldeyja
+ Show Spoiler +
[image loading]

Amethyst Colony
+ Show Spoiler +
[image loading]

Ruskaletto
+ Show Spoiler +
[image loading]

Valerian Academy
+ Show Spoiler +
[image loading]


MayOnFire
----------------------------
Nightvision
+ Show Spoiler +
[image loading]

Red Paladin
+ Show Spoiler +
[image loading]

Everlasting
+ Show Spoiler +
[image loading]


monitor
----------------------------
Almanac
+ Show Spoiler +
[image loading]

Motherboard
+ Show Spoiler +
[image loading]

Continuum
+ Show Spoiler +
[image loading]

Incorporeal
+ Show Spoiler +
[image loading]

Capopy
+ Show Spoiler +
[image loading]


CommanderChp/Patches
----------------------------
Persephone
+ Show Spoiler +
[image loading]

Talisman
+ Show Spoiler +
[image loading]

Hellscape
+ Show Spoiler +
[image loading]

Everbloom
+ Show Spoiler +
[image loading]

Celestial Enclave
+ Show Spoiler +
[image loading]


anarchay
----------------------------
Obsidian Depths
+ Show Spoiler +
[image loading]

Blindside Basin
+ Show Spoiler +
[image loading]

Shattered Sands
+ Show Spoiler +
[image loading]

Bear's Den
+ Show Spoiler +
[image loading]

Outsider
+ Show Spoiler +
[image loading]


themusic246
----------------------------
Arbiter
+ Show Spoiler +
[image loading]

Storm Surge
+ Show Spoiler +
[image loading]

The Grid
+ Show Spoiler +
[image loading]

Pylon
+ Show Spoiler +
[image loading]

Antimatter
+ Show Spoiler +
[image loading]



KillerSmile
----------------------------
10000 Feet
+ Show Spoiler +
[image loading]

Torches
+ Show Spoiler +
[image loading]

Wrath
+ Show Spoiler +
[image loading]

Killer's Mile
+ Show Spoiler +
[image loading]


avex
----------------------------
Aureate
+ Show Spoiler +
[image loading]
[image loading]

Botanical
+ Show Spoiler +
[image loading]

Cenotaph
+ Show Spoiler +
[image loading]

Diffusion
+ Show Spoiler +
[image loading]

Selaginella
+ Show Spoiler +
[image loading]


volumin
----------------------------
Tokamak
+ Show Spoiler +
[image loading]

Arctic Fall
+ Show Spoiler +
[image loading]

Killswitch
+ Show Spoiler +
[image loading]

Old Republic
+ Show Spoiler +
[image loading]

Rusty Anchor
+ Show Spoiler +
[image loading]


SC2Sole
----------------------------
Voidhaven Station
+ Show Spoiler +
[image loading]

Caverns of Time
+ Show Spoiler +
[image loading]


1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Cygnus
Profile Joined February 2004
United States846 Posts
January 29 2025 05:15 GMT
#45
So many great maps dropping! Cool seeing the "crop" concept on Bear's Den, really distinguishes it in the lineup.
OmniSkepticSC
Profile Joined November 2023
19 Posts
Last Edited: 2025-01-29 07:23:52
January 29 2025 07:23 GMT
#46
On January 29 2025 14:15 Cygnus wrote:
So many great maps dropping! Cool seeing the "crop" concept on Bear's Den, really distinguishes it in the lineup.

I love maps with strange dimensions! I'm a tad worried that the triangular fourth is doing this map a disservice but it's hard to tell

Some very interesting submissions in general! Can't wait to look closer at some I *suspect* are standouts except can't actually reasonably confirm without rush distance (not everybody has been uploading the rush distances which is far more relevant to reading maps these days imo than the dimensions smfh)

Without full info though, I gotta say one of the more "emergent" designs that doesn't depend on any new mechanics, "holdover freshness" due to outdated meta, or other trickery for me would be music's Storm Surge. The balance is likely very chaotic to determine from overview with this sort of design but also it's so cool. Being able to leapfrog up the map using those small ramps with tanks sounds so interesting. Love it (as well as the aesthetics which he always nails)
volumin
Profile Joined May 2021
Poland7 Posts
January 29 2025 11:17 GMT
#47
Tokamak
+ Show Spoiler +
148x130 35s
[image loading]


Arctic Fall
+ Show Spoiler +
126x130 33s
[image loading]


Killswitch
+ Show Spoiler +
148x136 33s
[image loading]


Old Republic
+ Show Spoiler +
140x140 35s
[image loading]


Rusty Anchor
+ Show Spoiler +
126x126 32s
[image loading]
OmniSkepticSC
Profile Joined November 2023
19 Posts
Last Edited: 2025-01-30 22:56:33
January 30 2025 22:56 GMT
#48
On January 29 2025 20:17 volumin wrote:
Tokamak
Arctic Fall
Killswitch
Old Republic
Rusty Anchor
Tokamak looks too much like Alcyone imo, during iteration it should have one of its trims changed colour imo (maybe replace one of them with purple or red)?

Love the aesthetic of Arctic Fall tho
SC2Sole
Profile Joined April 2014
United States6 Posts
Last Edited: 2025-02-01 03:35:58
February 01 2025 03:28 GMT
#49
Submissions:

Voidhaven Station
+ Show Spoiler +

Size: 188x148
Rush: 26 seconds
[image loading]


Rock Collection:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Expansion Routes:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Caverns of Time
+ Show Spoiler +

Size: 132x132
Rush: 28 seconds
[image loading]


Analyzer Images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Proxy Locations:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





It's been a blast to participate. Best of luck to everyone.
CharactR
Profile Joined January 2020
Canada108 Posts
February 01 2025 18:24 GMT
#50
On February 01 2025 12:28 SC2Sole wrote:
Submissions:

Voidhaven Station
+ Show Spoiler +

Size: 188x148
Rush: 26 seconds
[image loading]


Rock Collection:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Expansion Routes:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





Caverns of Time
+ Show Spoiler +

Size: 132x132
Rush: 28 seconds
[image loading]


Analyzer Images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Proxy Locations:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]





It's been a blast to participate. Best of luck to everyone.


I'm ngl, I did not have Xel'naga Caverns remake on my TLMC bingo card.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
CharactR
Profile Joined January 2020
Canada108 Posts
Last Edited: 2025-02-02 09:41:42
February 01 2025 21:05 GMT
#51
Here's my top 16 predictions in no particular order based on the maps that we know of.

1. Continuum by Monitor
2. Incorporeal by Monitor
3. Persephone by Patches
4. Talisman by Patches
5. Storm Surge by Music
6. Pylon by Music
7. Antimatter by Music
8. Torches by Killersmile
9. Rusty Anchor by Volumin
10. Tokamok by Volumin
11.Botanical by Avex
12. Diffusion by Avex
13. Ruskaletto by Legan
14. Eldeyja by Legan
and the last two are probably some ego-brained ass picks especially considering I haven't had a finalist since tlmc 17 but...
15. Sandwyrm by me
16. Flowering Night by me

gl to everyone who entered, and I hope to see some good tlmc tournament games on some fresh maps.

Also I wish I could put 3/4 player maps into my prediction list, but they're usually not favourable among the judges which is enough to tank their score, but I'll give Motherboard by Monitor an honourable mention because I think it's a cool 4 player map.


Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
SC2Sole
Profile Joined April 2014
United States6 Posts
February 01 2025 21:07 GMT
#52
I'm ngl, I did not have Xel'naga Caverns remake on my TLMC bingo card.


Haha, thanks. You're actually one of my biggest influences. I really liked your TLMC19 maps. Thanks for pushing boundaries and trying new things.
CharactR
Profile Joined January 2020
Canada108 Posts
February 01 2025 21:35 GMT
#53
On February 02 2025 06:07 SC2Sole wrote:
Show nested quote +
I'm ngl, I did not have Xel'naga Caverns remake on my TLMC bingo card.


Haha, thanks. You're actually one of my biggest influences. I really liked your TLMC19 maps. Thanks for pushing boundaries and trying new things.


Oh, thank you. I'm ngl I would never have expected that I would influence somebody that way from my maps.
Though to be honest, I'm not sure going as out there as my TLMC 19 maps is the way to go.
In hindsight I feel I sort of pushed concepts to too much of an extreme or had too much going on at once, I've never really been good at executing on freestyle concepts in a coherent way without taking things too far. Which is why this time around Sandwyrm is just kind of a much more standard version of Dragon Teeth, though maybe to too much of a degree.
They might be fun crazy maps, but will probably never do well in a tlmc. My advice would be that unless your map is really well executed, 1 lighter twist that sets your map apart is better than one or many larger ones.

I would also say to master making boring standard maps before you put the twist on them, but that's totally up to you.
Just as long as they're slightly more modern maps that figured out 3 building walls as naturals, but if you're simply making maps that you think would be fun with your friends, then get as carried away as you want. Really depends on what you're goals are. Either way, happy mapmaking.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
OmniSkeptic
Profile Joined January 2021
Canada79 Posts
Last Edited: 2025-02-02 09:33:05
February 02 2025 09:32 GMT
#54
On February 02 2025 06:35 CharactR wrote:
Though to be honest, I'm not sure going as out there as my TLMC 19 maps is the way to go.
In hindsight I feel I sort of pushed concepts to too much of an extreme or had too much going on at once, I've never really been good at executing on freestyle concepts in a coherent way without taking things too far.

Relatable. I think in a lot of my designs both in past contests and this one I’m trying to bend the rules past what anybody is capable of predicting the outcome for so even if I pass the unlikely hurdle of not breaking the game it’s still a waste of my own time

If I end up submitting to the next contest, I will definitely be trying to hit a more even distribution… hopefully attempting some multi-spawn maps to try and placate the ever-present ADHD itch to throw new stimulus at the wall
Mapmaker from Canada. “Be the change you wish to see in the cushions”.
Zuratu
Profile Joined April 2018
United States25 Posts
Last Edited: 2025-02-03 06:43:10
February 03 2025 06:42 GMT
#55
My submissions:



BF 1138
+ Show Spoiler +

[image loading]

[144x140]
M2M: 39s
R2R: 34s
N2N: 31s

Art images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]





Mothball Station
+ Show Spoiler +

[image loading]

[148 x 140]
M2M: 43s
R2R: 35s
N2N: 32s

Art images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]





Meditations
+ Show Spoiler +

[image loading]


[148 x 130]
M2M: 38s
R2R: 33s
N2N: 32s

Art images:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]





( Uploaded to US, EU, and KR with tag [Zura] )
Probably from Earth. Possibly Human.
sidasf
Profile Joined February 2023
87 Posts
February 04 2025 01:29 GMT
#56
Lots of great maps! When will voting be?
themusic246
Profile Joined December 2012
United States213 Posts
February 04 2025 04:50 GMT
#57
Lots of great maps! When will voting be?

+ Show Spoiler +
[image loading]

TLDR: in a month or so
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
JamesmJimlawther
Profile Joined February 2025
11 Posts
February 04 2025 12:18 GMT
#58
--- Nuked ---
CommanderChp
Profile Joined May 2021
United States9 Posts
February 04 2025 19:24 GMT
#59
My Predictions (In no particular order)

Torches by KillerSmile
Wrath by KillerSmile
Flowering Night by CharactR
Incorporeal by monitor
Canopy by monitor
Persephone by me (cope)
Talisman by me (double cope)
Arbiter by Music
Pylon by Music
Diffusion by Avex
Cenotaph by Avex
Nightvision by MayOnFire
Amethyst Colony by Legan
Killer's Mile by KillerSmile
Rusty Anchor by volumin
Killswitch by volumin
TLMC19 Finalist (Sacred Isle and Atlantis) TLMC20 Finalist (Persephone)
SC2Sole
Profile Joined April 2014
United States6 Posts
February 05 2025 04:46 GMT
#60
I think in a lot of my designs both in past contests and this one I’m trying to bend the rules past what anybody is capable of predicting the outcome

I finally got some time to test out the submissions, and I walked away really impressed with the ideas you came up for this round. Like the gold minerals on Abacus is actually genius. It's so simple and such an efficient use of space. I could easily see that becoming a standard feature in future maps.

Guckton is what I thought TLMC19 was going to be; and, Abacus, in its concepts, is what I was expecting for TLMC20. I think it's hard to fully appreciate the intricacies of the maps with just the top down perspective. There's a lot of maps this round that feel totally different in game.
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