• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:59
CEST 23:59
KST 06:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)81ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12546 users

Team Liquid Map Contest #20 - Presented by Monster Energy…

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
OmniSkepticSC
Profile Joined November 2023
22 Posts
Last Edited: 2025-02-18 00:06:26
February 07 2025 05:05 GMT
#61
On February 05 2025 13:46 SC2Sole wrote:
I finally got some time to test out the submissions, and I walked away really impressed with the ideas you came up for this round. Like the gold minerals on Abacus is actually genius.

I think it's hard to fully appreciate the intricacies of the maps with just the top down perspective. There's a lot of maps this round that feel totally different in game.
Thanks, but I can't take credit for the creation of mineral walls. That's already become an "alt"-standard feature being used on maps for a while (El Dorado is the only one in this pool, but last pool we had Amphion, Post Youth, Alcyone, and technically Ghost River all utilizing the feature). The tower is certainly an interest approach to balancing an additional entrance to the natural though.

There's definitely limitations to using overviews, particularly without knowing rush distances to give context to attack paths. Given that the only rush distances I don't really have at this point are from the less active, less "social", or from the most petty mapmakers I don't think many more are likely to be posted going forward so we'll have to wait for the finalists or spreadsheet for better context (Some of these guys [music,killer,potentially avex] are almost certainly deliberately just trying to fuck with me at this point by not posting them as one of the lamest quasi-boycotts of all time. A bit ironic given music was the one whinging in past contests about how I didn't equally wait on all maps when it came to rush distance).

Of my maps the one I'm most worried about being judged poorly from overview is "The Map That Needs No Name". Looks like it was poorly made by a complete novice, even though I spent by far the most time on it out of my 5 submissions because you have to balance so many things like blink/tank/lib distances, walling off depending on preferred expansion layout, etc.
SC2Sole
Profile Joined April 2014
United States6 Posts
Last Edited: 2025-02-08 05:05:26
February 08 2025 01:41 GMT
#62
Of my maps the one I'm most worried about being judged poorly from overview is "The Map That Needs No Name". Looks like it was poorly made by a complete novice, even though I spent by far the most time on it out of my 5 submissions


I feel that. VHS was over a year of tweaking, play-testing, and getting feedback from players. It was hilarious how easy maps came after that when you didn't have to reinvent the wheel and consider every abusable strategy. I think you first saw the map when it was three lanes (I still appreciate the kind comments from back then. Instead of shitting on it, you helped pull me into the fold and point out ways to make it better received). The map has a lot of "monkey-paw" features, which I think are perceived as faults when they're meant as intended game-play.

I played around with The Map That Needs No Name over the last couple of days. I really liked that I didn't immediately know the optimal strategy when I loaded in and that there were a lot of features to experiment with. Both this map and Guckton felt like HotS, which is a huge win in my book.

With EWC hanging in the balance and the pro-circuit uncertain, I'm sure they want to lead with predictable, guaranteed bangers. Although, I personally think the contest should have been labeled Standard (+ the addition of the three pre-approved features) rather than Free-style with a standard-twist. But, it's basically semantics at this point.

The tower is certainly an interest approach to balancing an additional entrance to the natural though.

Yeah, this is what I was referring to -- the mineral-wall + destructable tower combo to create multiple entrances. So far, I've seen it on Abacus and Killswitch. Very cool feature that allows both the defender and aggressor to take advantage of it.
themusic246
Profile Joined December 2012
United States214 Posts
February 11 2025 01:45 GMT
#63
On February 07 2025 14:05 OmniSkepticSC wrote:
+ Show Spoiler +
There's definitely limitations to using overviews, particularly without knowing rush distances to give context to attack paths. Given that the only rush distances I don't really have at this point are from the less active, less "social", or from the most petty mapmakers I don't think many more are likely to be posted going forward so we'll have to wait for the finalists or spreadsheet for better context (Some of these guys [music,killer,potentially avex] are almost certainly deliberately just trying to fuck with me at this point by not posting them as one of the lamest quasi-boycotts of all time. A bit ironic given music was the one whinging in past contests about how I didn't equally wait on all maps when it came to rush distance).


Uhhh, what?
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
OmniSkepticSC
Profile Joined November 2023
22 Posts
February 11 2025 05:29 GMT
#64
On February 11 2025 10:45 themusic246 wrote:
Uhhh, what?


You don't remember going around convincing people I was deliberately trying to hide people's maps because you were too lazy to ctrl c + ctrl v your info? I wish I could say that was shocking. Timmay in particular was pretty hyped to parrot your bullshit. A large reason I recall I put extra effort into the TLMC19 compilation post was out of spite specifically from your past dickish-ness, in a sort of bid to prove to myself I wasn't being the cunt
themusic246
Profile Joined December 2012
United States214 Posts
February 11 2025 06:18 GMT
#65
Im greatful for your consolidated map posts in TL for these map contests, they are an awesome convenience tool for the maps you do post. I've checked them out several times. I am not totally sure anyone is as passionate about the map list posts as you are. Perhaps that is the misalignment here. We are just making sc2 maps as a fun hobby, no one is out to get you. The weird divisiveness is definitely uncalled for regardless.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
OmniSkepticSC
Profile Joined November 2023
22 Posts
February 17 2025 18:03 GMT
#66
On February 11 2025 15:18 themusic246 wrote:
I'm greatful for your consolidated map posts in TL for these map contests, they are an awesome convenience tool for the maps you do post. I've checked them out several times. I am not totally sure anyone is as passionate about the map list posts as you are. Perhaps that is the misalignment here. We are just making sc2 maps as a fun hobby, no one is out to get you. The weird divisiveness is definitely uncalled for regardless.


Grateful enough to write a paragraph but not grateful enough to copy/paste the 5 integers you have already entered into TL.net when you submitted the maps

Lose the gaslighting, consider replacing it with an apology
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 17 2025 20:07 GMT
#67
On February 18 2025 03:03 OmniSkepticSC wrote:
Show nested quote +
On February 11 2025 15:18 themusic246 wrote:
I'm greatful for your consolidated map posts in TL for these map contests, they are an awesome convenience tool for the maps you do post. I've checked them out several times. I am not totally sure anyone is as passionate about the map list posts as you are. Perhaps that is the misalignment here. We are just making sc2 maps as a fun hobby, no one is out to get you. The weird divisiveness is definitely uncalled for regardless.


Grateful enough to write a paragraph but not grateful enough to copy/paste the 5 integers you have already entered into TL.net when you submitted the maps

Lose the gaslighting, consider replacing it with an apology

have you considered asking politely for them instead of making up a conspiracy where you are the victim
vibeo gane,
OmniSkepticSC
Profile Joined November 2023
22 Posts
Last Edited: 2025-02-17 21:34:41
February 17 2025 21:31 GMT
#68
On February 18 2025 05:07 -NegativeZero- wrote:
have you considered asking politely for them instead of making up a conspiracy where you are the victim
I don't see myself as a victim

The mapmakers have already been asked, I asked Patches to ask in the mapmaker's discord for me since he's still in there. Music has literally found the time to make an entirely different compilation list but still couldn't be bothered giving those few numbers

There's no logic to not providing the information, it's going to come out anyway and get added to the thread when the judging spreadsheet is released (or even the finalists). The only explanation for actively avoiding posting the info despite repeatedly returning to this thread is spite, and given I was told that Killer said in response to being asked, and I'm copy-pasting verbatim here, "when [Omni] is purposefully omitting people to pressure them into doing what he wants then he can go ahead and have an incomplete list", calling it a conspiracy theory is not being charitable

The same people were totally fine sharing the info last contest ¯\_(ツ)_/¯ Again, I'm sure it's not everybody. People like Maevis or Legan I just can't imagine a world where they are deliberately withholding info. But some of these guys, it's absolutely intentional which is unfathomably petty
CharactR
Profile Joined January 2020
Canada111 Posts
February 18 2025 03:27 GMT
#69
Bro chill your beans, he just made a list without the extra information, it's not like it was all given to him.
I appreciate that it's even up whether the info is there or not.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
themusic246
Profile Joined December 2012
United States214 Posts
February 18 2025 04:13 GMT
#70
"Slowly steps backward toward nearest emergency exit"
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
OmniSkepticSC
Profile Joined November 2023
22 Posts
Last Edited: 2025-02-18 04:18:27
February 18 2025 04:18 GMT
#71
On February 18 2025 12:27 CharactR wrote:
Bro chill your beans, he just made a list without the extra information, it's not like it was all given to him.
I appreciate that it's even up whether the info is there or not.

??? I've also been glad he made that compilation thread, saved me a lot of time in more ways than one. More options is never bad. I think you may be missing the point here
MrIronGolem27
Profile Joined July 2020
United States252 Posts
February 18 2025 04:19 GMT
#72
um.

so.

reeeesults wen
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
CharactR
Profile Joined January 2020
Canada111 Posts
February 18 2025 06:37 GMT
#73
On February 18 2025 13:19 MrIronGolem27 wrote:
um.

so.

reeeesults wen

Hyper asking the real questions here.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
KillerSmile
Profile Joined November 2018
Germany96 Posts
February 18 2025 07:03 GMT
#74
Hey Omni, 2 of Monitor's maps have the same picture in your post.
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Vision_
Profile Joined September 2018
875 Posts
February 18 2025 21:40 GMT
#75
So, you only created maps with 8 minerals per field and with the same pattern as usually ?
OmniSkepticSC
Profile Joined November 2023
22 Posts
Last Edited: 2025-02-18 23:45:24
February 18 2025 23:45 GMT
#76
On February 18 2025 16:03 KillerSmile wrote:
Hey Omni, 2 of Monitor's maps have the same picture in your post.

Whoops, fixed it, thank you!

On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?

I regret not submitting a map with more nonstandard mineral allocation. Perhaps there's still time. If my most standard map makes it through, maybe in the iteration stage I can modify the distribution slightly or something. Absolutely off the table for the crazier ones though
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 19 2025 12:03 GMT
#77
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"
"Not you."
Vision_
Profile Joined September 2018
875 Posts
February 19 2025 22:40 GMT
#78
On February 19 2025 21:03 Meavis wrote:
Show nested quote +
On February 19 2025 06:40 Vision_ wrote:
So, you only created maps with 8 minerals per field and with the same pattern as usually ?


at the end of the day we're still making starcraft maps, a game which is designed and balanced around 8m2g bases, I'm glad by now we're permitted to deviate from this, the thing is as with all things maps, when deviating you really ought to ask "why?"


My question is why do you still go on to create maps while it could be as much interessant to pick previous maps with old graphics and apply new textures. The game has been designed for Esport but SC2 is awful repetitive so in varying the speed of economy with the tweaks i talked previously into this thread will lead to some diversity in build orders.

"the same causes produce the same effects"
CrystalWarden
Profile Joined December 2024
3 Posts
February 22 2025 14:11 GMT
#79
Bummer. I missed this. Will there be another TLMC this year?
Joshua 18:8
Legan
Profile Joined June 2017
Finland579 Posts
February 22 2025 16:57 GMT
#80
On February 22 2025 23:11 CrystalWarden wrote:
Bummer. I missed this. Will there be another TLMC this year?


Apparently, this year is covered, but I don't know if it means this contest was the last or one more. Without ESL announcing anything, it is hard to say. I could see something being worked out if ESL or something similar continues. You can always join the discord. People will help you to get started anyway.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 464
Railgan 140
StarCraft: Brood War
Dewaltoss 134
NaDa 12
Dota 2
LuMiX1
League of Legends
Doublelift12729
Super Smash Bros
hungrybox734
Mew2King55
Heroes of the Storm
Khaldor206
Other Games
summit1g15581
Grubby4033
FrodaN3514
JuggernautJason2328
Liquid`RaSZi2022
KnowMe228
UpATreeSC64
Organizations
Other Games
gamesdonequick2262
BasetradeTV262
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 38
• Adnapsc2 11
• davetesta7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie952
• Shiphtur483
Upcoming Events
RSL Revival
4h 1m
WardiTV Weekly
13h 1m
RSL Revival
1d 12h
RSL Revival
1d 19h
Bombastic Starleague
1d 22h
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.