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The future of Protoss. Is there any hope? - Page 25

Forum Index > SC2 General
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Elantris
Profile Joined June 2018
66 Posts
Last Edited: 2021-12-15 15:46:28
December 15 2021 15:46 GMT
#481
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.
InfCereal
Profile Joined December 2011
Canada1759 Posts
December 15 2021 15:49 GMT
#482
Yeah, who cares about the players!
Cereal
Elantris
Profile Joined June 2018
66 Posts
December 15 2021 15:53 GMT
#483
Definitely not the guys who oppose toss buffs because hurr durr muh gm.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2021-12-15 16:05:36
December 15 2021 16:05 GMT
#484
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

Protoss tournament results affect even smaller amount of players. Sorry for me playing the game and not just watching and wanting to have a better ladder experience.
(fun fact, I main Protoss)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 15 2021 16:09 GMT
#485
On December 15 2021 23:34 Moonerz wrote:
I agree with the lurkers being pretty bulky so storm isnt as effective, regardless of damage, as it is against like marines or banes for example. But i struggle to think of another toss unit (besides maybe a sentry rework or something.) that is even moderately equipped to deal with lurkers. Archon/Immortal reminds me of the Broodlord vs Thor interaction, theoretically Archon/Immortal should be able to somewhat deal with them but theyre just too bulky and slow.

People don't really seem to like air toss but unless something on the ground can deal with lurkers there really isn't an alternative.

Ps; only took us about 20 pages to get to the true degen balance whines

We can always create a new one Or some buff that would, I don't know, strengthen the shields so you can attack into the lurkers. This wouldn't affect TvP because EMP and in PvP both races have it. The issue of lurkers is they shred ground Protoss to pieces so you have to go air. Protoss needs a reliable anti lurker weapon - like tank, ghost or liberator. Launching a ball of fire every 20 seconds doesn't kinda cut it, especially when you have to aim the damn ball.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Beelzebub1
Profile Joined May 2015
1004 Posts
December 15 2021 16:19 GMT
#486
On December 16 2021 01:05 deacon.frost wrote:
Show nested quote +
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

Protoss tournament results affect even smaller amount of players. Sorry for me playing the game and not just watching and wanting to have a better ladder experience.
(fun fact, I main Protoss)


Filthy Protoss race traitor how dare you disagree with that man's rage post!
darklycid
Profile Joined May 2014
3510 Posts
December 15 2021 16:27 GMT
#487
On December 16 2021 01:05 deacon.frost wrote:
Show nested quote +
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

Protoss tournament results affect even smaller amount of players. Sorry for me playing the game and not just watching and wanting to have a better ladder experience.
(fun fact, I main Protoss)

You enjoy protoss ladder experience?
WombaT
Profile Blog Joined May 2010
Northern Ireland25249 Posts
December 15 2021 16:42 GMT
#488
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

Toss is frequently bullshit on ladder, considerably below that GM level and endlessly frustrating to play against

Some people will post endlessly on TL and follow the scene having long ceased playing, like myself.

I’m sure it’s a sizeable chunk of viewers, but long-term I don’t think a scene can be healthy if it haemorrhages players

Protoss can dominate the ‘pretty bloody good at the game’ high master/GM level and be impotent at the very highest level of the game at the same time, it’s not a deflection to acknowledge one while pointing the other out.

Trap just got skewered 7-1 by Serral and looked completely powerless, the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Charoisaur
Profile Joined August 2014
Germany15955 Posts
Last Edited: 2021-12-15 16:50:55
December 15 2021 16:49 GMT
#489
On December 15 2021 23:34 Moonerz wrote:
I agree with the lurkers being pretty bulky so storm isnt as effective, regardless of damage, as it is against like marines or banes for example. But i struggle to think of another toss unit (besides maybe a sentry rework or something.) that is even moderately equipped to deal with lurkers. Archon/Immortal reminds me of the Broodlord vs Thor interaction, theoretically Archon/Immortal should be able to somewhat deal with them but theyre just too bulky and slow.

People don't really seem to like air toss but unless something on the ground can deal with lurkers there really isn't an alternative.

Ps; only took us about 20 pages to get to the true degen balance whines

Disruptors maybe? Yeah Vipers counter them but if you get like 10 Disruptors it becomes hard to abduct every single one.
Problem is that when Zerg transitions to Broodlords those become pretty much useless

honestly the best solution would just be to buff Protoss midgame so they can apply more pressure to Zerg and they can't transition as easily to Hive-upgraded Lurkers
Many of the coolest moments in sc2 happen due to worker harassment
Beelzebub1
Profile Joined May 2015
1004 Posts
December 15 2021 16:52 GMT
#490
Protoss can dominate the ‘pretty bloody good at the game’ high master/GM level and be impotent at the very highest level of the game at the same time, it’s not a deflection to acknowledge one while pointing the other out.

Trap just got skewered 7-1 by Serral and looked completely powerless, the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.


This so much, perfectly worded.
darklycid
Profile Joined May 2014
3510 Posts
December 15 2021 16:59 GMT
#491
On December 16 2021 01:49 Charoisaur wrote:
Show nested quote +
On December 15 2021 23:34 Moonerz wrote:
I agree with the lurkers being pretty bulky so storm isnt as effective, regardless of damage, as it is against like marines or banes for example. But i struggle to think of another toss unit (besides maybe a sentry rework or something.) that is even moderately equipped to deal with lurkers. Archon/Immortal reminds me of the Broodlord vs Thor interaction, theoretically Archon/Immortal should be able to somewhat deal with them but theyre just too bulky and slow.

People don't really seem to like air toss but unless something on the ground can deal with lurkers there really isn't an alternative.

Ps; only took us about 20 pages to get to the true degen balance whines

Disruptors maybe? Yeah Vipers counter them but if you get like 10 Disruptors it becomes hard to abduct every single one.
Problem is that when Zerg transitions to Broodlords those become pretty much useless

honestly the best solution would just be to buff Protoss midgame so they can apply more pressure to Zerg and they can't transition as easily to Hive-upgraded Lurkers

Protoss ground imo needs to become more attractive to play while obv voids need to become less easy to play would prolly help both sides.
Moonerz
Profile Joined March 2014
United States445 Posts
December 15 2021 16:59 GMT
#492
On December 16 2021 01:49 Charoisaur wrote:
Show nested quote +
On December 15 2021 23:34 Moonerz wrote:
I agree with the lurkers being pretty bulky so storm isnt as effective, regardless of damage, as it is against like marines or banes for example. But i struggle to think of another toss unit (besides maybe a sentry rework or something.) that is even moderately equipped to deal with lurkers. Archon/Immortal reminds me of the Broodlord vs Thor interaction, theoretically Archon/Immortal should be able to somewhat deal with them but theyre just too bulky and slow.

People don't really seem to like air toss but unless something on the ground can deal with lurkers there really isn't an alternative.

Ps; only took us about 20 pages to get to the true degen balance whines

Disruptors maybe? Yeah Vipers counter them but if you get like 10 Disruptors it becomes hard to abduct every single one.
Problem is that when Zerg transitions to Broodlords those become pretty much useless

honestly the best solution would just be to buff Protoss midgame so they can apply more pressure to Zerg and they can't transition as easily to Hive-upgraded Lurkers


Well yeah besides HT I think Disruptor is the other option. I don't really play Protoss except when I goof around playing random and end up getting P. But I would imagine 10 ruptors would just leave a huge hole in terms of supporting units but I might be wrong. In addition to that Vipers just whittle down that number and run back consume evos and come right back.

Gateway units dont seem good enough. Robo units seem to take too long to build up and are too easily defeated. Which leaves Stargate as the only viable option.
WombaT
Profile Blog Joined May 2010
Northern Ireland25249 Posts
December 15 2021 17:36 GMT
#493
On December 16 2021 01:49 Charoisaur wrote:
Show nested quote +
On December 15 2021 23:34 Moonerz wrote:
I agree with the lurkers being pretty bulky so storm isnt as effective, regardless of damage, as it is against like marines or banes for example. But i struggle to think of another toss unit (besides maybe a sentry rework or something.) that is even moderately equipped to deal with lurkers. Archon/Immortal reminds me of the Broodlord vs Thor interaction, theoretically Archon/Immortal should be able to somewhat deal with them but theyre just too bulky and slow.

People don't really seem to like air toss but unless something on the ground can deal with lurkers there really isn't an alternative.

Ps; only took us about 20 pages to get to the true degen balance whines

Disruptors maybe? Yeah Vipers counter them but if you get like 10 Disruptors it becomes hard to abduct every single one.
Problem is that when Zerg transitions to Broodlords those become pretty much useless

honestly the best solution would just be to buff Protoss midgame so they can apply more pressure to Zerg and they can't transition as easily to Hive-upgraded Lurkers

Disruptors become exponentially harder to control the more of them you have. You’ve got to keep them at optimal range, direct their shots manually and manage cooldowns for 10 units

Thrown into a really technical lategame army and it becomes basically impractical to do, if you’re controlling your air, tagging with oracles, pushing Templars up and back to feedback vipers etc

If you’re playing Archon and someone is babysitting Disruptors they’d be hugely potent I believe, I think the limitation is on what one player can realistically control

There are scenarios where this is less difficult and you see a lot of disruptors, PvP you’re basically just controlling stalkers and disruptors, and PvT you frequently see 4-5+, but Terran lack abilities such as abduct and the comps are a little less technical than super lategame against Zerg

Zerg lategame armies are also pretty damn technical to control, which is why there’s only a pretty slim number of players who can reliably beat the best Protoss players out there, it’s much less easy than it looks.

Protoss at times I’ve seen experimenting with super technical comps and they haven’t managed to make it work, whether that’s them not being viable I don’t know

If Protoss has more midgame tools, yeah I agree that would be super helpful, and probably the route that needs to be taken.

What about a sentry upgrade that adds a (small) damage AoE? Maybe gate it behind Templar tech

It wouldn’t shred lings, banes or broodlings in seconds, but it’d do a bit of damage so you could pick them off quicker and limit their damage.

It’d also be useful in defending outlying expansions potentially, the upgraded sentry field wouldn’t wipe them out quickly, but in an extended runby scenario it would be something to think about

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Elantris
Profile Joined June 2018
66 Posts
Last Edited: 2021-12-15 18:15:17
December 15 2021 18:14 GMT
#494
On December 16 2021 01:42 WombaT wrote:
Show nested quote +
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.


This will never work. This is delusional logic that just gaslighting toss weakness.

Blink stalker is one of the most skillbased units in the game yet this community went completely nuts demanding nerfs during blink era of HotS.
Moonerz
Profile Joined March 2014
United States445 Posts
December 15 2021 18:19 GMT
#495
On December 16 2021 03:14 Elantris wrote:
Show nested quote +
On December 16 2021 01:42 WombaT wrote:
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.


This will never work. This is delusional logic that just gaslighting toss weakness.

Blink stalker is one of the most skillbased units in the game yet this community went completely nuts demanding nerfs during blink era of HotS.


Did you play during that era? It was really insane. Go back and look at some of the maps too like Heavy Rain. The entire main was blinkable it was so much surface area to try to defend.

Protoss can be weak now and have been OP at certain points in the past. That has nothing to do with the current state of Protoss
Deleted User 132135
Profile Joined December 2010
702 Posts
December 15 2021 18:37 GMT
#496
Give stalkers a new upgrade:
- increased attack & movement speed (7-8% maybe?)
- available at citadel when templar archives is built
- cost 150/250

Would that help anything?
WombaT
Profile Blog Joined May 2010
Northern Ireland25249 Posts
December 15 2021 18:46 GMT
#497
On December 16 2021 03:14 Elantris wrote:
Show nested quote +
On December 16 2021 01:42 WombaT wrote:
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.


This will never work. This is delusional logic that just gaslighting toss weakness.

Blink stalker is one of the most skillbased units in the game yet this community went completely nuts demanding nerfs during blink era of HotS.

Can people stop misusing the word gaslighting? I literally said Protoss are struggling at the very highest level.

They’re also not struggling, whatsoever on ladder. If you buff something outside of the parameters of ‘only a Trap level player can make use of this’, you make Protoss even more dominant on ladder. I’m not sure why I’m typing this because I pretty clearly said it last post

Blakers are strong unit in the hands of a skilled player, there’s a clear gap between a great stalker user like Parting or herO, they don’t scale.

Bio and big Zerg balls melt them no matter how good you are with them, they’ve only ever been potent in dedicated timing attacks, or as a good complement to a composition/having defensive utility.

Blink allins basically suck in PvZ now given the LoTV economy changes.

They’re a big skill/finesse unit, Protoss aren’t lacking in those. Phoenixes reward skill highly, Templars and Disruptors as well, sentries as well

The PvT blink era was shit, maps played a factor too, but the problem was Toss could tech hard behind feigned stalker pressure or just kill you with a stalker all-in and it was really hard to pick what they were doing. Just made for bad Starcraft, was rightly nerfed.

Know what almost doesn’t matter? How good you are with finesse units like stalkers or phoenixes in a high level lategame, because they don’t feature

In a crude sense given how the race works the problem is the mechanically demanding units where skill really makes a difference falls off, and you have to transition to comps where it’s more A-move focused, and the best players can’t make as much extra use of them.

Be it Reynors lings vs Trap’s zealots or whatever. Partings stalkers will be like 15x better than mine but when it gets to lategame I don’t think his zealots will be all that superior
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25249 Posts
December 15 2021 18:54 GMT
#498
On December 16 2021 03:37 LSN wrote:
Give stalkers a new upgrade:
- increased attack & movement speed (7-8% maybe?)
- available at citadel when templar archives is built
- cost 150/250

Would that help anything?

Alternatively you could give them a shield regen boost post blinking, you could really boost sustain a little

I think one of the factions in campaign has this

It has the ‘advantage’ of only being useful in the hands of someone who’s really good at blink micro and it’s not an outright boost to A-moving

Also would have a muscle memory advantage. We’ve all got the stalker stutter step and attack speed down, it’ll take a while to adjust to an upgrade if they’re moving/attacking faster
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Beelzebub1
Profile Joined May 2015
1004 Posts
December 15 2021 19:11 GMT
#499
On December 16 2021 03:14 Elantris wrote:
Show nested quote +
On December 16 2021 01:42 WombaT wrote:
On December 16 2021 00:46 Elantris wrote:
Why would you even care about GM ladder population? This is a problem for a very small amount of people meanwhile protoss tournament perfomance problems affect all the viewers.

I tell you why. Because this absolutely irrelevant GM ladder distribution is last resort for toss haters.

the difficult trick is to give tools that a player like his calibre can use to bridge that gap without making players at a lower level better by default.


This will never work. This is delusional logic that just gaslighting toss weakness.

Blink stalker is one of the most skillbased units in the game yet this community went completely nuts demanding nerfs during blink era of HotS.


Not only is that not what gaslighting is but your example isn't even relevant to what you're quoting. The blink era dominance needed a nerf absolutely and the community was right to demand it, but that has nothing to do with saying that Protoss need a very specific/targeted buff against Zerg that doesn't make ladder Protoss even stronger/more versatile.

99.99% of the Zerg population isn't Serral, fighting Skytoss below the highest level is incredibly micro intensive and unforgiving while requiring very low APM on the Protoss. Serral makes dominating Protoss in the late game look way easier then it is for us mere mortals.
NinjaNight
Profile Joined January 2018
428 Posts
Last Edited: 2021-12-15 21:14:10
December 15 2021 21:12 GMT
#500
On December 14 2021 21:40 Nebuchad wrote:
Show nested quote +
On December 14 2021 16:53 NinjaNight wrote:
On December 13 2021 01:34 Nebuchad wrote:
On December 13 2021 01:13 NinjaNight wrote:
On December 12 2021 02:49 Nebuchad wrote:
On December 12 2021 02:42 NinjaNight wrote:
On December 12 2021 02:35 Nebuchad wrote:
On December 12 2021 02:33 NinjaNight wrote:
On December 12 2021 01:41 Nebuchad wrote:
On December 12 2021 01:28 Beelzebub1 wrote:
Fwiw (can't escape these without a good ol' Aligulac balance quote)

PvZ - 55% (lmfao)
TvZ - 54%
PvT - 46.6%


http://aligulac.com/periods/

The answer to your question is there. Protoss is doing bad at the best level because the top 5 of the race has done consistently worse than the top 5 of the other two races since 2018.

You obviously don't care about that, but it's getting tiresome that you guys keep pretending you don't know what you're talking about.


I think the problem for protoss is just being bad against zerg... its fine vs terran if not better, but I think very few people who believe the race is strong enough versus zerg play protoss at a high level. Also the fast expanding nature of LOTV just helps zerg imo thats what the race is designed to do.


There's not even enough data to say that. It could also be that the very top of zerg players is just better than the very top of protoss players at the game. We cannot positively state that if Serral had chosen protoss instead of zerg he wouldn't be dominating, there's no direct evidence of that.

All we can state is that there's not a ton of hope and that we should behave accordingly.


Thats why observation, logic, and actual in game experience with the races at a high level are important instead of just being a pure data nerd. You hear that all the time there's not enough data to tell this, not enough data to claim that...


There's no level of observation or logic that will allow you to answer this type of question, and if you've ever heard 80% of pros talk you know that in game experience increases your bias rather than the quality of your data.


That I can't agree with, there's almost always a way to answer anything correctly that we can directly experience. Wombat and Fanatic Templar had very good posts to counter you.

Also the simplest strong evidence of protoss's weakness in this matchup is Serral. I'm watching him 4-0 Trap right now in TSL 8, the only protoss who has been very successful this year. Serral almost always absolutely demolishes protoss in particular while he struggles plenty vs terran and zerg. He shows just how helpless protoss is when zerg plays correctly.


I don't know what argument you think you're answering but it's not the argument I have. It is obvious that protoss is by miles the weakest race at the very highest level of play. This doesn't answer the question of whether it happens because protoss is weak or because the few people who have enough skill to be at the highest level of play, let's say 5 or 6 people, just coincidentally all happened to not pick protoss at the start of the game years ago.

This is a question that can't be answered. We cannot directly experience a world in which Serral chose to play protoss instead of zerg. That's the entirety of the issue. Maybe if Serral was protoss and Trap was zerg Serral would still have 4-0ed in this match, and we would be having a thread about how zerg can't win at the top level. Or maybe not. It's impossible to say.

We don't have to say it, however, since either way the end result is that protoss is not winning, and you and I are rooting for protoss. As a consequence, I once again did the sane thing this afternoon and I didn't watch Trap play vs Serral, which means I had a much happier afternoon than you


First of all if a race is strong enough its extremely unlikely the good people just decided not to pick it, generally player strength will average out pretty closely with similarly strong races. There's too large of a player pool for that.

We don't need to directly experience such a world, the player who is taking 70% of protoss tournament wins (Trap) consistently being crushed like a bronze league noob demonstrates the race is just bad.


Not really true, because we're talking about a very limited sample size of players. But again I'm not sure why you're so invested in the difference between the two, it weakens your argument for no discernable gain.


I think you're looking at only the small amount of top pros in saying very limited sample size of players? But there are millions of players who have played this game and any one of them could've decided to pursue tournament winnings or a pro career which must inevitably be narrowed down to a small amount of players at the highest level. So yes if a race isn't too weak the players who chose it won't be abnormally unskilled. There are clearly lots of high level protoss players on the ladder yet the race gets crushed against a zerg who can play quite correctly.

It doesn't matter anyway, even the fact that this thread is so active right now with so many people discussing what problems make this race the weakest in the game shows that its not an issue of the best players happening to not choose protoss. If that was the case it would be clear that the race is fine but its players are just getting outplayed. That is not the case, again Trap should not be constantly getting roflstomped by Serral like he's nothing.
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