• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:43
CEST 02:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro16 Preview: Holy Diver Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo)
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6028 users

New Balance Patch: 5.0.12 - Page 12

Forum Index > SC2 General
297 CommentsPost a Reply
Prev 1 10 11 12 13 14 15 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2023-10-09 20:34:43
October 09 2023 20:27 GMT
#221
in order to change, test, and implement anything requires money to pay employees to do these things.
this is why the current patch was implemented in such a haphazard fashion with different servers on different patches for almost a week.

i'm good though. i realize what is going on and my expectations are close to zero. which is in alignment with the budget for this project.

if you want to get excited about the screw ups... have fun.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27360 Posts
October 09 2023 20:56 GMT
#222
On October 10 2023 05:27 JimmyJRaynor wrote:
in order to change, test, and implement anything requires money to pay employees to do these things.
this is why the current patch was implemented in such a haphazard fashion with different servers on different patches for almost a week.

i'm good though. i realize what is going on and my expectations are close to zero. which is in alignment with the budget for this project.

if you want to get excited about the screw ups... have fun.

What testing do you need beyond the initial ‘this cyclone change isn’t good’ that was generally a very strong majority when it WAS tested and floated?

What does it have to do with budget?

They DID the budget part in doing preview builds, sticking it in test realms. They have a whole ton of pros who, to my knowledge do it for free consulting with them who said the cyclone change was a bad idea.

They had community hubs like TL where generally people said the cyclone change was a bad idea.

The only deciding factor here is pushing different builds that already exist.

They have the budget to at least make, test and roll out changes. What changes they actually choose to push to the live version of the game therefore are largely disassociated from budget no?

You’re not seriously arguing this point, come on.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2023-10-09 21:48:40
October 09 2023 21:42 GMT
#223
the team creating a new balance patch is not part of the team that makes game design decisions.
you have to pay the team creating the new balance patch money. and that budget has declined. therefore, we are seeing mistakes.
On October 10 2023 05:56 WombaT wrote:
Show nested quote +
On October 10 2023 05:27 JimmyJRaynor wrote:
in order to change, test, and implement anything requires money to pay employees to do these things.
this is why the current patch was implemented in such a haphazard fashion with different servers on different patches for almost a week.

i'm good though. i realize what is going on and my expectations are close to zero. which is in alignment with the budget for this project.

if you want to get excited about the screw ups... have fun.

What testing do you need beyond the initial ‘this cyclone change isn’t good’ that was generally a very strong majority when it WAS tested and floated?

What does it have to do with budget?

They DID the budget part in doing preview builds, sticking it in test realms. They have a whole ton of pros who, to my knowledge do it for free consulting with them who said the cyclone change was a bad idea.

They had community hubs like TL where generally people said the cyclone change was a bad idea.

The only deciding factor here is pushing different builds that already exist.

They have the budget to at least make, test and roll out changes. What changes they actually choose to push to the live version of the game therefore are largely disassociated from budget no?

You’re not seriously arguing this point, come on.

the patch was not tested because there is no testing budget. that is how a super obvious bug like the cyclone bug got through.

Pig stated the pros didn't play much on the PTR because they were too busy playing tourneys.

The big decrease in the budget for SC2 has had a negative impact on the quality and reliability of the balance patch process.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland27360 Posts
October 10 2023 16:11 GMT
#224
On October 10 2023 06:42 JimmyJRaynor wrote:
the team creating a new balance patch is not part of the team that makes game design decisions.
you have to pay the team creating the new balance patch money. and that budget has declined. therefore, we are seeing mistakes.
Show nested quote +
On October 10 2023 05:56 WombaT wrote:
On October 10 2023 05:27 JimmyJRaynor wrote:
in order to change, test, and implement anything requires money to pay employees to do these things.
this is why the current patch was implemented in such a haphazard fashion with different servers on different patches for almost a week.

i'm good though. i realize what is going on and my expectations are close to zero. which is in alignment with the budget for this project.

if you want to get excited about the screw ups... have fun.

What testing do you need beyond the initial ‘this cyclone change isn’t good’ that was generally a very strong majority when it WAS tested and floated?

What does it have to do with budget?

They DID the budget part in doing preview builds, sticking it in test realms. They have a whole ton of pros who, to my knowledge do it for free consulting with them who said the cyclone change was a bad idea.

They had community hubs like TL where generally people said the cyclone change was a bad idea.

The only deciding factor here is pushing different builds that already exist.

They have the budget to at least make, test and roll out changes. What changes they actually choose to push to the live version of the game therefore are largely disassociated from budget no?

You’re not seriously arguing this point, come on.

the patch was not tested because there is no testing budget. that is how a super obvious bug like the cyclone bug got through.

Pig stated the pros didn't play much on the PTR because they were too busy playing tourneys.

The big decrease in the budget for SC2 has had a negative impact on the quality and reliability of the balance patch process.

The cyclone isn’t a bug though, it’s intended behaviour.

Something like the Collosus gaining extra range and remaining unfixed for a decent chunk of time, absolutely is indicative of a lower dev/testing team and budget. That sort of thing didn’t used to happen.

This is a different case.

Most meaningful testing has always been done by the community because no QA team is big enough, or good enough at the top end to replicate a player base from scrub thru professionals.

Historically Blizz either had confidence and just trusted their judgement and implemented a patch, or left it for the community to see how patches went down, were received and if unintended exploits became possible.

In this instance there was feedback, from PTR tournaments, from the PTR and from people just logicing and theorycrafting that the cyclone change specifically was a bad idea.

The budget for developing the change was already used in getting it ready and pushing it to the PTR. The testing has already generally returned the requisite feedback on these specific changes. One can always test more, and there’s quite a lot of overlapping changes in a game like this, as to whether the rest of the patch is good/bad maybe there isn’t enough yet.

But yet the cyclone went in regardless of this. Why have a balance council in the first place if you disregard their judgement?

I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ejozl
Profile Joined October 2010
Denmark3548 Posts
October 19 2023 12:54 GMT
#225
I'm curious, if it is even possible for tournaments to run on old patches, like the Void Ray Patch. I liked the game back when there was a slimmer of hope of a Protoss victor in tournaments that matter, and before Terran got overbuffed.
I also pick this patch because it is before the cabal took over.

I think changes for the sake of changes will ultimately destroy your game. People expect changes to happen, so you want to adhere to this want. And so you trade goodness for something that is worse, but different. David Kim was right in his thought to try and make the perfect game. I'm not saying btw that this game does not need patches, but it should be to try to reach perfection, rather than doing random things.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2023-10-19 14:06:38
October 19 2023 13:52 GMT
#226
On October 11 2023 01:11 WombaT wrote:
I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call

call? the Cyclone is fucked. you can drill down to any single individual software development activity. and you can pull out the final step of the process and then observe that it took 1 minute and then claim the budget should be less than $1 for it.

everything relies on budget.

Pig explains it fairly well. I subscribe to his opinion.


On October 11 2023 01:11 WombaT wrote:
The cyclone isn’t a bug though, it’s intended behaviour.

you can brick your opponent's Cyclone by picking up its target and putting it in a transport like a Medivac or Warp Prism.
that is intended behaviour?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Charoisaur
Profile Joined August 2014
Germany16089 Posts
Last Edited: 2023-10-19 14:20:49
October 19 2023 14:20 GMT
#227
On October 19 2023 21:54 ejozl wrote:
I'm curious, if it is even possible for tournaments to run on old patches, like the Void Ray Patch. I liked the game back when there was a slimmer of hope of a Protoss victor in tournaments that matter, and before Terran got overbuffed.
I also pick this patch because it is before the cabal took over.

I think changes for the sake of changes will ultimately destroy your game. People expect changes to happen, so you want to adhere to this want. And so you trade goodness for something that is worse, but different. David Kim was right in his thought to try and make the perfect game. I'm not saying btw that this game does not need patches, but it should be to try to reach perfection, rather than doing random things.

Yeah I've thought about that too, the way they are doing things by voting on different ideas that are thrown out basically means there can't be any overarching vision behind the changes. David Kim and the subsequent blizzard balance team surely made mistakes, but you could clearly see they had specific goals / a specific vision in mind on what they want to achieve - and ultimately they succeeded as at the point when they had to abandon the game, it was in a vastly better state than in early WoL, so they have overall improved the game tremendously.

I can't say that for the current council, most of the changes seem okay on paper but they also seem quite random and not following any specific vision. I can't say they have improved the game at all.
Many of the coolest moments in sc2 happen due to worker harassment
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 19 2023 17:48 GMT
#228
Regarding the cyclone... I don't think this change will age well. One thing I don't understand it's why it doesn't require technolab. It's already better than a stalker, and now it comes 2 at a time? This enables terran to make them very fast, and remake them very fast. If they are going to let them be reactored they need to increase their building time.

The unit itself is very unfun...an automatic stim marine that shoots and kites at the same time... I think the unit will age as badly as Brood Lords and Swarm host.

And if this is the type of change Scarlett proposes that doesn't bode well for her game or stormgate.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
WombaT
Profile Blog Joined May 2010
Northern Ireland27360 Posts
October 19 2023 18:05 GMT
#229
On October 19 2023 22:52 JimmyJRaynor wrote:
Show nested quote +
On October 11 2023 01:11 WombaT wrote:
I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call

call? the Cyclone is fucked. you can drill down to any single individual software development activity. and you can pull out the final step of the process and then observe that it took 1 minute and then claim the budget should be less than $1 for it.

everything relies on budget.

Pig explains it fairly well. I subscribe to his opinion.
https://www.youtube.com/watch?v=WL-coOp5czM&t=1400s

Show nested quote +
On October 11 2023 01:11 WombaT wrote:
The cyclone isn’t a bug though, it’s intended behaviour.

you can brick your opponent's Cyclone by picking up its target and putting it in a transport like a Medivac or Warp Prism.
that is intended behaviour?

Brick it how? Is it left unable to utilise its regular attack for a period or what? That’s new to me if that is happening, and would, I imagine be unintended.

But pick-ups and blinks out of range have been counterplay options, and IMO good ones from the day the cyclone rolled out.

Pig talks a lot of sense there, and I’ve not disputed budget is an overall factor, but specifically for the cyclone how is that the problem.

They’ve got their volunteers in the balance council, they had a PTR run, they had people run PTR tourniesthey’ve plenty of avenues for feedback from players from the scrub to the pro tier.

Feedback on that particular change? Pretty bloody negative.

The budgetary constraint of what? One person taking a few hours to run through correspondence with the balance council, browse the TL PTR thread and r/Starcraft2 for a bit? Maybe a few Discord servers

I’m still unsure why you’re arguing budgetary constraints rather than someone, somewhere being lazy or exercising poor judgement. The whole point of a patch is to improve the general experience, if you’re ignoring the market research you’ve already done, I don’t see how it can be anything else.

If they didn’t do the market research of test PTR builds and just rolled out whatever, then yes maybe I would concede that the problem is budgetary but that isn’t the case here.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27360 Posts
October 19 2023 18:15 GMT
#230
On October 19 2023 23:20 Charoisaur wrote:
Show nested quote +
On October 19 2023 21:54 ejozl wrote:
I'm curious, if it is even possible for tournaments to run on old patches, like the Void Ray Patch. I liked the game back when there was a slimmer of hope of a Protoss victor in tournaments that matter, and before Terran got overbuffed.
I also pick this patch because it is before the cabal took over.

I think changes for the sake of changes will ultimately destroy your game. People expect changes to happen, so you want to adhere to this want. And so you trade goodness for something that is worse, but different. David Kim was right in his thought to try and make the perfect game. I'm not saying btw that this game does not need patches, but it should be to try to reach perfection, rather than doing random things.

Yeah I've thought about that too, the way they are doing things by voting on different ideas that are thrown out basically means there can't be any overarching vision behind the changes. David Kim and the subsequent blizzard balance team surely made mistakes, but you could clearly see they had specific goals / a specific vision in mind on what they want to achieve - and ultimately they succeeded as at the point when they had to abandon the game, it was in a vastly better state than in early WoL, so they have overall improved the game tremendously.

I can't say that for the current council, most of the changes seem okay on paper but they also seem quite random and not following any specific vision. I can't say they have improved the game at all.

Gamers are great at articulating what they don’t like, much less so at well, designing games that they actually enjoy.

On the other hand top level players, particularly pros have more insight than anyone to the nitty gritty and the ramifications and potential enabled by changes.

I feel like the best balance would have been the devs having that vision, informed by general user research, and the pros help to refine it and determine what would, wouldn’t work, and what potential undesirable externalities could be introduced.

Consultants really over well, however the structure works currently
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2023-10-19 20:58:39
October 19 2023 20:54 GMT
#231
On October 20 2023 03:05 WombaT wrote:
Show nested quote +
On October 19 2023 22:52 JimmyJRaynor wrote:
On October 11 2023 01:11 WombaT wrote:
I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call

call? the Cyclone is fucked. you can drill down to any single individual software development activity. and you can pull out the final step of the process and then observe that it took 1 minute and then claim the budget should be less than $1 for it.

everything relies on budget.

Pig explains it fairly well. I subscribe to his opinion.
https://www.youtube.com/watch?v=WL-coOp5czM&t=1400s

On October 11 2023 01:11 WombaT wrote:
The cyclone isn’t a bug though, it’s intended behaviour.

you can brick your opponent's Cyclone by picking up its target and putting it in a transport like a Medivac or Warp Prism.
that is intended behaviour?

Brick it how? Is it left unable to utilise its regular attack for a period or what? That’s new to me if that is happening, and would, I imagine be unintended.

But pick-ups and blinks out of range have been counterplay options, and IMO good ones from the day the cyclone rolled out.

Pig talks a lot of sense there, and I’ve not disputed budget is an overall factor, but specifically for the cyclone how is that the problem.

They’ve got their volunteers in the balance council, they had a PTR run, they had people run PTR tourniesthey’ve plenty of avenues for feedback from players from the scrub to the pro tier.

Feedback on that particular change? Pretty bloody negative.

The budgetary constraint of what? One person taking a few hours to run through correspondence with the balance council, browse the TL PTR thread and r/Starcraft2 for a bit? Maybe a few Discord servers

I’m still unsure why you’re arguing budgetary constraints rather than someone, somewhere being lazy or exercising poor judgement. The whole point of a patch is to improve the general experience, if you’re ignoring the market research you’ve already done, I don’t see how it can be anything else.

If they didn’t do the market research of test PTR builds and just rolled out whatever, then yes maybe I would concede that the problem is budgetary but that isn’t the case here.

now that you know the Cylcone is bugged maybe you can better understand the problem.
if you've been watching Groups A,B, and C of the GSL this season you'll notice the Cyclone has become an endangered species.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2023-10-19 21:35:39
October 19 2023 21:34 GMT
#232
On October 20 2023 02:48 [Phantom] wrote:
Regarding the cyclone... I don't think this change will age well. One thing I don't understand it's why it doesn't require technolab. It's already better than a stalker, and now it comes 2 at a time? This enables terran to make them very fast, and remake them very fast. If they are going to let them be reactored they need to increase their building time.

The unit itself is very unfun...an automatic stim marine that shoots and kites at the same time... I think the unit will age as badly as Brood Lords and Swarm host.

And if this is the type of change Scarlett proposes that doesn't bode well for her game or stormgate.


It's really weird to me too that Liberators can also be reactored. It's a flying siege tank.

The cyclone is in a weird spot. Design wise it's weird that it can be reactored, yet still takes the same ~30 secs to build.
Balance wise, it makes sense though. Mech has trouble producing units early on since Factories are expensive. So being able to reactor out cheap all-rounder units early on helps smoothen out the early game.

The part that sucks is that Blink Stalkers still counter them a bit too hard.
It would be ideal if the autoattack was strengthened and the lock-on was a slightly weaker attack.
Or if the cyclone's lock on made it move a little slower and in return got more range or damage.
That kind of design would make Blink micro less impactful and make the Cyclone more interesting and have more counterplay.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Creager
Profile Joined February 2011
Germany1962 Posts
October 19 2023 22:13 GMT
#233
On October 20 2023 03:15 WombaT wrote:
Show nested quote +
On October 19 2023 23:20 Charoisaur wrote:
On October 19 2023 21:54 ejozl wrote:
I'm curious, if it is even possible for tournaments to run on old patches, like the Void Ray Patch. I liked the game back when there was a slimmer of hope of a Protoss victor in tournaments that matter, and before Terran got overbuffed.
I also pick this patch because it is before the cabal took over.

I think changes for the sake of changes will ultimately destroy your game. People expect changes to happen, so you want to adhere to this want. And so you trade goodness for something that is worse, but different. David Kim was right in his thought to try and make the perfect game. I'm not saying btw that this game does not need patches, but it should be to try to reach perfection, rather than doing random things.

Yeah I've thought about that too, the way they are doing things by voting on different ideas that are thrown out basically means there can't be any overarching vision behind the changes. David Kim and the subsequent blizzard balance team surely made mistakes, but you could clearly see they had specific goals / a specific vision in mind on what they want to achieve - and ultimately they succeeded as at the point when they had to abandon the game, it was in a vastly better state than in early WoL, so they have overall improved the game tremendously.

I can't say that for the current council, most of the changes seem okay on paper but they also seem quite random and not following any specific vision. I can't say they have improved the game at all.

Gamers are great at articulating what they don’t like, much less so at well, designing games that they actually enjoy.

On the other hand top level players, particularly pros have more insight than anyone to the nitty gritty and the ramifications and potential enabled by changes.

I feel like the best balance would have been the devs having that vision, informed by general user research, and the pros help to refine it and determine what would, wouldn’t work, and what potential undesirable externalities could be introduced.

Consultants really over well, however the structure works currently


Just because you are great at playing a particular game and have a very good understanding of how it internally works doesn't automatically make you a good game designer, but to be fair the problem with the whole thing isn't the proposed changes by themselves, but deploying them unaltered to live servers without any review/reflection process for adjustments.
... einmal mit Profis spielen!
WombaT
Profile Blog Joined May 2010
Northern Ireland27360 Posts
October 19 2023 23:55 GMT
#234
On October 20 2023 05:54 JimmyJRaynor wrote:
Show nested quote +
On October 20 2023 03:05 WombaT wrote:
On October 19 2023 22:52 JimmyJRaynor wrote:
On October 11 2023 01:11 WombaT wrote:
I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call

call? the Cyclone is fucked. you can drill down to any single individual software development activity. and you can pull out the final step of the process and then observe that it took 1 minute and then claim the budget should be less than $1 for it.

everything relies on budget.

Pig explains it fairly well. I subscribe to his opinion.
https://www.youtube.com/watch?v=WL-coOp5czM&t=1400s

On October 11 2023 01:11 WombaT wrote:
The cyclone isn’t a bug though, it’s intended behaviour.

you can brick your opponent's Cyclone by picking up its target and putting it in a transport like a Medivac or Warp Prism.
that is intended behaviour?

Brick it how? Is it left unable to utilise its regular attack for a period or what? That’s new to me if that is happening, and would, I imagine be unintended.

But pick-ups and blinks out of range have been counterplay options, and IMO good ones from the day the cyclone rolled out.

Pig talks a lot of sense there, and I’ve not disputed budget is an overall factor, but specifically for the cyclone how is that the problem.

They’ve got their volunteers in the balance council, they had a PTR run, they had people run PTR tourniesthey’ve plenty of avenues for feedback from players from the scrub to the pro tier.

Feedback on that particular change? Pretty bloody negative.

The budgetary constraint of what? One person taking a few hours to run through correspondence with the balance council, browse the TL PTR thread and r/Starcraft2 for a bit? Maybe a few Discord servers

I’m still unsure why you’re arguing budgetary constraints rather than someone, somewhere being lazy or exercising poor judgement. The whole point of a patch is to improve the general experience, if you’re ignoring the market research you’ve already done, I don’t see how it can be anything else.

If they didn’t do the market research of test PTR builds and just rolled out whatever, then yes maybe I would concede that the problem is budgetary but that isn’t the case here.

now that you know the Cylcone is bugged maybe you can better understand the problem.
if you've been watching Groups A,B, and C of the GSL this season you'll notice the Cyclone has become an endangered species.

Odd in that there was a lot of Cyclone builds but ok just make stuff up
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 20 2023 02:22 GMT
#235
On October 20 2023 06:34 Yoshi Kirishima wrote:
The cyclone is in a weird spot. Design wise it's weird that it can be reactored, yet still takes the same ~30 secs to build.
Balance wise, it makes sense though. Mech has trouble producing units early on since Factories are expensive. So being able to reactor out cheap all-rounder units early on helps smoothen out the early game.


I wish Protoss could get reactored Phoenixes. I love the unit, but it's such a commitment and so hard to bounce back when you take losses.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17805 Posts
Last Edited: 2023-10-20 03:35:00
October 20 2023 03:25 GMT
#236
On October 20 2023 08:55 WombaT wrote:
Show nested quote +
On October 20 2023 05:54 JimmyJRaynor wrote:
On October 20 2023 03:05 WombaT wrote:
On October 19 2023 22:52 JimmyJRaynor wrote:
On October 11 2023 01:11 WombaT wrote:
I just don’t see how this specific call can be attributed to a lack in budget. You’ve built your new feature, you’ve surveyed users and they don’t like it largely. You doing it anyway isn’t due to a budget constraint but a poor judgement call

call? the Cyclone is fucked. you can drill down to any single individual software development activity. and you can pull out the final step of the process and then observe that it took 1 minute and then claim the budget should be less than $1 for it.

everything relies on budget.

Pig explains it fairly well. I subscribe to his opinion.
https://www.youtube.com/watch?v=WL-coOp5czM&t=1400s

On October 11 2023 01:11 WombaT wrote:
The cyclone isn’t a bug though, it’s intended behaviour.

you can brick your opponent's Cyclone by picking up its target and putting it in a transport like a Medivac or Warp Prism.
that is intended behaviour?

Brick it how? Is it left unable to utilise its regular attack for a period or what? That’s new to me if that is happening, and would, I imagine be unintended.

But pick-ups and blinks out of range have been counterplay options, and IMO good ones from the day the cyclone rolled out.

Pig talks a lot of sense there, and I’ve not disputed budget is an overall factor, but specifically for the cyclone how is that the problem.

They’ve got their volunteers in the balance council, they had a PTR run, they had people run PTR tourniesthey’ve plenty of avenues for feedback from players from the scrub to the pro tier.

Feedback on that particular change? Pretty bloody negative.

The budgetary constraint of what? One person taking a few hours to run through correspondence with the balance council, browse the TL PTR thread and r/Starcraft2 for a bit? Maybe a few Discord servers

I’m still unsure why you’re arguing budgetary constraints rather than someone, somewhere being lazy or exercising poor judgement. The whole point of a patch is to improve the general experience, if you’re ignoring the market research you’ve already done, I don’t see how it can be anything else.

If they didn’t do the market research of test PTR builds and just rolled out whatever, then yes maybe I would concede that the problem is budgetary but that isn’t the case here.

now that you know the Cylcone is bugged maybe you can better understand the problem.
if you've been watching Groups A,B, and C of the GSL this season you'll notice the Cyclone has become an endangered species.

Odd in that there was a lot of Cyclone builds but ok just make stuff up

Do you want to go through each game 1 by 1 in groups A, B, and C and count the Cyclones built. It is a low number. We can go through each game if you like though.

You do not have a handle on the basic facts of this discussion if you did not know about the Cyclone brick bug.

DUring Group A play a total of 4 Cyclones were built during 5 Terran games. We can go thru Group B and C as well if you like.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
October 20 2023 07:11 GMT
#237
On October 20 2023 11:22 Fanatic-Templar wrote:
Show nested quote +
On October 20 2023 06:34 Yoshi Kirishima wrote:
The cyclone is in a weird spot. Design wise it's weird that it can be reactored, yet still takes the same ~30 secs to build.
Balance wise, it makes sense though. Mech has trouble producing units early on since Factories are expensive. So being able to reactor out cheap all-rounder units early on helps smoothen out the early game.


I wish Protoss could get reactored Phoenixes. I love the unit, but it's such a commitment and so hard to bounce back when you take losses.


That would be sweet, I love Phoenixes too.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2023-10-21 17:59:44
October 21 2023 17:54 GMT
#238
Why a company like Blizzard bankrupt while they created the best game ever. RIP.

<3 <3 <3 Love Blizzard <3 <3 <3 For Diablo, Warcraft and Starcraft
ejozl
Profile Joined October 2010
Denmark3548 Posts
October 23 2023 10:07 GMT
#239
On October 20 2023 06:34 Yoshi Kirishima wrote:
Show nested quote +
On October 20 2023 02:48 [Phantom] wrote:
Regarding the cyclone... I don't think this change will age well. One thing I don't understand it's why it doesn't require technolab. It's already better than a stalker, and now it comes 2 at a time? This enables terran to make them very fast, and remake them very fast. If they are going to let them be reactored they need to increase their building time.

The unit itself is very unfun...an automatic stim marine that shoots and kites at the same time... I think the unit will age as badly as Brood Lords and Swarm host.

And if this is the type of change Scarlett proposes that doesn't bode well for her game or stormgate.


It's really weird to me too that Liberators can also be reactored. It's a flying siege tank.

The cyclone is in a weird spot. Design wise it's weird that it can be reactored, yet still takes the same ~30 secs to build.
Balance wise, it makes sense though. Mech has trouble producing units early on since Factories are expensive. So being able to reactor out cheap all-rounder units early on helps smoothen out the early game.

The part that sucks is that Blink Stalkers still counter them a bit too hard.
It would be ideal if the autoattack was strengthened and the lock-on was a slightly weaker attack.
Or if the cyclone's lock on made it move a little slower and in return got more range or damage.
That kind of design would make Blink micro less impactful and make the Cyclone more interesting and have more counterplay.

The Cyclone and the Stalker is the exact same unit now. Same costs and +vs Mech and +vs Armoured is almost the same. They are both striders that need micro to make them good and they both scale poorly with upgrades.
If Cyclones beats Stalkers or vice versa, it just means that it is a stronger unit. What they should do is not make boring ass same units. Mech has Tanks to counter Stalkers, so it does not need Cyclones to do this. However, it ofc needs to do more vs. Stalkers than Hellions.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2023-10-23 11:28:36
October 23 2023 11:19 GMT
#240
On October 23 2023 19:07 ejozl wrote:
Show nested quote +
On October 20 2023 06:34 Yoshi Kirishima wrote:
On October 20 2023 02:48 [Phantom] wrote:
Regarding the cyclone... I don't think this change will age well. One thing I don't understand it's why it doesn't require technolab. It's already better than a stalker, and now it comes 2 at a time? This enables terran to make them very fast, and remake them very fast. If they are going to let them be reactored they need to increase their building time.

The unit itself is very unfun...an automatic stim marine that shoots and kites at the same time... I think the unit will age as badly as Brood Lords and Swarm host.

And if this is the type of change Scarlett proposes that doesn't bode well for her game or stormgate.


It's really weird to me too that Liberators can also be reactored. It's a flying siege tank.

The cyclone is in a weird spot. Design wise it's weird that it can be reactored, yet still takes the same ~30 secs to build.
Balance wise, it makes sense though. Mech has trouble producing units early on since Factories are expensive. So being able to reactor out cheap all-rounder units early on helps smoothen out the early game.

The part that sucks is that Blink Stalkers still counter them a bit too hard.
It would be ideal if the autoattack was strengthened and the lock-on was a slightly weaker attack.
Or if the cyclone's lock on made it move a little slower and in return got more range or damage.
That kind of design would make Blink micro less impactful and make the Cyclone more interesting and have more counterplay.

The Cyclone and the Stalker is the exact same unit now. Same costs and +vs Mech and +vs Armoured is almost the same. They are both striders that need micro to make them good and they both scale poorly with upgrades.
If Cyclones beats Stalkers or vice versa, it just means that it is a stronger unit. What they should do is not make boring ass same units. Mech has Tanks to counter Stalkers, so it does not need Cyclones to do this. However, it ofc needs to do more vs. Stalkers than Hellions.


It doesn't really mean that it's a better unit. It's just that the Cyclone wants to fight at the edge of its range, but with Blink back micro you can negate the Cyclone's strength or force them to dive to kill hurt Stalkers, and they're not as good at trading in a straight up fight.

Tanks counter Stalkers in a vacuum, but the shitty thing is that with the LotV economy changes, the timing is such that Blink Stalkers are strong vs Mech/Tanks early on, and make it hard to take a 3rd safely and early enough to keep the game even. That's part of what the new Cyclone is supposed to address, to round out the early game for Mech. If both early Cyclones and early Tanks struggle vs Blink openings, then Mech will still struggle to be viable.

That said, the new Cyclone at least fares better vs blink than the old Cyclone.
I'm not really proposing the Cyclone to be buffed exactly, but there are many possible ways to adjust it so that it's less impacted by Blink, and maybe weaker in other areas or stages of the game to balance it out.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Prev 1 10 11 12 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Wild Card
CranKy Ducklings61
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1775
GuemChi 1439
Artosis 602
MaD[AoV]23
Dota 2
monkeys_forever437
NeuroSwarm149
League of Legends
Doublelift4380
JimRising 456
Counter-Strike
minikerr13
Super Smash Bros
hungrybox1276
Mew2King210
Other Games
summit1g10920
C9.Mang0322
PiGStarcraft229
Livibee225
XaKoH 144
ViBE89
Maynarde79
Organizations
Other Games
gamesdonequick1980
BasetradeTV28
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 126
• davetesta8
• Letter142
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IntoTheTV X SOOP
10h 17m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
21h 17m
Replay Cast
23h 17m
IntoTheTV X SOOP
1d 10h
Replay Cast
1d 23h
GSL
2 days
Replay Cast
2 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.