• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:45
CET 23:45
KST 07:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1654 users

Should Changes Be Made To Resources Lost?

Forum Index > SC2 General
Post a Reply
geokilla
Profile Joined May 2011
Canada8244 Posts
Last Edited: 2024-02-24 03:41:15
February 24 2024 03:41 GMT
#1
I just realized this a month ago but apparently, the resources lost counter does not consider the following:

  • Resources lost when a worker changes from holding Minerals to Gas and vice versa before depositing it to base.
  • Resources lost when a worker dies while holding Minerals or Gas.
  • Resources lost when Drones are still holding resources and then mutates itself into a building
  • Resources lost when Banelings explode and deal damage to enemy units or buildings (I think). This is a big one in my opinion because it makes Zerg look like they are more efficient than they actually are. To morph Banelings, it costs a total of 50/25. Now let's say in a long 25 minute macro game, 100 Banelings exploded onto enemy units. This means 5000/2500 resources were used and not being counted in the resources lost tab, which is effectively equivalent to almost 3 full mineral patches and over 1 gas geyser worth of resources.

As we know, being efficient in SC2 is incredibly important, especially in long macro games. If the Resources Lost counter actually makes the above changes, then I think it more accurately reflects the resources lost by any player.
Ciaus237
Profile Joined July 2015
South Africa286 Posts
February 24 2024 06:03 GMT
#2
First 3 are irrelevant, but... that last one??? Is that really not counted? If, I agree it should be.
The time that we kill keeps us alive
ejozl
Profile Joined October 2010
Denmark3449 Posts
February 24 2024 07:40 GMT
#3
If you kill your own unit it doesn't count as well, right? It's not about what is taken from the map, it is about how much the opponent killed, at least it should be.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
February 24 2024 08:18 GMT
#4
holy crap, it doesn't count banelings?

On February 24 2024 16:40 ejozl wrote:
If you kill your own unit it doesn't count as well, right? It's not about what is taken from the map, it is about how much the opponent killed, at least it should be.


Ah that'd make sense. That definitely seems like what the devs would think first. "Resources lost to the opponent".
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
geokilla
Profile Joined May 2011
Canada8244 Posts
February 24 2024 13:24 GMT
#5
On February 24 2024 15:03 Ciaus237 wrote:
First 3 are irrelevant, but... that last one??? Is that really not counted? If, I agree it should be.

Nope none of the ones I posted do. I found out on Rotti's stream during the ESL weekly. He answered me saying it doesn't count.
Comedy
Profile Joined March 2016
459 Posts
February 24 2024 14:15 GMT
#6
Wow so tournaments/caster have been using resources lost as a major part of narrative, since the beginning of the game, and it's actually incorrect. The Baneling one is huge. That's so strange.
WombaT
Profile Blog Joined May 2010
Northern Ireland25984 Posts
February 24 2024 14:42 GMT
#7
Now you mention and it seems as a rule it only counts units directly killed by the opponent, do cancelled buildings count? If cancelled manually and not forced by being killed during construction by attacks.

It would seem by the rule of thumb established that they wouldn’t. Be it cancelling that Nexus right before it dies, or saving a drone by turning it into a building that you subsequently cancel.

Interesting thread, regardless of how it happens resources lost that are actually unrecoverable should be counted because ultimately they are gone.

Also bear in mind this is a game being maintained by one poor intern, or perhaps merely their ghost, loosely tethered to the mortal realm by the collective passion of SC fans at this point. How do the commonly used overlays pull this info I wonder, are they just lifting these wholesale from under-the-hood metrics and just presenting them, or are they generating them in a more bespoke manner?

If the former, perhaps there’s nothing to pull easily that would say, account for a worker dying while holding resources. It’s not counted in the SC2 game’s ’resources lost’ metric, so it won’t be when you pull it out and display it. If it’s the latter and there’s a bit of wriggle room maybe the overlays could account for them?

You could split the metrics into two to give a little more granular
1. Resources lost - Just an outright, total number
2. Combat trades - Measuring that direct number of units killed by opponents in the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
geokilla
Profile Joined May 2011
Canada8244 Posts
February 24 2024 16:00 GMT
#8
On February 24 2024 23:42 WombaT wrote:
Now you mention and it seems as a rule it only counts units directly killed by the opponent, do cancelled buildings count? If cancelled manually and not forced by being killed during construction by attacks.

Cancelled buildings do count to resources lost. It's like when Zergs do the extractor trick or Pylons get cancelled, the minerals lost show up in the Resources Lost tab.
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2024-02-24 16:53:31
February 24 2024 16:44 GMT
#9
The first 3 should remain as they are, because: It's not counted in your Resources Gathered either. Resources Gathered - Resources Lost should equal Resources Worth of all your units+buildings+upgrades/abilities. If it's never counted in Resources Gathered, then there's no reason it should be Resources Lost. (Unless the Resources Gathered increases at the moment the worker mines it, instead of the moment the worker returns it to the base. I think it's the latter, because that's when your mineral/gas count changes. I would be very surprised if it's the former.)

The baneling one is very strange, indeed. It makes sense if it's included, just like the cancelled buildings, because you spend resources on it.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
egrimm
Profile Joined September 2011
Poland1199 Posts
February 24 2024 18:46 GMT
#10
I do not think I understand the last point regarding the banelings.
Are the detonated banelings being counted into the resources lost at any particular event of the game?
Like if 1 baneling kills a marine, is the baneling cost being counted into the resources lost for Zerg same as the marine cost for the Terran or not?
Is it same or different if the marine is not being killed, only damaged?
Is the caluculation same for units and buildings?
Is the caluculation same for a-move and manual detonation?
sOs TY PartinG
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
February 24 2024 20:41 GMT
#11
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Herringbone
Profile Joined February 2023
30 Posts
February 25 2024 02:35 GMT
#12
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage


I believe this is correct. So the accuracy kind of depends on what type of game it is. If banelings are trading with bio it's going to be pretty accurate as they're usually gunned down since they're move commanded. But in games where the zerg is right clicking planetary fortresses over and over it's going to be misleading. And often it's those type of late games where the resources lost come into play more.
geokilla
Profile Joined May 2011
Canada8244 Posts
February 25 2024 04:09 GMT
#13
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage

Damaging buildings with Banelings counts towards resources lost I think.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
February 25 2024 06:20 GMT
#14
On February 25 2024 13:09 geokilla wrote:
Show nested quote +
On February 25 2024 05:41 Yoshi Kirishima wrote:
I guess if the opponent kills your banelings, it's counted into resources lost.
Thankfully, that's the majority of the case, since people roll in banelings so they also serve to tank damage.

Occasionally people will manually detonate banelings, like rolling into PFs, but thankfully it's not most of baneling usage

Damaging buildings with Banelings counts towards resources lost I think.


Oh that's interesting lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
SteadfastSC626
IndyStarCraft 202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 626
IndyStarCraft 202
UpATreeSC 131
CosmosSc2 20
StarCraft: Brood War
Shuttle 267
LaStScan 104
NaDa 27
Dota 2
syndereN281
LuMiX1
Counter-Strike
Foxcn300
Super Smash Bros
hungrybox229
Liquid`Ken25
Mew2King20
Other Games
tarik_tv4343
Grubby2452
Mlord480
Liquid`Hasu338
ToD184
C9.Mang0157
Maynarde85
ZombieGrub48
Organizations
Counter-Strike
PGL190
Other Games
BasetradeTV56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 44
• RyuSc2 39
• musti20045 35
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile111
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2980
• WagamamaTV613
• Ler77
League of Legends
• TFBlade993
Other Games
• imaqtpie1102
• Scarra658
Upcoming Events
OSC
15m
The PondCast
11h 15m
LAN Event
16h 15m
Replay Cast
1d
OSC
1d 13h
LAN Event
1d 16h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.