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Active: 1082 users

New ladder maps for first season of 2021? - Page 3

Forum Index > SC2 General
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MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2021-03-02 18:32:18
March 02 2021 18:32 GMT
#41
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 02 2021 20:18 GMT
#42
On March 03 2021 03:32 MockHamill wrote:
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?


No.
SC-Shield
Profile Joined December 2018
Bulgaria843 Posts
March 02 2021 20:52 GMT
#43
On March 03 2021 03:32 MockHamill wrote:
Do we even know that there is anyone left at Blizzard left that knows how to change the map pool?


We don't even know if 4560 for masters 3 is correct as of this season or if Blizzard increased it by mistake. It used to be 4350 or something.
Legan
Profile Joined June 2017
Finland577 Posts
March 02 2021 21:06 GMT
#44
Only thing we know currently is that team 1 doesn't exists any more. We know nothing else. There may be new "team" as part of some other team and we just have not heard anything, but there may as well be just the people, that keep the servers running without anyone left, that actually knows anything about the game itself.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 03 2021 00:30 GMT
#45
It would sure be nice if they could add in some kind of "seasonal ladder" with a rotating set of maps that doesn't necessarily need to be as competitive as the normal ranked ladder. Even if it was just an automatic change every year based on phases of player votes through the Blizz launcher or something. Like a system that just pulls the top 1v1/2/3/4 melee maps out of the Arcade plus the current pool into a structured bracket and groups? They do have voting, rank, and popularity sorting system already. If there was a way to have community be able to report maps for having issues to keep them off that automatic system... Eh, just dreaming I guess.

I get the feeling we'll be lucky to get one more change then be stuck with that forever because apparently there was no planning for this situation at any point in the last ten years (or things just got shut down so fast and/or anyone who wanted to do something got hand-waived away by the people in charge). As always, I'd just like to have more information.
Blunder Man doing everything thing a blunder can.
DERASTAT
Profile Joined May 2014
Germany99 Posts
March 03 2021 10:36 GMT
#46
Its a farce, that there is not even a notice like, hey we are working on new Maps its gonna take longer or anything.
Kajiu, Troll der Zerstörung
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
Last Edited: 2021-03-03 15:45:00
March 03 2021 15:44 GMT
#47
We have 5 years of LOTV maps right now, surely if they don't make new maps they could at least bring back some old one on rotation? It can't be more than a couple of hours work to do so
Writerhttp://i.imgur.com/9p6ufcB.jpg
fLyiNgDroNe
Profile Joined September 2005
Belgium4082 Posts
March 03 2021 16:07 GMT
#48
On March 04 2021 00:44 Nakajin wrote:
We have 5 years of LOTV maps right now, surely if they don't make new maps they could at least bring back some old one on rotation? It can't be more than a couple of hours work to do so


Right? Really no harm in having at least one season of "greatest hits" of LOTV maps in rotation. There have been a few!
Drone is a way of living
Sprog
Profile Joined April 2010
New Zealand83 Posts
Last Edited: 2021-03-03 21:55:47
March 03 2021 21:55 GMT
#49
Give the intern a little bit of time to learn how the codebase works. He/She just got back from holiday.

On a serious note, the lack of communication on this topic is shocking.
iMECH_KolosS
Profile Joined November 2020
Canada63 Posts
March 03 2021 23:23 GMT
#50
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.
Diamond Random Player
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 03 2021 23:27 GMT
#51
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.
WombaT
Profile Blog Joined May 2010
Northern Ireland26779 Posts
March 04 2021 00:55 GMT
#52
On March 04 2021 08:27 ZigguratOfUr wrote:
Show nested quote +
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.

I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity.

Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ReZero
Profile Joined April 2019
United Kingdom29 Posts
March 04 2021 09:16 GMT
#53
Blizzard doesn't care about your opinions at all!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 04 2021 09:26 GMT
#54
Old maps for the map pool will cost them streamers & players. It's the only change since they not gonna touch balance. I for sure know I'm gonna stop watching SC2 if everything will be on the same map over and over again. (and play it, obv.)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
March 04 2021 15:22 GMT
#55
On March 04 2021 09:55 WombaT wrote:
Show nested quote +
On March 04 2021 08:27 ZigguratOfUr wrote:
On March 04 2021 08:23 iMECH_KolosS wrote:
Indeed. As we all mentioned above, they could take let's say....the top 20 LOTV maps or so and every season they pick 7 out of them at this point.


I wouldn't be surprised if they did that, because it's low effort on Blizzard's part--they don't have to QA or performance test the maps. It would be awfully dull though imo. There are very few maps that I feel I haven't seen enough of, and very soon we'd end up in a 'Fighting Spirit' scenario where maps just stay on ladder forever.

I’ve suggested having a bigger pool with corresponding higher vetoes forever, I think it would have been a good way to avoid staleness, allow a few free hit weirder maps (GOLDEN WALLLLL) and for really solid maps to not get rotated out out of necessity.

Unfortunately I could see this happening for the reasons you’re outlining, so instead of a bigger pool which allows for more risks and experimentation it’s a permanent static pool that just sits around forever.

I'd like it if they could have a slightly bigger pool but rotate out the bottom (least played/most vetoed) third every four months, rotate the middle third every eight to twelve months, and rotate out the top third with a "greatest hits" list every twelve months (or maybe longer, like every eighteen or twenty-four months). Less popular maps get cycled out based on vetoes/ranking, more popular maps stay in longer, and "tried and true" maps stay in the longest.
This kind of system could also use the upper half of the map pool to determine the map pool for next season's in-game tournaments or the GM map pool (or not, just blurting out ideas).

Idk, a pool that could build a few maps over a full season might be nice if new maps can't be added to the rotation. Each time after a season is finished the pool gets cut back down with a new rotation of "good stuff" and "other/weird" maps, then every few months one or two more maps are added.
No extra vetoes, but after the last chunk of a season everyone has a few of the least vetoed maps "locked" from being vetoed, so they can have more control over the remaining, overall larger pool with the same ratio of vetoes and the ladder would be a little more serious for that last part.

Changing the "good stuff" each year might be too quick in the long-long-term, idk, but if the rest was automated to rotate and add maps regularly then the "good stuff" could stay around for two years without feeling so stale. And if people are tired of a map at the start of a season, last season's top maps all stay but they can be vetoed.
Even if the rotation was super simple (rotate half from a list of most popular/"balanced" ladder and tournament maps every two years, rotate the other half from another larger list of less popular/"experimental" ladder maps every year), having another simple system on top of that to give the player base a little more control over their experience would help a ton.

I realized at the end of my rambling that the idea in my head works like how Magic: The Gathering block sets and standard rotation used to work, but taking into consideration that there won't be any brand new sets/blocks/maps and having some of the format be partly decided on player voting/gameplay statistics.
+ Show Spoiler +
Tangent: I wanted to see this kind of system with active support for War3 (and even Halo Wars 2), with new maps rotating in with changes to (or entirely new) creep camps, items, heroes, and all the variables being looked at each season but, yeah, no way that'll happen now. Fingers crossed for another classic RTS or one with heroes to try it.


Fingers crossed for anything...
Blunder Man doing everything thing a blunder can.
Beelzebub1
Profile Joined May 2015
1004 Posts
March 04 2021 15:28 GMT
#56
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 04 2021 17:03 GMT
#57
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.

Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Chemist391
Profile Joined October 2010
United States366 Posts
March 04 2021 17:37 GMT
#58
On March 05 2021 02:03 deacon.frost wrote:
Show nested quote +
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.

Do you remember what happened when they introduced the good ol' maps in Hots? I do, never again. Especially don't reintroduce maps from a different era. Especially when Blizzard is in the no-touch mode. Many maps were balanced for that expansion and can be broken in another. (as HotS showin with WoL maps)


While I think that you're overall correct, LOTV is more similar to HOTS than HOTS is to WOL. This is especially true with respect to the maps.
iMECH_KolosS
Profile Joined November 2020
Canada63 Posts
March 04 2021 20:35 GMT
#59
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)
Diamond Random Player
WombaT
Profile Blog Joined May 2010
Northern Ireland26779 Posts
March 04 2021 23:02 GMT
#60
On March 05 2021 05:35 iMECH_KolosS wrote:
Show nested quote +
On March 05 2021 00:28 Beelzebub1 wrote:
Bring back some olds but golds like King Sejong Station, Abyssal Reef and Frost LE!

Oh hell, bring back Overgrowth too, we all know that map was dope.


I'd be down for King Sejong Station, Frost LE and Abyssal Reef for sure, but definitely NOT overgrowth. So tired of that map.

Ice and Chrome would still be nice, so would be eternal empire, nightshade and ever dream.

Well, at least in my book as a 100% mech player :-)

Cloud Kingdom baby.

I mean no idea how it’d work in LoTV but damn I loved that map
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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