• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 - RO4 & Finals Results (2025)2Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer How herO can make history in the Code S S2 finals Code S Season 2 - RO4 & Finals Results (2025)
Tourneys
RSL: Revival, a new crowdfunded tournament series $3,500 WardiTV European League 2025 [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Echoes of Revolution and Separation Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32402 users

Team Liquid Map Contest #20 - Presented by Monster Energy…

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 All
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 23 2025 02:16 GMT
#81
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"


Blame Blizzard and the pro players from 2014-2021 for being insistent on their need to have the game be a very specific way; and as a result corner the game's balance to be so delicate that any deviation from the norm will completely rip the game apart. Players do not test maps, hell some refuse to even play in online tournaments, and to a smaller scale, won't even bother to learn the proper observer extension mod that they should be used to hosting on by now. Players take the easiest, least resistant route possible; they will not practice new builds, they will let someone else come up with something and just copy them instead. I didn't spend 7 years begging for people to consider judging let alone getting people to vote for contests, watching all the more creative authors like myself, Fatam, Meavis, Enekh, etc have our less-standard work get judged out only to be told "Well why don't you just NOT make standard maps?"

The reason things are as they are, are a consequence of the decade prior, and the unwillingness of the scene to take responsibility for itself.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
ellysehix
Profile Joined February 2025
1 Post
February 23 2025 06:56 GMT
#82
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2025-02-23 14:23:54
February 23 2025 14:21 GMT
#83
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"


heading into this TLMC I had planned a longer blogpost but scrapped it, it argued against standard and stagnating maps and as a result gameplay, and about the roles of maps and balance and the dangers of using maps as a balancing tool.

because what it creates is mindsets such as in your statement where maps are obsolete, if the game only works for 1 type of map, why have different maps at all.

if this mindset was present from the start, we would all still be playing on xel'naga caverns and shattered temple.
we've had periods where maps were rotated extremely slowly, where ohana, cloud kingdom and daybreak were staple F.E.

when maps stagnate, they get figured out, the game becomes solved, and the meta stagnates too.

nowadays we rotate maps pretty quickly, but the maps are still stagnant to a degree because of how formulaic and standardized they are.

so yes maps should change things up but we really ought to ask ourselves which changes and why, because we're still trying to make good maps here, and not randomized changes that could lead to some very un-fun maps.

in regards to minerals/bases, they are at such a fundamental level that is integral to starcraft, you would be hard pressed to make changes that don't uplift the game as a whole, every single thing you build is tied to the economy, and bases are tied to investments of a cc/hatch/nexus and workers, sure bases can vary a bit but there's only so much it can do and accomplish, and more importantly, these changes are better accomplished through balance than through maps, bases are not integral parts of a map, but they are to starcraft as a whole, .

I've tried to enter some maps in the past few contests, and historically, that take drastically different approaches to scale of economy, but they tend to get the boot pretty fast because it doesn't fit in existing meta, but that's an issue with the TLMC format and I've had plenty rants about that.
Point is that you're calling for something that is already being done, with a very ignorant perspective mind you, but like many, don't even care to look, and just scream at mapmakers.
"Not you."
OmniSkepticSC
Profile Joined November 2023
19 Posts
February 24 2025 03:40 GMT
#84
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"

I tried to design a map around a modified economy in TLMC19... Anomaly Found was scored like #4 in its category and won the voting phase of the contest. It still wasn't used, so I don't have high hopes we will ever see a map with a modified economy on the ladder
ejozl
Profile Joined October 2010
Denmark3344 Posts
February 24 2025 18:26 GMT
#85
At the end of the day, it's tournament organizers who decide the maps, and it's the map makers that create the maps. So you could imagine a world where tournament organizers and map makers get together to do a modified economy. If it becomes rly popular, we might even see it on ladder.

Personally, I'd like to see maps where the fat mineral patches have 3k minerals and the sparse ones have 1k, the kicker being that only the Mains have 8 mineral fields, the rest of the expos have only 6.
This is as many minerals as WoL, but the max saturation is less, and pretty quick they become 3 mineral bases. This would make it so you need MANY bases to keep up, but at the same time, if you are starved for bases you don't just peter out and die on the spot. Im general it would just make so every base is more contested, but at the same time the scaling is less. It's even a buff to 1 base playstyle, because you only go 6 mineral patches behind instead of the 8 and the patches that you do have last longer. The scaling should go down making it both less desirable, but also slow down how fast you get the 200 supply.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Group A
ByuN vs PercivalLIVE!
Tasteless772
ComeBackTV 668
IndyStarCraft 183
IntoTheiNu 41
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 772
Lowko361
Harstem 184
IndyStarCraft 183
ProTech68
Vindicta 19
RushiSC 10
StarCraft: Brood War
Calm 6441
Sea 5315
Rain 4706
Horang2 1777
Mini 718
EffOrt 623
Pusan 551
Stork 370
BeSt 302
Hyun 212
[ Show more ]
Light 197
Snow 144
Rush 100
Mong 72
[sc1f]eonzerg 58
GoRush 56
Sea.KH 56
ToSsGirL 53
JulyZerg 43
Sacsri 31
Sharp 30
sSak 26
Movie 23
HiyA 13
Shine 13
Terrorterran 5
Dota 2
Gorgc6702
qojqva1531
XaKoH 436
XcaliburYe337
Fuzer 236
Counter-Strike
olofmeister1996
x6flipin434
allub203
byalli165
markeloff161
edward55
Other Games
singsing1825
B2W.Neo1067
hiko731
C9.Mang0436
crisheroes410
DeMusliM285
Happy270
Pyrionflax233
elazer110
ArmadaUGS85
Mew2King78
QueenE37
Trikslyr16
Organizations
Dota 2
PGL Dota 2 - Main Stream10952
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2633
• lizZardDota273
League of Legends
• Nemesis12047
• Jankos2219
Other Games
• WagamamaTV140
Upcoming Events
WardiTV Qualifier
2h 43m
PiGosaur Monday
10h 43m
RSL Revival
20h 43m
herO vs sOs
Zoun vs Clem
Replay Cast
1d 10h
The PondCast
1d 20h
RSL Revival
1d 20h
Harstem vs SHIN
Solar vs Cham
Replay Cast
2 days
RSL Revival
2 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
3 days
SC Evo League
3 days
[ Show More ]
Circuito Brasileiro de…
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.