• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:32
CEST 21:32
KST 04:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On6Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)30$2,500 WardiTV TL Map Contest Tournament 150Stellar Fest: StarCraft II returns to Canada7Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 217
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) SC2 5.0.15 PTR Patch Notes + Sept 22nd update Stellar Fest: StarCraft II returns to Canada Had to smile :) Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[NSFW] 18+ DISGUSTING Bad Manner DO NOT WATCH Flash On JaeDongs ASL Struggles & Perseverance Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units
Tourneys
[ASL20] Ro8 Day 4 3D!Community Brood War Super Cup №3 [ASL20] Ro8 Day 3 BSL Team Wars - Grand Finals - Sunday 21:00 CET
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1953 users

Team Liquid Map Contest #20 - Presented by Monster Energy…

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 All
Avexyli
Profile Blog Joined April 2014
United States697 Posts
February 23 2025 02:16 GMT
#81
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"


Blame Blizzard and the pro players from 2014-2021 for being insistent on their need to have the game be a very specific way; and as a result corner the game's balance to be so delicate that any deviation from the norm will completely rip the game apart. Players do not test maps, hell some refuse to even play in online tournaments, and to a smaller scale, won't even bother to learn the proper observer extension mod that they should be used to hosting on by now. Players take the easiest, least resistant route possible; they will not practice new builds, they will let someone else come up with something and just copy them instead. I didn't spend 7 years begging for people to consider judging let alone getting people to vote for contests, watching all the more creative authors like myself, Fatam, Meavis, Enekh, etc have our less-standard work get judged out only to be told "Well why don't you just NOT make standard maps?"

The reason things are as they are, are a consequence of the decade prior, and the unwillingness of the scene to take responsibility for itself.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
ellysehix
Profile Joined February 2025
1 Post
February 23 2025 06:56 GMT
#82
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2025-02-23 14:23:54
February 23 2025 14:21 GMT
#83
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"


heading into this TLMC I had planned a longer blogpost but scrapped it, it argued against standard and stagnating maps and as a result gameplay, and about the roles of maps and balance and the dangers of using maps as a balancing tool.

because what it creates is mindsets such as in your statement where maps are obsolete, if the game only works for 1 type of map, why have different maps at all.

if this mindset was present from the start, we would all still be playing on xel'naga caverns and shattered temple.
we've had periods where maps were rotated extremely slowly, where ohana, cloud kingdom and daybreak were staple F.E.

when maps stagnate, they get figured out, the game becomes solved, and the meta stagnates too.

nowadays we rotate maps pretty quickly, but the maps are still stagnant to a degree because of how formulaic and standardized they are.

so yes maps should change things up but we really ought to ask ourselves which changes and why, because we're still trying to make good maps here, and not randomized changes that could lead to some very un-fun maps.

in regards to minerals/bases, they are at such a fundamental level that is integral to starcraft, you would be hard pressed to make changes that don't uplift the game as a whole, every single thing you build is tied to the economy, and bases are tied to investments of a cc/hatch/nexus and workers, sure bases can vary a bit but there's only so much it can do and accomplish, and more importantly, these changes are better accomplished through balance than through maps, bases are not integral parts of a map, but they are to starcraft as a whole, .

I've tried to enter some maps in the past few contests, and historically, that take drastically different approaches to scale of economy, but they tend to get the boot pretty fast because it doesn't fit in existing meta, but that's an issue with the TLMC format and I've had plenty rants about that.
Point is that you're calling for something that is already being done, with a very ignorant perspective mind you, but like many, don't even care to look, and just scream at mapmakers.
"Not you."
OmniSkepticSC
Profile Joined November 2023
19 Posts
February 24 2025 03:40 GMT
#84
On February 20 2025 07:40 Vision_ wrote:
Show nested quote +
On February 19 2025 21:03 Meavis wrote:
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"

I tried to design a map around a modified economy in TLMC19... Anomaly Found was scored like #4 in its category and won the voting phase of the contest. It still wasn't used, so I don't have high hopes we will ever see a map with a modified economy on the ladder
ejozl
Profile Joined October 2010
Denmark3426 Posts
February 24 2025 18:26 GMT
#85
At the end of the day, it's tournament organizers who decide the maps, and it's the map makers that create the maps. So you could imagine a world where tournament organizers and map makers get together to do a modified economy. If it becomes rly popular, we might even see it on ladder.

Personally, I'd like to see maps where the fat mineral patches have 3k minerals and the sparse ones have 1k, the kicker being that only the Mains have 8 mineral fields, the rest of the expos have only 6.
This is as many minerals as WoL, but the max saturation is less, and pretty quick they become 3 mineral bases. This would make it so you need MANY bases to keep up, but at the same time, if you are starved for bases you don't just peter out and die on the spot. Im general it would just make so every base is more contested, but at the same time the scaling is less. It's even a buff to 1 base playstyle, because you only go 6 mineral patches behind instead of the 8 and the patches that you do have last longer. The scaling should go down making it both less desirable, but also slow down how fast you get the 200 supply.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 869
UpATreeSC 186
Railgan 71
ProTech64
BRAT_OK 55
MindelVK 36
StarCraft: Brood War
EffOrt 531
Larva 365
firebathero 166
Dewaltoss 144
NaDa 6
Dota 2
Dendi1513
capcasts35
LuMiX1
Heroes of the Storm
Liquid`Hasu514
Other Games
Grubby2001
fl0m1185
FrodaN1097
Beastyqt709
ceh9479
ToD220
mouzStarbuck122
C9.Mang0112
ArmadaUGS101
QueenE57
Trikslyr48
ZombieGrub33
NeuroSwarm32
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 37
• Reevou 2
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6121
• Ler89
League of Legends
• Doublelift1282
• TFBlade812
Other Games
• imaqtpie1985
• Shiphtur266
Upcoming Events
Online Event
3h 28m
The PondCast
14h 28m
Map Test Tournament
15h 28m
Online Event
1d 3h
Wardi Open
1d 15h
Online Event
1d 21h
Online Event
2 days
[BSL 2025] Weekly
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
4 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.