On July 23 2023 09:38 Fanatic-Templar wrote:Show nested quote +On July 23 2023 08:03 Vindicare605 wrote:
I'm not saying that gimmick builds aren't allowed or that the other races don't have them. I'm saying Protoss is stuck in this cycle of ALWAYS relying on gimmick all ins in order to win tournaments. If it's not one build it's another.
Oh unless it's their hated late game deathball comps that someone else mentioned. Ok valid.
That was me. I'm the one who mentioned it. And now, even though your entire position was "Protoss shouldn't exist because they rely on gimmicky builds" and you've admitted the reason for your conclusion was wrong, instead of changing your conclusion you've just decided that when they rely on stable late game compositions is
also a reason they shouldn't exist. Somehow.
Show nested quote +On July 23 2023 08:03 Vindicare605 wrote:In the modern LotV meta where the game is spread out and not concentrated into one tiny area that late game army comp reliance doesn't really work, it doesn't work with ANY of the races and yet Protoss has nothing else beyond that unless it kills you with a timing attack. Why is that? Because of the core problems the race has with the way it's designed. 13 years of experiencing this shit. How many more do you want before you'll see it's a fundamental problem with how Protoss is designed? They might fix the balance by just making their timings or deathballs stronger, but then we're right back to where we were before.
It's just a badly designed race, has been from the start and no one that's playing it seems to want to play any other way to prove me wrong.
You're seriously going to look at the games that herO played the other night and say he lost because the game isn't balanced? Really? He lost because he was proxying Dark Shrines, and constantly getting his attempts to sneak something past his opponent scouted and stomped on and he had nothing else left besides it. It's hilarious that people defend stuff like this as "the only way to play."
In fact the only reason why Hero's games were so cheese heavy is because of how hard Protoss think it is to win in macro games vs Terran. Cheese builds by their very nature carry enormous risk that no top tier pro wants to take on EVERY game unless they feel like they have to.
If Hero felt confident in his PvT standard play he wouldnt be proxying Dark Shrines EVERY game.
Show nested quote +On July 23 2023 08:25 WombaT wrote:
It’s a design issue
Balance can conceivably be fixed with tweaking a few numbers here or there. Design things are more fundamental.
Let’s consider Legacy, Protoss got a new toy in the Adept and was shredding face with it for a prolonged period. Until it got nerfed and wasn’t.
This is literally what happened to Reapers when they were new.
Show nested quote +On July 23 2023 08:25 WombaT wrote:Let’s consider that in terms of early/midgame comps not actually a huge amount changed with Terran.
But with eco ramp up Protoss needed shield batteries (after the old Mommashipcore/overcharge just to hold basic Terran pushes.
They still can’t reliably hold those pushes while being greedy enough to enter lategame on a good footing. A similar dynamic exists in PvZ
Either they’re given a tool that’s OP, which is also bad or we just consistently see the same pattern. Reliance on gimmicky, risky play to compensate for a lack of stable macro styles.
What makes a gimmicky unit you rely on "well designed" as opposed to "badly designed"? Terran were also given an OP tool to shore up their weaknesses in the Medivac Dropship. It adds sustainability to their glass cannon units, makes Stim a viable upgrade, allows them to save their armies when they're caught out of position, take bad engagements or are otherwise outmaneuvered, to say nothing of its offensive abilities. You call Recall an "overpowered band-aid" but Medivacs do so much more, so much more efficiently. What options does Terran have to win without Medivacs? Gimmicky, risky play? Or the absolute disaster that is mech? Why is it okay that Terran is completely dependent on this unit for defense, map control as well as offense, but it's a problem that Protoss needs Shield Batteries to survive early Terran pushes?
And again, Zerg Queens are much more of an issue. They completely bypass Zerg's core larva mechanic allowing them to produce eco and fighting units at the same time, while also being their only recourse against early air units. And they give map control through Creep. You say Protoss needs an overpowered band-aid to survive early Terran pushes, but I know no Protoss unit that fulfills that role more than the Queen does for Zerg.
There are tonnes of overpowered band-aids in the game. EMP? Snipe? Abduct? It's hardly a unique Protoss trait.
Show nested quote +On July 23 2023 08:25 WombaT wrote:Protoss core units aren’t strong, they’re not high DPS microable like Terran. They’re not numerous and really fast like Zerg for map control.
They’re good in an all-in before tech hits in, or they’re good in a deathball.
High Templar are a strong Gateway unit that doesn't benefit from deathballs. Revert Khaydarin Amulet removal. Literally the game that got people so upset about it was one of the most map-wide action packed and map control focused games of its time. Might cause balance issues, but it fixes the "design" problems without requiring a complete redesign at all.