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Active: 1684 users

Rapid Fire should be in the default hotkey profile

Forum Index > SC2 General
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1 2 Next All
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2021-03-19 08:21:01
March 19 2021 08:19 GMT
#1
It’s so integral to playing the game well that it makes zero sense to not have it enabled for every skill in the game and it’s easy to not use if you so wish.

Rapid fire=hold down hotkey and wave mouse.
Normal casting=don’t hold down the hotkey + click left mouse button.

Easy fix too; simply add this line to the default hotkey configuration;

TargetChoose=LeftMouseButton,Q,W,E,R,T,Y,U,I,O,P,A,S,D,F,G,H,J,K,L,Z,X,C,V,B,N,M

and put a big, fat notice for the next 6+ months on the front page of sc2’s bnet page/a temporary loading screen which explains the change, kind of like what used to happen when new co-op commanders were released.

Cheap and is a HUGE QoL improvement for new players.
_fool
Profile Joined February 2011
Netherlands678 Posts
March 19 2021 10:19 GMT
#2
This would be like QuickCast in League of Legends, right?
"News is to the mind what sugar is to the body"
Luolis
Profile Blog Joined May 2012
Finland7136 Posts
March 19 2021 11:01 GMT
#3
More like they should ban rapid fire)
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
MJG
Profile Joined May 2018
United Kingdom1296 Posts
March 19 2021 11:25 GMT
#4
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)

Agreed.

Some of its uses are basically macros, which are normally banned from competition.

User was banned for this post.
puking up frothing vitriolic sarcastic spittle
ProTech
Profile Joined November 2010
United States435 Posts
March 19 2021 15:25 GMT
#5
An argument i've been making for years. Rapid fire gives players advantages in ladder play, because not all players know about the function, sure they can map their keys just like everyone else but to allow it on the ladder makes little to no sense since not everyone even knows about the feature.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 19 2021 16:53 GMT
#6
On March 20 2021 00:25 ProTech wrote:
An argument i've been making for years. Rapid fire gives players advantages in ladder play, because not all players know about the function, sure they can map their keys just like everyone else but to allow it on the ladder makes little to no sense since not everyone even knows about the feature.

I don't agree with this. Ladder is where you go to get competitive games, and for some people, to improve their skills. Part of skill involves knowledge.

A parallel I can draw is an "en passant" in chess. At lower levels, a lot of players don't know that this is a valid move, and yes, it can give an "advantage" to players who know how to use it. But when you go up high enough in the skill ladder, there is eventually a point where everyone at that level of competition knows of this.

Just because the game doesn't explicitly tell you that a feature exists, doesn't mean it unfairly provides an advantage. The onus is on the player to learn.
freelifeffs
Profile Joined April 2018
97 Posts
March 19 2021 17:14 GMT
#7
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness
phodacbiet
Profile Joined August 2010
United States1740 Posts
March 19 2021 17:17 GMT
#8
On March 20 2021 02:14 freelifeffs wrote:
Show nested quote +
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness


Or Protoss players will have to press z and click 8 times to build 8 zealots versus holding down z and just spread their mouse.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 19 2021 18:21 GMT
#9
It should either be banned, or default (preferable with how embedded it has become), but the current situation of setting up a feature for pure benefit to make some things more usable is pretty meh.
Luolis
Profile Blog Joined May 2012
Finland7136 Posts
March 19 2021 22:12 GMT
#10
On March 20 2021 02:14 freelifeffs wrote:
Show nested quote +
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Scarlett`
Profile Joined April 2011
Canada2389 Posts
March 19 2021 22:14 GMT
#11
On March 20 2021 07:12 Luolis wrote:
Show nested quote +
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol
Progamer
WombaT
Profile Blog Joined May 2010
Northern Ireland25848 Posts
March 19 2021 22:54 GMT
#12
On March 20 2021 03:21 Ciaus_Dronu wrote:
It should either be banned, or default (preferable with how embedded it has become), but the current situation of setting up a feature for pure benefit to make some things more usable is pretty meh.

Yeah I’m kind of in this camp.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BabelFish1
Profile Joined September 2015
186 Posts
Last Edited: 2021-03-20 00:05:32
March 20 2021 00:01 GMT
#13
Yeah, it's kind of shady imo but I think changing the status quo this late in the game would probably be unwise.
Pros and basically anyone who's decent at the game have gotten used to rapid fire - and changing it would cause a huge, huge upset. Plus the game is kind of balanced around this. Changing it would cause spells or abilities to become significantly weaker on a case-by-case basis.

So the other option is to make it baseline for everyone!
WombaT
Profile Blog Joined May 2010
Northern Ireland25848 Posts
Last Edited: 2021-03-20 02:02:16
March 20 2021 01:55 GMT
#14
Are there any areas that rapid fire is actually an issue vs a small QoL improvement? Having various wrist and hands issues rapid warp just reduces strain for me and is only particularly useful when you want to spam one type of unit anyway.

Some of the uses aren’t hugely intuitive really and I feel they should be integrated better into the client, but equally that seems unlikely in current era.

I mean I’ve followed the game enough to have stupid amounts of posts on this forum and played on and off for 10 years and only discovered how to use the alt+hotkey function relatively recently, and a few more optimal ways to use rapid fire relatively recently too.


'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Luolis
Profile Blog Joined May 2012
Finland7136 Posts
March 20 2021 02:57 GMT
#15
On March 20 2021 07:14 Scarlett` wrote:
Show nested quote +
On March 20 2021 07:12 Luolis wrote:
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol

I was talking about the "rapid fire is absolutely essential to play the game properly" part.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
phodacbiet
Profile Joined August 2010
United States1740 Posts
March 20 2021 04:15 GMT
#16
On March 20 2021 11:57 Luolis wrote:
Show nested quote +
On March 20 2021 07:14 Scarlett` wrote:
On March 20 2021 07:12 Luolis wrote:
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol

I was talking about the "rapid fire is absolutely essential to play the game properly" part.


But that's the point, he was talking about how LoTV zerg needs rapid fire for ravagers, and they managed fine in WoL because biles didn't exist in WoL.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
Last Edited: 2021-03-20 12:11:35
March 20 2021 12:10 GMT
#17
On March 20 2021 13:15 phodacbiet wrote:
Show nested quote +
On March 20 2021 11:57 Luolis wrote:
On March 20 2021 07:14 Scarlett` wrote:
On March 20 2021 07:12 Luolis wrote:
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol

I was talking about the "rapid fire is absolutely essential to play the game properly" part.


But that's the point, he was talking about how LoTV zerg needs rapid fire for ravagers, and they managed fine in WoL because biles didn't exist in WoL.

maybe change bile to fire at the cursors location by default (put it in the ability description) and ban rapidfire for everything else?
~~~~~
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 20 2021 12:33 GMT
#18
On March 20 2021 21:10 Andi_Goldberger wrote:
Show nested quote +
On March 20 2021 13:15 phodacbiet wrote:
On March 20 2021 11:57 Luolis wrote:
On March 20 2021 07:14 Scarlett` wrote:
On March 20 2021 07:12 Luolis wrote:
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol

I was talking about the "rapid fire is absolutely essential to play the game properly" part.


But that's the point, he was talking about how LoTV zerg needs rapid fire for ravagers, and they managed fine in WoL because biles didn't exist in WoL.

maybe change bile to fire at the cursors location by default (put it in the ability description) and ban rapidfire for everything else?


It's probably too late for that, and having a separate control scheme for one ability is also meh.

At this point it should probably be default, or there should be a single setting toggle that lets you enable it for everything.
BabelFish1
Profile Joined September 2015
186 Posts
March 20 2021 14:20 GMT
#19
On March 20 2021 21:10 Andi_Goldberger wrote:
Show nested quote +
On March 20 2021 13:15 phodacbiet wrote:
On March 20 2021 11:57 Luolis wrote:
On March 20 2021 07:14 Scarlett` wrote:
On March 20 2021 07:12 Luolis wrote:
On March 20 2021 02:14 freelifeffs wrote:
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness

They managed just fine in wol

Corrosive bile didnt exist in wol

I was talking about the "rapid fire is absolutely essential to play the game properly" part.


But that's the point, he was talking about how LoTV zerg needs rapid fire for ravagers, and they managed fine in WoL because biles didn't exist in WoL.

maybe change bile to fire at the cursors location by default (put it in the ability description) and ban rapidfire for everything else?


It's also important for things like Warp Gates, Disruptors, Creep Tumors, etc. It's not just a "I'm spamming 1 unit" thing.
crbox
Profile Joined August 2010
Canada1180 Posts
March 20 2021 14:36 GMT
#20
On March 20 2021 02:14 freelifeffs wrote:
Show nested quote +
On March 19 2021 20:01 Luolis wrote:
More like they should ban rapid fire)


that is such nonsens rapid fire is absolutely essential to play the game properly

some abillties just require rapid fire

for example how the f is a zerg player supposed to properly cast corrosive biles if he has 25 ravagers? hold the hotkey and then left click 25 times every 7 seconds? thats madness


Maybe I'm missing something, but this is how I've been playing since forever.
I always notice pro players casting down creep tumors crazy fast.

Sorry for my confusion, but how would I turn this functionality on? (if it gets banned I gladly will stop using it, but for now it seems like a big advantage).

When I have many ravagers, I always felt it was clunky to cast Corrosive Bile.

1 2 Next All
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