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Serral Wins ESL Masters Summer '23

Forum Index > SC2 General
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Serral Wins ESL Masters Summer '23

Text byTL.net ESPORTS
June 20th, 2023 10:47 GMT
Results on Liquipedia

VODs on ESL YouTube

Official Replay Pack

Serral wins ESL Masters Summer

by Wax

A controversial ESL Masters Summer tournament came to perhaps the least controversial ending possible in StarCraft II, with Serral dominating the field to win yet another championship. Even if World Champion Oliveira had competed, and even if the new format hadn't been so unfavorable to open bracket players, the Finnish Phenom showed a level of play that suggested he might have won all the same. He went 5-0 in series with a lop-sided 14-3 map score, with two of those losses coming against finals opponent GuMiho.

The victory capped off a fantastic four month comeback stretch following IEM Katowice, where Serral had suffered shock elimination at the hands of RagnaroK in the quarterfinals. Since then, Serral has also won the EPT Europe Regional, carried Basilisk to second place midway through the WTL season with a 18-0 individual record, and put up a ridiculous 54-2 match record in all competitions.

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Check Liquipedia for full results

Still, there was much more to the tournament than just Serral's rampage. Similar to DreamHack Atlanta, where Bunny shined nearly as bright as champion herO, runner-up GuMiho almost stole the show from the tournament winner. After a rough first day where he lost to Cure and Dark in the winners' bracket, GuMiho rallied back in the knockout bracket with a massive upset over Maru. He followed that with surprisingly one-sided victories over Cure and Solar in the playoffs, and he briefly took a 2-1 lead against Serral in a spirited grand finals outing. In particular, his game two victory on Ancient Cistern is likely to be remembered as the best game of the tournament, where he pulled back from an enormous economic deficit through sheer force of multi-tasking.

GuMiho wasn't the only player to outperform expectations. Solar, long-considered a player who underperformed in live tournaments, made it all the way to the semifinals before he had to cede the way to GuMiho (a 3-2 over Dark was the highlight of his run). Also, Classic continued to build momentum in 2023, reaching the top 8 and earning the best finish among Protoss players. Unfortunately for Protoss fans, this came with the context of herO getting ignominiously bounced from the tournament in the open bracket, losing to Elazer and Creator.

A recap of ESL Summer wouldn't be complete without mentioning its controversies. The competition was undeniably marred by ESL's inability to obtain visas in time for Chinese players Oliveira and Coffee. Many fans wondered if Oliveira's world championship run was more than just a once-in-a-lifetime miracle—unfortunately, we'll have to wait until August's Gamers8 to know the answer.

The newly changed format to ESL Summer drew some ire as well. While fans pointed to yet another change to an already complicated format, pros criticized how the open bracket players were put at an extreme disadvantage compared to seeded players.

Not all controversy was self-inflicted by ESL—ByuN's wrist issues came to the fore again at DreamHack Summer, with the Shopify Terran even forfeiting an early series against Astrea for that reason. ByuN managed to stay in good enough shape to reach the quarterfinals, but ultimately lost 2-3 to Reynor due to a massive throw in game five. While we can't conclusively say ByuN's wrist issues directly caused the mistake that led to his defeat (ByuN asked for a wrist-related pause in game four), it was still a deflating conclusion to one of ByuN's better offline showings.

Finals Recap



Game One - Royal Blood (Serral win): GuMiho got off to a good start to the series, with his Hellion and Cloaked Banshee harassment putting a dent in Serral's economy as the EU champ looked to go Roach-Ravager-Infestor. That set GuMiho up to apply intense pressure, doggedly denying his opponent from taking a fourth base.

It looked like GuMiho might grind out a slow, economy-based win, but the game flipped almost instantly once Serral got Vipers out on the field. Vipers helped Serral's Lurker-Roach-Ling army take a decisive victory against GuMiho's bio-tank force, all while he initiated backdoor attacks at GuMiho's natural and third. The combination of losing a frontal battle and having his expansions gutted was too severe a blow for GuMiho to withstand and he GG'd out.

Game Two - Ancient Cistern (GuMiho win): The two players built up in relatively conventional fashion (or as conventional as it can be when GuMiho is involved), with GuMiho going for bio while Serral switched to a Ling-Bane comp. The two armies came to a head in the mid-game, and Serral made the pivotal decision to backdoor with a portion of his army while defending back at home. This backdoor didn't pay off compared to the army investment, inviting GuMiho to keep pushing forward with bio, Tanks, and Liberators.

Serral kept committing to backdoor attacks, and these subsequent efforts went a lot better. Despite GuMiho holding the supply advantage initially, Serral fought his way back by barely holding the line at home and systematically undercutting GuMiho's economy. Knowing that defending and trying to rebuild his economy would be pointless, GuMiho decided to use his temporary army advantage to go all-out on offense. This multi-directional barrage found a weakness in Serral's vaunted defenses, and GuMiho was able to pick off the Baneling Nest (which had been placed in a precarious position in his natural wall).

The Baneling Nest kill was absolutely crucial for GuMiho as he was trailing massively in economy. He intensified his multi-prong bio attacks while Serral could make only Queens and Lings, which put the Finnish Phenom on the ropes. Serral did eventually rebuild his Baneling Nest, but GuMiho still found the knockout blow. The frenzied Terran offense found an empty Zerg main, and Marines gunned down the even more critical spawning pool. Unable to make reinforcements, Serral GG'd out with a 43-to-2 worker advantage.

Game Three - Dragon Scales (GuMiho win): GuMiho got cheesy in game three, opening with proxy-Barracks Reapers. While this tactic went unscouted, pulled off a reasonable defense and preserved his natural base.

However, the real problem for Serral were GuMiho's follow-ups. He underestimated the strength of the continued Hellion-Reaper pressure, which forced him to cancel a too-hasty third base attempt.

The killer move behind all this was the TWO Starport Battlecruisers coming up, which Serral seemed largely unaware of despite scouting a single Starport. The first BC combined with Reapers to put a huge dent in Serral's Drone count, and the follow-up BC's and Hellions ended the game.

Game Four - Babylon (Serral win): Game four played out somewhat similarly to game one, with GuMiho playing bio against Serral's Roach-Ravager and getting in some early Drone kills with nimble Hellion use. But, as in game one, being put on the back foot didn't seem to perturb Serral. He simply hung back, absorbed GuMiho's attacks, and waited until he had both Lurker and Viper tech online.

Once Serral had his full Hive force of Hydra-Roach-Lurker-Viper in the field, it was curtains for GuMiho. The Towel Terran was unable to take any sort of even fight, and he was soon forced to surrender.

Game Five - NeoHumanity (Serral win): Offense was on GuMiho's mind in game three, as he opened with a 1/1/1-style strategy to get an early cancel on Serral's third base (at the rich gas third on NeoHumanity). GuMiho didn't stop there, and committed hard to a non-stim Marine-Tank push as a follow-up.

As it turned out, the third base cancel for Serral was just a minor nuisance, as he simply retook the base and proceeded as normal. When the Marine-Tank push came, he had more than enough Roach-Ravager to completely nullify the assault. In fact, he won so handily on defense that he was able to immediately counterattack with deadly force, wringing another GG out of GuMiho in under seven minutes.

Game Six - Altitude (Serral win): Fortune shined upon GuMiho as he won the build order battle with a CC-first against a toothless pool-first, which he soon after followed up with a Hellion run-by that toasted a handful of Serral's drones. However, GuMiho did not go bio from this strong economic position, opting instead for his signature mech composition.

Being ahead on economy is usually a prerequisite and for beating mech as Zerg, and Serral seemed to be in a difficult spot with Roach-Ravager-Infestor against a very wealthy Terran. However, navigating out of difficult positions is a Serral specialty, and he fought off the initial Battlemech—and later Thors—to pull himself back onto decent footing. GuMiho himself remained in a good position, but he made the curious decision to tech further up into Battlecruisers while omitting Ghosts entirely—despite having seen plenty of Infestors on Serral's side.

While we've seen other Infestor-equipped Zergs lose the A-move might of mass Thors, Serral refused to fall victim. Judicious use of Neural Parasite, as well as careful preservation of his Infestors, allowed him to take fantastic trades against the BC-Thor Terran force. Serral also found the breathing room to dispatch troops on runby attacks, eroding GuMiho's economic foundation.

The once mighty mech Terran was slowly whittled down, and eventually reached the position where there were no resources left to remax. In a throwback to game two, GuMiho decided not to reestablish his economy, instead marshaling his forces for a last ditch offensive. However, there would be no reprise of the game two miracle, and Serral closed the series out to claim his second major championship of 2023.

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TL+ Member
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2023-06-20 11:02:53
June 20 2023 10:59 GMT
#2
GGs to Serral
But ESL has to do better than this. The Format sucked realy hard. The only open breaket Player that even got remotely close to the Playoffs was Lambo. And his run was insane, but still not enough.
Also Kelazhur and Has won 1 Single map (combined, not each) but still walked away with 1200$ each.

Also having the World Champion not at your next Event is just so damn bad.
I hope they will fix both issues for the next Masters Event in Winter
MaxPax
MJG
Profile Joined May 2018
United Kingdom958 Posts
Last Edited: 2023-06-20 11:15:01
June 20 2023 11:12 GMT
#3
Protoss players performed so poorly that I barely bothered watching.

Any sad Zealot fan boys?

"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
June 20 2023 11:45 GMT
#4
GG Serral, looking untouchable.
Insane tournament by Gumiho, only player to make Joona sweat.

Disasterclass by ESL. Clown fiesta of note, not having Oli there was beyond messed up.
Big_Pete1999
Profile Joined July 2010
United States22 Posts
June 20 2023 12:09 GMT
#5
On June 20 2023 20:12 MJG wrote:
Any sad Zealot fan boys?
(

Yeah, it continues to be pretty bad to see Protoss just get so destroyed so easily at every level of every tournament.
The only wins a Toss can get are if it's cheesy/gimicky, which just isn't sustainable in a tournament.

Protoss needs a buff. I'm not even saying nerf other races. Simply buff Protoss. Enough of the old 1998 and early 2000's "Protoss is IMBA" nonsense that pro's still spout out as if it were true.

It's time for a real, meaningful changeup to Protoss.

HOWEVER, and I'm going to say this as delicately as possible seeing who knows what a proper buff would do for metagame and players...

But I think we simply need new and better players to play Protoss. With all due respect to MaxPax, you won't ever show up for an offline event, so I'm ignoring you in this plea.

But we simply need new blood playing protoss. I get it, herO had a quirky style that won him a GSL last year. But it's been figured out after the initial shock factor. Stats is back, but for as much as I love him, he isn't what Protoss needs. Neither is Zest if he decides to come back after Military service. Showtime is good, but not great. MaxPax is above average for Protoss, but again, his committal to never showing up for an offline event just destroys it for me.

We need new blood to turn the race on it's head, shift the metagame completely, and start bringing actual competition back to the race and tournaments. Because this is embarrassing.
Curufinwe Feanor
Profile Joined August 2012
Brazil91 Posts
June 20 2023 12:27 GMT
#6
On June 20 2023 21:09 Big_Pete1999 wrote:
Show nested quote +
On June 20 2023 20:12 MJG wrote:
Any sad Zealot fan boys?
(

Yeah, it continues to be pretty bad to see Protoss just get so destroyed so easily at every level of every tournament.
The only wins a Toss can get are if it's cheesy/gimicky, which just isn't sustainable in a tournament.

Protoss needs a buff. I'm not even saying nerf other races. Simply buff Protoss. Enough of the old 1998 and early 2000's "Protoss is IMBA" nonsense that pro's still spout out as if it were true.

It's time for a real, meaningful changeup to Protoss.

HOWEVER, and I'm going to say this as delicately as possible seeing who knows what a proper buff would do for metagame and players...

But I think we simply need new and better players to play Protoss. With all due respect to MaxPax, you won't ever show up for an offline event, so I'm ignoring you in this plea.

But we simply need new blood playing protoss. I get it, herO had a quirky style that won him a GSL last year. But it's been figured out after the initial shock factor. Stats is back, but for as much as I love him, he isn't what Protoss needs. Neither is Zest if he decides to come back after Military service. Showtime is good, but not great. MaxPax is above average for Protoss, but again, his committal to never showing up for an offline event just destroys it for me.

We need new blood to turn the race on it's head, shift the metagame completely, and start bringing actual competition back to the race and tournaments. Because this is embarrassing.



Maxpax not playing on any offline event hurts so much Toss chances of lifiting a trophy... But i still think Toss needs a small buff. Like, transfer some energy of Archon's shield to life, so they dont get shitty when terran has 2+ EMP's available...
Aure Entüluva
Curufinwe Feanor
Profile Joined August 2012
Brazil91 Posts
June 20 2023 12:28 GMT
#7
Miss good old day of Strong Koreans tosses... Trap, Stats, Parting...
Aure Entüluva
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
June 20 2023 12:51 GMT
#8
I think TL gets more visits/views when the Serral victory articles are 3-6 months late. I'll do my part to rectify this by pointing out that Serral is maybe a top 5 all time player with this win behind Nestea, MVP, Rogue, and Stats. Not a bad place to be.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WombaT
Profile Blog Joined May 2010
Northern Ireland25130 Posts
June 20 2023 13:05 GMT
#9
Serral is 52-2 in matches since Katowice? Crazy

In other takeaways not sure if it’s even worth doing an open bracket if it’s that hard to get out of

Protoss having a bad time, hopefully they can right that the rest of the year
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
-KG-
Profile Joined October 2012
Denmark1207 Posts
June 20 2023 13:08 GMT
#10
Congrats to Serral for yet another dominant performance - simply on another level! Also happy to be able to watch quality Sc2 in 2023 even with the GSL cuts and the format/invitation issues of this tournament.

As for protoss, we can keep talking about it forever but I personally no longer believe in any meaningful change. The race has basically been trolled by a variety of "balance" teams for 5 years to a level where the success criteria has become a top 8 finish. It seems part of the community like it but objectively everyone should agree that it's just bad for the game.
~~(,,ºº>
ZeroByte13
Profile Joined March 2022
765 Posts
Last Edited: 2023-06-20 13:41:36
June 20 2023 13:28 GMT
#11
As many said already, the problem with Protoss buff is it needs to affect only the very top level, aka maybe top-5 Protoss players in the world.

Below world's top-15 or top-20 players Protoss are overrepresented, often there're more P players in tournaments before Ro8 than T and Z combined.
Give them a buff or two - and it might lead to having 20+ Protoss in Ro32 or something close.

I.e. this buff should not screw up balance for many dozens of low-tier pro and thousands high-rank amateur players just for 2-3 very top Protoss in the world to have a better chance to win.

And how do you make such a buff?
TossHeroes
Profile Joined February 2022
281 Posts
June 20 2023 13:33 GMT
#12
Just another day at the office for GOAT Serral
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
June 20 2023 14:01 GMT
#13
On June 20 2023 22:28 ZeroByte13 wrote:
As many said already, the problem with Protoss buff is it needs to affect only the very top level, aka maybe top-5 Protoss players in the world.

Below world's top-15 or top-20 players Protoss are overrepresented, often there're more P players in tournaments before Ro8 than T and Z combined.
Give them a buff or two - and it might lead to having 20+ Protoss in Ro32 or something close.

I.e. this buff should not screw up balance for many dozens of low-tier pro and thousands high-rank amateur players just for 2-3 very top Protoss in the world to have a better chance to win.

And how do you make such a buff?

You improve the late game of Protoss. Only the best P players should survive until the late game against the best Z. Also allow Two pylons to merge together (at a cost or resources) to create a Psionic wall that only Protoss units can pass through. Destroying the wall destroys both pylons. This will help against Zergling backstabs.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Big_Pete1999
Profile Joined July 2010
United States22 Posts
June 20 2023 14:04 GMT
#14
On June 20 2023 22:28 ZeroByte13 wrote:
As many said already, the problem with Protoss buff is it needs to affect only the very top level, aka maybe top-5 Protoss players in the world.

Below world's top-15 or top-20 players Protoss are overrepresented, often there're more P players in tournaments before Ro8 than T and Z combined.
Give them a buff or two - and it might lead to having 20+ Protoss in Ro32 or something close.

I.e. this buff should not screw up balance for many dozens of low-tier pro and thousands high-rank amateur players just for 2-3 very top Protoss in the world to have a better chance to win.

And how do you make such a buff?

Even though I think Protoss needs a buff, I also think Protoss needs new top-tier blood.

However, a buff to protoss might need to come as a specific nerf in some instances.

Example: EMP to shields. It's currently too strong. So have it do half of what it currently does to shields. That way if Toss gets blasted by an EMP, it isn't instantly dead. Maybe even 1/4 amount to shields as Terran spam out EMPs.

Maybe have HT start out with higher energy. Basically minimum of 1 storm is available the second a HT warps in.

What about lower disruption ball radius but allow the disruptor to actually move and get picked up after it shoots off a disruption ball? It's currently the only unit in the game where it's 1 and only attack move is nullified if it moves or gets picked up AND if it dies before it goes off, it's cancelled. No other unit is as shitty as that. For all the mass damage it can potentially do, it just rarely ever does it because it's too easy to snipe it. (Ghosts with nukes are NOT their 1 and only attack, so I'm not considering it).

What about Recall? Maybe allow the units being recalled to still fight until they teleport out of there?

Or maybe make the observer get a cloak upgrade to where it's actually invisible, invisible (i.e. no ripple)?

But small tweaks need to happen. Either directly as a Protoss buff, or indirectly as another race's nerf.

And no, I have no idea what any of the above changes would do. That's for the testers and pro's to decide and then tweak as needed. It may help, it may hurt. I'm not of the skill level to be able to test it for myself.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
Last Edited: 2023-06-20 14:13:17
June 20 2023 14:12 GMT
#15
On June 20 2023 23:04 Big_Pete1999 wrote:
Show nested quote +
On June 20 2023 22:28 ZeroByte13 wrote:
As many said already, the problem with Protoss buff is it needs to affect only the very top level, aka maybe top-5 Protoss players in the world.

Below world's top-15 or top-20 players Protoss are overrepresented, often there're more P players in tournaments before Ro8 than T and Z combined.
Give them a buff or two - and it might lead to having 20+ Protoss in Ro32 or something close.

I.e. this buff should not screw up balance for many dozens of low-tier pro and thousands high-rank amateur players just for 2-3 very top Protoss in the world to have a better chance to win.

And how do you make such a buff?

Even though I think Protoss needs a buff, I also think Protoss needs new top-tier blood.

However, a buff to protoss might need to come as a specific nerf in some instances.

Example: EMP to shields. It's currently too strong. So have it do half of what it currently does to shields. That way if Toss gets blasted by an EMP, it isn't instantly dead. Maybe even 1/4 amount to shields as Terran spam out EMPs.

Maybe have HT start out with higher energy. Basically minimum of 1 storm is available the second a HT warps in.

What about lower disruption ball radius but allow the disruptor to actually move and get picked up after it shoots off a disruption ball? It's currently the only unit in the game where it's 1 and only attack move is nullified if it moves or gets picked up AND if it dies before it goes off, it's cancelled. No other unit is as shitty as that. For all the mass damage it can potentially do, it just rarely ever does it because it's too easy to snipe it. (Ghosts with nukes are NOT their 1 and only attack, so I'm not considering it).

What about Recall? Maybe allow the units being recalled to still fight until they teleport out of there?

Or maybe make the observer get a cloak upgrade to where it's actually invisible, invisible (i.e. no ripple)?

But small tweaks need to happen. Either directly as a Protoss buff, or indirectly as another race's nerf.

And no, I have no idea what any of the above changes would do. That's for the testers and pro's to decide and then tweak as needed. It may help, it may hurt. I'm not of the skill level to be able to test it for myself.

I'd like to see the disruptor to be a little more reaver like with it's attack. Instead of steering the ball, it targets a unit and goes after it more like the Hunter-Seeker Missile. That way it has guaranteed dmg. It should move slow enough that the unity can be moved away. I'd also like to see the disruptor move while the ball is active. (I'm not against it having a toggle mode, or an upgrade so the unit can move while the ball is active.)
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
-KG-
Profile Joined October 2012
Denmark1207 Posts
June 20 2023 14:14 GMT
#16
On June 20 2023 23:04 Big_Pete1999 wrote:
Even though I think Protoss needs a buff, I also think Protoss needs new top-tier blood.


Agree, but don't see it happen at this stage of the game - especially considering the top tier results for the race in the past 5 years.


~~(,,ºº>
Mizenhauer
Profile Blog Joined February 2015
United States1851 Posts
June 20 2023 16:38 GMT
#17
On June 20 2023 21:51 BisuDagger wrote:
I think TL gets more visits/views when the Serral victory articles are 3-6 months late. I'll do my part to rectify this by pointing out that Serral is maybe a top 5 all time player with this win behind Nestea, MVP, Rogue, and Stats. Not a bad place to be.


In the future, reread this while you're waiting for "Serral wins" article.

https://tl.net/forum/starcraft-2/538992-serrals-revolution
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
RogerChillingworth
Profile Joined March 2010
2843 Posts
June 20 2023 17:19 GMT
#18
Nicely done by Serral. He didn't have the toughest road but I'd say 3-0ing Reynor was a very nice accomplishment, given their history. GJ by Gumi, tho. Always cool to see the super stylized players slap a bit.
aka wilted_kale
Charoisaur
Profile Joined August 2014
Germany15928 Posts
June 20 2023 17:50 GMT
#19
On June 20 2023 22:28 ZeroByte13 wrote:
As many said already, the problem with Protoss buff is it needs to affect only the very top level, aka maybe top-5 Protoss players in the world.

Below world's top-15 or top-20 players Protoss are overrepresented, often there're more P players in tournaments before Ro8 than T and Z combined.
Give them a buff or two - and it might lead to having 20+ Protoss in Ro32 or something close.

I.e. this buff should not screw up balance for many dozens of low-tier pro and thousands high-rank amateur players just for 2-3 very top Protoss in the world to have a better chance to win.

And how do you make such a buff?

Thing is that this overrepresentation of Protoss in lower levels is an EU-only phenomenon. On NA and KR GM ladder as well as lower stages of tournaments the representation is pretty balanced, which makes me think the high EU representation is completely unrelated to balance and just more players happen to play Protoss.

On the other hand Protoss underperformance at the highest level is universal across regions (except NA but you could argue NA has no highest level) which makes me think it's a balance issue
Many of the coolest moments in sc2 happen due to worker harassment
Xamo
Profile Joined April 2012
Spain877 Posts
June 20 2023 20:05 GMT
#20
GG Serral, incredible recent months.
Ask Harstem: It is not that PvX is imba, it is that all the players of the race “suck”.
If only we could have one final tournament that looks balanced for P…
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
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