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Team Liquid Map Contest #17: Results

Forum Index > SC2 General
19 CommentsPost a Reply

Team Liquid Map Contest #17: Results

Text byTL.net ESPORTS
November 2nd, 2022 22:06 GMT
TLMC17
It's time to announce the winners of TL.net Map Contest #17!

Before we announce the results, we'd like to extend our gratitude to all of the map-makers for their submissions, the judges for selecting the sixteen finalists, Wardi and TLMC tournament participants for trialing the new maps, and Shopify, ESL, and Blizzard for making the TLMC possible.

Mapmakers will receive $200 per map that finished in the top sixteen, and receive additional prize money for maps that finish in the top five as chosen by public vote:
  • 1st place - $800
  • 2nd place - $500
  • 3rd place - $250
  • 4th place - $150
  • 5th place- $100

We'd also like to remind the community that the top placing maps in TLMC #17 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference TLMC #17 and choose which maps to add at their own discretion.

5th place

"Cryolysis" by HyperONE


Key points:
  • Every base taken, except the triangle 4th, requires defending only one additional choke point.
  • The triangle 3rd base has no forward ramp or choke to defend; rather, it has a ramp on the far side of the natural.
  • Two narrow horizontal passages lie near the center. You can only feasibly defend one of them at a time. Position your army wisely.
  • Although there are no Overlord pillars at the natural expansion, an Overlord can float out of reach of ground units in the dead space near the vespene geysers.


4th place

"Royal Blood" by MiloOnFire


Despite a short rush distance, this map provides a lot of safety early on by restricting movement of armies and allowing players to expand away from the main attack path. Bases are spread horizontally, and become harder to defend the longer the game goes.

Features:
  • Short rush distance.
  • Two building wall-off at the natural expansion.
  • Restricted movement due to destructible rocks.
  • A forward aggressive option for an expansion.
  • Two gold bases with exposed minerals.


3rd place

"Lazarus Wastes" by HyperONE


Key features:
  • The central terrain is inspired by Dreamcatcher. Tanks cannot siege behind a cliff such that they can attack either 3rd base, except near the entrances of that base.
  • The first 4 bases for each player are standard, but the remaining 3 bases each have 2 extra mineral patches (10 total patches per base).
  • To balance the ability to take these bases (especially considering the rate at which different races expand), they are slightly distant, and blocked by debris which must be cleared prior to taking them. Your army becomes a resource which must be used to clear expansions, in addition to the usual attacking and defending.
  • If players do not wish to interact with the blocked expansions, they can simply play off the first 4 bases.

A brief analysis of non-standard resource bases:
  • Compared to a standard 8-patch base, a 10-patch super-saturated base has no objective downsides.
  • Compared to a 6-patch rich mineral base, a 10-patch super-saturated base provides more total resources and boasts ~14% higher income at full saturation. However, the rich base provides ~40% more income per worker and can be saturated more quickly.


2nd place

"Altitude" by CharactR


A Macro map with a bit of a twist! Rich bases in the center are blocked by destructible Xel'Naga towers leaving 3 options:
  • Destroy the tower to gain access to the rich minerals or to keep it from your opponent.
  • Use the watchtower.
  • Long distance mine the rich base at the risk of toppling towers.

Features:
  • 16 bases total.
  • 14 standard bases.
  • 2 rich bases (8 patches 1 geyser) that are blocked by Xel'Naga towers.
  • Killing the rock towers destroys the Xel'Naga towers, but allows the player to be able to place expansions at the gold bases.
  • If you want to keep the Xel'Naga tower and long distance mine from an expansion placed slightly further away there you are able to. However, this allows your opponent can also block mining partially by toppling the 500hp towers.


1st place

"Starchild" by Marras


Starchild is a standard map with 14 bases, two of which have double rich gasses. There’s also no Overlord pillars at the naturals. Like a typical standard map there are also two third base options, line of sight blockers and some rocks.


Full Results

Congratulations to all of the winners and finalists! We look forward to seeing your maps on the ladder in the near future.

  • 1st: Starchild
  • 2nd: Altitude
  • 3rd: Lazarus Wastes
  • 4th: Royal Blood
  • 5th: Cryolysis
  • 6th: Silver Wall
  • 7th: Taitalika
  • 8th: Black Engine
  • 9th: Babylon
  • 10th: Armistice
  • 11th: Pink Moon
  • 12th: Ancient Cistern
  • 13th: Gresvan
  • 14th: Dragon Scales
  • 15th: Erreholm
  • 16th: Electron

Read our finalists post for detailed views of all sixteen maps.

Notice: Voting Adjustments

After examining voting patterns and interviewing the TLMC participants, we discovered that more than one participant engaged in direct or indirect vote solicitation.

There are no explicit rules in TLMC regarding vote solicitation, and to some extent, it might be seen as an unavoidable side effect of having public voting. However, the abnormal voting patterns in TLMC #17 had a significant impact on the final standings, to the degree that we felt it went against the spirit of TLMC: StarCraft community members voting based on what they think are the best maps.

Thus, we've decided to discard all votes from TL.net accounts that were newly created during the 1-week voting period. While this is not an ideal or perfect solution, it is the most practical and realistic way to reach what we believe is a fair final ranking.

TL.net must take the blame for not having clearer rules regarding vote solicitation, and we apologize for not being better prepared for such a scenario. We will review our public voting system in future contests.

The map-makers who engaged in vote solicitation are deemed to have acted without malice, given the information they had about TLMC and public voting contests in general. TL.net will not penalize them nor disclose their identities. Their map submissions remain valid, and prize money will be awarded according to the adjusted standings in this post.

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TL+ Member
NeuralNet88
Profile Joined June 2021
22 Posts
November 02 2022 23:42 GMT
#2
Wow, Erreholm and Electron in the last two places. I would have thought that those two would be much nearer to the top. Both very good maps.

Not surprised by Starchild and Altitude taking the top two spots. Both great maps as well. Congrats to all of the top 5 map makers, especially to hyperOne who had both of his maps in the top five. Very nice!
Sprog
Profile Joined April 2010
New Zealand83 Posts
November 02 2022 23:54 GMT
#3
Very cool! Congrats all.
3dwin
Profile Joined February 2022
11 Posts
November 03 2022 00:34 GMT
#4
Kinda surprised Dragon Scales didn't do that well, but Starchild definitely deserves that 1st place.
Beelzebub1
Profile Joined May 2015
1004 Posts
November 03 2022 01:53 GMT
#5
All great maps, a big thanks to our map makers, Altitude looks incredible.
CharactR
Profile Joined January 2020
Canada108 Posts
Last Edited: 2022-11-03 02:09:05
November 03 2022 02:03 GMT
#6
Damn, I voted for Gresvan and Electron. I'm surprised they're so low on the list.
I thought Dragon Scales would do better because it's very similar to Triton even though I didn't personally vote for it.
I also did vote for my own map, but had no expectations of coming top 3, this would be a first.
also also silver wall was robbed. I regret not voting for it because I grew more fond of it after actually playing on it more after I voted. ofc I don't know how close they were point wise but maybe my vote would have been enough to tip it into 5th or maybe it wouldn't have mattered at all¯\_(ツ)_/¯
Anyway, Congrats to all finalists and thank yall for the 2nd place :D
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
IIEclipseII
Profile Joined February 2016
Germany157 Posts
November 03 2022 02:19 GMT
#7
Would be interesting to know how many people were voting this time and past contests for comparison.
MayOnFire
Profile Joined March 2021
England47 Posts
November 03 2022 06:57 GMT
#8
I'm glad I managed to get to the 4th place. My career record!

Congratulations to Marras, HyperOne and Character!

The maps that I voted on are at the end of the list surprisingly. I'm really curious what the voters were looking for in the maps.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
Wardi
Profile Blog Joined November 2011
England897 Posts
November 03 2022 09:22 GMT
#9
Congrats to the winners! Hopefully we can do away with public voting for deciding the final positions, once again a lot of solid maps are at the bottom (especially as afaik ESL don’t look at the placements of the maps when deciding for ladder).
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
meou2321
Profile Joined June 2017
11 Posts
November 03 2022 10:19 GMT
#10
congratz
Azhrak
Profile Joined January 2011
Finland1196 Posts
November 03 2022 10:36 GMT
#11
Congratulations to all winners! From the top5 think Lazarus Wastes looks the most interesting but looking forward to seeing them all in action.
starcraft2.fi
M3t4PhYzX
Profile Joined March 2019
Poland4225 Posts
November 03 2022 11:19 GMT
#12
tbh.. almost all SC2 map look pretty much the same to me.. except the aesthetics.

some really nice ones this time around

appreciated
odi profanum vulgus et arceo
nakaru874
Profile Joined November 2022
1 Post
November 03 2022 12:51 GMT
#13
yeah, hopefully this time they get implemented fast enough and we're not forced to watch pro players play events on them and struggle laddering on old maps

KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 03 2022 13:28 GMT
#14
Lazarus Wastes is really nice.

the others look fairly standard tbh. all the same. little to no difference in gameplay, sadly.
i wish the community was more open to "more extreme" maps and the pro scene would adept instead of complain. this way strategy would become more of a factor again and you'd have to discover tactics.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2022-11-04 13:35:21
November 03 2022 17:43 GMT
#15
I also like Lazarus, maybe more than the winner because of the direct line accross the map between bases (?)

I would be happy to see Radhuset station but the date had passed :
https://tl.net/forum/starcraft-2/599940-team-liquid-map-contest-17?page=5

PS : In Radhuset, are you curious of this natural base place ? I would enjoy new pattern in this #17 contest
[SC]Django
Profile Joined September 2013
Poland44 Posts
November 03 2022 20:46 GMT
#16
Terrible terrible damage for me because my favorite maps like Babylon or Armistice they are after the top five.
Hope Blizzard or the ESL pick this maps for next ladder.
In my opinion 80% of the maps on 1v1 ladder from the perspective of an artistic style, they are ugly or are similar.
Telephone
Profile Joined October 2010
United States143 Posts
November 05 2022 00:23 GMT
#17
Apparently voters thought that superouman's supremacy as a map maker needed to end.
t5Fab
Profile Joined July 2018
183 Posts
November 05 2022 09:31 GMT
#18
Happy for Lazarus Waste, maybe my favourite for the tournament
MrIronGolem27
Profile Joined July 2020
United States229 Posts
November 05 2022 14:19 GMT
#19
On November 05 2022 09:23 Telephone wrote:
Apparently voters thought that superouman's supremacy as a map maker needed to end.


Yeah, we replaced him with Marras, who has not ever done well in TLMC. /s
HyperONE - StarCraft Evolution League organizer, SC: Evo Complete developer, mapmaker (author of Magannatha, TLMC19 2nd place, TLMC17 3rd+5th place), Liquipedia editor
Drfilip
Profile Joined March 2013
Sweden590 Posts
November 09 2022 09:36 GMT
#20
The TLMC is an important thing for the community. Please keep going!
The last two installments had a lot of great maps. I hope this trend stays.
This time there were many interesting quirks in the maps, oddities that spice up the games. Great for entertaining matches in tournaments in the future.

I didn't vote this, but I wanted too.
The voting window was so small, especially when I wanted to see the progamers play first.
Example of why I think it's good to watch some games on the maps before voting: I thought Taitalika looked very interesting but the games on it made flying stuff seem too important. If the games shift to anti air defence, then a solid ground army pushing will be a very dangerous threat. This gets too complex for simple me. I changed my mind from having Taitalika as my favourite to the bottom choice.

For the next contest I'd like the voting to be open for at least a few days after the tournament is done. More informed decisions should be encouraged. If the voting and the showcase end at the same time, what's even the point of the showcase?
Random Platinum EU
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