• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:28
CEST 16:28
KST 23:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers12Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1648 users

Code S RO8 - Group B Results

Forum Index > SC2 General
25 CommentsPost a Reply
1 2 All last
WombaT
Profile Blog Joined May 2010
Northern Ireland26633 Posts
July 22 2023 19:56 GMT
#7
On July 23 2023 04:33 Vindicare605 wrote:
Show nested quote +
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
July 22 2023 20:34 GMT
#8
On July 23 2023 04:56 WombaT wrote:
Show nested quote +
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?

I can't say I really do. If no one is going to even try and innovate, or if the race is just stuck in a place where innovation isn't possible (I don't believe this is 100% the case) then all we're ever going to get is a gimmick run that we feel obligated to cheer for because there's 3 races and surely ALL of them have to be equal, even though by now it's clear that one of them is badly designed.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland26633 Posts
Last Edited: 2023-07-22 20:59:52
July 22 2023 20:58 GMT
#9
On July 23 2023 05:34 Vindicare605 wrote:
Show nested quote +
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?

I can't say I really do. If no one is going to even try and innovate, or if the race is just stuck in a place where innovation isn't possible (I don't believe this is 100% the case) then all we're ever going to get is a gimmick run that we feel obligated to cheer for because there's 3 races and surely ALL of them have to be equal, even though by now it's clear that one of them is badly designed.

Aye fair, although it’s an asymmetric game, so in that sense Terran are Zerg are just as badly designed IMO, especially Terran as it pertains to PvT

But yeah I agree

If even if one of the interracial matchups was in a decent spot currently, it just isn’t the case really.

In Trap’s ‘era’ he had legitimately stellar PvT, he’d come unstuck against Rogue or Dark but you knew he could draw even Maru and win a straight up series, which he did more than once. And it wasn’t like PvT across the board was broken, he was just very good at it.

Now it feels both PvT and PvT, at this level if you’re gonna get through it’s going to be by gimmicks. And that’s likely to not work a second time, so as a Protoss fan you’re hoping someone sneaks through only to get stomped later, versus someone else who might have a legitimate shot, which no I don’t like
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
QOGQOG
Profile Joined July 2019
834 Posts
July 22 2023 21:15 GMT
#10
It's hard to even parse what you're saying due to the condescension, but I'll try:
On July 23 2023 04:33 Vindicare605 wrote:
Show nested quote +
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

I understand this summary is meant to reveal some flaw in what I said, but I'm not sure how. Players don't do things they know won't work. That checks out. They go DTs, which can work. Makes sense. But because it's predictable the DTs don't tend to work either. I didn't spell this part out as much in what I said since I thought it was obvious from the games themselves, but yeah, that follows. Not seeing any issues revealed by REPHRASING with more CAPITALIZATION.

On July 23 2023 04:33 Vindicare605 wrote:
Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Right, Classic and herO are notably not innovative and have never come up with new strategies to take the meta in a different direction. MaxPax? Never had a build named after him. Sorry, maybe the condescension's infectious.

Just in case it's unclear: my argument is that the current set of nerfs to Protoss have vastly limited the breadth of strategies that Protoss can use. So they rely on a smaller set of strategies (like going DT over and over again). It's hard to "prove" that there are fewer strategies that could be found but haven't, since by definition these hypothetical strategies aren't known yet. But if Protoss is weaker on early game offense, on early game defense, and also kind of sucks at getting to, much less winning, the late game, it's hard to imagine that there's some new meta waiting to be found where balance is fine.

On July 23 2023 04:33 Vindicare605 wrote:
Relying on DT's isn't new. It's as old as SC2 itself or older.

Pro Protoss players have not "relied" on DTs for 13 or 25 years. They mix them in some. Given your first post was complaining about herO overusing DTs, I'm not sure why you're now claiming that's a long-running problem.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 22 2023 22:28 GMT
#11
On July 23 2023 05:34 Vindicare605 wrote:
Show nested quote +
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-22 23:09:25
July 22 2023 23:03 GMT
#12
On July 23 2023 07:28 Fanatic-Templar wrote:
Show nested quote +
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.


I'm not saying that gimmick builds aren't allowed or that the other races don't have them. I'm saying Protoss is stuck in this cycle of ALWAYS relying on gimmick all ins in order to win tournaments. If it's not one build it's another.

Oh unless it's their hated late game deathball comps that someone else mentioned. Ok valid. Protoss has since WoL been a race that unless it's killing you with an all in, it is turtling to a single unbeatable deathball. Does that sound familiar to anybody because that's the Protoss race that I've known since 2010 with VERY few periods of in between.

In the modern LotV meta where the game is spread out and not concentrated into one tiny area that late game army comp reliance doesn't really work, it doesn't work with ANY of the races and yet Protoss has nothing else beyond that unless it kills you with a timing attack. Why is that? Because of the core problems the race has with the way it's designed. 13 years of experiencing this shit. How many more do you want before you'll see it's a fundamental problem with how Protoss is designed? They might fix the balance by just making their timings or deathballs stronger, but then we're right back to where we were before.

It's just a badly designed race, has been from the start and no one that's playing it seems to want to play any other way to prove me wrong.

You're seriously going to look at the games that herO played the other night and say he lost because the game isn't balanced? Really? He lost because he was proxying Dark Shrines, and constantly getting his attempts to sneak something past his opponent scouted and stomped on and he had nothing else left besides it. It's hilarious that people defend stuff like this as "the only way to play."
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland26633 Posts
July 22 2023 23:25 GMT
#13
On July 23 2023 07:28 Fanatic-Templar wrote:
Show nested quote +
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.

It’s a design issue

Balance can conceivably be fixed with tweaking a few numbers here or there. Design things are more fundamental.

Let’s consider Legacy, Protoss got a new toy in the Adept and was shredding face with it for a prolonged period. Until it got nerfed and wasn’t.

Let’s consider that in terms of early/midgame comps not actually a huge amount changed with Terran.

But with eco ramp up Protoss needed shield batteries (after the old Mommashipcore/overcharge just to hold basic Terran pushes.

They still can’t reliably hold those pushes while being greedy enough to enter lategame on a good footing. A similar dynamic exists in PvZ

Either they’re given a tool that’s OP, which is also bad or we just consistently see the same pattern. Reliance on gimmicky, risky play to compensate for a lack of stable macro styles.

Protoss core units aren’t strong, they’re not high DPS microable like Terran. They’re not numerous and really fast like Zerg for map control.

They’re good in an all-in before tech hits in, or they’re good in a deathball.

As Vindicare says (40k reference btw?) Legacy by having a fast eco ramp up, as well as requiring more spread absolutely exacerbates core design problems

At a certain level (and probably why Toss keeps getting nerfed) these factors aren’t super impactful, at the top level they clearly are

Protoss is so undertooled that it has giant, completely overpowered bandaids to their weakness to big floods of tier 1 units, and mobility with recall respectively and it’s STILL lagging

Design decisions, and not good ones. And not purely Toss

Making bio so, so much better than gateway units and incredibly microable isn’t ‘good design’ either just because people like the micro.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-22 23:44:39
July 22 2023 23:33 GMT
#14
On July 23 2023 08:25 WombaT wrote:
Show nested quote +
On July 23 2023 07:28 Fanatic-Templar wrote:
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.

It’s a design issue

As Vindicare says (40k reference btw?) Legacy by having a fast eco ramp up, as well as requiring more spread absolutely exacerbates core design problems



Indeed it is.

Making bio so, so much better than gateway units and incredibly microable isn’t ‘good design’ either just because people like the micro.


Oh I'm so glad you brought this up because this speaks to the BIGGEST of the Protoss design issues. Bio being strong is fine vs Terran, it's fine even when the opposing Terran makes no Bio units. It's fine vs Zerg too. Why isn't it fine vs Protoss.

Well let's just for a moment try and imagine a game where Gateway units were as strong as Bio units and could trade evenly with them 1 to 1. Or imagine a scenario where Protoss Gateway units were more mobile and able to chase down Zerg armies on creep. What's the giant elephant in the room in that scenario? Oh yea! WARP GATE! You CAN'T have Gateway units EVER anywhere near as versatile and cost effective as Bio units are or as mobile as Zerg units are because Protoss can instantly reinforce them regardless of distance or terrain immediately onto the battlefield. It would make them COMPLETELY broken as an attacking force in an all in.

Blizzard HAS to balance Protoss around the ability to warp their units in as reinforcements. They HAVE to or else the game would be completely busted beyond belief.

Blizzard knows they have to do this, and have specifically said they never want to change how this works because fucking Warp Gate is too cool to EVER consider changing. /barf.

This isn't even an opinion or a subjective argument. I dare anyone to figure out a way to make Protoss gateway units better so they can fight independently of their Robotics support units on par with Zerg and Terran units and not immediately make Protoss all ins unholdable and completely overpowered. I guarantee you if there was a way to do this it would have already happened.
aka: KTVindicare the Geeky Bartender
WombaT
Profile Blog Joined May 2010
Northern Ireland26633 Posts
July 22 2023 23:52 GMT
#15
On July 23 2023 08:33 Vindicare605 wrote:
Show nested quote +
On July 23 2023 08:25 WombaT wrote:
On July 23 2023 07:28 Fanatic-Templar wrote:
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.

It’s a design issue

As Vindicare says (40k reference btw?) Legacy by having a fast eco ramp up, as well as requiring more spread absolutely exacerbates core design problems



Indeed it is.

Show nested quote +
Making bio so, so much better than gateway units and incredibly microable isn’t ‘good design’ either just because people like the micro.


Oh I'm so glad you brought this up because this speaks to the BIGGEST of the Protoss design issues. Bio being strong is fine vs Terran, it's fine even when the opposing Terran makes no Bio units. It's fine vs Zerg too. Why isn't it fine vs Protoss.

Well let's just for a moment try and imagine a game where Gateway units were as strong as Bio units and could trade evenly with them 1 to 1. Or imagine a scenario where Protoss Gateway units were more mobile and able to chase down Zerg armies on creep. What's the giant elephant in the room in that scenario? Oh yea! WARP GATE! You CAN'T have Gateway units EVER anywhere near as versatile and cost effective as Bio units are or as mobile as Zerg units are because Protoss can instantly reinforce them regardless of distance or terrain immediately onto the battlefield. It would make them COMPLETELY broken as an attacking force in an all in.

Blizzard HAS to balance Protoss around the ability to warp their units in as reinforcements. They HAVE to or else the game would be completely busted beyond belief.

Blizzard knows they have to do this, and have specifically said they never want to change how this works because fucking Warp Gate is too cool to EVER consider changing. /barf.

This isn't even an opinion or a subjective argument. I dare anyone to figure out a way to make Protoss gateway units better so they can fight independently of their Robotics support units on par with Zerg and Terran units and not immediately make Protoss all ins unholdable and completely overpowered. I guarantee you if there was a way to do this it would have already happened.

Was just a terrible decision.

Sure sometimes playing I quite enjoyed the ‘oh shit there’s a drop coming in’ and the rapid response

Objectively, no, silly idea. It just tramples on fundamentals of army movement and reinforcement lines and the tradeoff is basically being gimped if you do wanna play a straight up macro game

Feels like something that could have happily stayed in campaign where balance isn’t a consideration, like marine drop pods and respawning lings
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
July 22 2023 23:56 GMT
#16
On July 23 2023 08:52 WombaT wrote:
Show nested quote +
On July 23 2023 08:33 Vindicare605 wrote:
On July 23 2023 08:25 WombaT wrote:
On July 23 2023 07:28 Fanatic-Templar wrote:
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.

It’s a design issue

As Vindicare says (40k reference btw?) Legacy by having a fast eco ramp up, as well as requiring more spread absolutely exacerbates core design problems



Indeed it is.

Making bio so, so much better than gateway units and incredibly microable isn’t ‘good design’ either just because people like the micro.


Oh I'm so glad you brought this up because this speaks to the BIGGEST of the Protoss design issues. Bio being strong is fine vs Terran, it's fine even when the opposing Terran makes no Bio units. It's fine vs Zerg too. Why isn't it fine vs Protoss.

Well let's just for a moment try and imagine a game where Gateway units were as strong as Bio units and could trade evenly with them 1 to 1. Or imagine a scenario where Protoss Gateway units were more mobile and able to chase down Zerg armies on creep. What's the giant elephant in the room in that scenario? Oh yea! WARP GATE! You CAN'T have Gateway units EVER anywhere near as versatile and cost effective as Bio units are or as mobile as Zerg units are because Protoss can instantly reinforce them regardless of distance or terrain immediately onto the battlefield. It would make them COMPLETELY broken as an attacking force in an all in.

Blizzard HAS to balance Protoss around the ability to warp their units in as reinforcements. They HAVE to or else the game would be completely busted beyond belief.

Blizzard knows they have to do this, and have specifically said they never want to change how this works because fucking Warp Gate is too cool to EVER consider changing. /barf.

This isn't even an opinion or a subjective argument. I dare anyone to figure out a way to make Protoss gateway units better so they can fight independently of their Robotics support units on par with Zerg and Terran units and not immediately make Protoss all ins unholdable and completely overpowered. I guarantee you if there was a way to do this it would have already happened.

Was just a terrible decision.

Sure sometimes playing I quite enjoyed the ‘oh shit there’s a drop coming in’ and the rapid response

Objectively, no, silly idea. It just tramples on fundamentals of army movement and reinforcement lines and the tradeoff is basically being gimped if you do wanna play a straight up macro game

Feels like something that could have happily stayed in campaign where balance isn’t a consideration, like marine drop pods and respawning lings


It wouldn't even be so bad if it was a very late game option like Recall was in SC:BW. But the fact that Blizzard insists on having it as the "core" mechanic to the race is why they HAVE to be balanced around it from the start to finish.

It's so frustrating because I see how fun Protoss is to play and watch in Brood War with their core army units forming the backbone of their army all game long and I just see how pathetic they are in comparison in SC2. It's because of that one mechanic that we can never have a Protoss that resembles what we had in Brood War.
aka: KTVindicare the Geeky Bartender
ZeroByte13
Profile Joined March 2022
795 Posts
July 23 2023 00:08 GMT
#17
I agree that Warp Gate could work as a mid / late game upgrade, then GW units could be buffed a bit.
And make GW faster than WG (or at least same speed). In the late game you have enough of them anyway.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-23 00:12:34
July 23 2023 00:10 GMT
#18
On July 23 2023 09:08 ZeroByte13 wrote:
I agree that Warp Gate could work as a mid / late game upgrade, then GW units could be buffed a bit.
And make GW faster than WG (or at least same speed). In the late game you have enough of them anyway.


Keep in mind, I don't think this is the ONLY problem with Protoss design. A lot of their units are just horribly designed, again to be too powerful in a sneaky cheese and not powerful enough in a standard game, and I'm not talking about Dark Templar here, they are a carry over from Brood War where they work just in standard games there. But niche units you can live with, a niche mechanic that the entire race is balanced around is not ok, not if you want your race to actually be a balanced RTS faction with multiple valid playstyles.
aka: KTVindicare the Geeky Bartender
QOGQOG
Profile Joined July 2019
834 Posts
Last Edited: 2023-07-23 00:11:32
July 23 2023 00:10 GMT
#19
On July 23 2023 08:56 Vindicare605 wrote:
Show nested quote +
On July 23 2023 08:52 WombaT wrote:
On July 23 2023 08:33 Vindicare605 wrote:
On July 23 2023 08:25 WombaT wrote:
On July 23 2023 07:28 Fanatic-Templar wrote:
On July 23 2023 05:34 Vindicare605 wrote:
On July 23 2023 04:56 WombaT wrote:
On July 23 2023 04:33 Vindicare605 wrote:
On July 23 2023 02:15 QOGQOG wrote:
On July 22 2023 14:46 Vindicare605 wrote:
I gotta be honest. After watching herO try and force DTs multiple games in a row in this group I have to ask the question. Do we REALLY want more Protoss in the later rounds of GSL?

The problem is DTs are the only really dangerous early game on offer for Protoss. Oracles are pretty easy to shut down, and the shield battery nerfs (and, to a lesser extent, void prism nerfs) have made most anything else super aggressive bad. I mean, when's the last time you saw a cannon rush? On the other hand, greedy macro openings are also much worse, with shield battery and void ray nerfs making Protoss less stable in early defenses. So it's either DTs or try to hit a timing, which hasn't been working very well either.


So the logic is that we're not going to attempt anything we KNOW isn't going to cause the damage we want so we're instead going to gamble on the riskiest thing we can try because it MIGHT catch our opponent off guard even though it becomes less and less effective the more they expect us to be desperate enough to try it?

Brilliant logic. This is how we end up with a stagnant meta. I guarantee you if someone like Gumiho was playing Protoss he'd at least attempt something different even if it didn't work than keep doing the same tired shit over and over again.

Relying on DT's isn't new. It's as old as SC2 itself or older.

Maybe Protoss just isn’t very good currently, and doesn’t have a huge capacity for improvement?

Classic had more success with incredibly gimmicky builds than anything standard this season. I’m including games he basically threw off a big advantage, where his initial gambit was successful.

Nothing really works. Gumi is one of my favourite players but he hasn’t really done a huge amount of meta pushing lately, he’s thrown in some off-meta builds but some of his most notable funkiness has been in TvT

Top Zergs seem to have already figured out the new herO PvZ style, which is the biggest overall meta innovation in the past 6 months across the races.

So we’re back to where we’ve often been at for seemingly ages and Protoss are just gambling on unstable builds that rely on an opponent missing a scout or misreading.

We’ve seen a temporary resurgence in Protoss results with a legitimate bug buffing Collosus range but hey, it’s confirmed not meant to be there so will be reverted shortly



So then we go back to my original question, just elaborated on. If we're going to keep the current Protoss design that simply rewards gimmick builds until they get figured out and don't work anymore, and we're not going to do anything to fix the core issues the race has that it has had for 13 years, then do we really WANT more Protoss in GSL?


Protoss has had plenty of periods where it didn't have to play gimmicky builds. Just look for any period where people were whining about their "unbeatable endgame composition" instead. And Protoss is certainly not the only race that's been rewarding gimmick plays for 13 years, I'm not taking that shit from the race that considers grabbing all your workers and a-moving the opponent's base a viable strategy. And as for races with "core issues that need fixing", there's no way Protoss beats out the Zerg Queen, a unit that can't fulfill it economic and military roles for the same unit cost, yet has to.

It's not a design issue, it's a balance issue.

It’s a design issue

As Vindicare says (40k reference btw?) Legacy by having a fast eco ramp up, as well as requiring more spread absolutely exacerbates core design problems



Indeed it is.

Making bio so, so much better than gateway units and incredibly microable isn’t ‘good design’ either just because people like the micro.


Oh I'm so glad you brought this up because this speaks to the BIGGEST of the Protoss design issues. Bio being strong is fine vs Terran, it's fine even when the opposing Terran makes no Bio units. It's fine vs Zerg too. Why isn't it fine vs Protoss.

Well let's just for a moment try and imagine a game where Gateway units were as strong as Bio units and could trade evenly with them 1 to 1. Or imagine a scenario where Protoss Gateway units were more mobile and able to chase down Zerg armies on creep. What's the giant elephant in the room in that scenario? Oh yea! WARP GATE! You CAN'T have Gateway units EVER anywhere near as versatile and cost effective as Bio units are or as mobile as Zerg units are because Protoss can instantly reinforce them regardless of distance or terrain immediately onto the battlefield. It would make them COMPLETELY broken as an attacking force in an all in.

Blizzard HAS to balance Protoss around the ability to warp their units in as reinforcements. They HAVE to or else the game would be completely busted beyond belief.

Blizzard knows they have to do this, and have specifically said they never want to change how this works because fucking Warp Gate is too cool to EVER consider changing. /barf.

This isn't even an opinion or a subjective argument. I dare anyone to figure out a way to make Protoss gateway units better so they can fight independently of their Robotics support units on par with Zerg and Terran units and not immediately make Protoss all ins unholdable and completely overpowered. I guarantee you if there was a way to do this it would have already happened.

Was just a terrible decision.

Sure sometimes playing I quite enjoyed the ‘oh shit there’s a drop coming in’ and the rapid response

Objectively, no, silly idea. It just tramples on fundamentals of army movement and reinforcement lines and the tradeoff is basically being gimped if you do wanna play a straight up macro game

Feels like something that could have happily stayed in campaign where balance isn’t a consideration, like marine drop pods and respawning lings


It wouldn't even be so bad if it was a very late game option like Recall was in SC:BW. But the fact that Blizzard insists on having it as the "core" mechanic to the race is why they HAVE to be balanced around it from the start to finish.

It's so frustrating because I see how fun Protoss is to play and watch in Brood War with their core army units forming the backbone of their army all game long and I just see how pathetic they are in comparison in SC2. It's because of that one mechanic that we can never have a Protoss that resembles what we had in Brood War.

The Zealot gets hit the hardest with this. In Brood War it's a legitimately threatening unit, especially early, and you'll rarely completely phase them out. Not so in SC2. The other tier one units, Zerglings and Marines, are useful all game. You can do multiple things with them. Zealots though? Worthless when first made, and even into the mid/late game they're typically only used for harassment since splash wrecks them and their attacks are actively anti-microed by the game.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 23 2023 00:38 GMT
#20
On July 23 2023 08:03 Vindicare605 wrote:
I'm not saying that gimmick builds aren't allowed or that the other races don't have them. I'm saying Protoss is stuck in this cycle of ALWAYS relying on gimmick all ins in order to win tournaments. If it's not one build it's another.

Oh unless it's their hated late game deathball comps that someone else mentioned. Ok valid.


That was me. I'm the one who mentioned it. And now, even though your entire position was "Protoss shouldn't exist because they rely on gimmicky builds" and you've admitted the reason for your conclusion was wrong, instead of changing your conclusion you've just decided that when they rely on stable late game compositions is also a reason they shouldn't exist. Somehow.

On July 23 2023 08:03 Vindicare605 wrote:In the modern LotV meta where the game is spread out and not concentrated into one tiny area that late game army comp reliance doesn't really work, it doesn't work with ANY of the races and yet Protoss has nothing else beyond that unless it kills you with a timing attack. Why is that? Because of the core problems the race has with the way it's designed. 13 years of experiencing this shit. How many more do you want before you'll see it's a fundamental problem with how Protoss is designed? They might fix the balance by just making their timings or deathballs stronger, but then we're right back to where we were before.

It's just a badly designed race, has been from the start and no one that's playing it seems to want to play any other way to prove me wrong.

You're seriously going to look at the games that herO played the other night and say he lost because the game isn't balanced? Really? He lost because he was proxying Dark Shrines, and constantly getting his attempts to sneak something past his opponent scouted and stomped on and he had nothing else left besides it. It's hilarious that people defend stuff like this as "the only way to play."


In fact the only reason why Hero's games were so cheese heavy is because of how hard Protoss think it is to win in macro games vs Terran. Cheese builds by their very nature carry enormous risk that no top tier pro wants to take on EVERY game unless they feel like they have to.

If Hero felt confident in his PvT standard play he wouldnt be proxying Dark Shrines EVERY game.

On July 23 2023 08:25 WombaT wrote:
It’s a design issue

Balance can conceivably be fixed with tweaking a few numbers here or there. Design things are more fundamental.

Let’s consider Legacy, Protoss got a new toy in the Adept and was shredding face with it for a prolonged period. Until it got nerfed and wasn’t.


This is literally what happened to Reapers when they were new.

On July 23 2023 08:25 WombaT wrote:Let’s consider that in terms of early/midgame comps not actually a huge amount changed with Terran.

But with eco ramp up Protoss needed shield batteries (after the old Mommashipcore/overcharge just to hold basic Terran pushes.

They still can’t reliably hold those pushes while being greedy enough to enter lategame on a good footing. A similar dynamic exists in PvZ

Either they’re given a tool that’s OP, which is also bad or we just consistently see the same pattern. Reliance on gimmicky, risky play to compensate for a lack of stable macro styles.


What makes a gimmicky unit you rely on "well designed" as opposed to "badly designed"? Terran were also given an OP tool to shore up their weaknesses in the Medivac Dropship. It adds sustainability to their glass cannon units, makes Stim a viable upgrade, allows them to save their armies when they're caught out of position, take bad engagements or are otherwise outmaneuvered, to say nothing of its offensive abilities. You call Recall an "overpowered band-aid" but Medivacs do so much more, so much more efficiently. What options does Terran have to win without Medivacs? Gimmicky, risky play? Or the absolute disaster that is mech? Why is it okay that Terran is completely dependent on this unit for defense, map control as well as offense, but it's a problem that Protoss needs Shield Batteries to survive early Terran pushes?

And again, Zerg Queens are much more of an issue. They completely bypass Zerg's core larva mechanic allowing them to produce eco and fighting units at the same time, while also being their only recourse against early air units. And they give map control through Creep. You say Protoss needs an overpowered band-aid to survive early Terran pushes, but I know no Protoss unit that fulfills that role more than the Queen does for Zerg.

There are tonnes of overpowered band-aids in the game. EMP? Snipe? Abduct? It's hardly a unique Protoss trait.

On July 23 2023 08:25 WombaT wrote:Protoss core units aren’t strong, they’re not high DPS microable like Terran. They’re not numerous and really fast like Zerg for map control.

They’re good in an all-in before tech hits in, or they’re good in a deathball.


High Templar are a strong Gateway unit that doesn't benefit from deathballs. Revert Khaydarin Amulet removal. Literally the game that got people so upset about it was one of the most map-wide action packed and map control focused games of its time. Might cause balance issues, but it fixes the "design" problems without requiring a complete redesign at all.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-23 00:52:04
July 23 2023 00:45 GMT
#21
So you want to redesign the other two races instead of redesign Protoss.That's your solution? lol. It won't work either because you will just end up running into the same problems over again. The only thing you'll "fix" by doing that is giving Protoss a few years of being overpowered before they eventually have be tuned back down again.

You just want to repeat the same cycle over again. 13 years isn't long enough. No if we just keep going in the same circle over and over again eventually we'll get it right.

And I never changed my position. I just clarified it for you since you didn't understand it the first time.
aka: KTVindicare the Geeky Bartender
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 23 2023 00:53 GMT
#22
On July 23 2023 09:38 Fanatic-Templar wrote:
Show nested quote +
On July 23 2023 08:03 Vindicare605 wrote:
I'm not saying that gimmick builds aren't allowed or that the other races don't have them. I'm saying Protoss is stuck in this cycle of ALWAYS relying on gimmick all ins in order to win tournaments. If it's not one build it's another.

Oh unless it's their hated late game deathball comps that someone else mentioned. Ok valid.


That was me. I'm the one who mentioned it. And now, even though your entire position was "Protoss shouldn't exist because they rely on gimmicky builds" and you've admitted the reason for your conclusion was wrong, instead of changing your conclusion you've just decided that when they rely on stable late game compositions is also a reason they shouldn't exist. Somehow.

Show nested quote +
On July 23 2023 08:03 Vindicare605 wrote:In the modern LotV meta where the game is spread out and not concentrated into one tiny area that late game army comp reliance doesn't really work, it doesn't work with ANY of the races and yet Protoss has nothing else beyond that unless it kills you with a timing attack. Why is that? Because of the core problems the race has with the way it's designed. 13 years of experiencing this shit. How many more do you want before you'll see it's a fundamental problem with how Protoss is designed? They might fix the balance by just making their timings or deathballs stronger, but then we're right back to where we were before.

It's just a badly designed race, has been from the start and no one that's playing it seems to want to play any other way to prove me wrong.

You're seriously going to look at the games that herO played the other night and say he lost because the game isn't balanced? Really? He lost because he was proxying Dark Shrines, and constantly getting his attempts to sneak something past his opponent scouted and stomped on and he had nothing else left besides it. It's hilarious that people defend stuff like this as "the only way to play."


In fact the only reason why Hero's games were so cheese heavy is because of how hard Protoss think it is to win in macro games vs Terran. Cheese builds by their very nature carry enormous risk that no top tier pro wants to take on EVERY game unless they feel like they have to.

If Hero felt confident in his PvT standard play he wouldnt be proxying Dark Shrines EVERY game.

Show nested quote +
On July 23 2023 08:25 WombaT wrote:
It’s a design issue

Balance can conceivably be fixed with tweaking a few numbers here or there. Design things are more fundamental.

Let’s consider Legacy, Protoss got a new toy in the Adept and was shredding face with it for a prolonged period. Until it got nerfed and wasn’t.


This is literally what happened to Reapers when they were new.

Show nested quote +
On July 23 2023 08:25 WombaT wrote:Let’s consider that in terms of early/midgame comps not actually a huge amount changed with Terran.

But with eco ramp up Protoss needed shield batteries (after the old Mommashipcore/overcharge just to hold basic Terran pushes.

They still can’t reliably hold those pushes while being greedy enough to enter lategame on a good footing. A similar dynamic exists in PvZ

Either they’re given a tool that’s OP, which is also bad or we just consistently see the same pattern. Reliance on gimmicky, risky play to compensate for a lack of stable macro styles.


What makes a gimmicky unit you rely on "well designed" as opposed to "badly designed"? Terran were also given an OP tool to shore up their weaknesses in the Medivac Dropship. It adds sustainability to their glass cannon units, makes Stim a viable upgrade, allows them to save their armies when they're caught out of position, take bad engagements or are otherwise outmaneuvered, to say nothing of its offensive abilities. You call Recall an "overpowered band-aid" but Medivacs do so much more, so much more efficiently. What options does Terran have to win without Medivacs? Gimmicky, risky play? Or the absolute disaster that is mech? Why is it okay that Terran is completely dependent on this unit for defense, map control as well as offense, but it's a problem that Protoss needs Shield Batteries to survive early Terran pushes?

And again, Zerg Queens are much more of an issue. They completely bypass Zerg's core larva mechanic allowing them to produce eco and fighting units at the same time, while also being their only recourse against early air units. And they give map control through Creep. You say Protoss needs an overpowered band-aid to survive early Terran pushes, but I know no Protoss unit that fulfills that role more than the Queen does for Zerg.

There are tonnes of overpowered band-aids in the game. EMP? Snipe? Abduct? It's hardly a unique Protoss trait.

Show nested quote +
On July 23 2023 08:25 WombaT wrote:Protoss core units aren’t strong, they’re not high DPS microable like Terran. They’re not numerous and really fast like Zerg for map control.

They’re good in an all-in before tech hits in, or they’re good in a deathball.


High Templar are a strong Gateway unit that doesn't benefit from deathballs. Revert Khaydarin Amulet removal. Literally the game that got people so upset about it was one of the most map-wide action packed and map control focused games of its time. Might cause balance issues, but it fixes the "design" problems without requiring a complete redesign at all.


Can you share what game it was? Would love to find it.

I do remember when they had KA back then, that warping in HTs in strategic locations was fun and cool, and you could set up tactics and stuff, and allowed for some faster paced action. Map control type games are cool too. Back then it was OP because you could warp in far pylons quickly AND have a HT ready with Storm energy. However, now far pylons warp in slower, so you wouldn't be able to warp in a HT on reaction as easily, you'd still have to try to anticipate something coming and warp it in in time to Storm.

Would be totally fine with slowing HTs down again too if it makes up for being able to warp in HTs around the map with storm energy, and relying on that to position them than having them move faster.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
Last Edited: 2023-07-23 01:15:12
July 23 2023 01:14 GMT
#23
On July 23 2023 09:45 Vindicare605 wrote:
So you want to redesign the other two races instead of redesign Protoss.That's your solution? lol.


I literally argued that Protoss doesn't need a massive redesign and you somehow decided that I think that two races need massive redesigns? That's your understanding? lol.

On July 23 2023 09:53 Yoshi Kirishima wrote:
Can you share what game it was? Would love to find it.


Wish I could, but I think it was lost to Gom's old site. If I remember correctly, it was SanZenith vs. ScFou on Terminus, but I can't find the VoD anywhere to verify, so I might have the wrong game.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-23 01:31:46
July 23 2023 01:25 GMT
#24
On July 23 2023 10:14 Fanatic-Templar wrote:
Show nested quote +
On July 23 2023 09:45 Vindicare605 wrote:
So you want to redesign the other two races instead of redesign Protoss.That's your solution? lol.


I literally argued that Protoss doesn't need a massive redesign and you somehow decided that I think that two races need massive redesigns? That's your understanding? lol.

Show nested quote +
On July 23 2023 09:53 Yoshi Kirishima wrote:
Can you share what game it was? Would love to find it.


Wish I could, but I think it was lost to Gom's old site. If I remember correctly, it was SanZenith vs. ScFou on Terminus, but I can't find the VoD anywhere to verify, so I might have the wrong game.


Are you even reading what you write?

You launch into a whole list of things you want to change about the other races, without even thinking for even a moment how they'll impact the TvZ match up btw, just so you can justify your stance that it's not that there's anything wrong with Protoss it's that EVERYBODY ELSE needs to be massively nerfed in order to get the game back into equilibrium.

Do you not understand how that's just an indirect acknowledgement that the problem is with Protoss? There are 3 races in the game, there are 9 match ups in the game. Only the match ups where Protoss is involved is there a balance problem. Queens are stupid I agree, but they aren't the only reason Protoss is suffering vs Zerg and Terran is able to play against Zerg just fine even with Zerg having that stupid catch all mechanic.

You can't gut the queen without making TvZ unplayable for Zerg. You can't make ANY of the changes you're suggesting in a vacuum just because you think they MIGHT make Protoss able to win tournaments at a high level because you're not even stopping to consider the ramifications they have on the rest of the games that Protoss isn't in.

You even suggest bringing Khaydarian Amulet back and saying at the end that "it'll cause balance issues" because you're not thinking about the entire picture here, you're just throwing out ideas that MIGHT work because it HAS to be something else other than Protoss is just fundamentally broken.

We have done this dance for 13 years. I'm telling you that we knew 13 years ago that the problem was the fundamental design of Protoss. We have 13 years of trying ALL sorts of other changes to try and make that design work and we keep running into the same pattern over and over again that Protoss is either busted strong due to an overtuned timing build or overpowered deathball or they are underpowered because their core army can't compete with Zerg and Terran's.

We have over a DECADE of evidence to justify that we know what the problem is, but you just want to keep insisting that it's the other races that are the problem and not Protoss. It's like trying to convince someone that the Earth is round.

But sure, let's go once more around the merry go round. Let's nerf Zerg and Terran, let's buff Protoss, let's just go back round and round because it's not the goal to actually FIX the game so that everyone ends up balanced no, it's just to make sure that every race is overpowered enough times so that the win totals average out the same in the long run.
aka: KTVindicare the Geeky Bartender
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
July 23 2023 02:11 GMT
#25
On July 23 2023 10:25 Vindicare605 wrote:
Show nested quote +
On July 23 2023 10:14 Fanatic-Templar wrote:
On July 23 2023 09:45 Vindicare605 wrote:
So you want to redesign the other two races instead of redesign Protoss.That's your solution? lol.


I literally argued that Protoss doesn't need a massive redesign and you somehow decided that I think that two races need massive redesigns? That's your understanding? lol.

On July 23 2023 09:53 Yoshi Kirishima wrote:
Can you share what game it was? Would love to find it.


Wish I could, but I think it was lost to Gom's old site. If I remember correctly, it was SanZenith vs. ScFou on Terminus, but I can't find the VoD anywhere to verify, so I might have the wrong game.


Are you even reading what you write?


One of us did, and it certainly wasn't you. Almost everything you claim "I" said, I never said. Complete strawmen.

On July 23 2023 10:25 Vindicare605 wrote:You launch into a whole list of things you want to change about the other races,


I haven't suggested a single change to any other race. The only change I suggested was reverting Khaydarin Amulet, which is a Protoss ability, fyi. And people who understand the game better than I do would hopefully have even better ideas than I. The point being that there are plenty of balance tweaks that can be done without needing a complete redesign.

On July 23 2023 10:25 Vindicare605 wrote:
You even suggest bringing Khaydarian Amulet back and saying at the end that "it'll cause balance issues" because you're not thinking about the entire picture here, you're just throwing out ideas that MIGHT work because it HAS to be something else other than Protoss is just fundamentally broken.


No, I'm saying it'll cause balance issues because it'll cause balance issues. Because I am considering the impact this change could have on the bigger picture. I'm throwing out this idea because it was already in the game. I saw what the game looked like when it was there, and it was great, and it addressed the issues you claim to have with Protoss' design, and I want more of it. It's really not that hard to understand.

But now that you bring it up, I also support throwing out ideas that might work. What's the worst that will happen? Will tournament racial balance be dominated by one race? Already the case, and you're super excited about it, so that's not a problem. Will it make games unfun to watch? You're already so upset you're preaching the complete elimination of one of the three races in the game. As far as you're concerned, there's nothing to lose here, so why are you suddenly clutching pearls that the delicate balance might be changed?
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
Last Edited: 2023-07-23 02:29:59
July 23 2023 02:22 GMT
#26
On July 23 2023 11:11 Fanatic-Templar wrote:
Show nested quote +
On July 23 2023 10:25 Vindicare605 wrote:
On July 23 2023 10:14 Fanatic-Templar wrote:
On July 23 2023 09:45 Vindicare605 wrote:
So you want to redesign the other two races instead of redesign Protoss.That's your solution? lol.


I literally argued that Protoss doesn't need a massive redesign and you somehow decided that I think that two races need massive redesigns? That's your understanding? lol.

On July 23 2023 09:53 Yoshi Kirishima wrote:
Can you share what game it was? Would love to find it.


Wish I could, but I think it was lost to Gom's old site. If I remember correctly, it was SanZenith vs. ScFou on Terminus, but I can't find the VoD anywhere to verify, so I might have the wrong game.


Are you even reading what you write?


One of us did, and it certainly wasn't you. Almost everything you claim "I" said, I never said. Complete strawmen.

Show nested quote +
On July 23 2023 10:25 Vindicare605 wrote:You launch into a whole list of things you want to change about the other races,


I haven't suggested a single change to any other race. The only change I suggested was reverting Khaydarin Amulet, which is a Protoss ability, fyi. And people who understand the game better than I do would hopefully have even better ideas than I. The point being that there are plenty of balance tweaks that can be done without needing a complete redesign.

Show nested quote +
On July 23 2023 10:25 Vindicare605 wrote:
You even suggest bringing Khaydarian Amulet back and saying at the end that "it'll cause balance issues" because you're not thinking about the entire picture here, you're just throwing out ideas that MIGHT work because it HAS to be something else other than Protoss is just fundamentally broken.


No, I'm saying it'll cause balance issues because it'll cause balance issues. Because I am considering the impact this change could have on the bigger picture. I'm throwing out this idea because it was already in the game. I saw what the game looked like when it was there, and it was great, and it addressed the issues you claim to have with Protoss' design, and I want more of it. It's really not that hard to understand.

But now that you bring it up, I also support throwing out ideas that might work. What's the worst that will happen? Will tournament racial balance be dominated by one race? Already the case, and you're super excited about it, so that's not a problem. Will it make games unfun to watch? You're already so upset you're preaching the complete elimination of one of the three races in the game. As far as you're concerned, there's nothing to lose here, so why are you suddenly clutching pearls that the delicate balance might be changed?


You're not reading a thing I'm writing are you?

I'm CLEARLY not ok with how things are right now. I'm so disgusted with the state of the game that I'm genuinely asking if we're sure we even WANT more Protoss in the GSL because if we are just going to keep getting more of the same then I'm at the point where I don't.

I want the game to actually be FIXED though, not just patched FOREVER in a continuous circle like every other Blizzard game has been balanced since Warcraft 3.

I don't want to throw MORE bandaids on the sickness. What you're suggesting is just that.
aka: KTVindicare the Geeky Bartender
1 2 All last
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
12:30
Playoffs Day 1
herO vs Classic
SHIN vs Cure
Solar vs Percival
WardiTV926
TKL 227
Liquipedia
Afreeca Starleague
10:00
Ro16 Group D
Barracks vs Leta
Royal vs Light
Afreeca ASL 15342
StarCastTV_EN323
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko456
Hui .227
TKL 227
LamboSC2 130
Rex 117
StarCraft: Brood War
Britney 37516
Calm 14217
Sea 8155
Jaedong 6050
BeSt 1604
Rush 1237
Hyuk 990
Horang2 696
Pusan 464
Snow 420
[ Show more ]
Mind 310
Mini 284
Zeus 217
ToSsGirL 105
JYJ 97
Sharp 93
ggaemo 92
Sea.KH 74
[sc1f]eonzerg 61
Noble 41
Backho 40
Sexy 39
Killer 33
zelot 20
Rock 19
Shine 15
Bale 14
SilentControl 14
Movie 14
JulyZerg 10
Terrorterran 10
eros_byul 1
Dota 2
Gorgc7073
qojqva1144
League of Legends
Reynor70
Counter-Strike
shoxiejesuss1527
Heroes of the Storm
Trikslyr135
Other Games
FalleN 4020
singsing2100
hiko997
B2W.Neo535
Beastyqt425
DeMusliM311
crisheroes287
XaKoH 146
Mew2King101
ArmadaUGS67
QueenE60
Organizations
Dota 2
PGL Dota 2 - Main Stream11241
PGL Dota 2 - Secondary Stream5245
StarCraft: Brood War
UltimateBattle 265
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• 3DClanTV 73
• poizon28 26
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3684
• TFBlade1793
Other Games
• WagamamaTV169
• Shiphtur124
Upcoming Events
RSL Revival
19h 33m
Replay Cast
1d 9h
The PondCast
1d 19h
KCM Race Survival
1d 19h
WardiTV Map Contest Tou…
1d 20h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
3 days
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
[ Show More ]
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.