• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon108
StarCraft 2
General
Updated Continental Flags System & New Global Flag StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BW General Discussion Where can I find Flash replays that work? a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8505 users

What balance / design changes do you want to see?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
RiSkysc2
Profile Joined September 2011
696 Posts
March 25 2022 10:33 GMT
#1
https://strawpoll.com/polls/PbZqo5YYBnN

dbRic1203
Profile Joined July 2019
Germany2655 Posts
March 25 2022 10:58 GMT
#2
Other: Change/ Nerf Warpgate, so that you can Buff Protoss Ground and Nerf the Carrier, changing the entire Protoss Playstile, so it becomes less gimicky

I obviously know, this is 100% not going to happen, but one can Dream
MaxPax
totemjack
Profile Joined March 2022
5 Posts
March 25 2022 12:08 GMT
#3
Carriers should be nerfed. Creep may need a little nerf too.
depressed1
Profile Blog Joined May 2021
53 Posts
March 25 2022 13:04 GMT
#4
More focus on mid-game. And more like remove units (carriers, liberators, vipers).
depressed_marauder (yt: DepressingStarcraft) done and gone.
Drfilip
Profile Joined March 2013
Sweden592 Posts
March 25 2022 13:11 GMT
#5
A design change I would like is the addition of units that are there only for fun stuff. They are not to be viable units on a professional level. A dark archon that can use mind control but it not being worth the investment. Maybe have 2 DTs morph for a cost of 400 gas. You could also add some new upgrades that doesn't really help, like the cluster grenades for reapers from the WoL campaign.
Random Platinum EU
TheCheapSkate
Profile Joined August 2011
Slovenia317 Posts
March 25 2022 13:13 GMT
#6
Nerf carriers. Buff gateway units in lategame. Nerf creep vision. Remove lurker speed upgrade.
WombaT
Profile Blog Joined May 2010
Northern Ireland27414 Posts
March 25 2022 15:47 GMT
#7
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 25 2022 16:00 GMT
#8
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general


I like this idea a lot.

It's one of the few I've seen that (to me) would actually achieve the `higher floor and ceiling' thing for protoss.
It makes map control and not-allin-pressure better, but just a-move flooding a bit worse.

They can even still have a very short range version of charge just to still have that `pounce' factor, without the current thing where we occasionally see zealots sliding across half a screen charging after a ling or hellion.
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:02 GMT
#9
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced
Byun is a convicted match-fixer.
WombaT
Profile Blog Joined May 2010
Northern Ireland27414 Posts
March 25 2022 16:11 GMT
#10
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:17 GMT
#11
On March 26 2022 01:11 WombaT wrote:
Show nested quote +
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.
Byun is a convicted match-fixer.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 25 2022 16:21 GMT
#12
I would like an actual legit mid-game progression.

Ever since the Legacy of the Void 12-worker start I've felt like the period from early-game expansion to late-game max armies is so very brief, especially in the pro scene.

Unfortunately I have no real ideas on how to achieve this in a meaningful way.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 25 2022 16:31 GMT
#13
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

I wholeheartedly agree with that. It raises the skill needed to handle P gateway armies and allows clever tweaks. This and some kind of carrier change (not necessarily a full nerf, but giving it more range with appropriate micro while diminishing the dps could be interesting).
WombaT
Profile Blog Joined May 2010
Northern Ireland27414 Posts
March 25 2022 16:43 GMT
#14
On March 26 2022 01:17 LTCM wrote:
Show nested quote +
On March 26 2022 01:11 WombaT wrote:
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.

You can’t just throw stuff out without regards for consequences, how the game state is now or corresponding buffs. It’s not worth putting on the test server because these are huge changes, all at once and basically combine to make Zerg terrible.

We’re talking about a game that is, generally reasonably close to being balanced. Which people forget sometimes. I’m alright with radical changes (notably with warp gate) but you have to do them piecemeal, and slowly so one can assess how the changes are working and how people are adapting.

The problem here is that Queen’s are too catch-all, at times too strong and let Zergs drone greedily. Which I agree is a problem. It’s a crutch. You’re just proposing removing the crutch, and Zerg will just get crushed.

Many (most) pro level TvZs involve some kind of pretty committed bio push on the Zergs 3rd or 4th that see multiple Queens tanking and transfusing like crazy to buy time for more bane morphs. Zerg at the top level hold more often than not currently, but Terrans do break them too. It’s a reasonably delicate interaction

Queens would just melt without transfuse, Zergs could hold these pushes but they’re going to have to cut droning pretty hard and how’s that feed into the late game?

Battlecruiser openers shift from annoying/reasonably easily deflected depending on the quality of the Zerg to basically unstoppable.

Either a bunch of attributes of Zerg units need changed to compensate, or something else. Perhaps their static D becomes salvageable (or they get a drone back) so they can stick up defences to hold pushes, but not be super behind to fakeouts.

Or something in that vein
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27414 Posts
March 25 2022 17:04 GMT
#15
@Ciaus_Dronu and [PKF_Wire]

Aye I dunno. It’s the only real tweak I can think of outside of a more fundamental change to WG/Gateway tech.

It’s not sexy but doesn’t have to be necessarily. Lings can run around and threaten or commit to backstabs, envelope armies or run through minefields. Their only real attributes are they’re cheap and fast.

Protoss actually has a ton of high skill micro potential, but it doesn’t always sync up across various phases. And it’s basically impossible with complex armies. Also there’s an annoying tendency to their micro either being uncounterable, or useless if countered.

In the former category you’ve got blink micro and good prism pickup micro. Undoubtedly skillful. If someone is 100% nailing it there’s not a massive amount of counterplay. On the other side of the ledger say targeting disruptors with a complex composition is hard, but if your opponent is amazing at splitting you can’t really do much.

So a stock basic unit being a bit more manouverable I think helps a little.

Agree 100% on carriers but I dunno how you fix them. Even if you replicate the cool mechanics they have in Brood War, the game flow is so different

In BW even a couple of carriers can be very dangerous, and you can micro the fuck out of them, but the transition to mass carrier is a good bit slower.

I think there’s a more general problem in SC2 where with tier 3 air, more tends to equal better.

Ideally, for me anyway a small squad of carriers would have more micro requirement/potential, and be very potent if used well, but would be subject to diminishing returns/hard-countering if we’re talking massing them. And other similar units

Again I don’t know how to achieve that, but I think as a vague goal it makes sense
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Xamo
Profile Joined April 2012
Spain886 Posts
March 25 2022 17:09 GMT
#16
Nerf creep vision. Nerf swarmhost HP. Nerf lurker movement and borrow speed, buff attack speed. Buff hydra speed upgrade.
Change carrier mechanics to be more like BW. Nerf interceptor cost. Buff sentries (damage/speed and/or FF energy).
Nerf EMP. Buff nukes.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Xamo
Profile Joined April 2012
Spain886 Posts
March 25 2022 17:23 GMT
#17
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

Actually I also like this a lot. It could cost or take more time than charge if it is a problem in PvT.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
ThunderJunk
Profile Joined December 2015
United States741 Posts
March 25 2022 17:23 GMT
#18
Nerf creep vision.

Reverse build time advantages for gateways and warpgates.
I am free because I know that I alone am morally responsible for everything I do.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
March 25 2022 18:27 GMT
#19
There is so much wrong with the core design of the game, where would you even start?

You'd have to completely remake the game, if we're talking about actual improvements and not just tweaks.

All the units people hate (strength of the queen, vipers, disruptors) exist because they are essentially a "patch" fix to the actual bad design of the game. Like zerg needs a way to deal with super cost efficient armies (vipers). Zerg is very vulnerable on defense (queens). Zerg would never kill a marine marauder ball before lurkers (banelings). Protoss is generally terrible (mass splash on a click).

The pathing of this game and the high DPS of the units force certain design decisions to be made. If we wanted to really improve the game, you'd probably have to make it clunkier/roll back that smooth pathing or simply reduce the DPS of units.

Does anyone remember in WoL beta when each race had like a "macro" unit that basically was defensive? Like a hero. Zerg could only make 1 queen, etc. Thought that was kind of cool.
honorablemacroterran
Profile Joined January 2022
188 Posts
March 25 2022 18:45 GMT
#20
The biggest thing that needs to be nerfed is creep spread at the very high level. It's ridiculous how fast zerg can eat the map and just drown their opponent in cost inefficient shit units even if their opponent is trying to clear creep constantly.
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 229
UpATreeSC 41
StarCraft: Brood War
Shuttle 1456
EffOrt 1129
Mini 798
Soma 652
actioN 460
Rush 438
Larva 321
Light 302
BeSt 203
Snow 146
[ Show more ]
Dewaltoss 144
hero 113
firebathero 99
Barracks 63
sorry 59
Liquid`Ret 57
Zeus 57
soO 30
Sexy 26
JYJ 25
ToSsGirL 24
Trap 23
Bale 22
Shine 20
zelot 18
Rock 11
Terrorterran 9
Sacsri 7
Dota 2
Gorgc7585
qojqva2212
Dendi893
420jenkins183
Counter-Strike
pashabiceps853
Fnx 787
x6flipin544
Heroes of the Storm
crisheroes5569
Grubby4451
Liquid`Hasu468
Other Games
Beastyqt535
B2W.Neo443
byalli440
ceh9381
Khaldor184
Liquid`VortiX151
ArmadaUGS144
KnowMe144
C9.Mang078
TKL 77
BRAT_OK 74
Trikslyr54
Railgan9
Organizations
Other Games
WardiTV270
BasetradeTV194
Dota 2
PGL Dota 2 - Main Stream147
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH268
• StrangeGG 71
• Reevou 5
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 14
• 80smullet 12
• FirePhoenix12
• Azhi_Dahaki8
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• WagamamaTV433
League of Legends
• Nemesis3298
• TFBlade850
Other Games
• Shiphtur301
Upcoming Events
PiGosaur Cup
6h 51m
Kung Fu Cup
17h 51m
The PondCast
1d 16h
OSC
1d 19h
OSC
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.