• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:48
CEST 02:48
KST 09:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - RO12 Group A Results (2025)4$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game29
StarCraft 2
General
Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - RO12 Group A Results (2025) Code S RO12 Preview: Maru, Trigger, Rogue, NightMare Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine UK Politics Mega-thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12741 users

What balance / design changes do you want to see?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
RiSkysc2
Profile Joined September 2011
696 Posts
March 25 2022 10:33 GMT
#1
https://strawpoll.com/polls/PbZqo5YYBnN

dbRic1203
Profile Joined July 2019
Germany2655 Posts
March 25 2022 10:58 GMT
#2
Other: Change/ Nerf Warpgate, so that you can Buff Protoss Ground and Nerf the Carrier, changing the entire Protoss Playstile, so it becomes less gimicky

I obviously know, this is 100% not going to happen, but one can Dream
MaxPax
totemjack
Profile Joined March 2022
5 Posts
March 25 2022 12:08 GMT
#3
Carriers should be nerfed. Creep may need a little nerf too.
depressed1
Profile Blog Joined May 2021
51 Posts
March 25 2022 13:04 GMT
#4
More focus on mid-game. And more like remove units (carriers, liberators, vipers).
depressed_marauder (yt: DepressingStarcraft) done and gone.
Drfilip
Profile Joined March 2013
Sweden590 Posts
March 25 2022 13:11 GMT
#5
A design change I would like is the addition of units that are there only for fun stuff. They are not to be viable units on a professional level. A dark archon that can use mind control but it not being worth the investment. Maybe have 2 DTs morph for a cost of 400 gas. You could also add some new upgrades that doesn't really help, like the cluster grenades for reapers from the WoL campaign.
Random Platinum EU
TheCheapSkate
Profile Joined August 2011
Slovenia316 Posts
March 25 2022 13:13 GMT
#6
Nerf carriers. Buff gateway units in lategame. Nerf creep vision. Remove lurker speed upgrade.
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
March 25 2022 15:47 GMT
#7
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 25 2022 16:00 GMT
#8
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general


I like this idea a lot.

It's one of the few I've seen that (to me) would actually achieve the `higher floor and ceiling' thing for protoss.
It makes map control and not-allin-pressure better, but just a-move flooding a bit worse.

They can even still have a very short range version of charge just to still have that `pounce' factor, without the current thing where we occasionally see zealots sliding across half a screen charging after a ling or hellion.
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:02 GMT
#9
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced
Byun is a convicted match-fixer.
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
March 25 2022 16:11 GMT
#10
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:17 GMT
#11
On March 26 2022 01:11 WombaT wrote:
Show nested quote +
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.
Byun is a convicted match-fixer.
Chris_Havoc
Profile Joined August 2016
United States599 Posts
March 25 2022 16:21 GMT
#12
I would like an actual legit mid-game progression.

Ever since the Legacy of the Void 12-worker start I've felt like the period from early-game expansion to late-game max armies is so very brief, especially in the pro scene.

Unfortunately I have no real ideas on how to achieve this in a meaningful way.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
[PkF] Wire
Profile Joined March 2013
France24192 Posts
March 25 2022 16:31 GMT
#13
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

I wholeheartedly agree with that. It raises the skill needed to handle P gateway armies and allows clever tweaks. This and some kind of carrier change (not necessarily a full nerf, but giving it more range with appropriate micro while diminishing the dps could be interesting).
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
March 25 2022 16:43 GMT
#14
On March 26 2022 01:17 LTCM wrote:
Show nested quote +
On March 26 2022 01:11 WombaT wrote:
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.

You can’t just throw stuff out without regards for consequences, how the game state is now or corresponding buffs. It’s not worth putting on the test server because these are huge changes, all at once and basically combine to make Zerg terrible.

We’re talking about a game that is, generally reasonably close to being balanced. Which people forget sometimes. I’m alright with radical changes (notably with warp gate) but you have to do them piecemeal, and slowly so one can assess how the changes are working and how people are adapting.

The problem here is that Queen’s are too catch-all, at times too strong and let Zergs drone greedily. Which I agree is a problem. It’s a crutch. You’re just proposing removing the crutch, and Zerg will just get crushed.

Many (most) pro level TvZs involve some kind of pretty committed bio push on the Zergs 3rd or 4th that see multiple Queens tanking and transfusing like crazy to buy time for more bane morphs. Zerg at the top level hold more often than not currently, but Terrans do break them too. It’s a reasonably delicate interaction

Queens would just melt without transfuse, Zergs could hold these pushes but they’re going to have to cut droning pretty hard and how’s that feed into the late game?

Battlecruiser openers shift from annoying/reasonably easily deflected depending on the quality of the Zerg to basically unstoppable.

Either a bunch of attributes of Zerg units need changed to compensate, or something else. Perhaps their static D becomes salvageable (or they get a drone back) so they can stick up defences to hold pushes, but not be super behind to fakeouts.

Or something in that vein
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
March 25 2022 17:04 GMT
#15
@Ciaus_Dronu and [PKF_Wire]

Aye I dunno. It’s the only real tweak I can think of outside of a more fundamental change to WG/Gateway tech.

It’s not sexy but doesn’t have to be necessarily. Lings can run around and threaten or commit to backstabs, envelope armies or run through minefields. Their only real attributes are they’re cheap and fast.

Protoss actually has a ton of high skill micro potential, but it doesn’t always sync up across various phases. And it’s basically impossible with complex armies. Also there’s an annoying tendency to their micro either being uncounterable, or useless if countered.

In the former category you’ve got blink micro and good prism pickup micro. Undoubtedly skillful. If someone is 100% nailing it there’s not a massive amount of counterplay. On the other side of the ledger say targeting disruptors with a complex composition is hard, but if your opponent is amazing at splitting you can’t really do much.

So a stock basic unit being a bit more manouverable I think helps a little.

Agree 100% on carriers but I dunno how you fix them. Even if you replicate the cool mechanics they have in Brood War, the game flow is so different

In BW even a couple of carriers can be very dangerous, and you can micro the fuck out of them, but the transition to mass carrier is a good bit slower.

I think there’s a more general problem in SC2 where with tier 3 air, more tends to equal better.

Ideally, for me anyway a small squad of carriers would have more micro requirement/potential, and be very potent if used well, but would be subject to diminishing returns/hard-countering if we’re talking massing them. And other similar units

Again I don’t know how to achieve that, but I think as a vague goal it makes sense
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xamo
Profile Joined April 2012
Spain877 Posts
March 25 2022 17:09 GMT
#16
Nerf creep vision. Nerf swarmhost HP. Nerf lurker movement and borrow speed, buff attack speed. Buff hydra speed upgrade.
Change carrier mechanics to be more like BW. Nerf interceptor cost. Buff sentries (damage/speed and/or FF energy).
Nerf EMP. Buff nukes.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Xamo
Profile Joined April 2012
Spain877 Posts
March 25 2022 17:23 GMT
#17
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

Actually I also like this a lot. It could cost or take more time than charge if it is a problem in PvT.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
ThunderJunk
Profile Joined December 2015
United States669 Posts
March 25 2022 17:23 GMT
#18
Nerf creep vision.

Reverse build time advantages for gateways and warpgates.
I am free because I know that I alone am morally responsible for everything I do.
RogerChillingworth
Profile Joined March 2010
2825 Posts
March 25 2022 18:27 GMT
#19
There is so much wrong with the core design of the game, where would you even start?

You'd have to completely remake the game, if we're talking about actual improvements and not just tweaks.

All the units people hate (strength of the queen, vipers, disruptors) exist because they are essentially a "patch" fix to the actual bad design of the game. Like zerg needs a way to deal with super cost efficient armies (vipers). Zerg is very vulnerable on defense (queens). Zerg would never kill a marine marauder ball before lurkers (banelings). Protoss is generally terrible (mass splash on a click).

The pathing of this game and the high DPS of the units force certain design decisions to be made. If we wanted to really improve the game, you'd probably have to make it clunkier/roll back that smooth pathing or simply reduce the DPS of units.

Does anyone remember in WoL beta when each race had like a "macro" unit that basically was defensive? Like a hero. Zerg could only make 1 queen, etc. Thought that was kind of cool.
aka wilted_kale
honorablemacroterran
Profile Joined January 2022
188 Posts
March 25 2022 18:45 GMT
#20
The biggest thing that needs to be nerfed is creep spread at the very high level. It's ridiculous how fast zerg can eat the map and just drown their opponent in cost inefficient shit units even if their opponent is trying to clear creep constantly.
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D1
davetesta42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech95
StarCraft: Brood War
sSak 156
Movie 15
Sexy 11
Icarus 1
Dota 2
monkeys_forever990
Counter-Strike
Fnx 950
Heroes of the Storm
Khaldor242
Other Games
summit1g12022
FrodaN2473
shahzam1045
JimRising 382
ViBE245
AZ_Axe71
JuggernautJason52
Organizations
Other Games
gamesdonequick1065
StarCraft 2
ESL.tv160
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• gosughost_ 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6179
Other Games
• Scarra1324
Upcoming Events
Online Event
3h 12m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
9h 12m
WardiTV Invitational
10h 12m
AllThingsProtoss
10h 12m
uThermal 2v2 Circuit
13h 12m
Chat StarLeague
15h 12m
BSL Season 20
17h 12m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
18h 12m
Afreeca Starleague
1d 9h
BeSt vs Light
Wardi Open
1d 10h
[ Show More ]
Replay Cast
1d 23h
Replay Cast
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
WardiTV Invitational
2 days
PiGosaur Monday
2 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
4 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.