• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:32
CEST 08:32
KST 15:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4667 users

What balance / design changes do you want to see?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 15 16 17 Next All
RiSkysc2
Profile Joined September 2011
696 Posts
March 25 2022 10:33 GMT
#1
https://strawpoll.com/polls/PbZqo5YYBnN

dbRic1203
Profile Joined July 2019
Germany2655 Posts
March 25 2022 10:58 GMT
#2
Other: Change/ Nerf Warpgate, so that you can Buff Protoss Ground and Nerf the Carrier, changing the entire Protoss Playstile, so it becomes less gimicky

I obviously know, this is 100% not going to happen, but one can Dream
MaxPax
totemjack
Profile Joined March 2022
5 Posts
March 25 2022 12:08 GMT
#3
Carriers should be nerfed. Creep may need a little nerf too.
depressed1
Profile Blog Joined May 2021
53 Posts
March 25 2022 13:04 GMT
#4
More focus on mid-game. And more like remove units (carriers, liberators, vipers).
depressed_marauder (yt: DepressingStarcraft) done and gone.
Drfilip
Profile Joined March 2013
Sweden592 Posts
March 25 2022 13:11 GMT
#5
A design change I would like is the addition of units that are there only for fun stuff. They are not to be viable units on a professional level. A dark archon that can use mind control but it not being worth the investment. Maybe have 2 DTs morph for a cost of 400 gas. You could also add some new upgrades that doesn't really help, like the cluster grenades for reapers from the WoL campaign.
Random Platinum EU
TheCheapSkate
Profile Joined August 2011
Slovenia317 Posts
March 25 2022 13:13 GMT
#6
Nerf carriers. Buff gateway units in lategame. Nerf creep vision. Remove lurker speed upgrade.
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
March 25 2022 15:47 GMT
#7
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 25 2022 16:00 GMT
#8
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general


I like this idea a lot.

It's one of the few I've seen that (to me) would actually achieve the `higher floor and ceiling' thing for protoss.
It makes map control and not-allin-pressure better, but just a-move flooding a bit worse.

They can even still have a very short range version of charge just to still have that `pounce' factor, without the current thing where we occasionally see zealots sliding across half a screen charging after a ling or hellion.
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:02 GMT
#9
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced
Byun is a convicted match-fixer.
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
March 25 2022 16:11 GMT
#10
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
LTCM
Profile Joined May 2017
174 Posts
March 25 2022 16:17 GMT
#11
On March 26 2022 01:11 WombaT wrote:
Show nested quote +
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.
Byun is a convicted match-fixer.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 25 2022 16:21 GMT
#12
I would like an actual legit mid-game progression.

Ever since the Legacy of the Void 12-worker start I've felt like the period from early-game expansion to late-game max armies is so very brief, especially in the pro scene.

Unfortunately I have no real ideas on how to achieve this in a meaningful way.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 25 2022 16:31 GMT
#13
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

I wholeheartedly agree with that. It raises the skill needed to handle P gateway armies and allows clever tweaks. This and some kind of carrier change (not necessarily a full nerf, but giving it more range with appropriate micro while diminishing the dps could be interesting).
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
March 25 2022 16:43 GMT
#14
On March 26 2022 01:17 LTCM wrote:
Show nested quote +
On March 26 2022 01:11 WombaT wrote:
On March 26 2022 01:02 LTCM wrote:
My wish list for the past few years has been this:

Queen builds from spawning pool
Banes do -50% damage to shields
Transfuse removed
Vipers cannot abduct massive
Enhanced emp upgrade removed


You're welcome, game is now balanced

Removing transfuse basically breaks the game so I dunno where you’re getting that from.


Then put all those changes on the test server and find out.

Zergs whining "you cannot do xx because itll break the game in this scenario" is so tiresome. My suggestions will weaken Zerg, but that's the point.

You can’t just throw stuff out without regards for consequences, how the game state is now or corresponding buffs. It’s not worth putting on the test server because these are huge changes, all at once and basically combine to make Zerg terrible.

We’re talking about a game that is, generally reasonably close to being balanced. Which people forget sometimes. I’m alright with radical changes (notably with warp gate) but you have to do them piecemeal, and slowly so one can assess how the changes are working and how people are adapting.

The problem here is that Queen’s are too catch-all, at times too strong and let Zergs drone greedily. Which I agree is a problem. It’s a crutch. You’re just proposing removing the crutch, and Zerg will just get crushed.

Many (most) pro level TvZs involve some kind of pretty committed bio push on the Zergs 3rd or 4th that see multiple Queens tanking and transfusing like crazy to buy time for more bane morphs. Zerg at the top level hold more often than not currently, but Terrans do break them too. It’s a reasonably delicate interaction

Queens would just melt without transfuse, Zergs could hold these pushes but they’re going to have to cut droning pretty hard and how’s that feed into the late game?

Battlecruiser openers shift from annoying/reasonably easily deflected depending on the quality of the Zerg to basically unstoppable.

Either a bunch of attributes of Zerg units need changed to compensate, or something else. Perhaps their static D becomes salvageable (or they get a drone back) so they can stick up defences to hold pushes, but not be super behind to fakeouts.

Or something in that vein
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland27264 Posts
March 25 2022 17:04 GMT
#15
@Ciaus_Dronu and [PKF_Wire]

Aye I dunno. It’s the only real tweak I can think of outside of a more fundamental change to WG/Gateway tech.

It’s not sexy but doesn’t have to be necessarily. Lings can run around and threaten or commit to backstabs, envelope armies or run through minefields. Their only real attributes are they’re cheap and fast.

Protoss actually has a ton of high skill micro potential, but it doesn’t always sync up across various phases. And it’s basically impossible with complex armies. Also there’s an annoying tendency to their micro either being uncounterable, or useless if countered.

In the former category you’ve got blink micro and good prism pickup micro. Undoubtedly skillful. If someone is 100% nailing it there’s not a massive amount of counterplay. On the other side of the ledger say targeting disruptors with a complex composition is hard, but if your opponent is amazing at splitting you can’t really do much.

So a stock basic unit being a bit more manouverable I think helps a little.

Agree 100% on carriers but I dunno how you fix them. Even if you replicate the cool mechanics they have in Brood War, the game flow is so different

In BW even a couple of carriers can be very dangerous, and you can micro the fuck out of them, but the transition to mass carrier is a good bit slower.

I think there’s a more general problem in SC2 where with tier 3 air, more tends to equal better.

Ideally, for me anyway a small squad of carriers would have more micro requirement/potential, and be very potent if used well, but would be subject to diminishing returns/hard-countering if we’re talking massing them. And other similar units

Again I don’t know how to achieve that, but I think as a vague goal it makes sense
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Xamo
Profile Joined April 2012
Spain886 Posts
March 25 2022 17:09 GMT
#16
Nerf creep vision. Nerf swarmhost HP. Nerf lurker movement and borrow speed, buff attack speed. Buff hydra speed upgrade.
Change carrier mechanics to be more like BW. Nerf interceptor cost. Buff sentries (damage/speed and/or FF energy).
Nerf EMP. Buff nukes.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Xamo
Profile Joined April 2012
Spain886 Posts
March 25 2022 17:23 GMT
#17
On March 26 2022 00:47 WombaT wrote:
Speedy, speedy Manlots versus chargelots

1. Theoretical more micro to do, splitting, flanks, wrapping around positions etc. Doesn’t have to be fancy, lings have a lot of utility purely because they’re very quick.
2. Charge is immensely frustrating at times, don’t think people who don’t play Protoss realise how much of a crapshoot it can be with your zeals, do they charge into where you’re trying to position them or exactly where you don’t want them?
3. Protoss have an actual fast unit. I think their mobility might create some difficulties in PvT perhaps, but could potentially seriously improve the difficulties in non-committal sharking and poking in PvZ.
4. It’s harder to control at the Protoss end. Much of the deathball wanders around at similar speeds. It’s quite easy to A-move for that reason. If you’re A-moving and not repositioning with a big divergence in move speeds you’ll end up with a split army that’s vulnerable to flanking.

I think this is actually doable within what seems to be the parameters of patching that are currently on the table. In general I’d like Protoss to be harder, but scale better with higher skills.

For stuff I don’t think is on the table, but have wanted to see forever it’s a complete retooling of warpgate and gateway tech in general

Actually I also like this a lot. It could cost or take more time than charge if it is a problem in PvT.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
ThunderJunk
Profile Joined December 2015
United States741 Posts
March 25 2022 17:23 GMT
#18
Nerf creep vision.

Reverse build time advantages for gateways and warpgates.
I am free because I know that I alone am morally responsible for everything I do.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
March 25 2022 18:27 GMT
#19
There is so much wrong with the core design of the game, where would you even start?

You'd have to completely remake the game, if we're talking about actual improvements and not just tweaks.

All the units people hate (strength of the queen, vipers, disruptors) exist because they are essentially a "patch" fix to the actual bad design of the game. Like zerg needs a way to deal with super cost efficient armies (vipers). Zerg is very vulnerable on defense (queens). Zerg would never kill a marine marauder ball before lurkers (banelings). Protoss is generally terrible (mass splash on a click).

The pathing of this game and the high DPS of the units force certain design decisions to be made. If we wanted to really improve the game, you'd probably have to make it clunkier/roll back that smooth pathing or simply reduce the DPS of units.

Does anyone remember in WoL beta when each race had like a "macro" unit that basically was defensive? Like a hero. Zerg could only make 1 queen, etc. Thought that was kind of cool.
honorablemacroterran
Profile Joined January 2022
188 Posts
March 25 2022 18:45 GMT
#20
The biggest thing that needs to be nerfed is creep spread at the very high level. It's ridiculous how fast zerg can eat the map and just drown their opponent in cost inefficient shit units even if their opponent is trying to clear creep constantly.
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 121
ProTech68
FoxeR 46
StarCraft: Brood War
Rain 3494
GuemChi 1872
Noble 77
sorry 42
Icarus 9
Dota 2
The International31489
Gorgc12856
Fuzer 287
Super Smash Bros
hungrybox165
Mew2King127
C9.Mang0119
Other Games
summit1g5477
ceh9302
Maynarde128
Happy97
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 705
League of Legends
• Rush1353
• Stunt803
• HappyZerGling71
Upcoming Events
Escore
3h 29m
PiG Sty Festival
5h 29m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
9h 29m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 3h
PiG Sty Festival
1d 5h
herO vs Krystianer
Solar vs Cure
IPSL
1d 9h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
[ Show More ]
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.