Terran:
Liberator
- Defender Mode damage reduced from 75 (+5) to 41 (+3)
- Cost and supply reduced from 150/125/3 to 125/100/2
- Build time reduced from 43 to 29
- Health reduced from 180 to 150
- Smart Servos upgrade is now also affecting Liberators. With Smart Servos, Liberator siege time is
decreased from 2.89 to 2.12 (26.6% reduction) and unsiege time is decreased from 1.46 to 1.13 (23%
reduction).
Protoss:
Nexus
- Shield Battery Overcharge ability removed.
- New ability added: Energy Overcharge. Energy Overcharge costs 50 Energy and recharges 100 Energy
of the targeted allied unit or structure with a maximum range of 9.
Disruptor
- Purification Nova damage reduced from 145 (+55 shield) to 85 (+60 shield)
- Purification Nova Radius increased from 1.375 to 1.5
- Cost and supply reduced from 150/150/4 to 125/100/3
- Build time reduced from 36 to 31
Immortal
- Mineral Cost decreased from 275 to 250
High Templar
- Feedback now deals 0.75 damage per point of energy drained, up from 0.5 damage per point of energy
drained.
Tempest
- Supply Cost decreased from 5 to 4.
- Damage Point decreased from 0.119 to 0.0857 (28% reduction).
- Attack Range vs Air decreased from 14 to 13.
Zerg:
Ravager
- Cost and supply reduced from 25(100)/75(100)/1(3) to 25(100)/25(50)/0(2)
- Build time reduced from 12(31) to 8(27)
- Corrosive Bile range reduced from 9 to 7
Infestor
- Microbial Shroud is now sticking to units, providing them with its effect for 3.6 seconds while off the
Shroud.
Ultralisk
- While moving, Ultralisk is now able to push allied units.
Brood Lord
- Broodling HP is increased from 20 to 30.
- Broodling Weapon Cooldown decreased from 0.57 to 0.46.
- Fixed the bug which prevented Brood Lord from dealing full damage while shooting from the maximum
distance.
General
- Orbital Command Scanner Sweep visual now uses team color.
- Sensor Tower Radar minimap visual now uses team color.
-
Command Center, Nexus and Hatchery now auto rally to mineral fields.
--> Not changed, same as 5.0.13 and before as it is the players mental timer task to make sure base is micro-managed.
- Workers waiting for Refinery, Extractor or Assimilator to finish do not count as idle.
- SCV random delay between moving while building adjusted from 3.57- 7.14 to 4.64-6.07 (same average).
- Added icon to command card for Infestor, Hellion, Hellbat, Liberator showing unupgraded passive
upgrades.
- Siege Tank and Immortal tracking change from previous patch reverted due to causing unintentional
retargeting.
- Fixed an issue where blinding cloud caused certain melee units attacks to be more easily canceled.
- Fixed an issue where blinding cloud could cause Planetaries to not attack units at melee range in certain
angles.
- Fixed an issue with issuing orders on certain types of rocks in fog.
- Fixed an issue with Changeling zealot move animation speed.
- Tweaked Hydralisk move animation speed to match it’s actual movement speed (art only).
In my opinion some of these are as long waited as since the Legacy of the Void release.
Everything else stays the same from 5.0.13.
So I just wanted to open this forum thread to make my suggestion for StarCraft 2 Patch 5.0.14.
Thank You