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Active: 12946 users

Should Changes Be Made To Resources Lost?

Forum Index > SC2 General
Post a Reply
geokilla
Profile Joined May 2011
Canada8252 Posts
Last Edited: 2024-02-24 03:41:15
February 24 2024 03:41 GMT
#1
I just realized this a month ago but apparently, the resources lost counter does not consider the following:

  • Resources lost when a worker changes from holding Minerals to Gas and vice versa before depositing it to base.
  • Resources lost when a worker dies while holding Minerals or Gas.
  • Resources lost when Drones are still holding resources and then mutates itself into a building
  • Resources lost when Banelings explode and deal damage to enemy units or buildings (I think). This is a big one in my opinion because it makes Zerg look like they are more efficient than they actually are. To morph Banelings, it costs a total of 50/25. Now let's say in a long 25 minute macro game, 100 Banelings exploded onto enemy units. This means 5000/2500 resources were used and not being counted in the resources lost tab, which is effectively equivalent to almost 3 full mineral patches and over 1 gas geyser worth of resources.

As we know, being efficient in SC2 is incredibly important, especially in long macro games. If the Resources Lost counter actually makes the above changes, then I think it more accurately reflects the resources lost by any player.
Ciaus237
Profile Joined July 2015
South Africa288 Posts
February 24 2024 06:03 GMT
#2
First 3 are irrelevant, but... that last one??? Is that really not counted? If, I agree it should be.
The time that we kill keeps us alive
ejozl
Profile Joined October 2010
Denmark3509 Posts
February 24 2024 07:40 GMT
#3
If you kill your own unit it doesn't count as well, right? It's not about what is taken from the map, it is about how much the opponent killed, at least it should be.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
February 24 2024 08:18 GMT
#4
holy crap, it doesn't count banelings?

On February 24 2024 16:40 ejozl wrote:
If you kill your own unit it doesn't count as well, right? It's not about what is taken from the map, it is about how much the opponent killed, at least it should be.


Ah that'd make sense. That definitely seems like what the devs would think first. "Resources lost to the opponent".
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
geokilla
Profile Joined May 2011
Canada8252 Posts
February 24 2024 13:24 GMT
#5
On February 24 2024 15:03 Ciaus237 wrote:
First 3 are irrelevant, but... that last one??? Is that really not counted? If, I agree it should be.

Nope none of the ones I posted do. I found out on Rotti's stream during the ESL weekly. He answered me saying it doesn't count.
Comedy
Profile Joined March 2016
469 Posts
February 24 2024 14:15 GMT
#6
Wow so tournaments/caster have been using resources lost as a major part of narrative, since the beginning of the game, and it's actually incorrect. The Baneling one is huge. That's so strange.
WombaT
Profile Blog Joined May 2010
Northern Ireland27089 Posts
February 24 2024 14:42 GMT
#7
Now you mention and it seems as a rule it only counts units directly killed by the opponent, do cancelled buildings count? If cancelled manually and not forced by being killed during construction by attacks.

It would seem by the rule of thumb established that they wouldn’t. Be it cancelling that Nexus right before it dies, or saving a drone by turning it into a building that you subsequently cancel.

Interesting thread, regardless of how it happens resources lost that are actually unrecoverable should be counted because ultimately they are gone.

Also bear in mind this is a game being maintained by one poor intern, or perhaps merely their ghost, loosely tethered to the mortal realm by the collective passion of SC fans at this point. How do the commonly used overlays pull this info I wonder, are they just lifting these wholesale from under-the-hood metrics and just presenting them, or are they generating them in a more bespoke manner?

If the former, perhaps there’s nothing to pull easily that would say, account for a worker dying while holding resources. It’s not counted in the SC2 game’s ’resources lost’ metric, so it won’t be when you pull it out and display it. If it’s the latter and there’s a bit of wriggle room maybe the overlays could account for them?

You could split the metrics into two to give a little more granular
1. Resources lost - Just an outright, total number
2. Combat trades - Measuring that direct number of units killed by opponents in the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
geokilla
Profile Joined May 2011
Canada8252 Posts
February 24 2024 16:00 GMT
#8
On February 24 2024 23:42 WombaT wrote:
Now you mention and it seems as a rule it only counts units directly killed by the opponent, do cancelled buildings count? If cancelled manually and not forced by being killed during construction by attacks.

Cancelled buildings do count to resources lost. It's like when Zergs do the extractor trick or Pylons get cancelled, the minerals lost show up in the Resources Lost tab.
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2024-02-24 16:53:31
February 24 2024 16:44 GMT
#9
The first 3 should remain as they are, because: It's not counted in your Resources Gathered either. Resources Gathered - Resources Lost should equal Resources Worth of all your units+buildings+upgrades/abilities. If it's never counted in Resources Gathered, then there's no reason it should be Resources Lost. (Unless the Resources Gathered increases at the moment the worker mines it, instead of the moment the worker returns it to the base. I think it's the latter, because that's when your mineral/gas count changes. I would be very surprised if it's the former.)

The baneling one is very strange, indeed. It makes sense if it's included, just like the cancelled buildings, because you spend resources on it.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
egrimm
Profile Joined September 2011
Poland1201 Posts
February 24 2024 18:46 GMT
#10
I do not think I understand the last point regarding the banelings.
Are the detonated banelings being counted into the resources lost at any particular event of the game?
Like if 1 baneling kills a marine, is the baneling cost being counted into the resources lost for Zerg same as the marine cost for the Terran or not?
Is it same or different if the marine is not being killed, only damaged?
Is the caluculation same for units and buildings?
Is the caluculation same for a-move and manual detonation?
sOs TY PartinG
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
February 24 2024 20:41 GMT
#11
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Herringbone
Profile Joined February 2023
34 Posts
February 25 2024 02:35 GMT
#12
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage


I believe this is correct. So the accuracy kind of depends on what type of game it is. If banelings are trading with bio it's going to be pretty accurate as they're usually gunned down since they're move commanded. But in games where the zerg is right clicking planetary fortresses over and over it's going to be misleading. And often it's those type of late games where the resources lost come into play more.
geokilla
Profile Joined May 2011
Canada8252 Posts
February 25 2024 04:09 GMT
#13
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage

Damaging buildings with Banelings counts towards resources lost I think.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
February 25 2024 06:20 GMT
#14
On February 25 2024 13:09 geokilla wrote:
Show nested quote +
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage

Damaging buildings with Banelings counts towards resources lost I think.


Oh that's interesting lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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